Go back to Guarma anytime! Remember to give video a LIKE! Still works, do this first: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3Ku_2I5MiHY.html Another method: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-e0Hnc6e1Rh8.html If future updates fixes this, REMOVE Game Patches by doing this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8MR-w_XihyE.html All 11 Guarma animal locations here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iJw3-6yhprs.html Easter Egg Shark is here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-09V_rnc35zA.html How to go underneath buildings: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-sdw5xz7xbCk.html How to activate Praying Mantis Kung Fu: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PwL_loxFp0k.html
Cheyenne Felix yeah me too expect my mangos won’t grow because of the drought and my wife keeps yelling at me, so it’s really starting to put a strain on our marriage. anyone know how to fix?
you are really uneducated. Without any detail it takes no space compared to other areas. For example kerbal space program : You have planet sized maps with no detail at all and the whole game is about a few gigabytes.
Other games when you go out of the map: Doesn't render/can't go out/dies. RDR2 when you go outside the map: Hey, here's a place you're not supposed to be in but have fun!
@MLU8811 hahahahaha funny but no unless you specifically are referring to the mission where you save John from the wolf's (if you try to go back there's not only invisible walls in place but the ground has been altered.)
@King Boi Of course they knew that we're explorers. Too bad I only own a laptop so GTA V is the latest Rockstar game I can play. I'd love to see RDR 1 & 2 on PC.
Who has the time to do this? Even bigger question.... how did someone go “oh let’s go here and then here and then here, how about here too! And then let’s fly and then hop into a infinite drop! I think this will get me to guarma!
BResch19 Productions they probably go around exploring without any expectations of where it'll take them then once they discover something worth sharing they figure out how to do what they just did
Go to where you see Seth (Mantea Falls) in the San Luis River. You make into Mexico then get drunk to glitch in there. Go east or west until see a arch then go East. Guarmas map should load then fall off, you despawn in guarma
Probably people who devote themselves to this game. They know the in's and out's of the game mechanics and they know potential glitch spots, very much unlike you. Do some research and have some common sense.
Rockstar : “Here is all this lush beautiful land with animals and people to interact with and amazing things to do!” Gamers: “let’s glitch to empty land”
It’s certainly remarkable that they would have so many unused assets left in this game. It’s almost as if they had more planned for it besides multiplayer. 😑
It's most likely unused space, space for cutscenes, special missions, and possibly DLC. Rockstar didn't put in the effort expecting people to explore it. And there's no invisible walls because there was no point, they didn't think anyone would be out there. You saw how complex the route was to get there.
@DChief94 , let me get this straight; you think that Rockstar expected people to follow that route and get out of bounds, and specially detailed that area just for the players, who weren't supposed to be there in the first place, and for some reason left buggy areas like the floating water and the blurry space, not to mention the infinite falling in?
@@user-yk6kx8kf8l Mexico is already in RDR2. It's unfinished, but more detailed than all that empty space in Guarma. You have to glitch into it, too, but it's way easier.
It's actually incredible how much land wasn't used outside of the map, even though you can actually get there, walk around, and it's textured and decorated with trees and whatnot. The map could have easily been 3x the size it is
Most of that space would be used for cutscene rendering and stuff like that. Populating map space like that with many dynamic nps, changing environments, random encounters and all that would have been really difficult to execute. I think they did an amazing job making the main map feel like its own world. Dont get me wrong Id love to see more story content instead of just online stuff, so hopefully they can put it to good use!
For a while anyways... But I was indeed pretty impressed with how far it goes. I think most of it is so the skyline looks right, but there is still grass pretty far away, which is cool...
Yes, but don't go where there are a lot of signs telling you not to enter. Beyond those signs are blurry land not fully developed and you may fall through the matrix. See thirteenth floor movie
Wonder why r* didn't leave Guarma open. Just take a ship from St.Dennis and sail to Guarma or something like that. Would be fun to investigate it after story.
xxmitchxx11 north Yankton was different because it was such a linear mission, and if you look at boundary break, you will see the towns and buildings that you never get close to in the mission are actually just 2D textures.
9:30 "Step 31: Keep going west until you start flying" tells you basically all you need to know about the video, really :D 'It's complicated, and weird, but you can do it'
Nabilio Thats true, I just get overly invested in good games like Skyrim, GTA, RDR2... they have so much shit to offer, and life in video games is so much more fun than real life, that it’s easy to want to invest time I don’t have into them. But then, I have so much anxiety that I’m putting off time that I can’t even enjoy myself.. Unfortunately, hours worth of gaming are a thing of my past, for now.
@@npkdotty6379 *Spoiler Atlert* You see the man looking for Gavin again in Blackwater after completing the Arthur Morgan story, 8 years after Arthur met him in Rhodes... He is still looking for Gavin.
I imagine after the infinite fall, you awaken on an Imperial wagon driving four prisoners down a snowy mountain pass. All are seated and bound; the one dressed in finery is gagged...
Another train, dont doubt on me son and follow my goddamn plan...well even if I even seem to dont know what my plan is.??? Theirs always the fucking dutch plan
@RJ Dominguez it's sound and texture files that are the big offenders. Say you have a 5MB grass texture, and say this is tiled every square metre of terrain, that doesn't translate to 5MB x number of square metres. That would be insane. The geo itself will take up space in the form of polygonal information and what not but it's negligible compared to the actual assets.
I know why Rockstar makes maps so wide, that even in the original map there is a way. because rockstar can plagiarize the rdr2 map to make rdr3 and for maps outside rdr2 there will be added buildings and the like when making rdr3
@@Vincent654 well yeah, it's one of the most popular games ever made, of fucking course it will have a sequel, RDR2 alone tripled the yearly income for R* (400mil to 1.2bil), they're cunts and bad people but not stupid
If this game gets a PC port, reaching this place would be a breeze. Hell we might even get a Taihiti mod and have every gang member farming mangoes.. in real time.
There's probably a few things. Hell, most of Mexico exists, including flat spots where train tracks would go, cut outs in the ground where buildings should be, a cutout in a hill for a train tunnel, roads everywhere (including the one you ride when arriving in Mexico in rdr1), and even ambient dog barking sounds near town locations. I even got a popup about treasure maps while looking around. I also found an unused dried up river bed, complete with rocks, trees, and animals outside the top left of the map.
TXF, where are the train tunnel, roads, and dogs barking, and popups in Mexico? Here is working Mexico out of map: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0tAkVUBdamk.html