@@WadDeIz And to my knowledge if the player doesn't exist, the camera can't be moved and defaults to being at the origin point of the map (X0, Y0, Z0), in (what is presumably) its default orientation.
"How do we put so many bullets in them? Like this!" *Sound of many small metallic objects pouring and clacking against each other* "We also fire the whole bullet, that means you get 57% more bullet, per bullet!"
@@davidh8271 Oh yeah there was but it wasn't like direct humor calling you fat it was more stuff like bringing your daughter to work day and the companion cube and they managed to make even that humor terrifying with lore implications
@@benjaminmead9036 They definitely are also lore callbacks to an extent. GlaDos' morality cores were made to stop her from flooding the faucility with neurotoxin each time they attempted to activate her, but failed. While they also add scary elements to the game, the less abstract events they portray really did happen
@@purplesam2609 but what I meanis the randomly teleporting to the office then retun to chambers in a different room isn't like your experiencing 2 different parts of what happened at aperture, bc the character doesn't return to the same space in test Chambers that they where b4 the office life bits. (So it's not a flashback or smthing). That, to me, seems to imply that it's more than serious portal lore
What really gets me about the turrets is the little death rattle they make after you take them out. I don't remember that being in vanilla but I haven't played in a while so idk it might be. Still, it makes it feel like you just snuffed out a life which makes the atmosphere just a little bit darker.
One thing I've accepted as headcanon is that the reason the turrets can't kill you in one shot is because Cave Johnson is an idiot who decided to make them fire the bullets with springs to get "more bullet per bullet". They probably can't even pierce the skin, so you're literally being *blugeoned* to death by bullets.
They turn into essentially rubber bullets, except with regular bullet. The WHOLE bullet is hitting you. Still probably strong enough to break like your ribs and such and cause internal bleeding or shitloads of blunt trauma.
100%. While GlaDOs was a psychotic robot, at least it felt like you weren't alone. Yes, she did say "we" many times in the games but you never see a human. You felt alone looking at the office rooms through the glass and never seeing a human, but at least having a voice being heard, AI or not, psychologically tricks you into thinking you're not alone.... In this mod, the messages written on the walls and the silhouettes are even creepier than just being alone
A creepy detail with that test chamber with the first sign of deadly goo (Around 13:00), is that the body in the goo could be correlated with the missing wall panel. You can assume that the person was solving the test as per usual, before the tile fell, knocking them in by surprise.
Also, two extra things that may or may not be seen or mentioned, since I didn't get that far (As you can tell with the edited tag) I like to think that the game glitching for places like 14:30 is because it would be a sequence break, you aren't supposed to get down there until you return to that test with the dual portal device in the escape. And also, you can attempt to sequence break most of the tests, like catching the cube before it falls into the bottomless pit, or doing the well-known technique in Chamber 14, where you jump from a height through a floor portal, out of another floor portal at the base of the exit platform. I think the game doesn't really like it when you do that though, or nothing happens in general and the game proceeds like normal, maybe with an extra GLaDOS line though.
@@Pacman009 I wonder what about the test with the cube that was mentioned. Does nothing happen, you solve the test and you just get a regular dialogue line that wasn't supposed to be there in this version?
The cameras still looking at you despite the complete radio silence from GLaDOS is a weirdly creepy phenomenon. Being watched is creepy, as is the normal Portal intro when you think about it, but it feels much creepier when you're not given an explanation.
Having regular people in labcoats watching through the windows while the facility is operational? Not particularly creepy. But that weird guy in dark clothes (or worse) standing motionless in a broken facility? Doesn't belong, creepy.
It's like lab rats or guinea pigs in a challenging maze. They don't know why they're here or what to do. All they know is that they solve it and escape.
If people are confused or didn't understand the ending, I'll lend my theory here. You didn't play as Chell here. You played as a former employee together with another employee right after Glados gassed the facility. What you destroyed in the end was just one core, the Morality core. Which is why Glados stopped twitching and spamming Corrupted AI images on the screens, talking in a slowed corrupt way and regaining her "self" again. They mentioned on the computer screens that the Morality core was still very corrupt, but installed it anyway. So what you did there at the end, was freeing Glados of the Corrupted core, something which is a very big problem for an AI as seen in Portal 2, and in this state, she's probably 100% corrupt. After this ending, she probably rebooted, cleaned out the test chambers of all the bodies and the scribblings, restored the facility to full working order, except for Ratman's hiding places, as she had no cameras, nor control in. That is why the number of Personel in the facility goes from 2, to 0, because Ratman is accurately avoiding her gaze and Chell is still in sleeper-stasis.
This is exactly what I thought! I was actually going to write more or less the same thing. It's a prequel, similar to how Portal Stories: Mel slots nicely into the existing cannon timeline.
I don't think this mod can be in the same continuity as the vanilla game. There, the first thing Chell incinerates is a working version of the same morality core, that's why GLaDOS is able to turn on the neurotoxin in the second phase of the boss fight. If GLaDOS wasn't held back by a functioning morality core because the protag here removed it, then she would've flooded the facility with neurotoxin the moment Chell escaped chamber 19. If there was a second, working morality core I figure they would've used that from the start.
Yea but that wouldn't make any sense. There are thousands of cryo test subjects in the facility. Chell was just booted to number 1 by Ratman. @@friendlytalbot4050
Fresh bodies everywhere, GLaDOS ends up not being destroyed, the last two captured scientists escaping into the night. I think this could be like a *prequel* to the events of Portal proper.
And if this is true, that this game takes place prior to the first Portal, then our characters are escaping into a hostile world. Because remember, Portal takes place in the Half-Life universe
the portal universe is a goldmine for horror content. from the 1st game and its sterile setting to cave johnson's inhumane human experiments. a half life 2 beta video would actually be really nice, since the undone levels feel very weird, the "what if it was like this" kind of weird
@@EvilOverlord1662it really is a wonder how the Combine hadn't even found Aperture Science after all those years since they colonized the earth, by the end of Portal 2, the area outside Aperture still looked pretty intact
The single footstep when you load into main menu is easy to explain. In short - it's a common thing in "Background maps" on Source Engine (HL2 does the same, especially noticeable on 3D background for Highway 17 chapter). Footsteps normally play when your movement speed is above a certain number and if you touch the ground (like when you fall down or walk). So if player's spawn point is several units above the ground, you will fall down and hit the ground after spawning in main menu, hence why a single footstep plays.
The "singing" in the wall you were hearing early on in the video is just random ambience. It's present in the vanilla game too if you listen carefully. Source games are notorious for having all sorts of weird, unexplained ambient sounds playing in the background. It's all done for the sake of atmosphere.
Something weird I found playing this mod myself was that elevators were genuinely a spot of comfort, and I think it's not only because it's a brief window where you're safe from whatever weird happenings or showings that are in store but because during the ride, the space lights up and the game almost looks like regular Portal again.
Portal itself is kind of already a horror game, especially after GLaDOS tries to kill you and you see all the offices and stuff, and I think words on the walls? Or at least drawings on the wall, something like that. Source engine also just has that weird, uneasy vibe to it that I can't really explain. It doesn't take a lot to turn Portal into a full-fledged horror game.
2 things you didn't notice 1: The Companion Cube you got was a fake the real one is pink with a printed heart on each side, while the one you got was a standard blue cube with the heart drawn on 2: The fire escape room was impossible to escape, it teleports you after touching the fire Fun fact, this was a V2 build that expanded the game, originally, after touching the fire, it would show your corpse, and the game would end, they added a whole escape sequence with a good ending If you check out the gamepage, you can find in-universe blog posts that explains some lore of the mod, and the person who actually made it, as in universe, the mod dev just uploaded this build, they didnt create it .
I’ve been saying for years that portal was the original liminal game. An empty facility, with a dark purpose. Walkways and infrastructure that makes no sense but does at the same time. Finally a horror game that bites into that.
The only reason why it wasn't so scary is because anyone and anything that can speak has its own sense of humor and can be funny or comedic at time. In this one, the turrets are glitching, and Gladdos is silent yet deadly. If Portal is a maze test, then this is a dream. *Because both of them don't want you to make it out alive*
I feel like Portal lends itself super well to being psychological horror. Everything's already in place. Sterile environments. Stuff is falling apart, breaking. There's mold on the walls. There's clearly observation rooms... but there's nobody observing. The lights are on, but nobody's home
I LOVE this mod and I'm so glad you played it. You don't see many people work with Portal 1 which is a shame because it's atmosphere is so much more eerie than Portal 2, making it perfect for horror. I think the kind of glitched/tampered with creepypasta story that this mod goes with works well in the source engine because of it's modding scene. Finding a weird, abandoned mod or map is not out of the ordinary for source projects.
I really love the atmosphere of Portal 1, especially with the modding and mapping scene. I remember playing old Portal 1 maps that I would download from different websites and they all have a really cool feeling to them
Now that you mentioned it, the Portal 1 design of GlaDtos does look like a upside-down, bound human figure. Considering what her origin in Portal 2 is, it's very fitting
there was this one really haunting creepy pasta called sentrum i read once, and it's based on portal being a horror game, basically humans have been developing AI technology inside a laboratory, the AI will of course, take control of everything, killing everyone inside the lab, and it's not the usual story of only one lives and he needs to escape, the AI made a physical self, and wants to navigate it's way out the lab, that's the player's character.
portal 2 is my favorite game of all time but DAMN the atmosphere of aperture science really unnerved me as a kid. made me so paranoid during my first playthrough i remember being worried some sort of jumpscare would be revealed when i turned a corner because the game had done such a good job of building the tension between dialogue sections. haven't seen the whole video yet but so far this is perfectly replicating that feeling for me and i love it.
I really love this. It's like Portal without the humour. Though I do wish they did something creepy with the turrets, like the second you enter the first turret room they just all constantly turn to look at you not doing anything, just staring. I wish they did something creepier with GLaDOS as well. I get its supposed to be a more serious take on Portal but it has bits that feel like they're part of a cliche .exe horror game like glitched voice lines and corpses and jumpscares. Really did love it tho, it almost feels like a Gmod horror map that was turned into a full game
I remember seeing a comment on another playthrough of this mod where someone suggested having a turret react to a dark hallway as if something's there, in a spot you can't reach yet.
Personally a lot of games made in the Source engine creep me out, just the uncanny, isolated feeling of being simultaneously completely alone and feeling like something is watching you at the same time. So glad someone put that to use, and with one of the best games that used the engine too
Source has always had this odd feeling to it that no other engine could achieve. When I was working on the mod, I tried to lean into the empty feeling that a lot of old Portal 1 maps would have
@@pandamonium2653 In the original game, she screams when you throw one of her cores in the incinerator, and with every core destroyed, her movements get more and more erratic.
This reminds me of a creepypasta called "Unknown Format". It was one of the first stories that I could stomach, enjoying the horror aspect in a way that didn't linger beyond reading it.
I love how this mod gave the player the exact feeling of being watched and Glados not talking to you gives you that feeling of horror. But in the end there was no real threat and you feel spooked of nothing.
Thank you so much for playing ERROR! It’s really cool to see so many people talking about and enjoying the mod, again thank you so much for playing it!
this feels much more like the underlying “aperture science under glados’ control is a meatgrinder” feel i got from the first game… than the actual game itself lol
The story of Ratman is told in the comic Lab Rat, if you weren't aware, definitely worth checking out Edit - it's been a while since I read it but it seems they used a few plot points from Lab Rat, cool to see
At 28:00 if you tried to go all the way back, you would have seen a person lounging against a wall, not noticing you. You can't reach them due to elevator staying raised.
When I first played when I was younger I ALWAYS checked the windows on the side of the test chambers for any signs of life, always a weird unnerving feel that I could never access those parts of the game, and someone may be hiding up there.
I remember playing a Portal 2 Workshop horror map when i was younger, it had some kind of story about time travel and clones or something and at one point you turn around to have chell herself throw an axe at you. I didnt even get scared by the axe throw but instead the pure presence of another person in this game scared the shit out of me, infact i screamed so loud my parents told me not to play online maps anymore cause scary internet and stuff (I did anyways). at that time i havent played any other source game so besides chell inside the portals i have never seen any person face to face in source engine, I remember this being probably one of the biggest scares i have ever had in a video game, the scare you had at 22:45 is probably very similar to that
It's interesting that the game seems to glitch out constantly. Like it KNOWS it's not supposed to be acting this way and whenever you end up somewhere you shouldn't be it tries to correct itself. I kind of wish the mod had leaned more into that, I found that stuff a lot more interesting than the in-universe lore pieces.
If this mod were official, I would assume we are playing as a different test subject who was awoken by accident. We woke up right after the events of Portal 1. That's why the place looks broken but not as broken and abandoned as Portal 2, and GLaDOS wasn't present to greet us, as if something happened to her, which something did in Portal 1.
58:24 this is why in Portal 2 the amount of available portal surfaces was significantly reduced, when players stumble on a wrong solution they repeatedly try it anyway.
It's like portal from the perspective of one of Glado's many victims (or near-victims no spoilers). Chell was probably one of the only if not the only test subject that Glados actively communicated with because she was calculated to be the only one capable of completing all the puzzles. Even at the end of this version she actively tries killing the player, in the original game she releases a neurotoxin but i've heard theories that it's either fake or she just gives Chell a lot of time on purpose to complete the fight. Maybe Glados wanted someone worthy of freeing her from what she sees as a prison and treated all other test subjects like they were disposable.
The perfect video to watch while making mac and cheese at 2 AM In all seriousness though great video. I love your commentary style. It feels like youre guiding me through this experience and it makes the game seem slightly less terrifying.
It's so refreshing to see a genuine reaction to something unnerving- unlike most gaming youtubers, i feel like the reactions you had were the ones we as the audience were having as well
Ten minutes in, and I am starkly *dumbfounded* to see that there's somehow another _hour and twenty minutes_ left. I'm already so lastingly on-edge every single second that it's a wonder I haven't just up and _collapsed._
Mr Librarian, you should check out the Half-life 2 mod, Grey. It has great atmosphere and is overall similar to Cry of Fear. It’s about an hour in length
Interesting how the Background Music in Menu is "Low" from "Entropy: Zero" which also has some horror elements. Not like Jumpscares but the Level Design and Ambiance. UPDATE: It seems there's more than one, The chamber with Toxic Pool (Including a Corpse) has a background music playing "Choices" UPDATE 2: The First Turret Chamber? Plays "Bad Cop" when entering the "Over Here Hideout" UPDATE 3: Chamber 19's Incinerator plays "Mind Behind The Mask" which is an Unused Music played in EZ's Development Trailer.
@@hazzmati About that... it's remixed of Extinction Event Horizon from Episode 2. Infact Entropy: Zero 1 does not use Portal 1 Tracks as Remixes, those were used for EZ2.
Wow. For some reason, your comment about the first time you played Portal triggered a flood of memories that are tied to weather for me. Pivotal moments and eras of my life can be revisited through remembering what the weather was like. Strange. Great commentary though.
it's a bit anoying I think, like stop explaining an obvious thing or just dumb think like how the game make you feel and move on, but he is still the only one doing those type of video so I don't really have the choice, unfortunatly.
@@justebob I kinda agree. the way he speaks kinda sounds like he's trying to roleplay while also trying to read a creepypasta at the same time, it's fine but i just personally find it kind of annoying.
@@almeidinha171 same, but at the same time he is the only one exploring in (almost because some time i thing he misses important things to look at) detail a map that i'm to lazy to play or have other game i want to play then exploring map (like most of the time I play rlcraft with him in the background.)
now that I think about it Portal has so much more potential, maybe you could play some more similar games or even some gmod horror portal maps. Great vid anyway, keep up the great work!
When you realise that even though this has a good ending, the Earth it still in danger as it will soon be envaded by the Combine... That makes this WAY scarier, because you know there is no good ending.
It already was I believe since P1 takes place not too soon after glados’s launch (a few days ish) so I guess it’s possible but not likely that they aren’t already there
1:08:29 yep. The voice/wall scribbler seems to be this AU's version of the Ratman. GlaDOS is still corrupt and the only real difference is she doesn't take the time to clean up after every test. Aside from a few glitchy skips of puzzles, this seems to just be "Portal, but if the horror was upfront and learning what happened was the story"
I never played Portal 1, but I did play Portal 2, I noticed that the intro music is so freaky, the radio music at the start just added to the atmosphere, I also noticed that the illuminated signs that tell you what level you're on only flashing briefly before bugging out.
"You ever feel like you're being watched?" Glados, who has hundred of eye's everywhere, who see's everything, but only has one in the room where she actually is: "Yes"
6:54 now that’s a good scare, or is it a twist? It’s so out of nowhere that you’d never see it coming, but it takes your brain a second to realize what your looking at, then your hit with that feeling of standing way too close to the edge of something.
I'm moving out at the end of this month and I'm a total nervous wreck over it. Your videos are helping me stay calm enough to relax at night, even if I can't sleep much. Portal and Portal 2 were comfort games for me in middle school so this video was a real treat!
How to make a lot of games scary: 1. No jumpscares ----Yes, Jumpscares can be scary, but only one time. 2. Only Ambience ----Don't add any talking unless it's the player character. 3. Lighting ----Dim the lights. Pretty easy. 4. Noises ----Add noises to places where they shouldn't. 5. "Schizophrenia" ----Objects that dissappear when you look away, very dark people walking into the next room as the doors close and as you enter, blah blah blah you get the idea. im not a game designer, just someone who takes notes.
As if portal wasnt a horror game and i feel like it would be much much much much more effective if they went with subtle teeny tiny sloooow changed rather than "get teleported to a chamber for no reason" , "le funny loud noise"
I think this mod is the recollection of Portal's events by Chell, in a timeline where she was actually killed by GLaDOS with neurotoxin. I think the psychological horror of the gameplay matches a deteriorating intoxicated brain perfectly At 26:43, GLaDOS says "Neurotoxin..." and at18:07 it sounds like she says "...killed you."
i always really liked this mod cuz i'm generally just a huge sucker for horror, especially this weird subtype of it that involves taking a game that's either not scary Upfront or straight up not horror at all and then making it scary. something like this, the coronation day hack for super mario world or, bear with me here, sonic.exe [i know that one isn't very good but it's still a good example] but also i can't help but feel like this mod has a lot more potential. both the latter half and the ending always felt really weak to me. like a good chunk of this is just Portal But It's Way Darker and i think that's a huge shame
I hope to see more ominous or downright terrifying mods for portal and portal 2 in the future, it's still one of my favorite games of all time since I was a kid.
This mod had fr some creepy moments and I think it'b beautiful. (btw I think it's funny how the modified lightning makes it look like someone peed on the walls)
I was always scared of portal, The isolation, the confusion of wandering where the hell everyone is, the wondering of why you instantly trust the robot voice, but this, this is just fucking too scary.
It's kind of a weird trope that the writing will always tell you *not* to go somewhere, meanwhile giving no feedback or info about what to do or where to go instead. Guess I'll just starve to death?
I'm wondering if, based on the "fog" we see in some chambers, there's still neurotoxin lingering around the facility? As in, not enough to kill you per se, but enough to trigger hallucinations? That would be an interesting way to interpret the disjointed vignettes like the stopped elevator, the chair scenes, etc.
When I was young whenever I played portal I used to always put the portals that led to me somewhere else because I always was afraid of someone following me through the portals I don't know why lol
to be honest the original portal was slightly scary, every source game is but when it is made into a horror game intentionally it works amazingly well, great video
50:30 same, I never did that as a kid either. I used to just grab one of the turrets from that room and jam it in the door by positioning it just right so it would fall into the door the moment I pushed the button
In my head as a kid, portal was a horror game. I remember seeing the Easter egg room with all the writing in it from that old scientist and I was genuinely horrified of the game and thought the scientist would show up in game 💀💀💀
I'm only 10 minutes in and you have single handily made this video amazing with your dialogue and input to the game. You are able to articulate the words of a horror protagonist without it sounding too cliche or over the top. You also manage to have these genuine reactions to fear that feels so real that I forget what I am watching is a simple video and a video game being played. Absolutely amazing and I can't wait to watch more of your videos thank you so much for this!!
My first time playing Portal will always be a fond memory because it was the first game I played on my first true gaming PC that my mom helped me build, with an Nvidia 8800 GTS and an Intel Core 2 Duo. Miss you mom.