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Raycasting #63 | Enemy Attack and Damage 

The Hello World Guy
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In this episode of our Raycasting Engine Series, we take a significant step forward by adding enemy attack mechanics and damage calculations. Watch as our game becomes more interactive and challenging with enemies that can now engage the player in combat.
🛡️ Key Features:
Implement enemy attack mechanics to bring combat to life.
Learn how to calculate and apply damage to the player during enemy encounters.
Enhance the game's challenge and interactivity with dynamic combat systems.
🔗 GitHub Repository: Follow along with our code and explore the new attack and damage systems on our GitHub repository: github.com/Yousaf-Wajih/raycaster
🌟 Stay Connected: Subscribe and hit the notification bell to keep up with our Raycasting Engine Series and continue building a full-fledged game with The Hello World Guy!
Dive into this crucial episode as we introduce combat mechanics that elevate the gameplay experience. Get ready to engage in thrilling battles! 🛡️🎮 #RaycastingEngine #GameDevelopment #CombatMechanics #TheHelloWorldGuy

Опубликовано:

 

17 сен 2024

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