The one thing it's really missing at the moment is the zoom function (I know it's coming but would have been a really nice addition to have it now), when targets are clustered together it's really hard to differentiate if it's either swapped or been shot at, granted you have the X, but getting a better zoom would be so much better. Once the zoom comes in I think I'll stop sending 4 missiles to one target
@@poochies0316 haha nasty critters! I play on a server called the Eagles Nest and it has lots of them! And perfect ridge for popping up... However the RLWR goes mental when they all start looking!
Oh hey! I flew with you on weekday whirlybirds in a discord server, it was so much fun even though I was a terrible CP/G I didn’t realize you were an actual Apache Pilot! That’s so sick, it was really great playing with you lol
I fly at around 30 knots to maintain translational lift with the target area on my left or right wing, set the radar to full left or right, single scan, and fly up and down until targets appear on radar, then I fly low again. I now have the snapshot of the targets on radar and I can just fly circles while throwing out hellfires or just sit behind cover at different locations and shoot at the target list on the radar snapshot. Is this a strategy used in the real world? Are the target locations saved in the radar snapshot, so if you move to different locations, the hellfire still knows where to go? Works very well in DCS.
Ah Nevada map is my favorite. I'm interested in seeing if the radar seekers on the 114L will accidentally go after civilian targets when launching them in cluttered environments.
Unfortunately the parked cars and DCS civ traffic(setting) are not picked up by the FCR. You have to manually place them and remove the scenery object vehicles. I had to get a civilian cars mod to get the real deal in this case. I placed some static cars and some randomly moving cars that loop around the town or go from A-B with various activation times. Without moving civies its basically just a turkeyshoot of the enemy no real challenge in correctly IDing the targets and being in the correct position.
So, you’re a real Apache pilot so maybe you can answer this. Is this an accurate representation of what the FCR shows? I mean, it seems like at this point all it shows are whatever targets are pre-programmed into the mission in the mission planner. I’m guessing that if one of those targets moves it would still see it and track it as a moving target. But would it ever see just some random TOO that wasn’t programmed in? Would it ever show like, real radar ground returns like an airborne A/G radar does? When it sees these targets, how does it know what they actually are in order to prioritize them? I guess I’m just used to a fighter jet type of A/A and A/G FCR. Where does this radar come in at? Is it an actual radar or is it more of a radar receiver that can determine what the target is by whatever emissions it is putting out like the old ALQ-99 system I use to work on back in my US Navy days?
There’s a line in there somewhere that I don’t want to cross, but I don’t know exactly where it is, so I won’t go in to it too much. Wait for the additional modes to come out and that will answer some of your questions. Sorry I can’t give a better answer than that, but I don’t want to end up saying something I’m not supposed to say about it.
I had it in manual at one point during my test and it didn’t work so well. The system should compute your altitude/elevation and provide a standard look down angle in auto. I need to do some more testing to see if it is even possible to unmask only the radar. I was getting a 2S6 spike before I could even see it visually in some of my testing, which makes me think something is bugged.
In the first try I can only see 2 or 3 targets in the FCR/TSD. I assume that the FCR did not track more targets. You can also see that the prioritization jumps from one to the other but there are just not more targets imho. This would explain the BDA.
Lets say you are cresting a hill or mountain and targets are down in a valley. Do you need to lower the radar elevation to get a better picture or does the auto scan up and down on it's own?
If I remember correctly, the auto mode should compensate for your AGL altitude and vary the look down angle. However, if you’re peeking over a hill down in to a valley, it might not get enough angle to actually see anything if the valley is lower than the terrain over which you’re hovering.
Shouldn’t be too fast. The system knows as soon as you pull the trigger that you’ve shot at that target. A more likely explanation is that the missies just suck (verified IRL). 😂 In all seriousness, it’s not unexpected behavior. The missile is going to go for the shiniest object near where it was pointed, even if that is already dead. ☠️
If I got a grid of a Shilka (or anything not moving lets say) in a middle of nowhere with no JTAC or any support. Can I hide behind something using that Grid to make waypoint T01 and set ACQ to T01 using Hellfire L. Can I shot it without targeting it using the TADS or even seeing it? I think I get close to doing it but there is a step I'm missing somewhere. Is it a "LINK" function that is missing still on early release?
I’m going to say no, simply because that target info isn’t getting passed to the missile. There are the ways to pass target info to the missile - laser target handover, ownship FCR, or FCR data from another FCR aircraft.
please help (winwing Orion 2 joystick base) I just got done putting the dampers in, and the roll is a lot loose then the pitch, I have tried everything I could think of, I do not have the stick extension so I don't have as much weight, but that should not matter that much
I am currently not sitting in front of my PC but concerning Zoom: The symbols are also simultaneously shown on the TSD. Shouldn‘t it be possible to see what you want to see on the TSD or is the target priorization not shown on the TSD? I think it is…..and the TSD can be zoomed.