I had a moment where I had just got out of a wreck in hard-core after getting the grappling arm, 20 secs of air left and a seamoth within about 5 seconds seaglide distance, feeling rather happy about my accomplishment. I was slowly swimming out of the wreck and the literal second I was out of the wreck, I heard a reaper roar. Directly behind me. I flipped to my seaglide and booked it to Shelly(my seamoth) making it in at the last moment to strafe out of the path of reaper. Crazy fun and got my heart racing. You can hear em from a quarter mile away, but the second everything is quiet is when you have to start worrying.
@@thedrunksteve14 I do it cos the Dunes is super close to the blood kelp trench, which is the way I usually enter Lost River, and is also near jellyshroom caves for magnetite 😆 alsoooo because I love making long glass tunnels going out 200m so I can watch reapers up close
for me personally the scariest moment was when I entered the void, and suddenly the music stopped. And there I was staring into the black abyss while the environment was so silent. I don't know why but I still sometimes go to the void for a few seconds just to experience that silence and dark emptiness of the ocean. Definitely spooky tho
i was trying to find the floating island at one point (was, and still am, on my first playthrough), but i couldn’t find it. kept puttering southwest along the surface of the water in my seamoth until i heard “entering ecological dead zone”, and at that point i knew enough to be scared shitless
I know it's kind of a sub-biome, but the tree cove within the lost river is definitely my favorite place in the game. It's a wonderful break right between all the acid and death in the main lost river and the inactive lava zone. No predators, peaceful and calming music, and one of the most beautiful atmospheres in the game.
but when you find out the tree hosts the ghost eggs it becomes a mix of fear and curiosity for the curiosity it'd be curious whether its possible to hatch them as pets
honestly a lot of the B tier and even some of the C tier stuff is scarier to me. The open areas are just so much scarier cause it's so much easier for things to come up behind you. Lava zones and lost river are super pleasant to be in cause you can just look ahead and be like "ok I'll go left cause big thing is right" if this list was on danger then I'd agree with a lot more of it
I think the suspended ball forest is the scariest cause of those squid creatures and you feel trapped cause there’s a whole ceiling. I remember exploring an abandoned base and then looking to the left to see one of those squid things staring at me through the glass😭terrifying
After finding out about the void and how lucky you are to be on that crater, my mind was blown. I feel like that part of the story is underappreciated and overlooked.
Yeah the entire planet is the void I believe, except for the frozen areas. There's also no land, I think? It's a complete water planet, save the landmass in Below Zero and the two islands. 4546B is basically devoid of life except in very specific areas.
@@desirosethorne4429 I believe that in fact there are other islets and islands around the planet, but in fact 90% of the planet is covered by water, but if you remember the final part of the game where ryley observes the planet from inside of the Rocket You will see that there are large parts of land
Staring into the glowing kelp forest at night from the shallows where you can't even see the bottom was the first truly terrifying experience I had on my first playthrough😅 I'll never forget that and having to force myself to push further. Also finding that narrow ravine that descends down into the blood kelp zone too. Making that descent literally made me feel like I was descending straight down into hell😭
The narrow ravine in the grassy plateaus next to sparse reef? That’s right by where I always build my base- the blood kelp trench’s aesthetics are dope but I mainly use it as my main way into the lost river 😆
@@aidancallaghanglad I’m not the only one it’s a really nice spot with access to most mid game resources trench itself sucks tho I remember hopping down in a prawn suit and my stomach sank when I didn’t stop falling for a bit
The crash zones being one of the first places I encountered i can confirm it is definitely scary. I was just looking for seamoth frags but ended up finding a reaper leviathan chasing me down.
I've always wondered how ghost leviathans attack. In lore they only have a mouth designed to eat microscopic stuff. I assume they just ram you and the concussion harms you. Definitely scary, but didn't stop me building an observation base specifically made of glass to watch them and the reapers. Now I need to make one to observe the sea dragon and the sea treaders...
Well, to awnser this is pretty simple, given their size, due to their hostile nature, on smaller things (ex your body and the sea moth) its probably gonna use its mouth to either swallow you whole or crush parts of you, in the case of larger items (ex: the cyclops) its more than likely ramming.
The PDA actually gives 2 answers. Yes, they do feed primarily on microscopic organisms in the water, HOWEVER, in their PDA entry, there is a section specifically referring to their jaws, which open with, quote, "While fully capable of tearing through the flesh of any creature in range". So I definitely think they can bite if they wanted to. That said, I don't doubt that ramming is something they can do especially because their hammerhead design protects them from such things (I believe it even goes on to say literally "ramming attacks" in that part of the entry)
The PDA says that they are filter feeders and use ramming attacks against larger organism. There attacks against you are mainly for territorial reasons rather than any desire to actually eat you. Especially in the case of adult ghost leviathans.
Honestly, I think that the mushroom forest biome is the least scary. It's so beautiful and is almost devoid of predators. That's honestly where I feel safest. The music is calming, the sight of the jellyrays floating by is mesmerizing, and the hauntingly beautiful cry just makes me so happy. The only real threat is a rare bone shark and some warpers on the very outskirts
West mushroom forest is less safe than east mushroom forest. East mushroom forest only has a reaper leviathan close to the southeastern border. Otherwise East is safer as long as you stay within the northern part of it.
Great list, Bacon. Strangely enough, the Lost River never frightened me. I think because green is my favorite color, and it's not really open water prone to eclipses and nightfall. Also I find the skeleton and fossils fascinating.
I agree, the lost River is my favorite zone and feels safe. You can avoid the ghost leviathans easily, there are only a couple warmers in one area an those are not really dangerous here. The crab squids are only at the entrance and easily avoided. I like to get to the lost River soon as possible, it’s my favorite part of the game and where I build my real base
@@stocke75 I agree. The deep grand reef is more hectic, the river itself is quite peaceful except for the ghost and prowlers, but they’re spread out and not super aggressive.
The Grand Reef is the one area that absolutely terrifies me. The combination of the crabsquids and warpers, along with the darkness and tense music just gets to me.
I visited the island with the first Degasi base multiple times during my playthrough, and only while I was searching for the materials to make the Sea Emperor's hatching enzyme did I realize there's not only part of the Grand Reef, but a damn Ghost Leviathan right underneath it. I certainly wouldn't have swam in the deep for a while had I seen that earlier.
In my opinion the Underwater Islands are B-Tier. Quite Scary because you dont know if there is void under you or a creature, because most people find them when they csnt reach 500m yet (bottom of the Underwater Islands). Gets even scarier with the de extinction mod, a gulper leviathqn waiting for you
I remember when I first started the game, swimmming to the floating island with just a sea glide, and as you know that takes you over the sparse reef, I stayed at the surface and when I happened to look down I could not see anything below me bc it drops off
My chest would get tight when I made those trips early on. The first time I got onto the floating island, once I got done and jumped back into the water, the Sea Emperor Leviathan talked to me for the first time and it terrified me until I figured out there wasnt actually anything under the island. But I still didnt visit the island again for the longest time. Lol.
Firstly, the Hoverfish has a distinctive and adorable appearance. It has a small, round body and large eyes that give it an endearing and innocent expression. The Hoverfish's coloration is also a soft and pleasant blue-green, which contrasts with its white underbelly. These features make it visually appealing and easy to recognize. In contrast, the Cuddlefish has a more unusual and unsettling appearance. While it shares some similarities with real-life cephalopods, such as a somewhat squid-like body shape and eight tentacles, it also has features that could be perceived as creepy or unsettling. For example, its eyes are large and appear to glow, which could be unsettling to some players. Additionally, the Cuddlefish's coloration is more vibrant and varied, which may make it less visually cohesive and less appealing to some players. Secondly, the Hoverfish's behavior is also charming and amusing. It is a peaceful and playful creature that can often be seen darting around in circles or hovering in place. Its movements are graceful and almost dance-like, which makes it a joy to observe. The Hoverfish is also easily tamed and can be kept as a pet, which allows players to develop an emotional connection to it and feel a sense of responsibility for its well-being. The Cuddlefish, on the other hand, is more unpredictable and difficult to interact with. While it can also be tamed and kept as a pet, it has a more mischievous and independent personality that can make it a challenge to care for. For example, it may wander off on its own or refuse to follow commands, which can be frustrating for players who want to keep it close. Lastly, the Hoverfish has a simpler and more relatable backstory than the Cuddlefish. It is a common and easily accessible creature that can be found in many different biomes throughout the game. This makes it a familiar and comforting presence for players who may feel overwhelmed by the game's more dangerous or unfamiliar environments. The Cuddlefish, in contrast, is a rare and mysterious creature that can only be found in certain locations and requires a significant amount of effort to locate and tame. While this can make it more exciting and rewarding to find, it also means that some players may not have the opportunity to interact with it at all. In conclusion, while both the Hoverfish and Cuddlefish are unique and interesting creatures in Subnautica, there are several factors that could lead a player to find the Hoverfish to be cuter and more appealing. Its adorable appearance, playful behavior, and relatable backstory all contribute to its charm and likability. However, it is ultimately up to each individual player to decide which creature they prefer based on their own preferences and experiences in the game.
The Hoverfish -pr3bzi I have to admit that I find the Hoverfish from Subnautica much cuter than the Cuddlefish. I know that many players adore the Cuddlefish, but for me, the Hoverfish is just too adorable to resist. First of all, let's talk about appearance. The Hoverfish has a unique design that sets it apart from other fish in the game. Its bright yellow color and large, round eyes are just too cute! I love how it hovers above the ground, flapping its fins in a playful manner. It's almost like it's showing off its cuteness to anyone who happens to be watching. In contrast, the Cuddlefish is certainly cute, but it's also a bit more conventional. It has a round body, big eyes, and a sweet expression, but it doesn't have the same unique charm that the Hoverfish does. Next, let's talk about behavior. The Hoverfish is quite playful and curious, which only adds to its cuteness. It's not afraid to approach you and swim around your feet, almost like it's asking for attention. When you pick it up, it squirms in your hands and makes adorable little noises. It's hard not to smile when you're holding a Hoverfish! The Cuddlefish, on the other hand, is certainly friendly and affectionate, but it's not quite as playful. It will follow you around and nuzzle up to you, which is undeniably cute, but it doesn't have the same level of energy and excitement as the Hoverfish. Finally, let's talk about usefulness. Both fish have their benefits in the game, but I have to say that the Hoverfish is more useful to me personally. It's one of the few fish in the game that provides a source of food without being aggressive or difficult to catch. It's also a good source of water, which can be essential when you're exploring the depths of the ocean. While the Cuddlefish is undeniably adorable, it doesn't provide the same level of utility. It's primarily a companion fish that follows you around and offers a sense of comfort and security. While that's certainly valuable, it doesn't quite measure up to the usefulness of the Hoverfish. In conclusion, while I can certainly understand why people love the Cuddlefish in Subnautica, I have to say that the Hoverfish is just too cute to ignore. Its unique design, playful behavior, and usefulness make it the perfect addition to any underwater adventure. I challenge anyone to resist its charms!
The scariest is by far the void. In others you can at least see some life and expect to be killed. The void? Big old nothing, endless sea and adult Ghost Leviathans and more nothing
9:30 Ahh.. the hoverfish. Adorable little fellows. I think their biggest advantage is that you can have a lot more of them as they appear naturally, rather than you having to track down one of a handful of eggs to hatch them.
What most people wouldn't know is, is that there is a small patch of the Mushroom forest where it's close to the first island where Sunbeam attempts to land, and coincidentally enough, there's a Reaper that roams on that side of the mushroom forest patch, so.. yeah, I'm immediately putting it in a B column, ngl-
Can confirm. Was parking my seamoth to that exact place to repair. I felt completely safe because I've been there a lot of times. Went shocked and and literally jumped when I actually saw the reaper RIGHT IN FRONT of my seamoth after I entered it. Crap was so mentally scarring to me that I lost my trust of thinking the mushroom forest is safe even in most areas where you are completely safe. 12/10 parking spot. Would recommend.
During my first playthrough I went to mushroom forests a lot, I thought they were 100% safe. I found that same reaper and it caught me so off guard lol
Had the unfortunate encounter with said reaper during my first playthrough. Bro just sneaked up on me and as soon as I turned around, I hear that terrifying scream
@@nayussysuccer Lol, I knoiw how that feels man.. probably all of us do by now, we're all just lucky they didn't make the Reaper any more terrifying than it is. 😭
I personally would put the bulb zone in the top of A tier. It is one of the few areas I actively avoid, especially the area where you find that huge hole that goes into the lost river. The fact that it shares its border with the mountains and that there is a reaper lurking near said border makes it particularly scary.
I actually made my first base (obligatory Shallows base aside) in the Bulb Zone right at the border between the three biomes. Specifically right next to that massive underwater Arch because I thought it was a cool spot. Didn't realize a Reaper was basically right next to me until the initial base was done...once I did I decided to very carefully build toward where it patrols and place an observatory. Was too scared to build too far though so I rarely and barely could see it, but still neat.
What an absolute banger of a video - it's great to see that after all those years you haven't lost any of your passion for subnautica - keep up the great work Master Bacon :)
The other thing that gets me about the crash zone is it’s kind of hard to escape If you end up on the far side of the aurora (starboard side) you either have to go around the front of the aurora, close to the back, or just straight into the void 😅
Or you can do what I did on my ill-fated mission to get inside the Aurora (forgot where the entrance was): 1) Take one look down at the murky, reaper-infested waters and decide that you'd legitimately rather die than try and swim back through that. 2) Sit down and wait to die of dehydration. On my way to the back, I legit got within what must've been 10 ft from a reaper and only survived bc I was sticking so close to the ship's thrusters that I think object collision messed with its pathfinding. I just remember accidentally going under and resurfacing to see a reaper's tail arcing back under the waves like 10 ft away. Had an actual anxiety attack bc I already have thalassophobia, and nearly force-quit the game just to get out of the situation. I have an easier time progressing in feckin' Darkwood than Subnautica, and Darkwood was *intended* to be a horror game
yeah, i remember when i wanted to explore Aurora but didn't know where the entrance is, so i just swam to the back of it, heard a terrible roar behind my back (i didn't know who was it and got totally scared) and i just ran away from it to the right side of Aurora. It was so scary so I couldn't even turn around to see who was chasing me, thank god I didn't meet another reaper around the entrance of aurora
The Sparse Reer was terrifying on my first playthrough, I was constantly thinking some big scary monsters was gonna pop out, but nope. It was just me, my Seamoth, and the occasional school of fish.
I honesty thought the Blood Kelp Trench would be S-tier...but then I forget that most people are more afraid of Reapers than I am xD Living in the Dunes and building a giant Reaper containment in hardcore kinda does that to you, hehe
I literally always build a base next to the Ghost Leviathan in the Lost River (Coming in from the Blood Gulch and Underwater Mountains) Usually once I finish that base I never need to go back up to surface until I'm ready to build the rocket. But the Blood Gulch is one of the scariest biomes for me, Aside from maybe Fabricator Caves in Below Zero because Shadow Leviathan is a literal nightmare.
I haven't explored the Dunes much outside of the alien cave there, but I feel like it would have to be the scariest for me just because it's the only place where Reapers are a constant issue. Most of your time in the Crash Site will be spent in the Aurora, and there's no reason to go in the Dead Zone other than to get the Crater Edge data entry and scan an adult Ghost Leviathan.
I think the scariest thing for me was the first time discovering the blood kelp. I was still somewhat new so not just dead inside and uncaring about danger and I saw a warper right away and got scared.
@@TheLastBacon there's a spot in the lost river close to a blood kelp forest, an alien ruin, and somewhat close to the Grove (and therefore the lava zone) which is perfect to get all kinds of endgame materials!
Sorry, here is the assingment! Hopefully I pass. There have been many debates on what species on Planet 4546B would make for the best pets. Some absolute oddballs think that trying to contain one of the dangerous Leviathans in some sort of cage, although said cage and the catching of the Reaper Leviathan or Ghost Leviathan would be a logistical nightmare. However, there is much more heated contention on some of the smaller fauna, like the Boomerang, or the iconic peeper, or even the closely related Oculus. Today, I will show you why the Hoverfish is far, far superior to the Cuddlefish. First we will examine the physical forms of each “fish”, though I should mention I use this term sparingly since both have slight diversions from being just a fish. The Hoverfish leans slightly into amphibian territory, with it’s legs ending with pads, and it’s face. There are many accounts from our divers of this face being documented as “derpy”, and a similar amount of documentation on how some divers couldn’t help but love the creature. It’s vibrant skin also help here. As for the Cuddlefish, they are more matching with cephalopods, which are of the like of squids and octopuses. Its face has also had plenty of documentation, although some describe it’s structuring as “slightly unsettling or uncanny”. Also having multiple appendages, those being a pair of pectoral fins and five trailing tentacles. Its skin is riddled with wart-ish bumps and colors that, while good for survival, can be unappealing. As for the behaviors, many know of just how interactive the Cuddlefish can be, there’s no denying it. But the Hoverfish can show a surprising range of emotions for creatures of its size. It’s noted that while it normally wouldn’t flee, it can show fear in its eyes. It can and will still float around aimlessly, but sometimes people want a pet that doesn’t have a chance of being hyper intelligent. And as we have seen, Cuddlefish have demonstrated its intelligence many times, such as coming when certain hand motions are made. And again, while something being smart doesn’t disqualify it from being a “good” pet, it can definitely make it difficult to call it “cute”. As for how you can contain them, it’s relatively simple. Both can occupy the Alien Containment structure, but only the Hoverfish can fit inside the Aquarium Module. Something interesting is how Cuddlefish are one of, if not the only, creature we have put in the Alien Containment that doesn’t breed. This along with the scarcity we find these eggs on Planet 4546B means all observations are from those born in captivity. Hoverfish are plentiful in that regard and will happily breed in the Alien Containment structure. This means that surrounding yourself with these creatures with relative ease. While there will always be arguments about which is cuter, it is my belief that the abondance and vibrant nature and appearance of the hoverfish allows for better acquaintance and bonding, leading to a faster association with this creature and the word “cute”.
Imagine subnautica spawned you wherever on the map, imagine your first time playing and spawning in the dunes, I don’t think I could ever touch the game again
The inactive lavazone gets the S-Tier for me. You've got Warpers everywhere, those green Lava Lizards nipping you, crazy depth, Lava Larvae stealing vehicle power and then the Sea Dragon not just trying to eat you but shooting balls of fire at you rapidly. Easily the most threatening place to your survival in Subnautica
all you had to put to describe the crater edge was the most infamous line in all of gaming “Warning entering ecological dead zone adding report to data bank” *Ghost leviathan screeching*
@@TheLastBacon i went there in creative to try to scan a ghost leviathan adult and i got thalassophobia from it but i didn't learn my lesson because once i got below zero i went to the void in creative to try to scan the leviathan there
I don't even want to imagine how much time in your life you are dedicating to one make good content and two still manage to interact individually with almost a quarter million subs. Kudos.
there you go: In the immersive world of Subnautica, players encounter a plethora of fascinating marine creatures, each uniquely designed to enrich the underwater adventure. Among these, the Hoverfish and Cuddlefish stand out not only for their distinct appearances but also for their roles in the player's experience. While both creatures possess their own charm, the Hoverfish arguably emerges as the cuter species, captivating players with its delightful attributes and endearing behaviors. First and foremost, the Hoverfish's physical design plays a significant role in its appeal. With a round, compact body adorned with vibrant blue and green hues, the Hoverfish resembles a small, floating balloon, immediately evoking a sense of playfulness. Its wide, expressive eyes and perpetually smiling mouth further enhance its adorable appearance, making it hard for players to resist its charm. In contrast, while the Cuddlefish is undeniably cute with its large eyes and soft, squid-like body, its more complex design can sometimes come off as less approachable than the simple, whimsical form of the Hoverfish. Moreover, the Hoverfish's behavior in the game contributes to its cuteness. Hoverfish are often seen leisurely drifting through the water, their gentle, almost carefree movements adding to their endearing nature. They seem to embody the serenity and beauty of the underwater world, providing a soothing presence as players explore the depths of Planet 4546B. (yes i used chatgpt) Their passive demeanor makes them a joy to observe and interact with, offering a moment of tranquility in the otherwise perilous ocean environment. On the other hand, the Cuddlefish, despite its name suggesting a high level of cuteness, serves a different purpose in Subnautica. The Cuddlefish is a companion creature, capable of performing tricks and following the player around, which indeed adds a layer of attachment and affection. However, this interactive aspect can sometimes lead to heightened expectations and responsibilities, potentially diminishing the pure, unburdened delight that the Hoverfish brings. The Cuddlefish's need for attention and care, while endearing, can occasionally feel more demanding than the effortless joy provided by the Hoverfish's presence. Additionally, the Hoverfish's role within the game's ecosystem also highlights its cuteness. These creatures are primarily harmless and non-threatening, making them a safe and comforting sight amidst the more dangerous fauna of Subnautica. Their innocuous nature not only makes them approachable but also reinforces their role as symbols of the game's peaceful and wondrous aspects. In contrast, the Cuddlefish, while also non-threatening, carries a deeper narrative significance, often linked to the player's emotional journey and sense of companionship. This depth, while enriching the game's storyline, can sometimes overshadow the simple, straightforward cuteness that the Hoverfish embodies. In conclusion, while both the Hoverfish and the Cuddlefish bring their unique charms to the world of Subnautica, the Hoverfish stands out as the cuter of the two. Its adorable design, gentle behavior, and role as a harmless, tranquil presence in the ocean make it an irresistible creature that adds a layer of joy and wonder to the player's underwater adventure. The Hoverfish's simplicity and unassuming nature allow players to appreciate its cuteness without the complexities and responsibilities associated with the Cuddlefish, making it a universally delightful aspect of the game.
I think the Jellyshroom Caves are underrated, they seriously give me the creeps... And once I tried building a base down there, but I got so freaked out after every horrifying shriek I decided to move into the shallows, lol.
I love the sea treaders path i have a magnificent base there designed to study migratory patterns I’ve also slowly been collecting shallows species and releasing them down there for less Erie void feels
The lost river is so comforting to me after going through the blood kelp or the grand reef. Just pass the ghost leviathan and I'm chilling. Also the ghost tree is one of my favourite places
For me, the blood kelp zone is hands down the scariest biome. Not for the fauna, but because of the environment. It's pitchblack darkness at night, it's sheer vertical drops, its hard to climb cliffs and the fact that it's always just a Crack in the ground near other biomes that are safe like the mushroom forest, sparse reef, or grassy plateau, so the terrors of the depths can crawl their way out
Anywhere with a reaper is just terrifying for me. I've done at least 6 different play throughs and the reaper still terrifies me. First one i saw gave me a panic attack
In my first playthrough I discovered that I can permanently stun the reaper with the stasis rifle and slowly cut the reaper down with my knife. So not that scary any more :)
I’ve owned this game since the Mac release and over that timespan I have not left the safe shallows. Every once in awhile I boot it up again and wonder why I was scared, and then I try to go to the islands for blueprints and am immediately reminded that I have thalassophobia. I have to close my eyes or keep my camera above water so I don’t start hyperventilating. 10/10 game.
I remember when I went to explore Crash Zone for the first time. I only had my little n' loyal Seamoth, anti-radiation suit, a knife, a pulse gun, a Medkit, food and water with me and I was clueless about what was in there. I was early in the game and even Reef Leviathans scared me. Besides my thalassophobia... When I left, I didn't calculate the time to get to the area well and it got dark a little before reaching the other side of the Crash Zone. The noise of metal dragging made me feel crushed and as soon as I lost visibility (due to the darkness of the night and the area itself) I activated the Seamoth's sonar. I can't believe how much worse it felt... The sound of the sonar itself scared me. Almost immediately I heard a roaring sound coming from far away and I didn't know where exactly... Then I saw on the sonar the silhouette of that giant creature in front of me. I was so scared that I slammed into the side of the Aurora, reversing and trying to see something in front of me with zero visibility. I was saying to myself "IT'S JUST A GAME!!! IT CAN'T REALLY HURT ME!!!". I've never been scared of anything like that in my entire life. I think the only thing that will be able to scare me like that again would be if I'm ever out in the open ocean with a 25-foot shark swimming beside me.
Bro.. the fact you have blood kelp as b tier is insane.. I've played MULTIPLE playthroughs, and every time I go to the blood kelp zone I get the uneasy feeling and need to get out as soon as possible
Hello! =) I've been in your comment section a few times, and I would just like to thank you for being such a great youtuber. You single-handedly give me urges to play subnautica every time I watch a video of yours. Never give up on RU-vid. Can't wait for Subnautica 3. Have a good day. =]
i just wanted to say how much i appreciate these videos. im autistic and subnautica is one of my special interests, its also very hard to watch new youtubers so the fact that you keep putting out amazing content is so nice! plus, you talk very clearly and since i have an auditory processing disorder, even the auto generated captions can pick up each word accurately so i can know exactly what you are saying, thank you bacon!!!
One of my favorite feelings of anxiety is when you’re going to the grand reef. Overshoot to the left, and you’re being the aurora. Overshoot to the right and you’re in the dunes. Overshoot slightly too far back and you’re in the dead zone. And finally, if you do the trick of going to the floating island and then going straight down, you have absolutely no indicator of what is beneath you. You have to trust your judgment while descending 500m into an absolute void.
I don't have that issue personally. A sure way to get to the Grand Reef without overshooting in any direction is to follow the Sparse Reef, sure the atmosphere is tense but it's very safe, only biters, bleeders and tiger plants in the caves can attack you in there. If you overshoot to the left or right, you'll end up at worst at the blood kelp trench. And if you do overshoot, you can still wander in the same global direction, just stop going sideways (EXCEPT the Sea Treader's path, a good way to see if you reached it is by seeing an almost vertical wreck), and you'll eventually get there. If you get in the Sea Treader's Path, stop going south and go more to the East and you'll get there. Hope this helps :)
I love your subnautica uploads! I always feel the need to grab a snack with your channel. Your content is just so high quality and calming. Well done ❤
I remember very early in Subnautica's beta phase the Grand Reef was actually the safest place in the entire game. Warpers, Crabsquids, and Ghost Leviathans hadn't been added to the game yet, so once you got over the initial lack of lighting, the Grand Reef was easily the coolest place to base due to its photogenic scenery. I still base there sometimes. I also believe I heard a developer say once the floating balls in the Grand Reef were eventually supposed to explode when run into to add a vehicle hazard, but they never ended up doing that either because it wasn't fun or it just didn't work well.
When i first started playing, i was absolutely terrified of the blood kelp zone. Everything else was fine for me, just skimmed over with my prawn or seamoth. But i avoided the blood kelp zone for ages, i thought it was terrifying. Now though, dunes and void are the worst.
Inactive Lava Zone terrifies me. recently had a terrible experience down there: my Cyclops wasn't fully upgraded so I was in my Prawn suit, circling the center column with the Lava Castle. nonstop being chased in circles by the sea dragon, about half a dozen warpers, and lava lizards. every time I tried to find somewhere quiet to stop and repair the Prawn, a warper teleported right in front of me.
The only aspect I like about the blood kelp zone is that when you're in it it may seem terrifying but the soundtrack that plays in the background completely nullifies the scariness
3:45 Historically, I've had the opposite problem. I thought I was being harassed by Bone Sharks, only to turn around to a face full of bright blue. Turns out I ended up a lot further south on the border of the Crag Field and Grand Reef than I anticipated.
"they don't actually stalk you" on my first ever playthrough I got followed all the way back to my life pod by a stalker and then it circled my life pod for a solid day
There are quite the things i listed that could help you potentially to improve this video: - In rankings, You can also rank the biomes on how they are placed in a specific tier (Eg. The Kelp Forest and the rest of the D Tier should go way ahead of Safe Shallows) - You should sort out the biome rankings in the video based on how early you'll encounter them instead of sorting them out based on what ranks they already fit in (Eg. Mushroom Forest and the Mountains should've been way earlier in the video since you're more likely to go there early than seeing those biomes later in the video). - You should not only rank the biomes based on the hostile mobs that spawns, But also based on how scary the atmosphere and how dangerous the neighboring areas around it as well, And include the resources and blueprints of each biome so people would know whether or not they should go look into it, Some dangerous biomes has its upside when it comes to resources and blueprints. - 1 Reaper Leviathan spawns in each of the Mushroom Forest (North and South) if you're not careful enough you might encounter one of them. - Would've made the video more interesting if you added the lores and depth of each biomes including the ones with the story behind each lifepods and the alien facilities. - The lost river had more in depth than you explained. It had the Giant Cove Tree where players feel more safe and act as a checkpoint to charge your Cyclops and build a base, That biome should also be in the list. Hope this helps:)
I like to imagine that he's actually some dude who works for Alterra already on the planet with a lot of people in some base telling them how to survive this.
After playing the game since years now its funny to see new players getting scared of reapers. For me to see a reaper is normal now. They used to be the scariest thing ever tho XD love the vid great job!
The Bulb Zone and Mushroom Forest aren't given enough credit here because there's a reaper on the border with the Mountains that loves to wander on into the latter and the Buld Zone technically has a reaper chillin right inside it's southern edge (although this is likely intended to harass players attempting to enter the Aurora from an unorthodox angle.) As places you are likely to encounter a reaper go, these are pretty safe. The Bulb Zone reaper generally won't bother you as long as you don't make lots of noise by carelessly plowing on in near the southern edge in your cyclops and the Mushroom Forest itself can protect you from the more aggressive reaper which lives to the north by physically blocking it off, but you it can still get the drop on you so make sure you don't ride your seamoth out in the open and use the mushrooms for cover.
The last time I played Subnautica I was looking for resources to progress the story (as I am unfamiliar with the map layout) in the Crash Zone using my Prawn Suit... Buuuut then I got attack by a Reaper Leviathan. To make things worse, the Reaper somehow *clipped my Prawn Suit through the floor* and I started sinking into the abyss. I would have kept going until the integer limit broke and teleported me back to the top, except I ended up getting stuck in the collision of the out of bounds area next to one of the Precursor bases. I was stuck in a small stone polygon box with red fog (because I do believe it reached the lava biome) while my Prawn Suit started emitting sparks and getting crushed by the depth. My suit exploded, leaving me trapped. I quit the game and to reload the save and was back safe on the surface with the Reaper. I haven't actually touched the game since tbh.😅
The Lost River is really scary at times, but the area in blue is suprisingly a nice safe zone with those see through rays (havent learned their name yet) and that big tree and it is so refreshing after all the torture you go through to get to that point.
I remember my first night on my first playthrough, ended up swimming round the back of the Aurora looking for an entrance... that was a scary experience, and still to this day have not revisited that area in nearly 7 years of owning the game 😅definite S+ tier for me.