ValveBiped? does that mean we'll be able to use this with regular gmod playermodels when it's out? i was expecting that we'd have to rerig models if we want to use them with this mod
@@oteek2262feels like a dream have come true. If the custom moveset feature is done too, then I can’t wait to mix and match movesets for custom characters.
Nah I think Kiryu would go along with it and put the can in the trash, it would only be when civil protection raids that apartment when Kiryu decides to throw hands.
@@Kaarl_Mills yeah but due to the amount of damage put on their bodies, they are effectively walking corpses since if you kill the headcrab, the person dies regardless.
This would kind of make sense, Kiryu would join the Rebels immediately considering he loses his temper quite easily when he sees the Combine treating people like shit
Oh wow, seeing those headcrab zombies be wall bounded was a pretty dang cool experience, i thought it only worked with like enemies *made* to work the mod, like those fighter enemies in the other videos. Edit: okay i couldn't have paused at a worse time as the next second, kiryu grabs the zombie and does a hact on it lol, AND those zombies are doing goon moves...
Awesome, dude! I'm so hype for when this finally ships. Out of curiosity, have you coded group fight logic yet (the way they space out around Kiryu and time their attacks so as to not overwhelm him when numbers are greater)? It looks like you have, but I felt like asking anyway.
It's amazing, right? there's been several instances of Half-Life 2 mods where they replicate another game so well, it makes you second guess which game is being modded from.
dude these mods are actually getting out of hand now. why the fuck is this so high quality? HOW THE FUCK IS IT SO HIGH QUALITY? i wonder how a fan of both yakuza and half-life would react if you showed them this video a decade ago