What's busted is that you can Strafe with Urshifu into an unused Tachyon Bits and then place the counters. This just got dropped from Japan with their Paradox set rulings. Y'all sold me on this list though, can't wait to give it a go!
Oof. I was an Iron Hands Doomer but holy heck this video made me realize just how crazy Iron Valiant is. It's like Lost Box but it murders your bench (much sooner).
I am frothing for more table top gameplay from the Omni blokes. Great speed of video and highly informative as always. Keep up the great work! I would love to see cofagrious ex in action, love some psychic spread shenanigans.
Super excited for rapid valiant. The first list im gonna test has Zeraora V and spiral energy in it. I think with thorton you can make some pretty insane plays with it that can help offset struggles in matchups like Lugia.
I've just been putting together a "Why you should play" series for Paradox Rift, and Iron Valiant wasn't on the docket until this video, now I'm having to re-record stuff, THANKS. XD Great video, really enjoyed it, and excited to try out Valiant myself!
Hoping this Iron Hands engine takes off in Chien Pao and makes it a bit more consistent! Really love the 60 card list we have now but I've been itching to drop those stupid colognes. Good list, definitely using this as a starting point when the set drops 👍
Thanks as always for this content always really enjoy your concise and well produced content really helps decision making on where to invest my time when testing.
Iron Val looks pretty gas hahah, thanks for the tabletops! Looking forward to the R-Moon stuff like i mentioned before, but I enjoy all of these videos anyway :D. I appreciate the commentary a lot, I'm definitely a huge fan of hearing the back and forth banter in the games too though! haha
Do you believe Iron Valiant is best capitalized in RS? It looked rly good when it gets going, but without an engine Im on the fence for judge/iono - path plays Im testing with Xatu which is more consistent and can also do Yoga Loop plays turn 2, but its more squishy and has a hard time against bulky decks (unless add in devolution tm or hisuain Typhlosion)
Whaddya think about Radiant Zard and cutting the fighting energies for fire’s? Might be a bit too clunky but it seems pretty strong into Lugia. You could also play Klara/A extra Thorton to help recycle it.
Iron Hands is obviously going to be a great inclusion for Chien decks, but I think the option for Earthen Vessel to be tutored by Irida is also massive for consistency.
Is adding a future booster energy capsule to inconsistent? Gives free retreat to hands and with the 20 extra damage hands can KO a lugia vstar for weakness. Seems like a good addition.
Chien Pao still doing its thing.... not really a matchup for iron hands to be a big player except if it was able to hit that Squawk...... Iron Valiant though looks sick! I'm already a Rapid Strike player so can't wait to give it whirl. :-)
When you're squawking and researching so hard, I wonder if it isnt too clunky to put a super rod in the Valiant deck. Makes it safer to discard vmax and lets you double medicham way easier too.
Iron Valiant (particularly with Rapid Strike) is very scary for decks like Chien-Pao, Turbo LZ, Gardevoir, and Charizard. However, this particular build is so linear that it can't fit a big attacker to combat decks like Mew, Lugia, Roaring Moon, and possibly Miriadon (Miriadon would be a little easier of a matchup because of weakness to Urshifu). So, while this deck means death for some archetypes, it has no chance against others. Thus, there is less need to be afraid of Iron Valiant/Rapid Strike than at first glance.
yes it does, your turn ends after your attack, the switch is part of the attack, just as taking out energy out of your deck with trinity charge is part of that attack.
Can we talk about the importance of benching a second basic going forward. If say this was vs gardivoir and you just slapped down a mew then 3 switching items would've been a turn one win.
I’ve been testing RS Valiant alongside Xatu that way you can attack with Laser Blade. Being able to hit for such high numbers in RS has proven to be helpful. List still needs a lot of work though.
Ive seen either Xatu Valiant or RS valiant, not the combination of both, how’s your list? Replaced the fighting energies for psychic and added 2-2 line for a few supporters or smth? Since the RP energy satisfies the fighting requirement, you can actually Rapid Flow back-to-back with Xatu’s ability, thats cool
I think iron valiant is the biggest threat to the format. Hands is scary, sure, but valiant can punish anyone who starts with a 60hp or less mon and are going second with a t1 going first donk (relatively) easily with a few switching cards and 3 valiants
Ive been on the 2 copy of Chien Pao for about a month bc i feel like this deck desperately needs that cologne still in a lot of matchups. 2 for 2 prizes is nice with iron hands but some games are unwinnable without the gren 2 for 1
With Iron Hands in Pao, I feel like it needs 2 of along with 2 ways to give it a power boost so as to better deal with lugia decks. Also think Jirachi would have worked better to counter Valiant.
Just to nitpick, it’s less confusing if the title matches up with the thumbnail. As the title/thumbnail are shown it’s opposite and may be confusing to newer viewers.
did you even watch the video? not a single amp you very much got announced, it was just tachyon bits eating up everything. im much more afraid of how iron valiant is gonna get incorporated into different decks.
Iron Valiant just looks like Gholdengo fodder to me. I don't believe it can be used consistently enough to be a serious meta threat, and as soon as the switch cards run out it loses its momentum. Besides, most decks can just switch to using 70 hp basics where it would matter; Charmander, Frigibax, and Gimmighoul all come immediately to mind. It's going to take some serious tournament results to convince me that this one is real.
@@BrandoMan You can't Yoga Loop turn one going first, so that's not really an issue. After turn one I'm not really concerned; I don't believe Iron Valiant has enough momentum to sustain itself long-term if you're giving up a lot of consistency cards for switch cards; especially if you're not even trying to attack with them.
the whole tachyon bits - yoga loop combo smells of poor rotation planning, it might be a lugia vstar aurora energy situation that's emerged perhaps because the cards were tested assuming a mid block august/september rotation
Cards are tested for the japanese format, japan always rotates when the january set releases If anything, this year rotation was the first time we had a rotation with the same cards japan had legal when they had theirs. Or in other words, the first time we had a rotation as planned
great video, but i would very much prefer these to be best of 3. that second game was very luck based, and i think a third would’ve been good to better show off the two deck’s power/consistency. also i know you can’t really control how the games play out but it was a bummer that we didn’t get to see iron hands do anything except eat up bench space
trying to keep things algorithm friendly so most of the upcoming vids will be Bo2's im afraid, both decks have the chance to go 1st win or lose so you can see how boardstates differ
I trought shurely iron valiant isent this strong NEVERMIND reason to put all your basics again in play game one atleast cause you chould get suprise donked
My guess is that Iron Valiant is actually going to demand that most lists play Jirachi. Otherwise you just get picked apart. Jirachi might buy you enough time aka a second turn to evolve and minimize the early rush of IV. But the good side effect of having Jirachi is Lost box will probably suffer going forward.
Jirachi only protects the bench, not active, from attack effects, valiants bits is an ability, it only protects yoga loop, sableye, which is still rly good