The crackhead wearing only underwear casually tanking 15 5.56 rounds to the chest while sidescrolling at 90 miles an hour and headshotting my entire team
Valley of the dolls is so fucking difficult, my team never made it without at least 1 dying. Open Areas, dudes shoot from the outside we even tried it with CS gas and gassed everything and we still got shot. We did crack house after that, so much easier
@@manlymanbutpure_375 I played that map over and over for like 2 days and managed to do it solo. Only to be greeted with hands down the creepiest map in the game, worth it.
Guide: Loadouts: shield, ram, mirror, flashbangs, wedges and some c2 go enter front with stacking, shield and a flashbang. Clear the hallway, have 2 hold it. Rest goes to clear the room on the left. Then enter the second room from both sides at the same time to get the guy to surrender. Use C2 for the gym. Optionally, wedge the door by the staircase and go back. Go down the white staircase outside and go in trough the door. Have shield cover as you go in. Then secure the tv and security room, go from the double door so its safer. Watch out at the bridge, have 2 people hold the staircase and the ground floor, rest goes to clear the room by the bridge. Then go downstairs to the kitchen, force your way to the right side and continue clearing the floor. Once done go outside trough the single door closest to the remote tent. Once the tent is secured go clear the pool and the garden. For the basememt, enter either by the garden (could be a guard by the stairs) or the pool, although I for some reason always go for the garden. If you use shield, mirror, flashbangs and hold different angles you will take no casulties
really? SA58 is my go to S rank weapon due to 1 chest shot with an AP round incapacitating but not killing every suspect in the game which means you can get an S rank
I'm here 1 year later to announce that the game is now in 1.0 and this is still an issue, and the AI has xray vision too. Also every mission plays like a raid in the second gulf war where you turn up to an incident in a single house but the entire fucking neighbourhood is actively armed and hostile and willing to fight to the death with the cops. But it's totally the best "police simulator" there is guys.
Preach. The 2nd mission 23 megabytes per second I was actually excited for because I thought it would be a simple breach and enter in an apartment/flat but it turns out that you enter this giant militia compound where literally everyone living there wants to kill you
@@jimes1059thats because lore wise they were supposed to respond to a call about the streamer bur they unknowingly stumbled into a bitcoin farm with people defending it. Also in the apartments were multiple men with warrants that thought the police was after them. i kind of liked it because it was a nice “shock.” but i would’ve liked just a regular map for beginners where it was just a simple mission like we thought it was.
Oh but obviously the bad coding is our fault and we need to go back to playing call of duty because it's realistic the AI can wallbang our brainstem with a makarov from a different zip code.
This is main reason why I use mod to increase the durability of the plate I wear. The armored suspect is bullet sponge while me who wear better gear die in couple shots.
pepperspray is actually op asf if youre in range. shit doesnt care if you have a juggernaut suit on or a tshirt, itll wreck you. plus it's a great way to make the civs comply as well as watch them cry
Wallbang statement is so true is hurts. The amount of times i have hit alt f4 when that shit happens. Also telling a civ to comply and they are taking their sweet time andnin mean time enemy rambo is coming around the corner with his shotty :/
I'd say as of now SWAT 4 and 3 are more advanced in terms of depth and AI but RoN is the only polished swat style game in the recent years and it's only getting better with every update
I played SWAT 4 quite a bit before Ready Or Not came out or was even announced and I played it as well during the hype period of waiting for RoN to release. I will say, SWAT 4 and RoN have a lot in common tbh but the thing that makes them fundamentally different is SWAT 4 tried to be a tactical game in every aspect, and focused a lot more on telling a story whenever you loaded into a mission. The suspects and civilians felt like real people who would react in real ways to you and your SWAT buddies coming in to fuck shit up, and it never felt repetitive or tedious to replay a mission cuz you felt the realness of the situation. But SWAT 4's gameplay always left a lot to be desired for me. The shooting never felt right. It felt very floaty and not impactful. You could change it with mods but at the end of the day, SWAT 4 was still very much a 2000s tactical shooter. As for RoN, I can say gameplay wise, it hits perfectly for me. RoN has that snappy, punchy gunplay I always wanted out of SWAT 4, and the pacing is much quicker as suspects go out of their way sometimes to engage you and push you back. And it feels honestly scary at times because of how quickly the suspects react to your presence and just start blasting. Like when you crack open a door and immediately get blasted through it, that creates such a tense feeling of never knowing when you are "safe". The main critiques I can level towards RoN though is that the suspect ai is still really funky sometimes and they don't feel like real people at all. They feel like, well, robots you are meant to arrest or kill. Not to mention like others have said, their accuracy for a bunch of crackheads and gangbangers is Delta operator level, which makes gunfights tense, but not fair a lot of the time. The devs have been working to adjust it to their credit though so we'll see how that pans out. And I wish RoN captured that SWAT 4 feeling of every level having a cohesive story. I know some of the newer maps shot for that which I appreciated but something was overall missing from the whole thing still. All in all, my sweaty rant was kinda pointless but I wanted to speak as someone who has played both. Both games offer a different experience and are unique enough in their own ways to allow for people to find something to love in both without either feeling like a cheap copy of the other. I still prefer RoN as it stand right now because I am excited to see it grow and carry on the legacy of SWAT. But SWAT 4 will always have a special place in my heart and never be replaced.
Actually boggles the mind when you have an armed suspect that's been flashed or stingered, still holding a weapon and refusing commands. He doesn't drop his weapon, gets lit and I'M THE ONE getting minuses for unauthorised force?! Huh?!
In swat 4 i mamaged to beat the game with the elite force mod with a perfect score in all levels. To get that, you must never kill a suspect nor never get hit or never had a squadmate die. Ive used only lless llethall weapons and never headshots. I also read carefully the briefing and took special care with suspects with health conditions. I carefully planned the raid before every match and wxechuted with extreme vaution, using all the game mechanics avaliable and went room by room, door by door, with extreme precision cuz if I failed I had to restart all over again. Once I get a PC that is able to run ready or not I will play it the proper way
You should only be able to S-rank Valley of the dolls if you kill everyone there, and i mean everyone. S-ranking it by not killing them should be disgraced. Im glad they put almost no cosmetics behind those missions so you dont have to replay them.
Holy shit is that clip of the wall bang from breaking bad? If so I’m def gon start watching that show holy shit I’ve only seen memes and maybe a couple of dope scenes but nothing that crazy
@@angelveronica813 glad to hear that. I'm currently watching the second episode of season 5 and the show keeps getting better and better with every season
Thats the finny thing with armor in this game. if you got and SMG ı feel like you are better of just using HP and trying to go for limb shots when you encounter an armored suspect as anything that isn't 5.7, 5.56 or 7.62 does jack shit against armor. Not for you however as even with the heaviest armor you can get, how fast you die is pretty much random as suspects can just shoot you in your limbs (or in my case always in my f*cken forearms/hands whenever ı am wearing heavy armor and ballistic facemask).