You nailed it again dude. They released this game simply to make money, knowing it wasn't anywhere near finished. It still isn't. Everything you've said here has been known about for years, yet Void Interactive mostly just ignores the feedback. The suspect AI's inhuman level of reaction speed and accuracy is actually by design, for some reason they want them to be busted. They actually want them to track and shoot you through walls after they've seen you... What's even more ridiculous is that the suspects don't play by the same rules the SWAT do in terms of mechanics; You are playing a milsim and the suspects are playing call of duty; -If you try and walk and aim, your guy moves the gun all over the place to simulate walking, this doesn't affect the suspects and they run around full autoing you with great accuracy. -You have momentum on your movement, the suspects have none whatsoever. -When you get shot, you get severely aim punched and have your vision blurred, yet suspects barely even flinch most of the time and will continue to shoot at you unaffected. The way you mitigate this is by having good situational awareness/understanding the suspect behavior (which you'll get better at the longer you play) and carefully using the free lean to peek around corners. Like I said when you asked me about getting this game, I enjoy this game the way I play it solo. It also means that you don't have to deal with many of the bugs that you've shown lol. I personally enjoy the challenge this game provides; I like the way the suspects think and behave in an intelligent manner which makes them fun to fight. This game's AI is the closest I've ever seen to emulating other players in a fps. So yeah, it's fun but it's fucked 😂
I agree with all that. I also enjoy this game & I'm glad that I bought it, I just wish it was cheaper and finished. Having said all that, I truly enjoy this game even in its current state. It's a ton of fun even when memeing online and playing this game like its CoD. Chimpo & I (Codo) have both enjoyed it immensely. I also really like playing the game solo. It took me quite some time before I could do it consistently, but I also find it really fun to do a solo clear. Solo is my preferred way of playing when offline since the SWAT bots are on the spectrum.
@@C-R-l-M-S-O-N well, it’s not wrong to release what they have now to make money, I think the q in the bag is…will they ever finish it with a more standardised ai, given the ai in 1.0 and HI is just having a huge gap🙈
i think the real prob here is they seem to stop fixing the game for solo players, w or w/o ai swat teammates. it changes some map setting to make the kill less easy for both the player and sus ai. however, by making the swat ai more "auto run", my exp is that i either get a good rank yet i did nth other then giving cmd, or the game is so hard that i can't clear the game w/o me being almost the llast man standing or just can't survive long enough. So, i guess its fair to say that they just can't balance the game right and my fix is to use modded weapons and outfit(like gunfighter which w 25 equipment slots). in terms of immesion, maybe because i am a hker and would only listen to the bg once when i play the map for the frist time, i just never thought abt it the way you did. that said, i agree w u.
I dunno guys, I don't think "midget" is the hill to die on, haha. Anyway, moving on! I tried and tried and tried and tried to enjoy this game, but too much of it put me off. Way too much. I actually think the environment/environmental storytelling is the game's main appeal and its only real artistic flourish. But outside of that I think the game falls flat. MOST of the mechanics are extremely jank. Most of it. The AI is very jank, and the immersion is broken pretty quickly because of how dead not just the AI, but the entire EXPERIENCE feels. The shooting is also problematic, but I'll get onto that later. There's no core sense of cohesion or "story" or throughline of anything. The police department is an ugly, messy maze that's clearly poorly managed. You have no direct sense of chain of command, you just wander around and take missions at will. There's a very barebones "Recruit/talent" system for your team, but it feels tacked on/unnecessary, especially the whole psychological aspect. I know there's some impetus there to tackle the whole PTSD aspect of police-work, but the way it's implemented feels like ticking a box, not like it was crafted with genuine care. Things like this I think are best done with great attention/detail in a holistic sense, not something that you could mechanically liken to a "stress bar", because gamers will naturally see the "code" between the lines and just click whatever buttons will reduce it. That's not how a mechanic feels impactful. Very $10 indie game feeling to it, complete with stock model cloned faces for your team. As such, it seems one of many aspects the game could have done without. Speaking of the department, for some reason you walk through it all with your long rifle/weapon drawn, God knows why, (kills immersion), and you move very slowly because the devs decided to forego a sprint/go faster/book it option, which again, God knows police/SWAT NEVER run, right? Right? This was nonsensical. Seriously. You can run with plates on, and helmet, ammo, 25 pounds of gear, etc. I LIKE the concept of many of the systems at play; commanding AI, having 2 teams, especially being able to look at their camera feeds. (Always reminds me of ALIENS). It strikes of more classic Rainbow Six games. But the gunplay is just so-so. Specifically there is an issue with the inability to alter the brightness or size (shape?), and placement (further/nearer) of dot sights. Something PLENTY of other games do today. Managing ammunition and overall kit is frankly a chore. Only with great difficulty can you do things like forego carrying a sidearm (if at all, if memory serves) or set up a nonlethal kit. The UI just isn't that friendly. A fast radial menu or kit screen where you see your trooper and all their gear, and you can do things like add or remove magazines for a given weapon with a single left/right click of the mouse, and drag and drop armor/helmet types and so on, would feel snappy and satisfying, as opposed to clicking a drop-down. It takes undue time to set these things up or swap between loadouts because you need to slowly saunter across the police department to the loadout area, which like every place in the department, is entirely uninteresting and non-interactive and dead. I created 3 or so loadouts and frankly didn't want to ever bother with that again. There is hardly incentive to prioritize non-lethal as well, save for when the mission demands it. After a while I realized that attempting to non-lethal takedown every hostile in every mission was just making it harder for myself, and (to be fair it's somewhat realistic) given its much lower reliability in reducing a hostile to a non-combative in record time, there's just no powerful motivation to ever use things like pepper ball guns or tasers when you can spam a few stinger grenades at the enemy. Another shooting-related issue is being for some reason unable to choose different size of ballistic shield, or to be able to aim down the sights of the pistol while using one. I just don't get that decision. Unless you're in kissing distance, not ADSing your pistol around the shield is just awful practice. Being able to place a dot sight on your pistol in the first place also makes this much easier. Neglecting this practice is just idiotic. (Examples: rtstactical.com/cdn/shop/products/AZ1I1658.jpg?v=1706037950&width=1946 , rtstactical.com/cdn/shop/products/AZ1I1666.jpg?v=1706037950&width=1946 , i.pinimg.com/550x/bb/da/2e/bbda2e2c15ece7752f9e5874f197855a.jpg ) The voice acting is generally pretty good, and the music, I agree with you guys, is very well done and subtly done. The biggest, overall problem all of this creates for me can be summed up in this way; the tone feels unearned. It's going for dark, serious, gritty, "mature", but it's half-sincere, if at all. All of the oomph is in the environmental detail alone. The AI lacks any great writing or nuance or "story" or character. The internet streamer stage you mentioned made this clear to me. It really reads like a socially conservative 50~ year old's view of every perceivable excess or depravity of internet streamers/gamers. It reads as hilariously out of touch. Like the dude is at once a paedophile, porn addict, streamer, gamer, furry, anime addict, and a troll? It seriously gives you "Not in MY Christian neighborhood!" vibes. The police are unilaterally good guys out to lock lock up the degens, is one way to interpret it. And it's a wildly tone-deaf message for modern America, if that is the message. It might not be, because any attempt to have any kind of message besides, "Hey, this is super dark and serious and stuff", is just not there in the first place.
I agree wholeheartedly. I loved the game for the 1st few hours but the longer you play it the more flaws you find even if you're not necessarily looking for them.
Another example of artificial/unfair difficulty made by FromSoft is the last red wolf you fight in the sanctified snowfield what makes fighting it "hard" is the entire region is infested with fog. FromSoft is the only game studio that keeps using fog and darkness as a visual gimmick to hide the empty spaces they make for biomes and half assed renderized textures.
The only thing I hate about RoN is even though it's already beyond 1.0, the game still feels incomplete with all the AI Teammate bugs and object clipping for character gear customisation. Also with all cut contents (maps like old hotel and fast food) and features that don't get brought back (ladder, drone, sniper team) to the final build. That was disappointing to be honest... Edit: Yeah. Also with that streamer mission. Like how tf something like swatting incident turned into an Osama Bin Laden compound raid type situation. 🤣
We only just started playing it in the last month but I have seen older videos showing some of that stuff. It's crazy that they removed content and features given there's not a ton of content in the game as is and how many issues are still present this far out. Also don't you know every big streamer has a squad of armed guards in a crummy apartment that doubles as a bitcoin farm?
I absolutely love this game, but I am also not blind to the plethora of issues this game has. Also, you guys might want to adjust your mics. Half of the time you guys sound fine, but other times you sound like you're in a submarine. A little the distracting at times.
It's refreshing to hear someone who loves the game actually be able to admit it has serious issues rather than screeching at anyone who points them out. We both enjoy playing it a lot, but it would be so much better with some polish.
08:56 can agree with the AI being stupid but seriously? it's outside the playable area of course the cars aren't gonna react, you can't expect devs to add small ass details like cars reacting to bullets when it's outside the playable area.
If GTA San Andreas could do it in 2004, I am unwilling to excuse RoN. It's a tiny game that spent 7 years in development, launched in a broken state, & then before it's even fixed, Void drops a $10 DLC. They decided to advertise their game as a hyper realistic sim, I expected them to deliver. While this isn't a huge deal, we should still have standards and expectations for our games. Its also not like they had strict deadlines. They had the freedom to delay launch but didn't in order to get that Christmas $$$.
@@Type2Productions bro why are you acting like RoN launched like Cyberpunk, also love how you think every game needs small ass details just because gta has it. gta is an open world game so no shit you need to add small details like that, but RoN isn't an open world game so why do you need cars outside the playable area to react to bullets? these details does nothing to change the gameplay as you said the AI is pretty stupid at times so why criticize the things like 1% of players care about instead of the main issues like the AI? and yeah RoN didn't have investors pressuring them but they still had the community starting to call the game a scam just because they didn't update the game for like 2 years because they were working on the full release. I also don't get why releasing a dlc is bad when it can support the development of the game and give some more content to the players that have done everything already, the game gets updates pretty regularly so they obviously care about the game.
@@Type2Productions ahhh yess because you clearly are the main character of this world with the right opinion, sure details are nice to have but do we really need unnecessary small details when 1% of the player actually will see it? along with that is those details also just eats up space.
I can't be the only one who doesn't seem to have such constant problems. Everybody seems to say, like you, that this game is always broken and buggy. No offense to anybody making these claims, but either, I'm pretty lucky to not encounter many issues, or it's over exaggerated
I suspect the issues are there for you too. You probably haven't been bothered enough by them to notice. I envy you. The game has potential but so much of it is lost due to the technical issues.
Hey this is random, but just as a suggestion for thumbnails - because you have a red bar at the bottom of the picture, even though your video showed up on my recommended, it looked like I had already watched it. Almost didn't click on it as a result. Probably just me tho
You missed the shit show of an alpha the old villa map that never made it to release was a pub match wiper 9/10 times and I loved that map so much it was such a difficult map
The chromatic abberation thing is terrible and I will explain why: This game is highly inspired by SWAT 4, right? SWAT 4 still made you jumpy whenever you got in a fight but that was mainly due to atmosphere. Once you started getting good at the game, like an actual SWAT operator you would learn to control your emotions while under fire. With Ready or Not I am not able to do that. I am not able to get good at shooting back while under fire, because all of the effects that are messing up my aim will always be there, no matter how good I get. It's artificial difficulty.
We're not arguing that its good from a gameplay perspective. We're simply saying that we felt like it added stress in the gunfights which led to us feeling more immersed, which is totally subjective. I can totally agree that its artificial difficulty and gets very annoying and intrusive after a while.
@@Type2Productions You should. It's less than 5 bucks on GOG currently and the coop still works with minimal legwork. Plenty of overhaul mods for it too that keep getting better. The AI and enviromental storytelling are also a lot better in general.
I hate to talk you out of it because we both genuinely enjoyed this game, but we simply cannot recommend it in its current state without a massive laundry list a caveats. I'd definitely wait for a sale of like $20 or so.
@@Type2Productions yea i get it! i dont have that much money to spend on stuff for myself each month with bills and such so you definitely spared my 35 euros so i appreciate it. I guess i will have to wait till they fix the game (if they do) or when they have a bigger sale
13:20 are you mad that the game gave players the choice to pick a play style without it effecting their ability to play the game later on down the line? Most of this video was just nitpicking, the game has issues yes, but you’re kinda just wining about them. All of the story telling stuff you’ve either not understood the story objective or just nitpicked super minor details which will not be a problem for most unless you make it one. On 23mbs the security guards were hired to protect the streamers highly illegal bitcoin farm as it was using secret and private mindjot bitcoin miners. As for Thank You, Come Again unsure why they stayed but maybe it has something to do with the veteran they killed, or securing the money, maybe PD blocked off the area before they could flee. It seems you’ve not understood the story properly or are unable to take small jumps to fill in gaps, the devs have hinted “there is no story, it’s all a coincidence” so why don’t you believe exactly what the devs say since that’s clearly what you want to do. As for bugs and AI yes the game is flawed they’re working on it actively, you bring up these issues like they’re never going to get addressed when they will do just development takes time, and if you truly love the game you’ll respect and understand that.