Beast probably has the best unique gauge because the amount of things it can do It give covernull Card draw stackable Infinite vanish Stacks ultimate damage Gives damage inflicted Type neutral on green. If you get lucky and pull 2 greens and reset the gauge in one combo He is fking ridiculous.
UL Kaioken's unique gauge is my personal favourite. It gives so much, yet not too much to be broken. It is exceedingly useful, and after using the unit for well over a year, mastering it feels so satisfying
I can recommend to do a vid where you use teams your chat recommends I have seen other RU-vidrs do it in other games and it’s pretty cool, Great vid btw.
Hey, idk if you do this, but can you make a video with like the best team for current season of ToP? Btw you're the only dbl creator i watch, keep up the nice work!
I think the reason for rosé's gauge being filled so slowly was because of the unit as is. This guy gave you a strike and special move with his green card, his special move could paralyze you, he went type neutral after his main and got an increased card draw speed when the other player changing cover. So, it was only reasonable for him to get his gauge filled slowly because after the gauge was filled you get an extra ultimate arts, twice, get cover null, increased draw speed and, obviously, increased damage. Thank the lord they didn't make his unique fill up fast.
I love how the LF cell 1.0 isn't in any tier at first and then he just spawns in Anyways, couldn't agree more with this, but because of how Rose's gauge works with its kit i would put it above USG's (also, 2 ults, cuh)
My top 5 are 5. MUI - Free damage if you float sideways, switch into him or tap counter opponent 4.UVB - infinite combo with cover null 3.Go/Frieza - I hate early RR 2.UGB - Can’t use blast card? Oh no, anyway 1.Beast Gohan - type neutral, restore vanish, cover null, drop opponent hand AND increase own card draw speed? Wowie
9:18 SSB Shallot’s only effect from his Unique Gauge that isn’t permanent is his cover null. His Damage, Blue Card Damage, and Card Draw Speed don’t have timer count restrictions.
Yeah, which was kinda why I disagreed. And I’m a Shallot main so I would know. The only problem I had with the unique gauge is the fact that he should’ve been given a better one that’s refillable but I guess they were cooking a bit too much for the first damn character you get in the game so.
UGB's unique gauge is also a sustained damage type, fills up while receiving damage much like Ultra Broly and Orange Piccolo. But it heals him up and also resets after the counter. And maybe this situation has not appeared so far, but the unique gauge disappears after 3 fills. And it can be easily reset by throwing a blast from Goku of tag 4s (or similar units) who locks blue cards upon "using" (not landing) his own cards. And yes, I do feel that Beast Gohan has the best unique gauge in the game, even today he's really ridiculous even though he's almost a year old. As for USV's unique gauge, on release people were afraid of using blast against him, maybe for about a week or so but still the impact was there, so much that his unique gauge was compared as "on-par" with MUI's unique gauge. The cover null also would have become effective if you pull off a PV soon after a counter. Of course, as time passed, people realized it isn't much special, but it definitely had impact on release. But this tier list is really useful, classifying each type of unique gauge and the characters in it. Thanks for the video 🙏
I think the new cell definitely has the best unique gauge because when used with a lot of blast buffs he can infinitely combo and deal insane damage with a card that most meta units can't cover.
Beast and UVBs Gauges are ridiculous. You can keep charging them and stacking up buffs. Beast needs a green card tho to reset it. But still insane! Still using Beast right now and stacking it up is mad!
@@user-Wedits Exactly I’m saying the reason it sucks is because if you miss it, it’s wraps, also some units can tank it like UVB and most Blue Units, and GoFrieza (and any revival unit) basically I’m saying is it’s not unbeatable and even mid combo if you use it that stops the combo so you have to activate it while having huge distance from your opponent or they will cancel you out 🤷♂️
@@yaboiwoke yeah hit fell off a bit only a bit and it also hit needs built up to do damage with good equipments and atleast 8 stars hit can cook my 5 stars hit does nuclear damage with only 1 zenkai buff even to blue units
I want a tag ssj4goku and vegeta and there unique gauge is like buu bros but instead of a big attack they fuse and then ssj4 gogeta my goat become best sparking in the game🙏🏼🙏🏼🙏🏼🙏🏼
Hey Playbox ik this is too much to ask since you upload daily, but i'm a new DB Legends player along with a few others as well. So if you could add explanations to these type of things or show us videos of what they do, it would be helpful for us. Thanks a lot man, keep up with the videos
I initially was planning on doing that, but it was getting a bit late when i was editing and didnt have time to. I will try to those in future tier list videos.
The original Perfect Cell LF has a pretty good unique gauge especially when it’s filled up all the way cuz then it’ll let you get more Ik faster like a UL
im prty sure 17 can fill his unique gauge just by being on standby and by using gree cards as well so not entirely by taking damage, also the changes the units receive when the gauge is full changes the game a lot imo
Ugb's unique gauge is definitely memorable especially the "ITS FUTILE 🦅🦅🦅🦅" also it is really op and mf is still in top 10 maybe even top 5 even after 9, 10 months now?
I think uvb probably has the best one, maybe in part because it’s just infuriating to deal with, but it’s undeniably very good. I also find it funny that if I say that that means that a UL vegito has the best and worst unique gauge.
I kinda agree with this list accept there gammas, I think their unique gauge kinda works as a counter that one taps any non red unit, I am a hard android main so I may be baised but with that 10 sub count reduction and the sub in that’s allowed your basically just getting what the buu bros one does which is hit like a bus without the fear of just getting massacred as you can just swap in, although I think it is a bit complex to use at times
For me ugb has a very good mid attack counter gauge he was soooo dangerous when he was released with his broken unique gauge and also same with ui also he has the evade counter attack and was very annoying when was released
In all honesty, SSB Shalot has a really fun unique gauge. Getting a free blue card which can give a green card which gives a blast (not sure if his counts though)
Its kinda hard to rate all the unique gauges because of how unique their designed. Some characters are completely carried by their unique gauges like purple cell while others arent like hit.
I could be wrong but I'm pretty sure every sustain damage unique gauge can also be charged with their green card so it's not totally reliant on just taking damage
watching this specifically to see where you put 17, since his gauge is just flat out different than anyone else. he gains green cards so easily so I’ve never rly considered it a full on sustain - based gauge. U always have the chance to pop a green card with 17 before it fills and he gets hit too much , it’s just up to the player, alot of times I just throw blue cards (his blues a quick animation so they gotta go instantly) sometimes to get it quicker.
I think it’s also the most - character accurate gauge , his kit just completely describes what he did in TOP, even the double vanish cuz he was running from god top for his LIFE 😂
I feel like Red UI unique guage actually makes opponents play worse. Cause my tactic is alway to check if they're gonna dodge spam or stand there doing nothing. And if they stand there waiting for me to permorm an attack to activate they counter, I will mid range bash them, then long range uppercut, wiping out most their unique gauge. While this does nothing to hurt them, it will bring down their gauge without activating it's counter which can make them panick and go straight for and attack rather than letting me get their gauge right down
I’m gonna have to go with MUI’s unique gauge because it can be really helpful if you have no vanish , plus it deals pretty decent damage when people try to attack you which is also great
It’s hard though, because the counter restores the enemies’ vanish gauge, so when your gauge runs low, you’re actually in a much more difficult position
Imo the best is either gofrieza or ugb, gofrieza shuts down the strongest attack in the game, and ugb gets conver null, type neutral, heals, and shuts down half the attacks in the game
I'm just gonna put my top 5 and a few things I wanna point out 1. Cell (the one that blows up) 2. Mui 3. Beast Gohan 4. Zenkai UI-Omen 5. UVB The reason why I put Cell as 1 is because his guage always feels very consistent to the point it almost makes Cell have infinite cards and cover null so he's basically a unit that if you let him get his guage mid combo , one of your units is dead or your whole team under 50% hp Mui>Beast for me because as someone who used Mui a lot on 4th anni and is pretty good with him , he could honestly win you matches against any team back then and even now he can still cook. While Beast Gohan's is good , I simply felt Mui just making full usage of it in my hands while Beast sometimes could run out of his draw speed and cover null (keep in mind I'm good with Mui so the same might not apply for everyone though) Beast>Omen because of how much Beast can do after getting that guage (though I could see ppl swap Ui with Beast). He was able to pretty much one shot any unit in the game with a blue card with guage and he could combo for a long time with it and not to mention the ult after getting his guage 2 times or more becomes a rush tbh. Ui does offer hella stalling and many chances for a PV but I don't really like to depend on rng (imo it's not a guaranteed PV after his guage) UVB as 5 because of him being potentially as good as Beast in the first 30 counts but then falling off . I don't need to say much , I just put it here because of how consistent it is in early game but not higher because of Uvb losing that 2nd draw speed GoFrieza not in top 5 for me because I honestly rarely see it actually get used in a match , though it's still a very powerful mechanic and does force you to think about when you can rush and all. Though, in today's meta there are so many units that Rising Rush is honestly sometimes not needed to win Shallot is high tier 2. He only loses his cover null after 15 counts but with how his kit is designed I think it's actually a little underrated, especially if you have Shallot set up correctly and all. That's honestly why I'm always surprised why Shallot isn't making top 15 anymore because he can combo probably longer than any unit in the game (- Cell and Ginyu) Obviously this is just my opinion so if you disagree then I'm not gonna argue
For kid buu, u said his unique on itself doesnt do much and its reliant on his kit. In that sense, the same should also apply to UVB, he unique on itself is worse than blue shallots, but UVB's kit carries it hard. The nullify card destruction, double card draw, cover null upon entry and nullify dragon ball destruction, draws a strike on entry, all are the reason why his unique seems so good. If we are just talking unique guage, then its not much, gives strike, heals 10%, give 5 counts of cover null and gives some ki.
@@PlayyBox that unique gauge is quite mordern tho i could see a gt goku and ssj4 vegeta that gets koed then the unigue gauge runs down untill goku throws the spirit bomb the same as in dokkan
The new LF Cell is so similar to the old one you almost forgot to add him to the list 💀 if it wasn't for Kaioken Goku's Unique Gauge which is the same you might've forgotten him xD
yo sup playbox can you do something funny the idea is where you basically see peoples review on dragon ball legends i wonder what they are saying about it