Coach, I would like to reemphasize that I truly enjoy this direction in your content. You’ve managed to refactor out your skill bias and really approach attacking fundamentals gaps. It’s brilliant. It encourages high velocity learning and I’m a fan. As a note skillcapped advertises that it’s content is geared to low elo (since the rank changes it’s probably plat and below, formerly gold and below) I sincerely hope you continue this line of content.
SC is mostly geared towards players below masters. They know most of their viewers/clients are below diamond, but they still include diamond players in their target audience
@@daytona-x7bthere's a clear difference between sssniperwolf-style "reacting" and this video- Curtis talked for longer than Skill Capped's content played. The original video was 18:32 and this video is 45:57. I have to assume that you commented this without watching the video because the difference is very plain to see
To me showing lower level players smth is so hard, when my friends (gold and below) ask me (diamond) if I can "coach" them and I say yea sure I will help you, and then actually explaining what I'd do is so hard since I just do everything on feel/muscle memorie that idk how to like explain why or what is the best option. Big respect to coaches cause this feels like such a hassle to do correctly.
And then you have me (~plat) who coaches my friends that are higher than me (em/diam) because i can understand the game / explain it easily but my fingers dont work ahah
Coaching gold or lower players is very easy. Tell them to cs better and play more risk adverse. Thats all you have to do to climb decently high. I’ve helped friends go from silver to emerald.
TBH their videos helped me a ton when I begun watching them years ago. I unironically believe that part of the reasons I was eventually able to make it to hit Diamond was picking up clues and bits here and there from their videos. But they'll only be useful if, as you implied many times, one is able to infer the specifics of the strategies and situations they describe. I think their videos have a whole lot of pieces of information to collect and elaborate on, but it's difficult to process because, as you said, it's difficult to effectively "dumb down" complex scenarios for low elo players to consume and understand effectively
The reason you climbed could also just be because u took ranked more serious. That happens very often actually, if you change your intention you might see better results
The fact with Skillcapped is that they're god-tier in marketing. Nowadays marketing revolves around understanding your clients' needs. The only way to climb is the consistency in getting to the details, but the average League players is kinda lazy. They want the "Smothering Technique Kamehameha Rasengan". 38:18 The only stressing thing is being the sacrificial lamb slaughetered in order to make an appealing video.
Most of the skill capped videos left me confused and their replays felt outcome biased. Good thing I found coach curtis and the BBC Podcast to get into the details!
In Skill-Capped's defense, I'm pretty sure they smurf in videos so that people can't say "Well it only worked because you have challenger teammates, and my terrible low elo teams are holding me down!" It's actually insane how many excuses people will make for themselves, and their business model relies on convincing these delusional players to learn the game.
I think that this guide is still good. You mention that a low elo player is less likely to keep track of as many things; so giving them a safe "default" option to do in all scenarios (if enemy recalling -> shove then recall. If enemy staying and weaker than you -> just don't do anything) gives them more mental capacity to think about other stuff.
Really depends on the player. There are iron players who are too passive and then there are iron players who just take bad fight after bad fight. One needs to chill the fuck out and read information, and the other needs to test limits and learn their capabilities. Telling the guy who doesn't know his limits to chill when he's ahead won't get him anywhere. So generalized adivse just doesn't really work. At least this one doesn't.
I think Skillcapped is a little Hit or Miss with their videos. They got a lot of really great videos discussing the basics that can really help low Elo players but they also got some weird videos discussing some really specific things that arent really important for Silver or Gold. I guess the need to produce multiple videos a week makes them pick up any little thing they can
Coach Curtis has everyone's best interest at heart - very grounded advise and genuinely wants to give people the tools to improve themselves at the game. Skillcapped is focused on views and giving the viewers what they want, which is some easy to execute strategy that is the key to them escaping low elo. They try to make it seem so simple and replicable, when in reality their content is disingenuous and deceptive to people who don't know better. And those people are their target audience. That's not to say their content isn't useful - it just needs to be taken with a massive pinch of salt!
yes, i’ve still watched some content from them as i’m lower ELO and there are some things i can learn and apply, but it’s pretty obvious the advice they give is gimmicky and can’t be applied every game. still find some interesting stuff
I think the funniest thing about the video is calling it a "secret technique" when anyone above gold knows to pressure weak enemies under tower. These kinds of skillcapped videos usually are targeted to the bronze and silvers players who don't really watch much league coaching content outside of the for fun videos. Their goal is usually to make videos as generally board as possible to get as many clicks as possible. I think their coaches are generally pretty knowledgeable about the game, but the format of these videos to function more to advertise their website than be high quality guides does weaken the message a bit and causes them to make some hyperbolic claims at times.
I mean, to be honest I dont see most gold players doing this. Do they push a weak opponent? Yes, very very often. Is it to lane lock opponents? Nope. Its simply a function of them autopiloting while enemy laners dont touch the wave out of fear of death. Definitely not a secret though I agree. I start seeing people doing this more consistently around high plat or emerald.
the problem usually isnt knowing the advanced tactics, every silver 2 player knows all of the concepts in skillcapped, they just can't apply them in real, chaotic situations vs 50 trillion different combinations of teamcomps
That's the problem with all of these "quick tips". The hard part isn't knowing you can do that, it's knowing when and how to do it. And you can only learn that through a shit ton of practice. I can't count how often I've thought to myself "Well, I'm at full HP with flash up, surely I can bully this guy under turret a little. Oopsie, Fiddle ulted over the wall and 100 - 0ed me during his fear. Guess I won't do that again."
20:30 this is 100% true, they always show some concept, like splitpushing as toplaner is always the best play, then showing jax gameplay, when something like a malphite top player could be watching the video and learning horrible advice, all these concepts always depend on the champion, there is no secret crabby patty formula.
Had my biases when I saw the premise of the video but ended up really enjoying it. While it's a reaction vod there is so much nuance you're bringing in. Love the level of detail and dedication. It's great seing you grow as a coach.
THANK YOU. I was looking at so much content from coaches or guides and stuff and it always felt very overwhelming and I got nothing out of it (me being a total noob, playing for 2 weeks, just trying to understand the basics). So, happy to hear how content like this isn't really all that helpful for new players and it's maybe not just me not getting it
Skill capped is aimed at players plat and below basically. They try to teach complicated things in simple ways. They aren't necessarily trying to do education for Diamond and up players for the most part. But I also think that the videos can be a lot if you haven't been playing League a long time and are partially just not playing a lot of ranked games.
I think its great that you spend time talking about what skill capped does well, I think it makes you look genuine. I hate skill capped, I think the vast majority of their videos is challenger players smurfing in gold and plat. Where their skill gap is so large they can do anything they want and get away with it in game.
even after watching the whole thing, I find it really amazing, it gets people who are not super into the details and such, and obv there is way better vids, really a really good one that made me think, was the one talking about not playing for drag to get way larger advantages elsewhere
Personally what I like about it is precisely that they show the challenger effing up, like missing skill shots, making the wrong plays and just straight up inting sometimes and still come ahead. At that point it's clear that you don't have to be a mechanical god to reach challenger, but you should absolutely learn the many fundamentals that the game has.
I don't even know why I watched this since I don't play League, but I find Faker and the like interesting so here's my take on Skill Capped and similar content. Skill Capped and most of RU-vid is using toxic manipulation and marketing to make you believe something they're selling. By not targeting a rank in this certain video they're telling everyone "you suck at _________ and this is the one thing you've been missing to improve", half of RU-vid is like this, not just the gaming niche, I'm in music production and 90% of the content is "you suck, kys you fucking piece of shit, this mixing trick is all you need to not sound like garbage" Curtis is an exception though, I watched you and other people when I wanted to learn more about League and from what I've seen so far you're not trying to sell me anything, you're being realistic about noob goals. I was forcing myself to like League because my friends wanted me to play, but I just don't feel anything playing that game, I just don't like games like that, I want to shoot guns first person. Faker, Dopa and a few others were pretty interesting to me, you can learn something watching them for sure, but Skill Capped in particular is just targeting people with so much shit it's very sad to see. The only thing you need to improve at anything is fun, time and motivation. In LoL case, LOTS AND LOTS OF TIME and seeing the community most of the players aren't even having fun, it's just something to do.
Well said. I've been playing League on and off for many years. I was lower rank for a while but decided to take the game seriously because I had more fun playing competitive/ranked matches over norms. I've watched many videos from a lot of content creators, but the thing that ultimately made me hit Diamond (which was my goal rank) was to choose a couple of champions I LOVE playing and improving on, and just play them while thinking about what I can do better each game.
For players that don't go all competitive about all the macro reading, wave management, minions count, aggro, cs advantage, Skill Cap does great job in delivering the info via good story telling with simplified decision making process. Is it the right play? Not really as you have explained with your own gameplay at the end of the video. But... --------- It does help PREVENT noobs like me to GO ALL IN when its not there. They really tell you 2:15 there's many options to choose from than FORCE DIVE. Reset? Roam? Ward? There's always "Lesser worse" choices to choose rather than forcing 1v5 or staying becuz you got no idea what to do. And that's enuf for low elo.
Yes, in fact, it's probably better for learning that only bets on a limited cost (in many sense of the word), even if it's a pull-up-and-fill-it-in kind of education--which we all know is problematic, but we still do it for a reason.
Playing in emerald I often get teammates forcing plays, especially in late game. For example trying to get some engage on enemies that got baron even though there is no way to win and we should just siege under tower and cut our losses. Many times something like that lost me a game that was perfectly winnable.
A big problem with video like the Skill Capped one is that, yes, although people look up to Faker, most of them don't understand the game as Faker. If you don't know how to build, freeze or shove waves, know when to reset and all the other things that higher elo players would consider "basic" then it's completely useless since it won't work. If you generally don't know what to do in some scenarios then you won't be able to build on stategies like this and it especially won't work in low elos either, let's say below Gold when a bunch of players are basically playing casually ranked or don't know how to manage resources like mana well. If you look at very low elo games, then you see all types of questionable things, people recalling because they can afford an item even though they are full health an mana and the wave is pushing towards them, roaming around the map aimlessly just because a minion wave is "free to get" even though they have their own lane in a similar state and so on. There is just a bunch of "basic" fundamentals that some are missing already which a video like this only overcomplicates things with a technique they are not able to get the most value out of or even execute in the first place. Not to mention that Hexadecimal is a high elo player and knows what to do and capitalize with pokes against people that might not know. He has a knowledge advantage. Of course using a technique like this in low elo most likely will work because they don't know how to resolve it most likely because they don't play against this technique often or at all, so it comes of pretty weird to me why he didn't try to do this in higher elo aswell, because there the opponent might know how to get around this technique in the first place or even not let it happen at all.
Hey ghuys learn this secret faker trick to climb! The trick is: Learn how to manage wave properly Learn how to ward properly Learn how to deny your laner CS Learn how to prevent your laner from backing Track your jungler movement Track enemy jungler movement Be ready to be first at the objectives or teamfights Basically become master tier player and suddenly you wont be stucked in low elo. 10/10 skill up, nice trick.
36:23 hes literally speaking out of my mind here, i thought the exact same thing, if that cage landed, that game couldve gone completely different here. so for the super secret smother technique to work you need to perfectly dodge every skillshot and need to land every skillshot of your own as well, and watch the jungler and ward the correct side, lean to the correct side and so on and so on, this is not the secret trick a gold player needs to get out of gold, he needs to do everything else correctly first, then he can maybe think about trying this strategy. the thing is when you are this far ahead, you dont even have that many options to do anything differently anyways, most players would do this on autopilot, when you are stomping your laner it usually makes everything else easier as well, youve already won, so whats the point of the guide. they shouldve turned this entire guide into a guide on when to reset, because that was actually good advice and is a common mistake in gold elo as well. 40:22 this is also exactly what i said as well, when you do everything else perfectly, the smother technique doesnt matter at all. 43:30 i also agree with this, when you need to reset for a big item spike, doing the smother technique is a mistake as it will kill your tempo and delay your ability to snowball, every second counts in soloqueue, yes you dont wanna force bad plays, but you have to make sure to be as strong as possible when a window for a good play opens up, again knowing when to reset is more important than learning this smother technique. also like he said, when you are playing a carry champion in soloqueue, it almost always better to get yourself ahead, rather than shutting your lane opponent down, you are basically sacrificing your item spike to keep the enemy midlaner weak and unable to join fights. this is only good if your team is already winning, if you entire team is losing then you getting yourself ahead is more important than shutting the weakest member of the enemy team down and pin him under turret, you delaying your item spikes in that situation would be especially bad since you would miss the only crucial opportunities you would get to make an impact on the game, like he explained with his example. its simple, lets say a fight breaks out, he did not buy his item yet, because of this, he cant really join the fight, or he does join but he dies because he is to weak to make an impact without getting anything in return. now lets compare this to if he did buy his item in time, now he gets a triple kill and his team gets all grubs which swings the entire game in his favor.
Love the content! I think a large part of skill capped's lessons is their value as entertainment rather than for learning. Sure the concepts are good, but when high level concepts are targeted at players who don't have the ability to correctly assess when to implement these concepts it's more of education theater. Players get to watch and feel like they're learning something, and they'll occasionally implement the strategy at the correct time, but the "fundamental" skills they need to be focusing on go ignored because they're not as sexy. The title is obviously click baity, and I think that that points to this being more entertainment rather than educational content from skill capped.
The point could be that some times is better kepping presure than getting a kill. I do this a lot for example in Riven vs Nasus matchup. Let's imagine we are both 0/0 and Nasus is 100hp under tower and 3k gold to spend. I can easily dive him, make him lose 2 or 3 waves and came with a component advantage to lane. Then we will be both full hp in lane and Nasus it's going to have a Trinity, that can give him potential to solo kill me, or to assist his jungler. Instead, it's better don't take the free kill and extend the lane status the maximum possible. He will still lose some minions under tower, get zoned out on some lasthits... So i end up getting more advantage than diving him and taking the free kill, also with 0 risk to me being killed.
if you know agurin the german jungle high elo dude he watched a skill capped jungle guide and compleatly destroyed them pointing out every mistake they made and each time they acted like a decision was good since something worked out because the enemys played it bad stating that they just flipp a lot of stuff but "because they are just better players" they can flipp like that and still hard carry So essentially skill capped shows you how to smurf or boost accounts not how to improve
I remember this EXACT same thing being said by youtubers like 7 years ago for toplane "Just push and jungle will come to you" And it upset me so much because I sucked at toplane, and the relevant footage was just both junglers ignoring toplane, and he smurfed in a favourable matchup on a Silver... I still suck at toplane, but I understand now that it's because I can't visualize and practice the micro ranges of melee champs, not because pushing to grab jungle, disgusting unethical gameplay.
Really fun vid and informative commentry on it! Just wondering, if you did reset correctly for the lost chapter, for rift, wouldn't the Jayce also get to reset? Would he have dirk and be at the rift instead (looking at the cs I think it would be 2 long swords only assuming basing at the 7 min mark)? This is partially outcome based, but since you stayed at missed your rest window, the Jayce also stayed on 50% hp and he didn't even go to the rift. So whilst you didn't have an optimal contribution to the rift, the Jayce didn't contribute at all. If there is a minimum requirement (dmg/cc/etc) needed from you to get the rift, would you need the lost chapter? Yes, it is easier, but it's kind of the same idea as over-killing an enemy and wasting the ult for example. Just wondering if those are valid points for you to stay instead in this specific game. Playing devil's advocate as you normally do!
Skillcapped is a perpetrator of what we can see in every other educational content, league related or not, most of the time what people need to do is focus on the basics but that doesnt make good internet content, so creators start giving really niche advice that have people going in circles, trying the "new strat"
I would love to apply this concept in my games, but in the end I'm still bad at warding dying to roams. This is definitely a win-more technique at my elo: if you already win, sure you can apply it but you would probably have won anyway with this kind of lead. I'm not facing a corean challenger who will take every opportunity to come back, I'm in EUW low plat.
There are two main problems with skill capped: 1. They always presume your teammates will understand your game strat and they know how to punish or be present in every play. 2. Bronze, Silver and Gold players know advanced concepts.
i like how skillcapped is like "if anything happens, faker can do this, and this and this" im like "he literally has enough mana to cast 1 ability at best, what are you talking about" xD also in the predicted future faker has magically 200 more mana than in the actual game lmao
I think the comment at around @27:00 really says it all for me with this video. There's absolutely no way that a 'critical' piece of information for a gold player is "how to extend a lead when you are already in a commanding position" because you will probably be in this position less than 10% of the time. As a player in these ranks, I 100% agree with Curtis' comment that I would've been making some more fundamental mistake (like missing a ward, leading to a support roam and a potential death or not calculating my base timing optimally and hanging on to gold for too long, leading to a weak play around an objective). In general, I think a better summary of the valuable lesson for lower ELO players here is: "Don't force a play, if you have a lead, be okay with finding ways to continue safely acquiring smaller/incremental advantages." Thinking that way will naturally let you apply this technique, when the context allows for it.
Hello I have a very selfish question: did you think about making separate video about wave management? It's usually a part of your fundementals video, but it would be nice to see it with more examples (I admit, I might've messed up my wave lvl 1-2 vs fizz/sylas way too many times and it saddens me).
It is customary to link the video and play the advert when reacting to a video. Cutting them out and not even linking the original video in the description is bad form. Otherwise, great content. Thanks for the video
You put it perfectly. It makes no sense putting a challanger player in gold to show off a very specific concept completely out of context not paying any attention to the things that made the challanger player be in a winning position to begin with. Like you said at its core its good advice but they are trying to sell it as some quick lifehack to gold players to climb but an actual gold player wont have the skill to concistently get into these winning positions to begin with. These videos should either just be made showing a challanger player playing in challanger elo or if they really wanna make the point that it works in low elo get an actual gold elo player to show it off.
32:00 : It doesn't matter if the average person doesn't do all that or not. The technique specifically applies if your winning the lane, so it implies you are a better laner. It's not a situation where you're losing or you are even, so therefore it applies, no?
I think its solid knowledge for low ELO. There is a % of people that have the reactions and mechanics of a 90 y/o... I am one of them. So knowledge, macro, and mental is where I can get an advantage. I enjoy this reaction and the original video equally. More of these reviews please!!!
Great video ! I acutally think it would make WAY more sense to record a REAL gold player to implement these concepts, instead of just showing a smurf with overall better fundamentals that artificially prove a point that is very specific and will only be relevant in 10% of the situation.
Another thing, the main example he is gragas mid at full HP. Yea that's a hard sell on an aggro gank. Would anyone be there doing that in that situation as syndra at 80% HP?
Most reason why games are lost platinum and lower is: REALLY bad macro decisions after 20 minutes. Even if you are 5k gold above enemy team you just lose the game from single players and/or team macro decisions on the map. PERIOD.
@@zat1245They are selling emty air. In what world should silver players learn from faker's games? To execute this strategy without dying you need insane game knowledge. To get to diamond you don't need stuff like this. And they are like "use this strategy to get the edge over your opponents"-that's like selling "super effective medicine" to old people. It's mostly cash grab.
@@zat1245 Some of their videos are. Then there's this one where it's clear they had an upload deadline coming up so they decided to make up the "smothering technique" and put Faker on the thumbnail for clicks. Inventing useless terms just overcomplicates the game.
@@MickyAspire It’s just a catchy name to describe a concept. They aren’t trying to invent something. Just to provide a quick tip to pick up to improve yourself. They do this all the time and it’s always good stuff like this.
I love how skill capped use the idea of a silver player implementing this while not understanding that most silver players probably have never proxied a wave off someone between towers before (while showing that being done in the faker game xD) . Its a bit ambitious to expect anyone to be able to read the game like that and know if or if not they are allowed to do that without being punished, Faker obviously knows the match up well enough to know as Gragas he can't really die in that position to the jungler they have but I'd really doubt that would be relatable to someone in gold ? I will give Skill capped something for this video though, even though I don't think it is correct in all situations I do think this guide gives a good base strategy for KEEPING a lead position and will help a lot of players to not throw leads by doing what was mentioned earlier in the video = forcing bad plays
I honestly think skill capped is the best chabnel to follow to become better at the fame, some videos are so mind blowing and i had a few revelations which helped me go fron bronze to emerald this season, i hate their tier lists videos tho they suck, byt there are a lot of really really cool videos
Mm. I'm writing this mid video. But I feel like risk taking depends a lot on the game state. In a stable game state, play slow. If your team is hard losing, then take more risks in an attempt to secure victory.
And since you seem to be a very expirienced player so are you planning to do a video about what i pressume is a fairly common problem aka the fact that some people get distracted during the game and i can't have good map awareness if i forget to check the map
They are indeed good at telling the same exact marketing story. It feels formulaic how often they sneak in the line "the main reason you are stuck (hardstuck)" knowing it's a secret passphrase that turns all League players to putty in their hands. Game recognize game, but it sure is a bit scummy.
"This technique". This Skillcapped video plays like a, "5 things you need to do to make $10000 in passive income a month shopping online" advertisement.
its like curtis said, skillcapped claims the biggest reason all gold players are stuck in gold is because they get huge leads every game but dont know how to use them, when in reality its the opposite, people are stuck in low elo because they dont get huge leads to begin with, this advice doesnt make much sense to be aimed at low elo players.
depending how long the video is - next time you do this I recommend watching the video straight through first and then going over it and pausing with your thoughts and etc
15:29 Well I'm not so sure, I beg to differ using your own words. It is unclear to whom exactly this strat is aimed at, or else, they simply aim it at anyone which isn't false/bad in itself, but, a tthe same time, it's thinking process from both side you won't often see in low elo, unless it's simply a guy on is way back to higher elos, then yea that guy has an edge on you about such details that will elude you, otherwise, silver elo are already struggling with just CSing alone, other details of higher perspective is almost irrelevant here in this school backyard sandlot, although education will always be accumulated along the path no matter what, doesn't mean they will retain, let alone really understand and transcend the concepts. There is some important basics, then the rest becomes a mashup and improv on those basics. I feel often devastating consequences that spans along a game are often too aggressive trades and then maybe even just dying multiple times on 'oh but he was so close to die' but you keep doing it and the opponent gets items adv you don't pay attention to, mostly laning phase decisions that carries on in the game. But the other important aspect are team fights, when to know how to go in, back off and tag team it, than come back in if any but also, once a teamfight is won, what to do next, eat their jg, shove waves, stop chasing kills in their jg, focus obj if possible (turret, drakes, rift/Baron). Just that alone changes so much the tempo, I have such easy games when everyone agrees to follow some plan rather than just have peeps spreading apart doing their own thing cause they will single handedly carry the game by themselves like a hero. In many games, my team players were making mistakes, weren't necessarily the greatest, but, sticking together with a 'unanimous' plan, we all go drake, we all go Baron, we all go to our lanes and push, we all recall, you know, even if not doing the same thing, we all agree, wins games more easily even if not pro versus 'ima keep chasin them fkrs to the end of the world' while you go die, leave your team in 4 or 3 V 5, loose pressure on obj or pushes and so on. But it's solo queue, not all characters/personalities prioritize, plan and fit with every body of thinking, let alone the really less aware of the game or plain feeders or win traders of this world. I get that you would like to rank people but also, it is a bit hard to accept such a rank that you obv got with 4 other ppl against 5 other more who were equally trying to win of course. Meaning, I would gladly accept the totality of my 'fair' given rank if I was ALWAYS 1v1 in my games, then I could PRECISELY deduce that this rank alone was engineered by my doings alone against his doings alone and such is the outcome, like a chess game. But this is a team game, so those ranks are teams ranks I've earn with every single ppl I played with and against throughout ALL my games, so it's a mix rank. Some game I get an S obliterating less seasoned players with the game/champs whereas other game, I know my champ, I still know my basic set of strats but teamwork is desynched with my team and I have to face/hold fed enemies that are simply punishing my every attempts with ease at trying to alter the downhill of our game. Players having their champ banned and being less familiar with others, trying dumb picks or itemization. There is just so many ways to loose, so many details and strats. I sadly feel like a lot of my games are like trying to play a hockey game at a level with ppl from all over the place that just don't know what they are doing or what to prioritize when. I'm freaking no pro but why then do I have games where it's a child's play and then in the same elo, have extremely difficult games with opponents that seem to be diamonds or higher peeps just passing by my elo on their way to the top, like getting stomped on like it's REALLY no fkin silver plays, or they are fed beyond logic and it becomes so hard with very little tiny wiggle room to do anything (ya know, a fed Aatruck got fuelled top and now your whole team against him ALONE can't stand cause no timing, everyone throws every CC at the same time and he just slams on everyone at the same time, I mean, fed or not, he wasn't just a simple bronzy, he knew perfectly). In the end, it's really ever rarely only one single point that was the crux of the game. This love/hate relationship with this game is unparalleled and unhealthy to every single games I've played in my life since 1980 ugh But it's only when you are getting stomped on that you have the better chance of learning something, or raging your life out of yourself that you see black and learn nothing, except you are down a 100$ for having to repair that mouse or monitor you just broke lol
What this video tells me is only "Im a challenger player, let me show you how i make a low elo player look miserable in a Skill Capped video1!1! xD im bettter MiD GaP" maybe im wronge
Ok, so disclaimer, I wrote all this before I watched the las 2 mins haha. But it might be helpful for future content. I don't know, this video of yours seems a bit all over the place. A little like you are trying to pull people off skill capped to your coaching. Which I respect, they are your competitor but I think you were trying to force it too much. I'll explain. During the start of the video you seemed to worry that low elo players watching this Skill Capped video might need to know more things then just this one skill. That there is a lot of other things they need to know and that High elo players take those skills for granted. You went and explained things threw out the video on what Faker might of been thinking at the time as if they were a matter of fact and your target audience would be already thinking it. It's a little confusing to me to because I watched this Skill Capped video and thought I'd give it a try. I won 12 out of 13 games out damaging and doing a lot more them I normally do as a Ziggs. I felt it opened up the map more and I understood what the game was truly about (The nuance if you will). The maps ebb and flow if you will. Yet you're telling me I need to know more? It seems to me this is the skill I needed to know. You all so keep saying, "what's the alternative?" to plays they say. That's the point to them saying that's is a play to make. I guess what I am trying to say is as a fan of your content, learning a back bone like strategy like this, where I can go into the game with a plan and figure out what to do around that is more beneficial then your making it out to be. You did mention that going into a game with a plan and just doing that plan is a alright thing to do but you seem to down play it a little. In conclusion, Lov'ya content, maybe next reaction video (which I want more of) go more into the "nuances" and less questioning how they are making their content. But what do I know, I'm not a content creator.
Half way through and I agree that more in depth, specific analysis is necessary for like, diamond, emerald, and maybe even plat but... I think sweeping generalities are not necessarily bad for gold and down because if you play in this elo you'll see that people just have absolutely no idea what to do at all.
One thing that really bothers me about Skill Capped is that they always try to justify a given situation just by looking at the outcome and base their whole analysis off of that.
I have been in this position, I have been coached by Aledos, and he said I had a big problame with csing and tradeing. Then I put in a lot in this two topic(and champ mastery) so I was in a good spot, but I had problem to transition what I have .Most of the time I had a good gold lead. (I was plat2 last time now emerald) so I think it is a good tool, but not always working . I am agreeing with curtis , it is the cherry on the top, if the basic is at least decently on point then it will work in the good situation
So I think you would be right if this was being applied above gold. As a silver player I just wish my teammates would just do the most basic thing this video is saying. They do not understand this basic thing so forget applying the higher level concepts that you are talking about.
The problem with these skillcaped videos is not that they offer bad advice but they don't really explain when you should and shouldn't use the strategies they present. They sell it as do this and you'll win games. When and where and how is sometimes lacking in their videos. An example from memory is the one when they encourage adcs to split push to gain xp money and towers rather than teamfight (esp if you're behind) while this strategy is not a bad one some people will take this too literally and abandon their team completely, forgetting their role in the game. Sure it's not a bad idea to this as an adc, but you might miss an important teamfight around an objective because you don't have tp, or you might overextend because you're bronze and lack map awareness. I'm assuming they do this so you'll buy their subscription where they explain more thoroughly
I like skill capped as like, general content, and huh that's an interesting thing to think about. I just really dislike how accusatory and "blamey " they sound. It's just never positive energy :/ Like: "THis is why YOU'RE HARDSTUCK , and you are actively INTING all the time if you don't do this"
I think one of the best advices Skillcapped could've given here is that the 6 games they played were divided in two blocks instead of playing 6 games in a row; sadly they didn't even mention it
I came here to be critical of your video but then I realized I didnt want to seem like a jerk. You probably took a lot of time to put it together. I should probably do something cool rather than poop on another person’s hard work.
Skill capped content is an absolute joke, I learned more from a single game playing with a friend in Platinum than I did over dozens of skill capped videos. More specifically? I learned all in at lv2, wait for a stacked wave of minions before engaging later in laning phase, and wait til the enemy wastes an ability on the minion wave to go in. There was a single guide on warding locations that I found helpful from skillcapped but that’s it
I would like to say that in regards to reaction content you should NEVER apologize for pausing. Pausing and explaining your position is much better than letting the video roll and you just soaking in the watch time. Pause more. explain more. make the content transformative. No hate, I just noticed you were apologizing for pausing and it annoyed me.
Curtis long time viewer here. This reaction stuff is a bit of a slippery slope in my opinion. Why not make a higher quality video by watching it before hand and then making arguments on the selected topics instead of watching while the video goes on as you watch the whole video (or half in this case) live and create a subsitute of the original on your channel. I get that it's easy content to make but it just doesn't sit right with me personally.
It was a very transformative video and it being raw (live reaction) makes the message stick stronger because there is not as much room to modify the phrasing to suit any hypothetical narrative. I usually would agree with this type of content being ultimately negative to a channel (the slippery slope) but this one was one of those that do it right.
@@SiMeGamer yeah I agree to an extent but I dont think it's necessary to show the whole video to share his opinion on the things he says in the video. With criticism and commentary often you need to include some of the video to give context but you don't necessarily need to show the whole thing to establish the talking points.
@@lorekageI believe showing the entire video is there in order to not give those who did not watch the entire video a reason to assume "cherry picking" as a fallacy. Again, I agree with you, but sadly honesty on the internet is so hard to establish that doing this is almost mandatory. I will say that maybe you could put in more effort by making 1 video like this, unlist it and put it in the video description and have a more summarized version which gives you the best of both worlds. Your content is of higher quality and you have a "document" to prove it was an honest take. That latter option is resource consuming but I love when people do that. Highlights with a link to the full raw context (mainly with streamers).
I'm convinced that challies going into low elo to make videos is a waste of everyone's time. The only reason I can think of why people do this is content for contents sake, it doesn't help anyone.
Without watching your video, Skill Cap presents gold maccro level technique, add "Faker secret" in title for more views. Yes false advertisement, but youtube has been like that for 15 years, whatever
Good content on popular things (like League tips) will get clicks and a community around it. If you have a good reputation, you are likely to be shared and even casually watched by those who aren't particularly interested. There is a way to title a video without being lying or over-embellishing the truth. Clickbait is fine as long as it doesn't use false information. There are plenty of successful channels that slowly grow organically by just being great and honest. So it's not RU-vid thing. It's a general advertising thing. And I think we should condemn that type of thing. Just because everyone is doing that doesn't make it okay in any way.
Skillcapped's biggest weakness has always been leaving out important, relevant details. They generalize almost everything to the point that their advice can be downright detrimental to the viewer. Believe it or not, it actually used to be infinitely worse; its content is the best it's ever been, currently. Following their guides word-for-word initially actually put me back many months of progress; it was only after that I learned to take their content with a grain of salt that I actually benefited from their content at all. They are a business first and foremost, and a teaching channel second.