Dude I'm so psyched. I've been following and waiting for this, perfect for my short car film in blender. Ive been hand animating all the cars so far, hopefully thisll make some shots easier. 👍
That's a big goal of mine! I've been experimenting with deformation with dynamic paint but blender doesn't like it when you mix it with rigid bodies. Tends to crash a lot, but with geometry nodes getting crazy I think theres potential for some awesome destruction!
i made a road clicked passive collision.. but half way down the road the car just falls through the mesh... do i have to use the mesh the rig generated ?
@@akastudioss You're my hero. . . :O I've already bought the rig for $25 and subscribed to your RU-vid! Looking forward to your updates. You could really grow this package with updates into a large, well known product. Thanks again, and have a great day.
I tried free version but i can't seem to drive the car i tried everything but nothing's working rig adds perfectly but driving things doesn't work vehicle just roll backward and backward even increase of friction doesn't work
Thanks! The current version out doesn't support multiple vehicles, you would have to duplicate the rig and add constraints to the second car model manually, but I am working on a update to the rigging system that will allow for multiple cars.
I swear just this morning, a few hours ago, I decided to try the tutorial again - it had been a few weeks. I messed up the steering last time. Anyway, I pulled up the tutorial this morning and saw you had just posted the add-on. I said YES. and it works as advertised. I haven't gotten around to tweaking the settings much but with defaults it works well. ive got drastically different sized wheels front/ back and that seems fine so far. PRO TIP - make sure your tires are actually round - ha. Works great though. good job!!!
Haha great tip, also make sure the tires are aligned with one another, probably should have mentioned that in the tutorial. Thanks for checking it out!
I've been waiting for this one! Bought it the moment I saw it. The only thing that I'd like to see is the ability to create keyframes without recording them so I could just place keyframes with "drive" and "steering" parameters whenever I need them. Auto Keying doesn't seem to pick up changes I do. Otherwise, it's an awesome addon and I'm looking forward to future updates.
Thank you! You can add key frames manually by right clicking on the parameter and an insert keyframe should pop up. The keyframe will be added to the Rig Control object so have that selected to see your keyframes in the timeline.
@@akastudioss Oh yeah, didn't know that. It works. Thank you! Do you happen to know how can I bake the result animation to keyframes so I could export it as FBX? Using "Rigid Body > Bake to Keyframes" doesn't seem to work.
I wonder why they didn't just use "acceleration" and "speed" adjust instead of "torque" adjust because technically, torque is more dependent on energy transfer to the transmission and gears pulling power, not speed exclusively. I'm guessing that's why the add-on has more of the RC car physics than a real vehicle because electric motors are more instant RPMs/power than gradual like a gas engine. Great video dude. Thanks.
good question, the motor constraints are simplistic with only two factors really, Target Velocity and Max Impulse. The Target Velocity is the targeted velocity you want the object spinning (which closer represents speed or acceleration) and the Max Impulse is the value set to reach that targeted velocity. Since the torque setting is mainly the Max Impule setting it seemed appropriate. But guess its more of the torque of the wheel and the engine torque.
Thank you very much for this amazing job I did the tutorial and I think it's great I got to the end :-) But I preferred to buy the addon because I don't see myself doing this every time :-) I hope you will have much success with your work. thanks again
No, the rig will scale to the size of your vehicle during the set up, scaling the vehicle to match the rig helps get better results with the default settings but isn't a necessity.
I'm just wondering why it's needed so scale the car to a random scale that doesn't match the actual size of the car ? How to use this addon if we need to use the original scale of the car ? Thanks for the addon !
The size of an object affects the Rigid Body physics and constraints. You don't have to change the size of your vehicle but if its much small than the default rig size, some of the constraints with spring settings will need to be set at much higher values. The default rig size is set just to have the best default values. kind of annoying, I know but I haven't found a way to change this yet.
@@akastudioss Ok, I get used to deal with it ! I knew it has something to do with the physics engine. Do you plan to release a version with a correct scale soon ?
@@akastudioss It could be great to also chose the starting point, sometimes you rig the car in the middle of the scene, but you will use the rig somewhere else. Also is it possible to rig multiple cars at the same time ?