You basically render the object at a lower resolution to a texture, then stretch the texture back up to the size you want (make sure any antialiasing or interpolation is disabled). He's also using a "toon" shader to limit the palette (hundreds of videos on RU-vid on this). I can't tell if the spikes are just 2d sprites, or have a black border shader (renders the object at 1 pixel offsets in black behind the full color object), or if it just happened to look like that after the scaling...
@@baraksmash If you search RU-vid for "outline shader" there's lots of examples, both for a 3D model and a 2D sprite. For 2D it's offsetting the pixels by 1 in each direction and rendering them black behind the sprite, for 3D it's a similar approach but instead of offsetting the sprite, it moves verts outward on the normals and proceeds to render it in black.
I love that you can still use the half evolutions, I'd love to see a mechanic like Axolotls irl where they don't evolve fully if certain conditions aren't met, this game is really charming, can't wait to see what's next for Cross Breeding X
Okay so at 2:48 when you were trying to figure out how to code wings, you made a cool looking "failure" feature for the legs that made it look like a pterodactyl walking with its winged legs folded up. You could use that same feature for creatures like mantis and other folded arm creatures either with wings or with pincers of some kind. Hopefully you still can recreate it and maybe use it in the future.
The evolution and limb development is absolutely fascinating, but I couldn't stop watching the little frog that keeps walking towards the monster, getting startled, and powerwalking away in the opposite direction. Amazing
Despite knowing fairly little about programming myself (Im the 2d artist friend in a group of programmers and 3d artists) I surprisingly understood most if not everything here and that is already a big achievement for a video, but not just that, I was cracking up most of the time because your editing is perfect. Not just that, but the game AND the evolution ideas mentioned cater to me and especially to what child me would've wanted as the big pokemon fan i was (still kinda am, but only getting back to it know thanks to legends of arceus and scarlet/violet, the second one mostly bc it takes place in spain and hey, not many games remember we exist)
Imagine if the morphing was so gradual that you wouldn't notice it was happening, but then at some point you would realize you have a different creature than what you had at first?
Looks like you’ve got a typo there 🧐 Were you trying to say… 🤾🏼♀️🤾🏻♀️🤾🏽♀️ FINISH. THIS. GAME. OR. ELSE. DEV. 🤺🤺🤺🤺 …? 👼🏼🤭👼🏼 hoping I understood correctly! 👼🏼🤭👼🏼
After stumbling across your must recent videos I went back to the start to watch them all. You are making this quality stuff and on top of that producing very well edited videos with great explanations. Bonus: You know Flight of the Conchords!
Man, this is awesome! Your videos are super underrated. I would expect videos like that to have at least a million views. I've really enjoyed every second. Also the mechanic turned out fantastic, I was mezmorized by the movement of the creatures. I really want to implement something like that myself. You've got yourself a subscriber! Hope you didn't abandon the project!
This video is incredible. I think, having a few basic mons isn’t a bad thing tho, that first snake was awesome! I also think them having similar palettes that just get darker or lighter with age makes them seem really organic and alive, like real critters!
if the creatures had food requirements hence hunting and fleeing and environmental factors leading for them to evolve a certain way that would be neat. i would love if there was a survival mode u made where i can choose a certain creature and survive kinda like spore. but idk what ur idea is for the future of this game as a final product
Okay hear me out, I came up with a potential plot: Everyday after school, you and your friends play a pokemon-like game in your town; befriending and training animals. But as the seasons change, stranger and worse things begin to happen. Shadows in the forest, secret societies, and serial kidnapping; could they all really be related to the strange blinking in the sky? Shortly after your brother/sister is kidnapped the player and their friends take it upon themselves to unravel the mysteries of just who their small town was really built for.
OK, this is also awesome. So my suggestion this time would : WHAT IF, each player controls only 1 monster (which they can clone / fuse / breed however they want), but each terrain/puzzle has them traverse some kind of environment where the different "evolution stages" (wings VS small snakey body) are all necessary to reach the goal ? Also, thinking about having teams where everybody each has their own favorite monster with precise evolution path (which can be reversed / go back up & down at will), and they're challenged with an interesting terrain / fight / ... #endlessPossibilites
Bro this concept for a game spunds cool as hell and also this procedual evolution sistem is so original and well done. Congrats man and much respect for you because this game is looking real nice!!!!
The algorithm you described is not IK (not the classic IK at least) but rather a soft body with 2 targets/pinned vertices. Which is probably a better fit for something like wings. Also this explains why you had trouble with mammal feet on the other video. Your solution of pulling each joint in each direction kind of emulated the behavior of classic IK (which doesn't move anything, it only rotates).
I really like some of the babies. Can we also have an item that permanently de-ages a creature? Or keeps it as it is at that moment? Like an everstone in Pokémon
Would like to see an evolution mechanic in which the monster evolves after passing a certain condition or given an item such as food or an upgrade item (think Pokemon or Digimon).
So cool !! Ik its just conceptual rn but I think gameplay should affect the evolutionary paths, which would feel both organic and personable. Just like IRL evolution something that the monster would need to do would make it need the trait but ... thats all for when the time comes huh ;D
It might be interesting to have random elements, if not from a gameplay standpoint, then artistically. I think it would be funny if you just got a barf-colored lizard with super long legs.
hey i really like this kind of content. Can you try something like crossing 2 hybrids so it comes out something more hybrid-ish ? would be fun to see at least
I love the Dev videos! Don't care for the new name so much, I think 'Socket Monsters' as a play on 'Pocket Monsters' has a better ring to it but that's just me.
As an IT student I'm currently at war with arrays. (it might be an issue with my microcontroller but the damn arrays are refusing to do what they are supposed to)