Thanks for playing, Eric! If you want more atmospheric horror, you might want to check out the lore levels I’ve made from the level “too kiD frIEndly”. They have a little gore themselves, but they’re probably more your speed in terms of creep factor.
I can't wait for 2.2 come out Geometry - is going to be crazy it's going to be a whole different game the platforming mode there's no telling what people are going to create it's going to be like a whole different game
The thing with Mr CrazyHands, its actually a really old level, like 3 years old or smth, but never got rated despite lots of praise and attention. I think it just recently got rated which is really good, but thats prolly why you havent heard of it.
@@GhostlyGuardian I'm really not a big fan of just trying to shove scary stuff in your face for the heck of it. I think more subtle horror, the kind that makes you feel uncomfortable and uneasy is way more effective imo. But horror is subjective ig
@@hiimmark3242 yes it does because if you put the exclamation mark first it's just confusing For example: What happened?! You have to put the question mark first because if you put the exclamation mark first it just like screaming then you'll just confused so that's why
ALL LEVELS: 0:36 Followed 3:15 Mr CrazyHands 8:12 Dark Patience 11:14 Only One Survived 14:32 Dark Rooms 16:45 The Blood Room 17:42 Le Fishe 18:07 too kiD frIEndly 22:09 What Is A Level your welcome :)
The first level seems to be a mix of the Backrooms and a tiny bit of the Mandela Catalogue at the end there. I don't know why I don't see anyone else mentioning it in the comments- but they're really good analog horror series, that I would definitely recommend you watch. It's also pretty cool how the Mandela Catalogue can be scary without having jump scares.
Eric, do you usually know Rush E? It’s a song that is a really HARD HARD hARd song. By Nexus, I watched the video. And uhhhhh… it is so good (you decide) it had spam jumps and other stuff you did in the past.
I'm with you on horror. I love psychological horror where it doesn't throw everything at you. Your brain has to fill in the gaps, and you feel all these emotions trying to process everything. We need more of those instead of "Ooooooh look at all the blood so scary! BOO! I scared you!"
Bro I kinda quit creating this game recently but i just saw that you played WHAT IS A LEVEL and thanks so much for being so positive about it! There's a lot of hidden meanings throughout and symbolism but yeah basically it's a complaint at the community for placing too much pressure on creators to be conventional and not allowing people to think outside the box. Complete surprise that you played this though lol, thanks so much!