By the way, the seed in the thumbnail only crashes the game on 1.4.2. So you need to go to that version and enter the seed -227356463. (Or type "IvanTheBlue" as the seed)
I’m a little upset now. I found a snowy area with 5 Snow Golems by a village when I was like maybe 15. I am 23 now. No telling what the seed was… I also found a seed with a Mineshaft poking out of an oak forest through a cave with 4 stacks and 34 Diamonds thanks to several huge veins together. Don’t remember the seed of that one either. I also accidentally crafted all of those diamonds into pants. I am really kicking myself again…
@@arandomguythatdoesntpost Idk I just remember going Oh! Oh! OH! To each one because I didn’t see the others at first. They were spread out pretty far.
It might not be that a pumpkin has be be placed last but at the same time as well. There also might be a order when blocks are placed with the world engine after the stone phase.
It makes you wonder how many players there are, who aren't familiar at all with the meta game, who have encountered super rare stuff like a full End Portal and taken it completely for granted because they had no clue it was impossibly rare.
None of the seeds with full end portals are capable of being selected randomly. You have to type in the seed yourself, which makes it incredibly unlikely anyone finds one by accident. Of course, this doesn't stop oblivious players from running into other rare stuff, like naturally generated 4+ high cactus. Edit: since nobody's reading my other comment good grief I HAVE BEEN MADE WELL AWARE THIS HAS BEEN PATCHED! it was a bug in previous versions
@hello-xm5il they are, it's just insanely rare. Hundreds of millions or possibly billions of world's have been generated in minecraft, so the chance that it has happened would be 1/10000 - 1/1000 so although unlikely, it's still possible
@@Dabayaba7273its mathematically impossible for most seeds to be selected by the rng. A lot of seeds need to be pasted into the box and cannot happen when it is left blank.
There was a seed where all the end portals were destroyed by ocean monuments generating directy above them. This was during the times when only 3 strongholds were generated per seed
@@BoogerLikesClownsim fairly certain they generate in rings at larger distances from spawn, with the first ones being like idk a thousand blocks out (may be wrong idk)
6:51 Slight correction: The bug was reported before the first 12 eye portal was found. People who looked at the code spotted the error and didn't bother to code a finder for it since it would only produce a dud portal. However after a bit, Mojang refused to confirm the bug (aka to fix it), and told them they would only fix it if it can be proved in-game, not just the code. Hence that seed.
@@BrianSantosF This makes sense because you dont know if this bug being reported was ACTUALLY a bug or if someone is mistaken. This is why Mojang demanded further proof that it was something that was in the game or not. Standard practice for bug reports really.
Crazy to hear that snow golems can naturally spawn. Imagine you just load up a random world and encounter a snow golem at some point. That just seems like it should be some Herobrine-level stuff right there lol
@@archive94 the bats will still spawn, but the amount of mobs that spawn across the map used to be lower. Since it's raised due to how chunks are processed across mirrored servers, bats should now be more plentiful.
I'm not sure if this seed was ever on java, but! There was a seed probably around 6 or so years ago that was "HEROBRINEISAPUSSY" that would spawn you underground in a small cave with no way out aside from to dig. I was a kid trying to summon herobrine, and was absolutely shocked and horrified that it actually spawned me underground. It was just a tiny little hole of a cave, I didn't know it was even possible to spawn underground, nevermind one that didn't have a clear way to the exit.
@@lalhlimpuii2530 0.12.0 it seems! I found it through this video, ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6j6zVE80OBE.htmlsi=HQ1cyQPVgkfZRulX , but it's not exactly how I remember. Eh, it Was almost ten years ago, so I can't rely on my memory alone lol
@@lalhlimpuii2530if they dont say, you can probably find it by trawling through versions about 6 years old or brute force every single version, but thats a bit lengthy
@@UnitTracelmao what makes you think this guy remembers that info from like a decade ago smh try using the smooth ball of meat that's rattling around in your very dense skull once in a while
@@sylvo1057 Never say never, some random person who posted a tweet about "oshit new update" back in Alpha WELL over a decade ago happened to have Alpha 1.1.1 even though it was only available for like 30m~
theres also a seed with a naturally generated Nether Portal, i dont know the seed number off the top of my head, but its done when a ruined portal spawned in a woodland mansion, the mansion would catch fire due the lava that spawns, which would eventually cause the portal to ignite, as the ruined portal's obsidian frame configuration allows you to ignite it without moving or placing extra obsidian.
I was actually going to cover that one haha. But I thought it was too well-known so I removed it. Fun fact, that seed also has a glitched end portal as well.
@@Rovantlooking to your responses I think you should do a part 2, where you cover more interesting seeds, cause there are some that you called well-known but imo they are still not so popular and worth telling about
Imagine how many other anomalies there could be in ANY given Minecraft world. Minecraft worlds are huge, there could be secret hidden stuff in a lot more seeds than we think, but they could just be somewhere millions of blocks away from the world center, never to be found.
naturally spawned snow golems are more common in bedrock edition ( its still rare ) but its more common since they dont need a carved pumpkin to spawn just a regular one works
@@mooing_cowmilk not really sure if they do what i can say that pumpkims are still spawning in colder biomes so i think its still posiblie but i dont have that much information on that subject
For a little help understanding the code blocks in the post saying strongholds werent spawning (@ 2:08 ) look below: First they were setting a integer array variable (a spot in the program's memory that now holds a group of numbers) "cache" (I'll call this "Map" later) to be the result of a integer cache function that stores data for building the world, and has the world's x and z size as arguments. (Basically the width and length of the map) (arguments: data given to a function) Then they were trying to loop over the data in that variable gathered from that function using a specific loop called a "for". (works just like it sounds: do X thing for Y repetitions. [Telling it how many times to loop over the following code instead of looping forever]) but they were looking at the length of the array (the size of it). In the cases of the seeds that weren't working (I.E: IvanTheBlue), the size of the array they created to store the map data was bigger than the size of the map (probably because the integer cache function they used stored more than just map data) and when the for loop tried to look at a spot in the map array {specifically when the loop got to the expected map size [usually counting in code you start at 0, not 1, so Map(MaxXSize,MaxZSize) would have nothing there, since the data for Map(0,0) would have something]} it would throw an error because there was nothing there to read when it expected data, and thus would try to get that data from memory outside the array causing the ArrayOutOfBoundsException.
Here are a few other anomalies that I know about The monolith seed(s) in Alpha versions, It was cause by an underflow of the height value causing the generation to go literally up side down Seeds that spawns you in lava AND under stone causing you to be unable to do anything, it happened due to the game not finding a valid position (Like in a badlands/mesa) End Dimension softlocking the game due to the center of the end island being hollow at the center, causing the game to hang as it cannot find a y level to place the exit portal at 0,0 Villages with NO houses (Which I found myself but I lost the seed sadly) Nether Fortress with 1 or 0 blaze spawner (also applies to wart room) they are supposed to ALWAYS spawn 2 of each The next one is a bit more complicated, At some point mojang made desert cave generate sandstone under the unsupported sand to avoid cave-ins, well this indirectly caused gravel to do the exact same thing when it was in rivers, and only sometime And it wasn't gravel and sand mixed together as, from the few instances I have seen that, there was no sand to be seen in like 10 blocks from the sandstone/gravel Very weird
Pig spawners man. When 2 dungeons spawn on each other and chest loot data gets written into the spawner, corrupting it, and causing it to use the _default_ mob: The pig.
Odd, I often even today find Nether Fortresses with no spawners. I never think of it as an oddity, just frustrating it means more searching in a dangerous environment.
I remember finding a really small nether fortress back in Pocket Edition that had no nether wart rooms, it was incredibly frustrating because I had already gone a long time without finding a fortress on that world and I had to go out even further to find a new one
Back in versions where there were only 3 Strongholds/Portals per world, there was a seed found where the game is impossible to complete, as every single portal is obstructed.
Alright, time to share my unbelievable statistical anomaly. Back on the early days of Xbox 360 Minecraft, I generated two worlds (about 2 months apart) with the same random seed. It's so unbelievable that I've just never bothered telling anyone, since it would immediately be rejected as fake. But it happened, and I still think about it to this day.
Thank you so much for covering "new" and interesting anomalies, and not things that other people have talked about before in depth. This video is really informative.
I can see why you'd say that with the snow golems, as there's some videos on them, but I don't think anyone has covered the crashing seeds or the original end portal seed.
There's also naturally generated staircases in a few Minecraft worlds. I think I've come across three that weren't in the Legacy Console nether, where the spawn much more commonly and in the air. The only one I remember though is the seed Glaceon, where there's a short one very close to spawn and leads upwards to the river that the cave it's in separates. The eroded cave is also pretty weird since I don't think blob caves can spawn that big in Java, or at the surface either. Edit: Also I remember seeing a stupidly long mega red mushroom on a bedrock realm
More info on the snowman and why not later versions. Naturally generated snowman only works on versions 1.12 and older, in 1.13 it doesn't check while the chunk is generating, only after, of which any terrain combo would happen before the game even checks for them.
I remember playing minecraft back in the day and finding snow golems naturally spawned. I was young so I'd always run away from them bc I thought they'd attack me 😆 (maybe they did, I can't quite remember). I wish I still had the seeds but unfortunately i forgot the user name and password to the old account so they're lost to time sadly 😞
I also feel like I saw them all the time in snowy biomes. Like every snow biome had them. So they definitely weren't rare at that time. Hopefully we'll come across the right old seeds one day
My first new world killed me before i was fully loaded in. It spawned me just over a ledge over a very deep water cave. Apparently i fell in sank and drowned before i could see or move.
When I was a kid (mc version 1.6) I had an old deleted world spill into a new world. Old chunks of a world I deleted appeared In the new world. Still a weird thing I remember.
5:51 actually, as of 1.20.2 RNG is guaranteed based on seeds, so theoretically, there could be a seed in which an enderman picks up a pumpkin as the world loads and places it down exactly on two snow blocks immediately afterwards
@@Rovant That commenter is mistaken. It's true that RNG is seed-related now, but only loot table RNG - i.e. what drops when you kill an enemy. What enemies spawn in the world at what time and what actions they take are still random
I had my insane story about a naturally spawning Snow Golem! I remember playing with my two friends on survival and we were moving out of our temporary shelter. While moving out, my friend from afar saw a Snow Golem just moving about. I told her if she placed a pumpkin on it, but she never had any pumpkins on her. By far the rarest thing I've encountered on survival.
For the seeds that dont load, what if you create a world, load its spawn, and then use NBT explorer or other data editor tools to manually change the seed to the crash seed. Spawn will be the same as the original seed but all unexpored and unloaded chunks will be the new crash seed. It would be interesting to see if it crashes when you go away from spawn and load new chunks.
I'd assume so because the error is the inability to place down the end stronghold so I guess the moment the new chunks are loaded that check might be a thing that goes through... unless it ends up forcing the game to never generate the stronghold? Curious.
You asked for some more details on the stronghold generation creating seeds that crash so here we go. It looks to just be a programming bug when searching for a "correct" place to generate a stronghold as you also noted. The code seems to create an array of integers called the "cache" (because these values are read often) with the size of "xSize * zSize" which might be the amount of biomes to check. Then this cache presumably gets populated with values corresponding to the biomes. The crash happens when iterating over the cache to access biomes to check if we can generate a stronghold. The cache can be larger than xSize * zSize and it is iterated over (maximum) as many times as the cache is large and it should be iterated over only xSize + zSize times. When the program does not find any suitable biomes in xSize * zSize it should just give up but instead it keeps iterating onwards and finds a "-1". This -1 is then used as an kndex to access the "biomes" array which is not ok in Java as arrays are indexed starting from 0 causing the crash. Tried to keep this understandable for non programmers but this is in the end a programming error.
a couple years ago, my friend & I found an end portal room that was missing a silverfish spawner! Not sure how rare that is but it’s still one of my favorite Minecraft moments
Bro just dropped the most emotional sentence there at the end and cut the video LMAO. That small sentence really hit home for me man, I've been going through some tough stuff recently and it meant a lot. You have tons of potential, loved the video.
i really like to explore random seeds in minecraft. But i play on minecraft switch edition (legacy) so i think i’m the only one to even do this. I found some really intresting seeds: 2 of theese have 2 mansions colliding with each other
Way way back on pocket edition when survival was first added i found a seed you could not play. It was a giant ice lake with some sand. And that was it no trees anywhere due to the worlds having limited blocks, i just can not remember the seed as it has been 10+ years.
While playing Minecraft a few years ago, back in high school, and trying out random seeds, I remember finding a dungeon above ground, but I have no idea what the seed was, sadly
a long time ago when I was a kid I spawned into my world and found a bunch of items on the ground, like a stone pickaxe, sword, like player's items. I left the world immediately terrified and thought it was herobrine--
@@Rovant the only thing i could think of that would explain this would be like a structure generating and chests being broken??? it was in a old version so it could have been a bug like this
Imagine putting some random seed and it's the one that doesn't load, I'd be so confused The weirdest thing I found on my own seed on 1.13-1.16 was big patch of snowy dirt without snow on it. And no, endermen didn't do it since I had it disabled
ArrayOutOfBoundsException indicates something tried to get some value from an array, or list, of values that is not in the array (like getting the 8th item of a 3-item-long list). -1 is an invalid index, hence the crash. It's possible the array is a list of valid spawning locations or something similar
The first time I played minecraft it was back when the creative mode window was unusable (no tabs just a big list) and on maybe the second world I made I found a patch under bedrock that was just stone and redstone ore around a lava pool, essentially creating a hole in the bedrock. Ever since then I have always hoped to see something similar, I assumed it was a bug but had no idea how rare it would turn out to be
Just so you know, that content quality is amazing for someone with not even 5k subs. Btw I would love it if you could make videos about some speedruns and MCSR in general
@@Rovant not necessarily, like WRs when they come out, special runs that stand out because something incredible happened, anything you feel like making honestly.
3:26 hypothetically, it actually *is* possible for snow golems to spawn in newer versions of minecraft taiga villages generate pumpkins, carved pumpkins, and jack-o-lanterns meaning that if one spawns next to a snowy biome like a mountain and the patch generates with the carved pumpkin or jackolantern next to two snow blocks, a snow golem could spawn but this is even rarer than it happening in old versions and have never heard of it happening nor seen it but it should be possible
Anomaly 2: the golem can spawn naturally in the newest version: when an Igloo and a pillager outpost dummy spawn inside each other. can also happen with snow village house and outpost but both of these will only happen if you put the chunk it's in into lazy mode (a lazy chunk) then teleport (ender pearls or commands) into the chunk with your render distance low enough (or it will crash idk why) and th golem will spawn and the blocks for creating the golem will still be there. So most likely the golem will suffocate in the snow
For the snow golem, the chance of 1 in 5 trillion doesn't surprise me even if two people managed to find them. Keep in mind Minecraft is played by millions of people and that only two were found in the span of about 10 years ! I myself played on hundreds, if not thousands of maps since late 2010, with other players probably doing the same, odds are *someone* can find that in realistic time, and yes, it happened !
I suppose its possible but take this as an example: The completed end portal has a 1 in 1 trillion chance to spawn and this is confirmed. But no one in Minecraft, except dedicated seed hunters using programs, have found completed end portals by chance (it also took until 2015 for a seed hunter to find one). So an event thats 5x rarer would need astronomical odds to be found. Which is why I'm doubting it, but it could be true.
@@Rovant you're right. Though the ease to discover it might help. You can casually walk past a stronghold with 12 eyes in them, never being aware it existed because it's deep underground, while snow golem will spawn on the surface. Still, many players could think it's "normal" and just walk past them so yeah maybe you're right
There are a lot, I mean, A LOT of people who NEVER showed it to anyone else too, so it could be less rare! (maybe a 7yo was playing and there was something rare she didnt notice smh)
No... One in 5 trillion is extremely rare. 12 eye portals are 1 in a trillion, and no one has ever credibly reported finding one randomly. If one in 5 trillion refers to 1 in 5 trillion seeds, that has to be just straight up wrong. The chances of a known seed having one is... 1 in 5 trillion. And there's one on 2b2t. Those odds don't just happen.
When i was in middle school i saw one naturally generated snow golem, the next day i told my friends about it and they said that it was impossible. Only years later i learnt that it was such a rare occurrence but by the time i have already lost the save and the seed
Something about 12 eye portals is that it’s impossible for any regular person to get it through chance. The random seed generator Minecraft uses whenever you create a world has a limited amount of seeds it can put in, and it just so happens that every 12 eye portal seed is outside of the naturally generating pool that Minecraft uses
I’ve found a spawned Snow Golem before, it was back around 2014-2015 on my favorite world (a pretty empty snowy biome where I lived on a frozen lake surrounded by hills and caves). I thought it was a normal spawn too and I was very fond of him. Never really questioned it until now.
On a PS4 edition world in January of 2019. I got the same world as a world I had made about a year prior to that one. Different spawn but the world was practically the same but with chunk errors.
That’s such a coincidence because I covered that anomaly in part 2 of this series. I call them ghost villages and I showed them in this video if you wanna watch: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_gx-fPZdrb8.htmlsi=XCzX57PQ-PXay_cc (it’s anomaly #2 in this video)
Most of those would probably just be worldgen errors, especially if they couldn't be replicated - old Minecraft was *notorious* for that (remember void chunks?).
There are some weird things that can happen relating to updating, I found this through a certain world I have. Firstly, it is possible for a world loaded in Infdev and possibly alpha and early beta to naturally disable structure spawning from b1.8 onwards. I discovered this on a world I started on Infdev 20100618 as I needed a mineshaft for something and couldn't get one despite travelling thousands of blocks, along with no villages spawning (I had to get a lot of stuff reset to continue what I had been doing on that world by another person, I was going to get an end portal chunk edited in anyway) I used spectator mode on a backup to confirm no mineshafts were spawning, but dungeons certainly were
the dungeons continued to spawn because dungeons are not considered structures in the same way as things like villages are and are therefore not affected by the "Generate Structures" option
I myself once encountered a very strange, but beneficial anomaly while playing Bedrock Edition on my phone a few years ago. What essentially happened is during one night I decided to test out my new channeling trident on hostile mobs. I took my dog with me, to keep me company and also help me in combat. Things were going as expected, but they later took a tragic turn. Eventually, disaster struck. My dog was killed by a creeper exploding near me. I managed to block the explosion with my shield, but my dog did not survive the explosion. I decided to continue the fight, in order to avenge my dog. This is where things get interesting. When I was attacking a zombie, another dog appeared, killing the target for me. I only had one dog tamed, and he was dead, I saw the chat message. But somehow... another dog was here. This one however had a blue collar, while the previous one had the deafult red one. To this day I don't know what happened there, but I am glad it did.
@@ItsYee64 Clearly. Because nothing about this scenario has anything to do with Pokémon or even could be construed as a reference. Also how have you not played any of the games
The scariest part to me is how "1.4.2" is actually now considered "early Minecraft". I started in release 1.0.0 and remember when superflat didn't exist yet!
Key thing to take away is that many people out there will say things with absolute certainty and confidence whilst actually being wrong. Keep an open mind fellas.
i never took the seed but i played a world that had a ravine was way to big to just be one or two of them ( i think more then one over lapped slightly as it was like 5 or 6 wide ) also played one were there was a huge natural river (note these are from unmodded as i test seeds in unmodded before loading them modded to see what changes)
I remember, at some point in one of my (Bedrock) worlds back in early 2020, I was just casually playing when the sky texture started glitching, lines would appear in the sky and connect down to the ground and I could even see textures for a texture pack just layered on top of the sky. This hasn't happened to me since.