And then they have one gohan on the back waiting for his turn after the two die to become the most agressive player ever, so much so that they even spam every card they can get
@@Ultracomics-fz1ig Then it would be Ultra Ball legends, uni reps style. Ultra Blue Kaioken (Needs the new ultra equipment Ultra Omega got) Ultra, Ultra Instinct Sign Ultra Hit (technically uni six tournament but Ultra Ability is uni reps) Ultra MUI
1-I'd say MUI is better let me ask you a question which one is better to (stop a combo before it started) or (stopping a combo in the middle) of course it's the first choice because not only you stops the combo you are even dealing damage 2- MUI gauge is better & easy to refill it by using any card BUT UUI IS harder to refill because you need to use the ultimate attack & to active the main ability so for me the list will go like this : 1-MUI 2-UUI 3-REVIVAL UI 4-PURPLE UI
We all forgot something it give back vanish when counter attack MUI is good but when you counter attack they get vanish which is why second place is good now with uUI they dodge a combo and the enemy has no vanish
MUI goku has always been my dream unit since i started the game and in that journey i got a lot of great units i have both UUI goku and purple UI but i don't have the revival one nor MUI so i can't judge until i have all four
@@InfamixV8True but his ability to escape out of combos is useless against a blast heavy team and/or character. And though his ability to escape any clash he loses is pretty darn good, it's unfortunate that it's useless against MUI Goku. This doesn't stop U-UI from being a good albeit annoying character to fight against
I brutally think that MUI wins because if you think about it Ultra UI might be able to stop loop combos but what if someone spams blast cards and and also the ultra UI Goku is mostly or defense and doesn't have many offensive buffs with his gauge . But then MUI can stop combos before they even happen including blast and strike arts because of him instantly dodging blast and strike arts if he has over 30% unique gauge. Another thought is the MUI Goku instantly wins a clash against others when Ultra UI just debuffs the opponent if he loses plus they both lose the same amount of unique gauge through during these events. But you also made some great statements that are very true.
That's true, but mui automatically winning a dokabaki impact and uui tieing is more to do with their kits than their actual gauge, that's why I didn't mention it
Well, I don't have much experience with this, but what I can say is that the thumbnail is really important, for some reason lightning seems to work well, but above all else, make sure your content is interesting enough for your audience to discuss it in the comments to drive up audience engagement. Sorry if this advice isn't the best, but I hope it helps 👍
Well here’s one thing that you can learn monkey: MUI Goku can replenish the gauge by using any card (this revives the gauge bit by bit, but the green card stands out to do more gauge)
LORD FRIEZA! But the thing is though, I talked about gauge replenishment for the first part of the video because there is no distinction between the two first ui sign's gauges, but uui and mui do. Looking back on it though, I guess I should've talked about gauge replenishment for uui and mui😅
how are people saying mui gokus gauge is better? hes gauge runs up so fast i know that you can charge it with greens blasts and strikes but its not like he is a unit that generates a lot of greens plus when are u gonna combo with this mf to fill up his gauge when he barely has any cover null? UUI by far has the better gauge it doesnt run up so fast and he can escape any meele type card that is used against him in a combo plus his main ability charges it by 50% i belive and his ultimate by 70% i belive im not sure but still u can get atleast 2 ultimates with uui goku in a match if the match last long enough u can even get a third one not to say that his gauge can fully charge when u switch out of him and switch back
Well the last claim he made was js false ur goal is to not get hit in the first place and mui is the safest option for that while dealing damage to the opponent while uui is is defense.
Exactly, one focuses on offense while the other focuses on defense, with uui you are going to get hit eventually, so when you do, that gauge is meant to help
@@Stubbymara yeah ig that's is true but now that o think of it if u par those two you could have a extremely deadly team on ur hands that is perfectly offensive and defensive.
I’d say that MUI still has the best Evade Unique Gauge. And has the best abilities. MUI can automatically win a Dokabaki Impact, while ULTRA UI Sign Goku can only nullify the opponent’s win when he loses. For the Unique Gauge, Ultra UI Sign can stop a combo, that’s good. But what if the opponent has all blast cards? Useless. Better is just standing still and wait for the enemy to attack you, and you just counter it back. So, yeah. I choose MUI. Ultra UI Sign is second place tho. In my opinion.
@@huhhiyahman.5803 oh yeah. ULTRA UI Sign only gets gauge from Main Ability and Standby. But MUI gets it from strike, blast arts, greens, standby, and Main Ability, if I’m not mistaken with the Main Ability.