I’d never actually played a Doom game until Doom 2016, which I bought JUST BECAUSE of a video I watched about Mick Gordon’s music. Instantly addicted. Finished 2016 and immediately bought Eternal.
A little story since I don't think anyone brought it up... When Mick Gordon was brought up to make the soundtrack for Doom 2016, Id Software told him "no metal, no guitars". They were thinking of the soundtrack of the original game which copied a lot of 80s / 90s thrash metal. Sooo Mick got around it by creating this freakishly engineered techdeath. One of the songs includes a pentagram in it's spectrogram. It didn't take long for Id to let him start using guitars again.
The "Rip and tear"/"Kar en tuk" chants are from the souls of the unavenged, all of the living beings killed by the forces of hell, begging the Slayer to continue on the massacre
That ending is my favorite part. Minutes on end with no vocals to the extent that he even commented on it. The explicit choice to NOT use that tool in his toolbox until the moment of maximum impact, and then coming in with heavily distorted chanting of "Rip And Tear" repeated and rising in volume sends chills down my spine every time.
Let's not forget that Mick Gordon started all this back in 2013-2014, while composing for the reboot of the franchise, released in 2015. I think we all remember when we listen to “Dogma” and “Rip & Tear” for the first time. For many people, these tracks, and the transition between them, defined the game's soundtrack. And for some, the soundtracks for both games changed heavy metal music production forever, hence, "Argent Metal" sub-genre has born.
@@cudahitz little advice, when you are looking for music be careful to use those of Mick Gordon himself, Koma Archives Reupload or those of Burgertanker because in general the others are much less good Oh and Atlantica is really good too :)
Check out Cutist Base, BFG 10000 and Gladiator. Cultist base is exceptionally brutal. Because he didn't use any guitars for the track, instead he mixed the sound of a chainsaw in place of the guitars. P.s. the high pitch synthsound in TOTTFIY is a lawnmower. RIP and TEAR my friend, RIP AND TEAR!
The one thing you need to take away from this song and Mick Gordons work for that matter, is that it single handedly saved metal from staleness and created it's own genre, argent metal.
Mick did a talk at gdc talking about his iterative process for the first game. I'd suggest checking that out and also Liam Triforce's History of the music of doom. the effects are sine waves passed through a rube goldberg of effects pedals, the eerie stuff is done on a soviet era synth machine, and the songs you hear are composed because in game the riffs are stems arranged in game depending on triggers within the level and whats going on in the gameplay so there isn't a song structure by default so what you hear in the sound track is mick's vision of piecing together what goes on within a certain level where the track will play. Its some really facinating stuff that worth exloring in the videos that cover how the music we hear even works in game.
I have the same pair of Skullcandy's and swear I almost blew them out cranking this song full blast the first time I got them lol the last part is just so addicting 😅
Not sure which version this is but there is an official Mick version and then a version mixed by someone from the game developer which doesn't really flow as well due to not understanding both music theory and what Mick was going for with the track. Mick's is the definitive version if you ever want to re-listen to this one.
My first time playing through the game when this song came on I was in the zone and going wild...got lost in the gameplay and music to the point of leaving reality for a few sweet unhindered minutes release from the stresses of life
AGAINST ALL THE EVIL THAT HELL CAN CONJURE, ALL THE WICKEDNESS THAT MANKIND CAN PRODUCE, WE WILL SEND UNTO THEM... ONLY YOU ! RIP AND TEAR, UNTIL ITS DONE !!!! I actually have a Rip & tear tattoo
FYI, this is induatrial Metal. It was pioneered in the 80s by Ministry and grew in the 90s with bands like Nine Inch Nails, Static X, White Zombie, Marilyn Manson, and of course, Rammstein.
I know I'm way behind, but you have to hear the version of this song with vocals added by Alex Terrible of Slaughter to Prevail. Pure fan cover, and Mick loves it.
I'm a casual gamer at best. I don't play great big RPGs or anything. I really don't play anything that I can't have made some decent progress in given about an hour because that's how much I play a day if I play at all. I'm not very good at them. I dabble. However I am REALLY good at Doom Eternal and I really think the music has something to do with it. It just puts you in the right mindset. It's like an adrenaline injection. It speeds your whole brain up and puts you in combat mode.
Mick is an incredibly talented audio musical composer-engineer. I do _implore_ you, even in case it's not your normal cup of tea, to try out the game. This _is_ after all a musical piece built from the bottom up explicitly tailored to a specific (in-)game moment/occurrence and player experience. It will (!) be different when playing. The DOOM (Eternal) soundtrack isn't really a "soundtrack" in the conventional terms we are most used to. It's not just an "ambience" or general layer thing - in DOOM (Eternal) the "soundtrack" is very much an active part of the gameplay. It dynamically and continously changes in real-time as your demon-fighting style and pace does. And like the rest of the game(play), it punishes careful, defensive and at-a-distance fighting, while rewarding close-contact bold aggressive fighting. Especially during fights, the "soundtrack" score is not so much like an artist performing a concert-number somewhere else in the room. But rather, as if the artist is a teammate right besides you in the fight! Like a wingman-hypeman driving you harder, fighting demons with sound, in a style and ferocity that mirrors _yours_ with guns, missiles, grenades and chainsaws. - If you wanna try it, Either DOOM (2016) or DOOM Eternal will do; they're _very_ similar in all the topic-relevant aspects, the audio "tracks" are different but their nature and the overall experience is almost identical. But DOOM (2016) is a a good bit less technical, and significantly more forgiving for lack of skill/experience early on in the game. And despite the awesome graphics it's absurdly resource efficient, so you by no means need high performance parts to get a _very_ decent experience. Not even parts that were very high performance back when the game released near 8 years ago. (Do choose Vulkan for 3D renderer instead of DirectX in the settings. For lower end hardware in particular, Vulkan in DOOM can at times damn near _double_ your framerate without sacrificing quality).
When first time listening to a Mick Gordon song it's impossible to predict where it will take you, when it drops, when it's the breakdown etc. Man's using chainsaw or lawnmower noises into his mixes so yeah, hard to tell what he's cooking. Of course at some point you'll reach the glorious "BFG Division" and you'll know why video game nerds hail M.Gordon with such high praise.
Fantastic video 👍. I would love to see your reaction to "ALR3ADY D3AD" by Princewhateverer (voice and all music is his own). I think you will like it. Regardless, have a great time.
@cudahitz I appreciate the feedback, but I do want to make sure that it's not part of Doom. It is still fantastic and parts definitely give me Doom inspiration. Either way. Thanks and am looking forward to more, whether more Doom, my recommend, or something else 😀.
Sad fact: ID Software screwed Mick Gordon every chance they got Tried to publicly slander him and even tried to pin the terrible state of the official OST release quality on him even though he wasn't legally contracted to make the OST and didn't have any say or contribution to said OST. Also he never actually got the awards his soundtracks made they are in a glass case belonging to the scumbag who tried to slander him publicly Marty Stratton
Listening to a song, designed for a video game, completely out of context is a wholly different thing than hearing it while you are running, shooting and chainsawing through a horde of demons. It's not invalid, but you're missing the atmosphere the song is trying to provide.
Not only this didn't win the prize for OST of the year. They gave it to FF7 remake. A game from 1997. OST stands for Original Sound Track. How much original could that be?