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@@HK_Sage lol I'm way too much of a burn out to even attempt to memorize all of those long ass combos. Anyone on here know if Guilty Gear also has those super long combos?
FOR THOSE WHO WANT TO GET INTO A FIGHTING GAME TITLE (LATE START): 1. play the game an hour a day 2. pick a character that it is easy to use and master, so you fully under all the technical game mechanics quickly 3. youtube that character's capabilities from other more experience players around the world 4. free train against the cpu on a high difficulty so you embed the combo commands and different situations responses in your muscle memory 5. after two weeks or so, take you experience online...and relearn how to play online; compare and contrast. Hello, World!
MikkoLovesGaming Correction: play AT LEAST an hour a day Thanks for the support, I just want people out there that want to get into a specific fight game to not feel timid to enter the party because its been out for a minute. So these are the steps I follow myself to get into fighting games that pros and legends already been establish-- this keeps the fighting game community growing and evolving. ^_^
How to get good at fighting games. 1. I got a basic understanding of the games' fundamentals (the physics of the game itself and how they impact the game.) 2. Got a basic understanding of a characters' fundamentals (what a character does, or what their game plain is when fighting another character.) 3. Practice (actually put time into the game and character (s).) 4. Losing (helps you understand what other characters can do, giving you keen insight on someone's habits.) 5. Having fun and keeping my emotions in check (no hard feelings about losing a *game* and staying calm helps you think things out without getting reckless.)
***** I find trying to remember a database of numbers is far harder than instinctively knowing what does what... I never look at actual frame data, but instead go into training and learn what does what to what myself. That experience is far easier to draw on to me and I'm pretty great at what I play, even though I tend to spread my focus across a few different characters.
***** Yeah that's pretty much how I work as well, exact frame data is next to useless for me especially since knowing it is no guarantee anyway, no matter how well you think you'd prepared for every possible contingency shit still happens.
That's actually a paradigm-shiftingly good take, bro. Thanks for pointing that out--I've been a beginner at fighting games for over 15 years now but I got to remember that one!!
He is NOT saying you will not get good if you don't play at launch. He is saying you'll get good faster. You can get good in SFIII if you start playing today and dedicate time and effort to it... but it will be A LOT harder...
I'd like to add that with older games or those with smaller communities in general will LOVE newcomers and do everything they can to welcome them. I've only recently started playing normal FGs like UNICLR and GGXRD Rev 2 but coming from Project M/+ I can assure you it isn't hard as Maximilian makes it sound to get into an old or niche game. We do everything we can to help new players become comfortable with the game and community.
The first few weeks of a fighting game's life are definitely the most fun, and give you a bit of an advantage later on, but I have to say determination is definitely the biggest thing, and of course I have a real life example: I had a friend who never really played fighting games competitively before, and after he saw me and another friend paying some set of Marvel he decided he wanted to learn it. Knowing how frustrating Marvel can be I didn't expect this to last long, but never the less I sat in training mode with him and ran through the basics. After I showed him some combos and how he should play his neutral game we played a few sets, and you can guess how it turned out. Afterwards I expected him to quit Marvel all together, but instead he told me which character he wanted to drop and asked me who would fit his team the best, and then he also asked me what he did wrong and how I could help him improve. I was surprised but continued to help him, and when he finally got a solid team he was comfortable with, I showed him some mix-ups and set-ups his team can do, and now we actually have some really close yet fun games. The problem I came to realize is that people do not want to sit down and learn how to play a game, and they'd rather just jump into a game like Call of Duty where it is as simple as running and shooting.
I think it’s a mistake to assume people just want to be good instantly with brain dead games. I play games like DMC or DoomEternal or the various Souls games and Monster Hunter and so on. And I still can’t get into fighting games to save my life. There are tons of super complicated games like fighting games out there, but are much friendlier to new players simply because they offer a more robust single player experience that helps them learn how to play. Each of those games has a campaign that introduces one mechanic at a time. The entire campaign is teaching you more mechanics one at a time and helping the player improve by giving them situations that force them to learn certain strategies. Fighting games simply don’t do this and players are expected to use outside resources or have a coach or something teach them, seeing as fighting games put nearly 0 effort into teaching people how to play. Even call of duty isn’t brain dead. If you put someone brand new to shooters in a CoD lobby, they’d get killed instantly and there’s no way they’d magically have a positive KDA. But the shooter genre is so widespread that those multiplayer focused games that don’t teach players anything are built on the back of games like Half Life 2 and bioshock and countless other single player experiences that do. Meanwhile again Fighting games completely lack this aspect. There no long running series of super popular single player games that has Fighting game mechanics that actually teach new players how to play. And the popular fighting games all have universally terrible tutorials that range from useless to doing the bare minimum. It’s not the player’s fault that they aren’t able to magically get invested in the game enough to want to improve like in your example. Given how niche the entire genre of fighting games is compared to others, it’s clear that people like them are the exception, and as long as FGs continue to not bother with teaching new players how to play, the fan base will continue to stagnate
@@BlazeMakesGames Jesus christ man thank you, someone else who agrees with me, and it's a problem fighting games have had since their popularity; they aren't able to be tutorialized. The systems most fighting games use simply aren't intuitive enough to boil down into a simple "hit this button to swing your sword" how-to-do pamphlet. This isn't to say fighting games are badly designed, some are among the greatest in gaming's technological feats, however, it's important to note that some of these titles have become egregiously complicated for reasons other than developer intention. Take Melee for example, wavedashing, a staple of modern internet culture and an important inspiration to other platform fighters, was discovered solely by the dedication that players had to becoming better and better, and I think that's what it might truly be about; competitiveness amongst the playerbase. It's hard to believe you can "git gud" at something when you see how good what you're standing up against is. It's like climbing Mt. Everest and realizing someone was already sitting up there in their bathing suit. All fighting games are pretty much made for the same kind of people as far as I can tell.
@@ShreddedPizza you’re kinda half right, i love street fighter because it’s a more simple fighting game, yeah it has a high skill ceiling but a game like guilty gear accent core was impossible for me to get into, a game needs to be fun for me to put the time into it and sitting in dustloop looking at combos and trying to pull them off in training mode isn’t fun, it’s tedium, especially with gg because it’s a game where you need to learn multiple combos and okizeme strings to even stand a chance against people. i don’t think fighting games should be braindead simple but such high difficulty curves should be de-emphasized, into something where it’s easy to learn but hard to master
@@gus_bockYeah but finding that balance is difficult and at the end of the day I'm honestly just complaining because I lack the drive to get good at it. I recently bought DBFZ because it was on sale and I've always wanted to try getting good at a 2D fighter. I knew I was NOT gonna beat anyone in online so I hopped into combo challenge mode and for me, trying to move my hands that fast just feels impossible. Watching people do that feels like I'm trying to learn a foreign language that's written in code, so I'm thinking I've just wasted my money for my own stupid possible self-satisfaction of getting good quickly. The game's fantastic, feels really intuitive, but I just don't have the skills to justify playing it, if that makes sense, and I guess I just wanted validation in a 7 year old comment section lol.
@Anonymous Random Zero Listen, if fighting games were like the only thing I had, then I might put in the egregious amount of work required to engage my muscle memory, but since it isn't I'd like to avoid dedicating the years required for me to learn one character lol. The speed at which people can learn things and the ease of which they do so is determined by their innate skill, something that I and many others lack. You picked up fighting games and enjoyed yourself, found it simple to get the muscle memory down? Maybe you didn't find it simple, but you still found yourself capable. Some lack that capacity. More power to you for your esteemed success at the genre but I gave up a while ago, you people are actually fucking insane for half of the shit you can do in these games.
A good way of getting into a (new) fighting game is to get a friend who is around the same skill level as you and also learning the game, and just learn together. Just play and practise offline to get an understanding of all of the mechanics and fundamentals, and then you can start moving on to other, more skilled opponents (online for example).
PikminExpert i have a rival in smash bros and another in mkx. And soon in injustice. So I understand what u mean.... What I don't understand is how is it that a comment gave more useful information. Than a random 10 minute video
I was hoping Max was going to talk about how to learn to learn. So many people get hung up on "Find people who are your skill level" but really they need to learn how to even improve first. If you're just playing and trying to get comfortable it's a slow process. One of the most important things about any fighting game is to be absolutely comfortable with the controls. You should be able to say "I need to do X in this situation" and not worry about "But I might whiff the input". If you can reliably do what you want to do then you can start thinking about "Ok what do I do in this situation given these tools I know I have" that's why combos are good to learn at higher levels because you can say "Ok I can capitalize on this punishment with more damage by doing this"
Problem is that I whiff the input practically every time because I don’t even know what I’m doing wrong. I could press the same button combo but get ten different outcomes each time.
@@Casedilla73 Obviously this comment is old and might not apply to you anymore, but for anyone else who may see this and needs some help with it; first and foremost, go into practice mode and find the most simple but reliable combo on youtube/ingame/elsewhere you can find. Something in 3rd strike might be Ken's target combo into light/med DP, and just practice that small combo for a bit, get good with it and then run it in arcade/online. You don't have to land many attempts of it during the match. However, what you want to eventually happen is that muscle memory will kick in and you'll be able to start doing certain small combos or confirms or whatever you're attempting to learn after a while. And eventually, when you do land that small combo, it turns into a reliable tool that you can bust out in more opportune times and start your journey to either longer combos or at least more optimal combo set ups/and understanding when and where certain combos work and don't, as some combos don't work in the corner in certain games while other's do. Hopefully this set's someone up for success in the future.
@@MetalandMGS Thanks for for advice. It actually does still apply, because I haven't gotten much better. I never feel like I'm playing badly but I still get destroyed and I don't know what I'm doing wrong.
@@Casedilla73 what games do you tend to play, might I ask? Some games have smaller but much more experienced playerbases making it much more difficult to get into compared to others
I tried to get into Skull Girls last year on PC. Oh my God the people playing online are top tier players. If I ever won it was barely most of the time I would maybe get about 5 or 6 hits in. I would be getting air juggled, crossed overed and comboed non stopped.
I've been playing a bit, yea it's a bit hard but you can beat people online. Sometimes though I do get people that just go in for corner combos which is boring, but being able to jump into another match quickly counters that. Best starting character I've played as is Filia.
it's not that hard dude,trust me,just do what i did,pick your fav characters,train with them and find what works best for you,then apply your own stuff on the cpu at max level,once you find yourself happy,take your skills online and apply them and adapt,i have a ton of fun on ps3 and pc and i still have tons of fun and discover new stuff every day on SG,just remember,sometimes you learn more from a defeat than from a victory,have that in mind when playing online and of course,HAVE FUN DUDE!
zerobruno89 You are probably one of the better players then. It's hard to learn when it's not even a match. it's like a pro football team playing a high school team. I get absolutely destroyed >.
Michael Acuna Make sure you jump into all the tutorials, then into practice mode. Get down basic combos (with AI off), then slowly increase the difficulty (Valentime is probably the best to practice against). Blocking is a important part in MP, and knowing what combo your opponent will use.
yup! I tried playing UMvC3 years after it came out and guess what, I never had a chance to beat someone who played the game since MvC3 came out because everyone who got the game since launch are all good to a point where newbies can't stand a chance.
+Nick The Adequate Gamer I remember that too :( It sucked. But I have played Mortal Kombat X and have been doing well, BUT! Even though it's frowned upon in the community, I recommend "strategically" mashing. Works for me when I play Tremor and Tania 😁
Very well said Max. From my inception into the whole competitive aspect of fighting games (due to Marvel) and the significance of the meta that resides withing the construct of the game from even the smallest of levels, I experienced pretty much all that you were talking about. I think its been about two years that i've been introduced to the intricacies of Fighters and what it means to understand them and each second I spent playing was 100% enjoyable. From spending countless hours in the training room to find out new ways to use my favorite characters, to seeing others use characters in unbelievable strategies and techniques, transforming the way I view them, I always found the depth in fighting games both enriching and endless. At the same time, I learned what it takes to be interested in Fighters, and that is patience. I think Max went through it a bit, but he didn't spend much time on this necessity. This is probably the one thing that you need to be good at fighters. What most people that are alien to the make-up of fighters misunderstand is the significance behind winning. It is the main objective but they glorify it too much and it ends up consuming the majority of their perception of the game. Simply, its about how you get to the win, and not the actual win. However, its really hard to establish a line between the two because of how rewarding winning feels in fighters. Like Max said, there is just a natural feeling of euphoria that comes with winning. It makes you feel like you are in control or dominant which makes a game enjoyable. With patience, you are able to see through this and start to appreciate the inner workings of the game and the overall flow of combat. For example, Viscant, in an interview with one of the journalists from Shoryuken pulled up a quick scenario on how to learn Marvel 3. There were two teams; one who had Wesker on point, the other had Magneto on point. The newcomer would of course get more wins because he is easier to control and has simplistic combos. Magneto takes some time because he has so many options but not the ones that make Wesker so easy to use. There's more of a payout on Mag's part in terms of execution and understanding of the games mechanics. It was for this reason why Viscant recommended the Magneto team to a newcomer. Magneto's character design is the one that is most open to the mechanics of the game, and therefore, learning him will broaden one's understanding more than an easier character. Wesker's team mak get more wins, but is still ignorant to many essential factors that make Marvel 3. But to learn a character to learn the construct of a game takes patience among other things and most people don't want to devote that much to a fighter. Like Max said, people are intimidated by a fighter that has a bunch of people that have been playing for some time and the fact of having to learn months or years worth of meta in order to even stand a chance is what deters a lot of potential players. Me on the other hand, welcomed it with open arms. I didn't care that I lost because that meant I needed work. I guess not everyone has that mentality.
This...this doesn't answer anything at all. As an avid fighting game player, I know early exposure equals growing up with the community, but that alone doesn't cut it. No mention of dedicating time in training, no mention following community forums, no mention keeping up with RU-vid influence, no mention of playing with people above your urgent skill ceiling. This video doesn't address the important things and basically says "if you get the game early you can get good, but if you come into it late you might as well give up" I am severely disappointed in your videos dedicated to this topic because non of them answer the question at a basic level.
The video is more about new players keeping motivation than actually getting good at fighters. Wish he actually said just that, but the point gets across. It's not just the losses that are demotivating; it's also the effort required to even know what to do to counter, or even make progress against those dominant players (and in many cases/games, MANY dominant players). When you're new and getting curb stomped, with the way fighting games are now, you don't feel like you can do, or even ~are doing anything~. That would surely feel like a waste of money, at least. Motivation (however the hell I found it, perhaps through Max's videos) kept and still keeps me playing this inane genre long enough to actually see weakness in my opponents' approach, and my own weaknesses as well. Progress continues.
Because everything else you mention isn't "timing heavy" as in, you can do it whenever you want. But playing a game when it comes out can only be done when... it comes out.
Javian Brown I am not even subscribed to this guy, but he actually nailed it. I have dabbled in many fighting games and only three series I have played regularly online: Dead or Alive, Soul Calibur, and Blazblue. The thing these three games have in common is that I have played releases on day one. He is right in that you need to have some wins and losses. It keeps you playing. If you come in 3 months after the fact there is going to be a lot of ass whooping with a handful of wins. I am speaking from experience too. It takes time to get good and while that is happening you need to feel like there is a reason to push forward. This helps when you get more chances to fight people at your level. My advice is to wait until the newest release or sequel comes out and then take the plunge.
@@TheMariokusanagi 1. That's not on always possible 2. That applies to any game. Holy it early means you obviously have an advantage against newer players. 3. Still doesn't answer the question.
I'll just say max, you are the nicest and most understanding fighting game player in the entire fighting game community. you know what everyone else says to beginners? Learn to block, and you suck, and just discourages us to the highest degree. Thanks Max :)
To be fair though, learning to block is very important since it prevents you from getting combo'd to oblivion. Learning to block is highly required in games like MAHVEL, GG abd BB where combos are frequent. I mean hell, I'm still learning how to block in Chrono Phantasma and I have sparring partners who can play dudes like Hazama on a higher level. But the most important thing is to stick it out. Cuz that dude I mentioned is good, and I rarely win. But, I learn to adapt. And that is most important. To adapt to a situation. So having a sparring buddy helps so so much.
@@ericphillips8499 Yeah they don't block everything cause yheir opponents have similar amounts of training so they have the same level of blocking and attacking. Look at a pro fighting even an intermediate player, you'll see the pro blocking close to everything the intermediate can throw.
"the first couple of weeks of a fighting game being out are the most fun you'l ever possibly, possibly have" disregarding the frustration from launch issues (in SF5), i guess...
I think one of the biggest keys to getting good at fighting games is just persistence. Injustice was a huge struggle for me, but I stuck with my one character (GA) kept playing, kept losing, kept learning the mechanics and the way things worked and once I finally hit that first ten game win streak online I can still remember the elation I felt at that moment. I am by no means one of the best at the game but it really does make it significantly more fun when you understand the way everything works.
I get your point Max. However, sometimes we don't know we will like a game until we see it played. Some people don't have the time or resources to play pre-launch. My biggest piece of advice is this: "You are going to lose. You probably will lose a lot. Just learn from those experiences." The other important things are: 1. Do all of the tutorials. Hey the basic movesets down. 2. Watch videos of quality players 3. Play to have fun, not to get good. Getting good will take time, just expect it. Jumping into a game during pre-launch, taking vacation time the week it launches, etc are things high level players will predominately do. They already have most of the skill, they just need to adapt it to this game in particular. Us normal people have to spend free time getting beat, but getting better!
that advice was taught me a lessons, thank you max... i always lose a lot on USFIV but i stop playing like 2 or 3 days and once i come back playing it i lose again and win a lil bit... now i know i have to stick that game a lot to practice more so i can be better... and one thing, congratulations on your 200,000 subscribers
Appreciate this video max. I'm actually pretty decent at fighting games for someone who doesn't spend a lot of time learning the combos. I understand the mechanics and special moves, but combos are usually my weakness due to the memorization and practice it takes. I always seem to loose interest or get out of the fighting game mode due to other games coming out and totally forgetting about them. Being discouraged after totally having my ass handed to me doesn't help either lol.
This was a well thought, knowledgeable video. I know a lot of individuals and friends who want to play fighting games, but are so overwhelmed by the mechanics and players, they quit very early. My advice is to stick to it, and enjoy the game. It will come naturally if you keep at it. But if you wanna be the best, good luck. You have the resources. All you need is time, and commitment.
I totally agree. I sucked at umvc3 and would always lose, until I started watching max's videos and he got me hyped up to play again. I kept at it and eventually got to the point that I held a small friendly tourney at my house with the same friends that would always beat me and won. I think watching matches is also a big part of getting better. It's how I learned new combos and little tricks to help me get better
I came up with a quote to encapsulate my general advice on getting good at fighting games... "Its not HOW to Hadouken, its WHEN to Hadouken." Meaning it means very little if you know all the moves for every character, if you cant land them on your opponent its worthless. Focus instead on learning how to time your attacks, when your opponent is most vulnerable, breaks in their patterns etc. You'd be amazed at how often you can beat people without knowing a single special move. This could also apply to combos too, focus instead on always landing short combos consistently rather than continually dropping a 10 hit mega combo. Learn when its best to use a combo, say when an opponent whiffs an anti-air etc. Not HOW, WHEN!
Doesn't really help because CPU no matter how good will not fight like a human. Certain techniques that could be absolutely awful against a high level CPU which conditions you not to ever use it then discover that it can work against humans and vice versa a really awful technique that involves punishing CPU behavior won't work against a human What you should do is set them to low difficulty and practice your combos. For example try those 100 hit combo challenges in an actual fight
@@petelee2477 that's why he said it's a good rule of thumb for him i mean he had a point the hardest sifficulty bot uses strings without special cancels or other gimmicks so technically beating the highest difficulty solodifies you to at least have enoug knowledge and fundamentals to further progress if you can't even beat the hardest difficulty there's no way you're beating a veteran
totally agree with you dood, whenever i feel if i want to get really good at a fighting game, i just keep playing and no matter how many hundreds of times i lose i just use that loss as a learning tool, you cant make the loses overcome you, think of them in a positive light ''why did i lose'' ''why did they win'' ''can i counter that'' and i even sometimes ask similar questions after the match to the person i fought. Oh and i agree that those first few weeks of a fighting game are amazing, everyone are trying out all the characters and trying to figure out all the good moves and combos, its so awesome!
I really like these real talks Max. I totally try to take the advice you put into these and tr and apply it. I may be a derp at fighting games no matter the amount of training i put in through matches etc, but I still enjoy playing to try and learn what little I can keep in my brain lol.
My motivation for getting better is telling myself I'm not perfect, nor the best at my chosen characters or games. It gives me the strength to push forward and achieve that level of awesomeness... And then someone kicks my ass, and I get back up, and try again.
Fantastic advice Max. ;) Well done on inspiring many a budding player to never even bother trying, and teaching them to give up any hope of even trying to get good at a fighting game post-release. Gotta get that CPM.
Totally agree with your view on new fighting games man. I started playing SFIV, 3 years after launch and playing online was nerve wrecking. Lost continuously and only found a rare few opponents at my skill level. Losing a good 90% of the time really puts you off wanting to play again. When it came to the launch of SFxT, MvC3 and MK9 i was online at launch and had a way better experience and win streak. I put in the time to learn combos and unleashed it online when I could and the feeling was amazing. The first 2 weeks of each title was the golden period for me. Having said that, love your videos man! and greetings from Australia :D
That's how I got myself into TTT2. I was played T6 in a late period of time, but some of that stuff adapted when I started playing TTT2, I didn't learn about frame data during that time when I wanted to dedicate myself in getting good in that game and that's how I got a better understand at the game. It took me a year to know what I was doing in that game. Maybe if you're able to Max, but maybe you can talk about frame data and the importance of it in a fighting game?
lvl100.Magikarp my first Tekken came from Revolution i thought i was hot shit until i played TT2 man was that an awesome ride i really wish Tekken X Street Fighter will have an update soon getting tired of w8in y'kno?
Danny Chou Yeah, there's still a lot of new players playing Tekken Revolution. But I like that people are using it like a branch to get into the real game. I'll give Harada credit for that, didn't think it would be effective.
Honestly, this was kind of a myopic topic. If you want to get good at fighting games, you have to put in the hours. There isn't any other way around it really. The best thing you can do, in my opinion, is find another player (or players) on the same skill level as you and fight that person at least every other day. You will both get better, and learn a lot. I'm not saying don't fight players better then you, but it's nice to have a sparring partner to experiment around with. Also, take a break from playing every once in a while and watch top player matches. It's important not to focus so much the combos they execute and pay more attention to the other nuances of the battle. Watch how they act in the neutral phase, use advanced defense mechanics, how they control spacing under pressure, etc.
Greatly appreciate everything in this video. It's just what I personally needed to hear, since I've been playing a LOT of TTT2 with a friend of mine, who's amazing with half of the cast. I get frustrated because he goes on large winning streaks, and I'm stuck wondering how to get around a lot of his antics. Studying and never giving up, go a long way.
I'm sort of new to fighting games, picked up naruto storm 3 last year and now I'm realizing that fighting games are the real games. Looking forward to playing a real fighting game next year when MKX comes out.
Slaverx49 Reading your comments brings back memories of playing as deidara 4 years ago and making other people really mad to the point that I was getting actual threats from people online to my email and real life at a birthday party.
I started playing tekken 7 recently, and that game's been out for months now. I get my ass handed to me on a silver platter daily. But i can gradually feel myself getting better and bevoming more familiar with the controls. The only way to pay fighting games is to play 'em.
I love Fighting Games and thrill of the next battle keeps me going. When you lose it sucks but you live an learn and then Adapt to any and Every situation. Thank you Maxx for making this video. I hope more people are encouraged to play Fighting Games they Have such Character building trait when you win a couple matches feel unstoppable when you lose you have to take that defeat or lose use it an push on forward. I love all fighting game's as I get older playing different fighting games can t wait for next match. Thanks again Maxx.
Yeah, that's like the widely known knowledge, but almost everyone has found pieces of hardware in terms of gaming, music and all that stuff that are unknown and, frankly, should NOT be good quality, but they are. Maybe Max has something like this, or maybe he has something else interesting to tell us about arcade sticks in general.
Nikolai Zhukovski That's like saying gaming wheels are cheating. It's not like that. People win tournaments with gamepads, sticks are just more natural to use. Also, it's easier (for people without strong preferations) to play on a gamepad in KI9, InJuistice and such (block button games)
I play games I like and I'm decent at them (Never pro-tier.) I didn't learn what poking, frames or chipping were until last year, even though it's things I did to secure wins by just playing a game and learning certain patterns on my own. I guess one thing a lot of people don't like to say outright is that some people have the feel for the genre and others don't. I grew up with KI, Tekken 2 and Tekken 3, so that might also be it. I have an eye for things a lot of people my age try to get into and struggle to pull off. Sometimes, when I'm out and play locally (Friend's house or some sort of convention party.), I get asked how I even managed to do so well when I mention I never played X-game. I just do. For me at least, the thing that made me familiar with the series and it's many games is simply growing up with it and challenging myself. A lot of people study frame data at a lost cause since they can't apply it, thinking the AI is useless to them and jump right into online matches, only to get bodied. I only speak on my behalf though, many people have different strategies that they developed, and a lot of pro-circuit players came from a similar route I did for only one game in particular or came in late and had the natural feel for it. Everybody is different.
Hearing all this kinda makes me feel better about all the losses I take on any given fighting game. Right now specifically USF4 with Abel. I'm still trying to break a lot of habits I had fighting the computer growing up and it's tough, it really is. It's also tough to learn/remember different match ups and frames and all that stuff. Thanks Max. You definitely understand fighting games.
Playing the early builds of Mortal Kombat when they did the MK9 road tour and playing Killer Instinct at EVO/XBox One events was a lot of fun. It was also exciting see the community's reactions as everything is being discovered or done for the first time.
So what if I wanted to jump into marvel vs. Capcom 2 and It's my first time. Should I play it a lot in arcade mode and training. Then jump into online matches?
I've been playing fighting games for a while now. But I'm no where near as good as you, and what you said about focus on that fighting game only? Makes sense thanks for sharing this.
Max, When you started things like assist me and Online Warrior, I learned a lot to be a great online warrior. You basically taught how to be great and be friends with others online with hype,skill and combos on your videos..so i have to personally thank you for inspiring me to play Ultra street fighter 4 and i do a lot of videos because you inspired to play fighting games. Because After all, we are doods just playing video games. So Thanks Master DOOD, Hope to see more videos real soon along with some salt and hype XD
Max, you've inspired me to get good at Smash when that drops, and since I'm buying both versions first day, I'll definitely keep your advice to mind. I agree that it can be daunting to be outclassed like that on a consistent basis - it's important to have fun when trying to learn a new skill, and for games like these, it's best to have victories meshed in with those losses so you can have that surge of "this is fun!" to keep you going. It can also be fun, in its own way, to see things click and to fight even better than before afterwards. Both of these brands of fun are important to learning this kind of stuff, I've found.
I'm just hoping Smash4 will see a great competitive community, keeping in mind of what Sakurai gave us to work with. With what seems to have less advance technical attributes compared to melee, Smash4 is gonna have a long road ahead of it.
Having a friend who you can play the game with helps a lot as well. I play fighting games with friends and we experiment with the game, learn what works and what doesn't, and we play each other. It's a really fun experience.
@@Casedilla73 I am so hyper for Guilty Gear Strive. It’s going to be my first fighting game in my life. It’s amazing that many new fresh players will be joining simultaneously alongside me. I hope I can get decent pretty quickly with some practise.
yea getting into fighting games late really forces u to train twice as hard, injustice wasnt too hard to get into, but learning ss4ae about 2 months ago when its been out for how long? a pretty long time lol. The things that rlly helped me get better at fighting games is research, spectating, developing strategies, keeping a good mentality, and of course practicing execution.
I think another good discussion topic would be how to figure out which character is right for you. Do you go with the one the top tier players choose right off the bat? Do you take each character to the lab and figure out your own combos? Me personally, I tend to go to the challenge modes for each character to find which one suits me. Yes, I know that they aren't always the best place to go to in order to find the best combos, but I think trying it out with each character helps you get a better feeling and understanding for each character, and I tend to be more comfortable with the characters that I can finish the most challenges with.
I know it's real late, but although it's nice to play a fighting game when it firsts releases, there's something to be said for learning from others mistakes and experiences. So don't get discouraged if you haven't played a fighting game from the start. The internet has changed the way we learn things. Max is old school like me, so he may have forgotten to mention that. If you really want it, just practice and study like crazy, you'll get there.
really who is gonna have time for that plus who wants to waste there time with an old arcade genre game this old game genre is not worth it there is so many better games than stupid waste your time fighting games
Max brought up a lot of good points. It's important to get a good feel for a fighting game first. Have fun with it, learn the mechanics, test out the characters and see which ones are to your liking. Then when things get really serious later, you'll be prepared. it can take a lot of work and you may have a time where you have a tiny losing streak, but it's worth it overall.
I feel you already covered this exact topic already Max, like exactly the whole " play it when it's first out" speech. I got into Killer Instinct long after it's release, I got into Injustice at least 2-3 months after it's release and I can hold my own pretty well, not top ranked or anything but the idea of being "good" is ambiguous and can be interpreted differently from one person to the next. I'm quite competent with specific characters within the fighting games I play. I feel playing it at release is good, but it isn't as paramount as simply practicing, going through tutorials, practice modes trying out combos and setups, playing ranked & non ranked games, playing with friends and even just getting the handle of things against the AI. It's just be determined, focused and practicing while also being positive and still having fun. Being too serious or stressed will cause more harm then gaining progress and imo, not setting out to be top ranked. Just set some small goals and bench marks to check off.
I've played fighting games since I was a teen when the vs. series and I kept on practicing. Sometimes I watch others play and I take what they do and integrate it into my skills. A lot of practice and fun was had. Some games I've had a lot of fun playing while others I grow out of. I stopped playing Blazblue: Chronophantasma after having suffered too much loss. I'm serious with that. Nowadays, I'm in Ultra Street Fighter IV and I'm hoping to give it everything I have and more. Why do you think I'm about to hit B rank with T. Hawk. Motto: "Don't fuck with the hawk or else you'll get typhooned... b***h.
To be honest Chrono phantasma is sometimes fun but most of the time it just pisses me off. I think chrono phantasma is less than blazblue and more like marvel vs capcom 3 due to overdrive mech and annoying ass characters.(Tager, Nu, Platinum,and arakune for example) That being said here's hoping for p4 ultimax and guilty gear xrd
SuperFusionAJ93 Chrono Phantasma is still broken atm. If you want to play a very well balanced BlazBlue game, then go play BlazBlue Continuum Shift Extend. Its considered the most balanced BlazBlue title amongst all of them.
***** Actually BBCP is considered the most balanced game by the community on Dustloop (since Koko got reasonable in 1.1) The new mechanics are nothing like XFactor or any comeback mechanic You get to choose if you want your burst or use Overdrive Most characters just use OD for better damage in combos Extend was also decently balanced I give you that but some characters needed nerfs/buffs and/or adjustments With Chrono Phantasma almost any character is viable But it is kinda easy to get mad salty and drop the game in mere days because of online Azraels and Kokonoes
You can still get into a game. Really, all you need in order to get good at a fighting game is at least one person who'll play against you regularly, and who's also not one of those people that just quits as soon as you start beating them. That's what holds tons of people back, because the people they play with just refuse to get better with excuses like "that's cheap" or "this game is unfair" because you learned to do combos, or learned to do a sick reset. If you have just ONE person, ONE rival who you can learn the game with then it's very possible to get into a game that's been out. It's what I did with KOF13.
Dood! I've never really thought it about it that way but you're exactly right. When ki dropped it was the greatest fighting game I've ever played for the first two weeks.
I thank you with all i have maximillion, i'm a fighting game fanatic ive currently got every online fighter i could find, all of the marvel vs capcom's, mortal kombat 9, injustice, ultra street fighter 4, streetfighter x tekken, dead or alive 5 ultimate, darkstalkers resurrection, guilty gear xx accent core plus, mortal kombat arcade edition, neo geo battle coliseum, king of fighters 2002 unlimited match, persona 4 arena, blazblue continuum shift extend, streetfighter 3 online edition,skullgirls
So it's basically hopeless for me, since the majority of the fighting games that interest me have been out for a while? Well, my interest in the genre just nosedived... Nothing's worse than a broken achiever who wants to be good at a game but only ends up being a donkey following a carrot on a stick. I should probably give up and move on to other things before my emotions get the best of me.
you should play because it's fun and it's how you relax/relieve stress. I'm terrible at street fighter and always have been. but it doesn't stop me because i find it enjoyable and when i do get little win streaks it hypes me up. play anyway you might surprise yourself.
No man! Don't go that way or you'll end up regretting it. Just focus on a single game...even if it's been out forever and you keep running into very good or very tryhard players. You always learn sth new out of your losses, even if it's just a little and you end up shattering a controller or two. Just hang in there bruh ;)
I wouldn't say it is hopeless. While you may have a bit of catching up to do you have a vast amount of resources in all the information on said games that has come to light since their releases to help give you an understanding of how things work that would have normally have taken you ages to learn all on your own. So don't give up just yet and dive into things and learn as much as you can and see just were that takes you.
Some people are good for certain things, while others are simply not good at it. There has been people who end up thinking they can be good at a certain game, and waste thousands of hours in it, and in the end, they simply aren't good enough, they just don't have it. However, this does not means you can't play the game, you can still play the game casually with other people.
Yo Max, pair of questions/possible future topics for you" 1. Choosing the character that's right for you. In SSF4, I tried to play Zangief for a while until I realized that his 360 grabs and overall playstlye just weren't doing it for me. I switched to Cody, and while I'm still a hard scrub, I feel much more in control of my character now, and I have gotten better results. So something like that, playing around with the cast, not worrying about tiers, and finding the character(s) that you feel you're the best/have the best control with. 2. Wake up games and you! Teaching players how the options they have when knocked down can drastically change the flow of the match when they get back up again.
Honestly there is no shortcut, you will have to play ALOT to gain experience and a feel for the game and character. Combo's you will practice in training mode until they are muscle memory, you can try playing against a very easy dummy to hit a moving target, however keep it really simple. A simple punish combo and a simple hitconfirm combo is enough, doesn't matter yet if the damage is shit, you can always optimize combos later. Look up videos of good players and emulate what they do and try to actively think why they do it. Basically just play and practice alot, no shortcuts.
Great advice max! I'm always having a hard time playing fighting games online with random doods who are always playing online and knows what to do. I'm a decent fighting game player don't give me wrong. It's just frustrating at times when i loose a couple of times. But after those losses, i somewhat got a lot better playing online because those losses i took made me more experience of that fighting game and getting more better at it. Even at times it will take me a week to be good
I remembered playing Smash Bros from N64 to the Wii. I loved all three games from a casual standpoint. from a hardcore/competitive standpoint, I loved Melee the most. I do respect the competitive side of Brawl and Smash 64, but I always prefered melee because of that fast paced gameplay. I will definitly play Smash 4 hardcore and learn as much of the game as I can. I'm hyped for the game and I think it has great potential, it just needs to fix one or two things and it will be a perfect competitive smash game. We might discover new things in the game. Thanks for the inspiring speech in this video Max. Really loved it. I agree that if you love a fighting game and you want to continue supporting it, than you should definitly support it more. If you don't like it, that's fine, there's always another fighting game you might like more. Not everyone loves smash bros series or street fighter or other fighting games.
When Pokken came out a little while ago, I was excited because it was a new game and everyone would have the same amount of time to get good, everyone was equal. But boy, by the time I just learned the controls and decided to go online, there have been people with 1,000 wins already and I could only win 1/20.
+Chibz Seriously.. x.x i only got it 3 days after launch and yet it felt like other people had been playing for MONTHS ahead of me. Freaking crazy obsessive people, i swear..
what a load of horseshit. getting the game early is not the *most* important thing when it comes to getting a good at a fighting game. the fundamentals: frame data, execution, punishment, practice and character knowledge are the most important. if you go into a game with the correct mindset, when you get it wont matter at all. i know someone who got into tekken way after the release of tag 2. he had only been playing for a few months but he was way better than the majority of people online. why had he gotten so go even though he came in so late? because he learned and honed the fundamentals from the very beginning. instead of discouraging new players by claiming that they have a giant obstacle if they get into a game late. you should be encouraging entering a game with proper knowledge. while it could help to start playing early, if you dont it shouldnt effect you much if you learn properly. one of the best things that you can do is look for a skilled mentor when getting into a game. having someone to guide will be far more valuable than getting the game early. playing the game early wont mean jackshit if you dont learn how to play properly. this is the reason to why we still have people that have been playing for years but continue to button mash. your logic is beyond flawed i am starting to lose more respect for you as time goes on. if you keep this up you will become a hindrance to the fgc instead of an aid.
Pretty sure he already covered all that in previous videos. He's not going to repeat every point in every video, ya know. Doesn't hurt to have all the extra advice we can down here in the comments though, that's why it's a community. :)
MikkoLovesGaming then he should at least include the videos with the more important information in the description or as annotations at the end of the video. he is giving misleading information to newcomers without giving them the information that will actually guarantee improvement. this video is for newbies, right? then most of the people who are new to the channel arent going to be aware of his of other videos and they shouldnt have to look through a sea of uploads to find the help that they shouldve gotten from this video. this video was a negative waste of time. i dont see how this can encourage new players to learn any games besides the upcoming ones. players shouldnt have to feel like they need to scramble for new releases in order to become a good player max got into tekken tag 2 at launch and was complete shit. playing at the start does not equal improvement. if he had gone into the game with the correct mindset he wouldve not only been better but wouldve enjoyed the game alot more. understanding how to improve and noticing that improvement is what makes fighting games fun. getting the game early wont help you at all if you dont even know how to learn properly. this sort of thing needs to be stressed because if not for the comment section, i bet that alot of newcomers wouldve thought playing early would inherently make them good. the comment section contains more information on how to get better than any part of this terrible video. i dont dislike max as a person but i cant stand the way that he thinks sometimes.
***** "while it could help to start playing early, if you dont it shouldnt effect you much if you learn properly." while playing early can help. newcomers should not be told that the most important part of improving is when you start. if he said "starting early can give you a headstart on improving", i would agree because that is indisputable. but saying that it is the core of learning a fighting game is extremely false. by saying it is most important he is also pretty much saying that it is essential, which is simply not true
***** well then he should reiterate because his words on this video are not the least bit encouraging or helpful. if you look at the comment section you will see that there are already newcomers who think that being good can only be accomplished by starting early. and who explains to them the actually ways to get better and assures them that starting late will not inhibit them from improving? the viewers, which makes this video pointless. if the point of this video is to encourage and inform newcomers and it is doing the opposite, what does that make it? a complete failure.
ever since i was a kid ive played fighters, starting with marvel 2 and tekken 3, i moved on up and started playing blazblue, street fighter, KI, skullgirls, etc. i love taking my time and learning the new mechanics these games have. just the feeling of learning a character so well and dominating online is awesome. the only game i can never get into though is KOF 13. thats like the only fighter i can't get into no matter how bad i want to learn it lol
This video is great, that being said I think this video relates more on how to stay focused on a fighting game rather than getting 'good'. Jumping in to a fighting game month/years after it has been released can be overwhelming and intimidating and its defiantly a bonus to be there from the start. Regarding getting good at a game, for fighting games specifically I believe it takes a certain mind set. You need to be able to focus on the game to the point were you do not find it boring to sit in training mode (lab) for hours trying to figure out your characters most damaging combo's, wall combos an frame traps etc. You also need to be able to shrug off losses (and the slat) until your win/loss ratio starts to settle in to your groove. Just my thoughts tho :D
Player: Hey Max, how do I get good at a that has been out for a while? Max: Get a time machine, dood. ... or just keep playing it. Every loss or win is valuable experience.
I don't believe all experience is good. Some of these fighting games are too fast to even know wtf just happened leaving u with same situations happening over and over with little room to understand why what ur doing isn't working.
Can someone suggest a new fighting game? been trying to get into fighting games so does anyone know some fighting games that are coming out... reasonably soon?
Persona 4 Ultimax comes out this fall... though that's more of an update than a brand new fighting game. You'd still probably get a lot of new people to fight, though, and there are new characters and new mechanics.
Guilty Gear Xrd is the closest one I can think of and it's not that close, USFIV is new but it's just an upgrade of a pretty old game and it didn't change that much so yeah. Your options are limited
king of fighters XIII. Can't go wrong with that one ;). And yeh Persona 4, Guilty Gear Blazblue...there are quite a few good fighters out there...and more are coming :D
In my perspective, if you jump into fighting games, being close to the fighting game community helps. Growing with others helps too, you can bring in friends with you, lea together and at a more serious side, you guys would have rivalries with each other which pushes you guys to learn more of your own character as well as your opponents character. Very soon, you'll start delving deep into reading your opponent and his moves and learning new techniques on how to punish moves. That's what I love about fighting games, is that it is capable of bringing people really close together when playing.
this video didn't really help me because i wanna know how to get good in general. Like i dont know how to pull off combos or do special abilities. This might be because i play with a controller but i don't want to buy a stick unless i get good. This video was more for people that have a general understanding in fighting game.
A stick isn't likely to make much difference unless you're used to playing games in an arcade. Combos and shit are not only game but character specific, so a general video is never likely to help you with that. Just hit training mode and grind 'em 'till you don't even need to worry about botching, then you're ready to really start playing.
***** I gotta second this, while for true competitive play Marvel can be hard to really get into with the crazy stuff you can come across people throwing at you, two 11-13 year old nephews can verify that it's not a bad entry-way into true 2D fighters with the Simple control option letting you figure out some of the how to actually fight before going more in depth with the controls, which you'll be all the more motivated to learn when you have your foot in the door.
If you don't know basic moves then you should learn those. If you don't know combos then you need to use google or the training mode of whatever game you are playing. Your input device doesn't matter. I play on a stick but I can switch over to a ps3 pad or a madcatz fight pad and play pretty much the same after a few minutes.
Whats important for you are the basics first. You should try looking up tutorials on RU-vid, google, websites, and at your community living around you for help.
Im old now but when I was a teenager me and my friends would just play arcade SF2 single player and despised it when someone would pop in a coin for a challenge. So much so that all we ever did was play the single player, so never really developed good skills playing competitively against human opponents. These days I try online against people and the skillset Ive built up in single player matches never really translates and naturally I lose a lot. I tend to reassure myself by trying to at least give as good as I get and make a good fight, if its a 2 rounds against 2 loss then I consider it a kind of half win. Some great wisdom in this video. Great stuff.
Around two years ago I played the 2nd ranked player on the Mortal Kombat 9 leaderboard after owning the game for around two months. I'm kinda proud of my one successful attack.
Behold, the git gud graph: i849.photobucket.com/albums/ab60/steelcrezent786/gitgud-Curve_zps1294df44.png What this shape means is that you will catch up to a similar level to those who've been playing for years much faster than you'd think, so don't despair about having to compete with the old "vets" of a fighting game. One tip I would give to anyone trying learn anything, and I mean ANYTHING at all, is to: 1. Make mistakes and 2. Learn from them. The better you get at this skill, the faster you'll see your self grow. "The expert is the one who's made all the mistakes." - I forgot who said this.. All you need is patience. That EVO no.1 place is only a matter of time :)
Not true, everybody has a ceiling. There is no way some random can pick up a game and beat the top guy, because their skill ceiling is lower than the top players. Some can't learn as fast, have worse reaction time, have worse mind games.
HypernovaGN If it wasn't clear, I meant eventually, I didn't say a total noob could beat a champ just picking up the game for the first time. I disagree with people having a ceiling, everyone will always get better in general though by small amounts later on. That total noob will eventually be able to beat the top guy given enough time, they will reach a similar plateau and will fight evenly given time. And why wouldn't they? You make it sound like the top players are some master race with a "skill ceiling" higher than everyone else's. Please clarify. Learning is a skill in itself, the better you get at it the faster you can learn, reactions can be improved, a player's mind games are a reflection of their own experience. How can there be any sort of "ceiling" when you can always improve?
***** I think that's only true to an extent: a basket baller that's taller, a boxer with a genetically more robust body and can take more hits.. These things do give an edge, though they don't mean they are invisible to someone who doesn't what they have. I don't believe these traits/ talents create a disparity enough to mean if an average Joe who has trained accordingly would find it impossible for them to win against someone with some trait. Especially in fighting games where it can totally come down to the character match up and the mind games of players in the upper most tier. I don't think mastery is something that's gauged on who is further than who, is if they are at points along an infinite ladder of mastery. Its more dynamic than that. Besides only a dumb player will try to play against their opponents strengths or whatever inborn trait that have. I think its more like people's potential lies in different places and is infinite if that make sense. Sorry for the long read.
***** You are right, the number one player is someone who has an edge. but the top tier is not a restricted club. an average joe who works hard might not beat the hard working savant, but he will still beat many others (like lazy talented people, other hard workers, and obviously the casuals). That's the background for martial arts- to give the scrawny timid farmer a fighting chance against the buff street-fighting bandit through hard work.
Or, you could play single player against the ai. It can be tailored so that it's challenging but not impossible. I played like this for a while and when I got online I wrecked the competition. Saying to get good you have to buy on launch day and play everyday for months just isn't true, and might be turning away potential new players.
great video!! im starting to get the flow of fighting games again cuz, i honestly dono with open world and FPS games. Since SF6 comes in 6 months or so. I want to get good at SF5 so thank you max for always being the dood that push us forward into fighting games :). BTW from which game is the song behind ?! thanks in advance :)
I don't usually leave mean comments on videos, but this was particularly useless. Someone looking up how to play a fighting game won't gain any benfit from someone saying, "Play the game as soon as it comes out." These are people, such as myself, looking for guidance with basic literacy in the genre. This video and its comments seem to be some masturbatory biography whose sole purpose is to indicate to the world that you people are the ones that "got good." Generally, when gvining advice, it's productive to thinnk about the perspective of your audience, someone who doesn't know something, by telling them something they could learn instead of telling them that they too could be as cool and learned as you, that is if they had only started playing before you. I don't think you even realize just how discouraging this message is. For people struggling that just want to have fun, you could more or less tell them to not even bother and be just as informative.
I can't say I completely agree with the tone of this episode. It makes it feel like if you don't get the game within the first month or two you may as well not even get it. which some people can't possibly afford fighters within half a year after they come out. Granted I have to remember that this is for people who haven't played before but at the same time I wish you could have stressed at all that while it's harder to play a game that's been out for a while it's not impossible. Maybe the best advice then is get the newest fighter you can afford?
A lot of it isn't just "How Do I get better at [X] game or game genre", however. You can't just play it and expect to get better sometimes, you have to understand what people are doing, why they're doing it, and how to react and what to do in some situations, at times. You also can't always afford to go into autopilot either, which for some people takes some getting used to, and learning how to block or how to "get in"/go on the offensive also takes some learning. What really helps is feedback on your gameplay and asking questions, sometimes even taking a step back and analyzing what you did wrong, what you could've done better, and so on. That said, practicing the game(s) you're interested in does help a lot, and you have to keep at it no matter how tough it gets, and sometimes you need to ask for help. It gets a little intimidating though, atleast on my end. I'm typically the nervous type when it comes to a competitive setting, or even when just playing casually with friends. It comes and goes for different games for me, like SF4. Though once I hit C Rank, the nervous sets in. My guess is I just need to play more and not worry so much, but it's kind of difficult when you lose so much.
I actually got the first BlazBlue because I liked Guilty Gear on PC (which I played only offline) And when I imported the US BlazBlue to Russia and when I played it...I actually had about a 50% win rate. I was playing a Fighting game early and online across the ocean to US or the continent to Japan and doing good. I knew how to do moves, I knew the match-ups, i felt good. Then later...I tried MvC3...and completely sucked at it. Tried Tekken Tag team 2...and struggles to get ONE win in online. Usually having people comeback on me 3-2. Did...ok in Injustice, but it was hard to find games and I was Supermanning before it was cool. So when I eventually got BlazBlue Extend Continium Shift...I was very hesitant to even touch it. On one hand I ROCKED in BlazBlue, but on the other I totally lost my confidence in the other game. I...don't think I even beat the SP mode in BlazBlue. But...after Max's word...Imma go do it. And get into Xrd when it starts.
Make sure that you pick up the game as soon as it drops so you can keep up with all the patches, balance changes, new characters and bug fixes. Also make sure you pay release day price for every new fighting game and full price on every super-ultra-arcade edition they re-package the game in and re-release for the same amount as the original.
Understanding frame traps, playing footsies, zoning, turtling, and knowing when to attack and when to defend/backoff. I would like for you Max, to explain these things and show some gameplay of it while you explain it.
When Street Fighter 4 came out, I was dominating as Zangief (my favorite character for years). Then the footsie war and keepaway tactics gradually sets in. Akuma no longer wants to use his confusing close range attacks (which was arguably overpowered) and sticks to his powerful keepaway.
Loved this video, been playing Ultra since it was released also been playing a lot of SF and Tekken for years and his info is spot on, although jumping from one to the other can be confusing. Played some MvC2 and Xmen v SF but that' about it gonna start looking into other ones eventually =P, also played KI for the first time on Xbone rofl great game.
First online fighting game i played was mk deception on ps2, who's netcode was actually damn decent for dsl era connections. I eventually became a beast with kabal until ppl stopped playing. This is good advice actually because you make up your own combos and when new ones come out, you know how to not only incorporate them but also have your previous knowledge of when to use certain attacks.
What I tend to do when I get a new fighting game is that I'll go into the practice mode, learn all the moves, counters and essentials I need to know then I'll turn up the cpus difficulty to its max and then take a pounding. I tend to notice that most newbies tend to have a hard time with mechanics like blocking, counters and such. While doing this you start to learn how to block, how to l9ok for openings and then damaging them, and where specific moves and techniques can be utilized. You can start developing strategies and routines for your character. This works for me and its worked for a lot of my friends whove done it so I'd say to try it out.