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Real World replica of New York City in Garry's Mod 

Peak Nostalgia
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no this is not unreal engine 5, and no this is not a tech demo for some video game.
Very few things can fool me this impressively, it is insane to think that this paticular map of New york city isn’t actual video, but rather gameplay from a 17 year old video game.
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Garry’s mod map creator *Fishke* created the ambitious RP_NYCity_Day experience that over 58,000 people have already checked out themselves
Fishke is also responsible for two other similar maps that give vastly similar experiences to the Manhattan experience, one in which interprets a south side look to new york city skyline and another that includes dense concrete filled streets that are lined with buildings
The main map in question features 2 cities: a miniature version of Manhattan, and a “Union City” which could be a reference to the half life games or its custom and made up properties no to reference of actual new york city to fit the role playing structure, both sides of the maps are connected by a bridge and a subway system.
its impressive the amount of detail that this simple square section of New york holds in a y2k inspired time period. my immediate reaction upon finding this map was the wave of liminalality that even simple street signs to the dingy white sky box emotionally made me feel. alternatively every map designed by the creator has night versions that are equally spectacular to marvel at
maps like these new york city projects help with a sense of exploration for those who can’t experience it in person, which is what I believe VR will try to achieve in the future. Among many maps that early adopted this hyper realistic approach, RP Newyork city does what many map creators fail to do which is deliver on detail, just the skybox not being a bright sunny day, almost immediately promotes the map as a true liminal atmosphere. brands being slightly off, the signs in windows, to even texture work of buildings and streets would be great options to take photos and fool your friends. giant skyscrapers during the nighttime filled with textures of lights giving the illusion of human activity. the sirens going off in the distance, great vantage points high up to get new perspectives, this map is a must play for those looking to unlock memories within them as venturing through these streets helped me appreciate not only what the creator set out to provide for us, but how important the little details in map creation can really set the stage for hyper realistic works. I hear alot about how unreal engine 5 is getting to the point of photo realism, but this is a 17 year old game, with aging graphics. and this fascinates me.
I never once stepped inside of new york city as a person. I’ve seen enough videos, movies and videogames to piece the information together to come to a general observation of what to expect and that this is clearly a rendition of New york city. there’s key land marks like the statue of liberty, or the iconic twin towers.
the detail and accuracy to the modern world is no wonder why so many garry’s mod servers use this map to role play various genres with.
ofcourse there’s going to be pop ins, and graphical bugs, maybe even a few low quality textures, but nothing that really takes you out of the full experience.
growing up with video games where exploration wasn’t the main point of the plot of the video game, you’d spend hours walking around and coming up with stories in your mind, however games like these would have been a playground for me, as the sheer size and scope of this project would require atleast a few dozen hours to fully appreciate every little detail on this map.
the amount of options today, where you could play this map with friends, or drop your own items into the garrys mod map to create your own unique new york experience, or even play edited versions of this new york map created by others adds even more playability to what I wished I could of had when I was a kid, because the games today do most of what we would have had to imagine back then. I don’t know how this truly makes me feel as alot of modern day changes are a welcome such as the building mechanics in minecraft allowing for endless creations. its just bitter sweet knowing many future generations will rarely do what we had done for journeys
when I talk about games from my childhood where I had to implement this day dreaming type of exploration. I used to explore games like donkey kong 64 for hours upon hours more than what was intended. walking up and down paths that were similar the last time playing the game, but with a new twist of trying to find a new little hidden detail, or making a journey up in my head about what the characters are up to

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10 апр 2023

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Комментарии : 346   
@macksnotcool
@macksnotcool 6 месяцев назад
7:50 Nope. It's "baked lighting." Source Engine does this automatically. Essentially instead of raytracing the camera (which would be very slow, especially in Half-Life 2 from 2004), it does the raytracing simulation on a giant texture that is projected across the entire map. This is a way of performantly creating "global illumination" or that diffuse reflection you are seeing. The mapper might not have even known that the sign would do that.
@sharp14x
@sharp14x 6 месяцев назад
The mapper would have had to place a point light in front of the sign, with the appropriate settings.
@macksnotcool
@macksnotcool 6 месяцев назад
@@sharp14x No because it's an emissive material.
@briquan
@briquan 6 месяцев назад
​@@macksnotcoolI used to create and tinker around in source maps in the hammer editor. Spot on with everything you said.
@Wookie_27
@Wookie_27 5 месяцев назад
🤓☝
@macksnotcool
@macksnotcool 5 месяцев назад
@@Wookie_27 I thank God that my average day is not as useless as your entire life.
@kadzzzz6177
@kadzzzz6177 Год назад
every shot looks like something out of a 90's/ealy 2000's movie, the residential areas and the financial district in night time reminds me of the first Sam Raimi Spiderman movies or even Men in Black. I know its oddly specific but it really gives me a sense of nostalgia even tho ive never been to NY. the only thing that's missing are the crown vic yellow cabs/cops.
@peaknostalgia
@peaknostalgia Год назад
this comment was how I felt when I first looked at this map. glad others are able to see it too!
@dajokahbaby1506
@dajokahbaby1506 6 месяцев назад
There’s even a news ticker talking about Y2K lol
@mrjameshendry
@mrjameshendry 6 месяцев назад
Looks kinda like a movie studio backlot
@MildMisanthropeMaybeMassive
@MildMisanthropeMaybeMassive 6 месяцев назад
I wanna go back.
@anomaly74
@anomaly74 5 месяцев назад
yes and im obsessed. thats my childhood
@ultrapwnd
@ultrapwnd 6 месяцев назад
This will be gmod in 2014
@user-mu9tz1xc6n
@user-mu9tz1xc6n 5 месяцев назад
Truely
@clonebricks483
@clonebricks483 5 месяцев назад
2012* we are advancing faster than we know
@JustLostTheGame
@JustLostTheGame 5 месяцев назад
nintendo HIRE this man
@GANONdork123
@GANONdork123 6 месяцев назад
I think what sells the realism of this map is the lack of texture tiling. Repeated texture patterns are one of the biggest giveaways that you're looking at a 3D rendered environment. The map artist here did an incredible job keeping texture tiling to a minimum and making just about every inch look unique. They also played to the strengths of Source's lighting and shading by having the map set during an overcast day and night. Without the harsh light from the sun, every surface can be lit evenly from nearly all directions, and you can use ambient occlusion to add soft, ambiguous shadows where needed.
@Permaviolet
@Permaviolet 6 месяцев назад
yeah this is pretty much it. the texturework in this environment is stunningly good
@Dango-God
@Dango-God 5 месяцев назад
I've always felt that something was off when looking at otherwise realistic 3D environments and this comment answers why. That makes a lot of sense.
@-amogus-
@-amogus- 5 месяцев назад
Not exactly. Its because all of those textures are almost un-edited raw photos Thats the way how people used to make textures in 2000's video games and i still think that this way is the most unique and cool one Raw photos can be tiled to, but they have the "realistic" details because they are... actual photos instead of highly edited textures Textures can be made from raw photos too ofc (thats the way i work) but the amount of procedure being done to them makes em loose the "realistic" photo vibe
@KidTonyGaming
@KidTonyGaming 5 месяцев назад
Looks like the max Payne Map
@-amogus-
@-amogus- 5 месяцев назад
@@KidTonyGaming you're right! Max Payne is cool, it was the exact way it was textured
@mahuba2553
@mahuba2553 6 месяцев назад
i have to admit, the source engine to this day one of the BEST engines to simulate the overcast look of a cloudy sky.
@gamingodessy098
@gamingodessy098 6 месяцев назад
Hardly agree to that, source engine does have the most craziest unprefect texture and moody world
@1758
@1758 6 месяцев назад
lil bro is living under the rock for 15 years
@EnterTheSoundscape
@EnterTheSoundscape 6 месяцев назад
By 2010 standards sure? There’s plenty of games with better lighting than this today, it’s just the realistic textures that are tricking your brain.
@marlon6598
@marlon6598 6 месяцев назад
In my opinion it's just impressive how tricks like photorealistic textures and overcast weather let source engine almost keep up with modern-day videogame graphics after all these years
@mahuba2553
@mahuba2553 6 месяцев назад
maybe i phrased that wrong, but for its time and still to this day, it was the best, and imo it still is the best because of its feel. no other engine replicates the feel the source engine has
@R2Bl3nd
@R2Bl3nd 6 месяцев назад
To me this feels like a level concept that just works well within the limitations of the source engine. It's got a lot of geometric structures, baked lighting, it's overcast so the lack of crisp shadows isn't apparent, the textures chosen were all realistic, and the color and brightness of everything was made to be as consistent and realistic as possible, even though it's just simple textures with lighting. I think it's a showcase of how limitations can foster so much creativity, and how most game engines have not had their full potential reached. Technology has moved quickly enough that it's often not worth staying behind and squeezing every last drop out of something, unless you're Todd Howard.
@R2Bl3nd
@R2Bl3nd 5 месяцев назад
@aphasiagaming my comedic timing is impeccable
@scratchpad7954
@scratchpad7954 8 месяцев назад
1:39 I can actually date the time period of this map to the late 1990s, specifically 1998 or 1999. At 2:09, the electronic marquee on Times Square mentions the Y2K bug, which was a legitimate public fear at that time: "Y2K bug will turn machine against man! Is the world really going to explode?"
@shrekrab
@shrekrab 6 месяцев назад
The gun store has several images of guns made after 2001
@GregorianGangsta
@GregorianGangsta 6 месяцев назад
@@shrekrab Well yeah, I mean. GMod came out in 2004 bruh. He's saying the map Takes Place in 1998.
@shrekrab
@shrekrab 6 месяцев назад
@@GregorianGangsta ??? The map that takes places in 1998 predicted future guns is what you're saying.
@GregorianGangsta
@GregorianGangsta 6 месяцев назад
@@shrekrab sure whatever, nobody cares.
@shrekrab
@shrekrab 6 месяцев назад
@@GregorianGangsta can't tell if you're dumb or pretending
@rb3c-l4w
@rb3c-l4w 6 месяцев назад
The cleaver sign is genius
@JoseAguilar-mq9lh
@JoseAguilar-mq9lh 6 месяцев назад
Chrissy would be proud
@samx2222
@samx2222 5 месяцев назад
That cat won't stop looking at his fuckin- picture!
@ericwatters4542
@ericwatters4542 5 месяцев назад
Not that it changes anything... But I can confirm he was sick for a while!
@MontyTheMothman
@MontyTheMothman 6 месяцев назад
1:12 we’re in the 20’s and people are still wasting time trolling gmod servers. remarkable times we are in.
@fartman9223
@fartman9223 6 месяцев назад
joining server for souple minutes to randomly shoot people is indeed wasting time, unlike dedicating your entire life and money into a server that noone cares about
@thestreamer3513
@thestreamer3513 5 месяцев назад
Why does it matter? If you enjoy doing something that's harmless who cares how old it is. Just because it isn't as popular anymore or it's old doesn't mean you can't do it. Messing with people who get easily pissed off is fun, no matter how far into the future we go it will always be. This is like saying it's crazy a lot of people even play older games like the nes for fun despite our high advancements in gaming
@rusland9
@rusland9 5 месяцев назад
@@fartman9223 "you do the not popular thing, you invalid for that" Nice logic. Like having fun was ever about being popular or useful. You really had to put smn down to defend smn else
@YOMARTINPRODUCTIONS
@YOMARTINPRODUCTIONS 5 месяцев назад
This makes me appreciate how faithful GTA IV's Liberty City map is to the actual New York
@dud324
@dud324 5 месяцев назад
good point!
@jaedonwallace6434
@jaedonwallace6434 6 месяцев назад
That color correction is ON POINT
@bshap495
@bshap495 6 месяцев назад
7:50 I'm pretty sure all they did was place some lights in front of the sign to actually emit light. Doing it how you described seems unnecessarily complicated. Either way, this is easily the most impressive map I've seen in the Source engine. It manages to look almost photorealistic while using old techniques, like using photoscans of real buildings as textures. It's obviously not very convincing up-close, but as you said, a distant screenshot at a lower-res will have you questioning whether if it's from a game or not. And it helps that it has an overcast setting, meaning that the Source engine's blurry shadows actually fit quite nicely.
@RedDredDragon
@RedDredDragon 6 месяцев назад
😂 no photoscans
@bshap495
@bshap495 6 месяцев назад
@@RedDredDragon Maybe photoscan isn't the right word, but it definitely uses real images for many of the building textures.
@joedou7glas200
@joedou7glas200 6 месяцев назад
TBF they did use that technique in Portal 1 with the little energy ball collectors
@fireaza
@fireaza 6 месяцев назад
I usually roll my eyes when people talk about "liminal spaces" in games. But hot-damn, the signage looking correct at first glance, but being wrong when you actually look at it, is **exactly** the sorta thing that happens in dreams.
@rolfathan
@rolfathan 6 месяцев назад
"Drink More" was lifted from a Matrix x Powerade promo that did when the second matrix movie released. It had an exclusive flavor that I REALLY liked, which is why I remember that artwork.
@sponduli
@sponduli 6 месяцев назад
Yeah that's crazy they even got the matrix ads and the electronics shops in there lol don't see no bums though
@jaems
@jaems 6 месяцев назад
love that sopranos reference with the cleaver billboard
@borrego5937
@borrego5937 6 месяцев назад
noticed that too, nice detail
@HamguyBacon
@HamguyBacon 6 месяцев назад
Source engine uses Raytracing for its lighting, its just pre-baked when the map is created, so its not realtime. the blue you see from that sign isn't a texture, its actual blue lighting from the sign.
@crestofhonor2349
@crestofhonor2349 5 месяцев назад
That was pretty much standard for a lot of game engines around that time to use baked lighting. The most recent example of a game that heavily relies on baked lighting is TLOU2
@PrestonFrankel
@PrestonFrankel 5 месяцев назад
I'm from the city, born in the early 2000s so I got to catch the tail end of the city looking like this, found this map a few months back and spent hours just admiring it the same way you did, it's my favorite map by far. Insane how well it captures how it felt.
@ohiostudiospresents
@ohiostudiospresents 6 месяцев назад
as a new yorker this is nuts
@diogo763
@diogo763 Год назад
Got this randomly suggested…what a little gem of a map.
@joshuaheathcote2116
@joshuaheathcote2116 Год назад
That's some high quality mapping right der!
@SlingerMarshall
@SlingerMarshall 5 месяцев назад
it's hard to believe a 20 year old engine can still simulate realism this well..
@astraeus_BACKROOMS
@astraeus_BACKROOMS 5 месяцев назад
I'm gonna be recreating some *certain* events with this map
@HankRichard
@HankRichard 6 месяцев назад
My friends and I love this map. It has a lot of space to mess around, lots of interiors to furnish, and for a map of its size, it is really well optimized.
@deip6203
@deip6203 5 месяцев назад
1:52 Cleaver, thats the movie of Christopher Moltisanti from The Sopranos
@TwilightZone-zf5ci
@TwilightZone-zf5ci Год назад
I like watching Garry's Mod map videos, and this video of this 17 year old map is beautiful. The map really stands out, and gives you the feeling of actually being there. Thank you, and take care.
@circleinforthecube5170
@circleinforthecube5170 8 месяцев назад
this map was made like last year, it just takes place 17 years ago, not even really because the twins are there so a little longer back
@beatmeouttame
@beatmeouttame Год назад
If I had Gmod I would install this map, a parkour swep, and just run around aimlessly.
@circleinforthecube5170
@circleinforthecube5170 8 месяцев назад
gmod is low intensity due to its old engine age and only ten dollars, if you have 10 dollars you can get 100 dollars of fun for years, ive been playing since 2014 and its still pretty hard to get bored
@TheRealDraa
@TheRealDraa 6 месяцев назад
​@@circleinforthecube5170 yea gmod is like a game of everything 😂
@HorrorMonster4406
@HorrorMonster4406 6 месяцев назад
I have 800 hours and I still have fun, though an issue is that when I play with my friends, I can't decide on a map.
@White927
@White927 6 месяцев назад
@@TheRealDraa Until you realize it's not a game.
@TheRealDraa
@TheRealDraa 6 месяцев назад
@@White927. _ .
@steventechno
@steventechno 6 месяцев назад
I love detailed maps like this! Have you ever seen gm_adventurers? It's another very detailed map based on a building in Disney that was torn down around the time the map was released, immortalizing the place into a map one can visit anytime.
@aymanda1794
@aymanda1794 Год назад
Love the channel dude, keep it up!
@peaknostalgia
@peaknostalgia Год назад
Thank you so much
@decentpotatoes
@decentpotatoes 6 месяцев назад
DUDE! This is easily my favorite map. Def my go-to when I open up Gmod, and I still haven’t found everything yet!
@thegamingbayskeletor1637
@thegamingbayskeletor1637 6 месяцев назад
everyday we learn more and more about the limits of the source engine Can't wait to see what people will do with source 2
@pabletoday9782
@pabletoday9782 6 месяцев назад
this is the literal example that you can achieve "photorealism" with high level of detail in the models and textures on their own without the ray tracing lighting. Making a realistic composition also means having realistic roads that lead somewhere, buildings that you can see all the way to the back and a good skyline. If we could combine this super detailed map with ray tracing or path tracing (which is the other half of photorealism) we could have the perfect game.
@Zion_k
@Zion_k 4 месяца назад
Theres ray tracing on this it just isnt realtime
@OzeanZonedOut
@OzeanZonedOut 6 месяцев назад
Wonders of baked lighting
@The_Caledonian
@The_Caledonian 6 месяцев назад
Yeah, wait until the dude learns about normal map textures.
@insertmemorableusernameher6795
@insertmemorableusernameher6795 6 месяцев назад
Really like how the mapper used photo textures instead of the default painted hl2 ones, combined with the simple geometry and toned down lighting it kinda gives off goldsrc vibes. Kinda a shame they didnt add more depth to the buildings, but its understandable cause of hammers brush limit
@B.M.Skyforest
@B.M.Skyforest 5 месяцев назад
It's mostly because of overcast lighting. It's easy to do and it looks most realistic. You may notice this a lot in some videos which showcase graphic mods. This, or rainy night. Because sunny weather with a lot of green can look cartoony, and overcast is a cheap and lazy (but very effective!) way to make the image look realistic.
@RetroPlus
@RetroPlus 6 месяцев назад
I love that huge maps like this are possible now, looks fantastic
@Cosmetic_Astro
@Cosmetic_Astro 5 месяцев назад
hope there's a team of people who will work together to recreate this map but bigger and higher quality. This looks very good but it's just missing a few people and cars and you got yourself a nice game.
@EmirTahaYerlikaya
@EmirTahaYerlikaya 6 месяцев назад
POV: "Reality can't be a simulation" mfs witnessing even the Gmod maps are getting more and more realistic over time
@SapphiR3_
@SapphiR3_ Год назад
Hats off, played alot of Gmod and its the best map Ive seen
@InfoDisco
@InfoDisco 4 месяца назад
It really is interesting just how much realism can be achieved simply by replicating an actual environment. No changes to the shaders or rendering pipeline, just the right elements in the right place makes ALL the difference!
@Dragonlovermaniak
@Dragonlovermaniak 6 месяцев назад
This is absolutely mind blowing!
@flouserschird
@flouserschird 6 месяцев назад
Damn Garry’s Mod maps have come a long way. I used to play this when I was in high school back in 2009!!
@zsombor_99
@zsombor_99 6 месяцев назад
This is one of the best maps for Garry's Mod ‒ this 18(!) years old game is still as awesome and special as it was ‒, that creator is a legend. This map is kinda resource intensive, New York area for sure, but the map layout is fictive, of course. The vibe is so damn good on this map... Ahh... 😏
@cacaPoopTrain
@cacaPoopTrain 6 месяцев назад
At 0:21 every single New Yorker's brain just reacted. 🧠 💡
@wtfsalt
@wtfsalt 6 месяцев назад
actually really well made map. like just blur your eyes a lil bit and it looks like a photo. helps that they lit this with a generally cloudy day to diffuse most of the sky lighting.
@wolfsmaul-ger8318
@wolfsmaul-ger8318 5 месяцев назад
this is actually insane, the sense of scale is so realistic
@diablow1411
@diablow1411 5 месяцев назад
I love the small Y2K-era easter egg in the map, where if you head to the car showroom, you get to hear Romulus 3 from NFS 2/3, as well as one of the cover cars of NFS 3 (a Lamborghini Countach) spinning on the podium.
@therealthirst8099
@therealthirst8099 6 месяцев назад
Imagine how wild this could look if it were remade for Source 2 when S&Box comes out
@aircraft2
@aircraft2 6 месяцев назад
This is like GTA 3's Liberty City, but with GTA 4's graphics.
@void_official404
@void_official404 6 месяцев назад
I really love playing this map :) one of my favorite maps ever, it's a must download for me :)
@christiankaiser7747
@christiankaiser7747 5 месяцев назад
A very nice map ive also downloaded it from the workshop. It looks really good for a pretty old game. If you really want to explore the map, you better use a car or some other vehicle. Its just fun to drive around and explore everything.
@SpringySpring04
@SpringySpring04 6 месяцев назад
I mean, a lot of maps in gmod already have the liminal feeling to it, but seeing a place that is the very _definition_ of bustling with activity, _not_ doing so, is just so unsettling
@jamo6623
@jamo6623 6 месяцев назад
Loved the cleaver poster, assuming that’s a reference to certain movie in the sopranos
@4Bakers
@4Bakers 6 месяцев назад
1:08 the news ticker is talking about the millennium bug, so this is 1999
@Bozorgmehr136
@Bozorgmehr136 5 месяцев назад
This was so random, but so good at the same time.
@fotoschopro1230
@fotoschopro1230 5 месяцев назад
This map just goes to show how realistic and wonderful games can look when the map designers pay a lot of attention to lighting and shading details. I also believe that a lot of photogrammetry or at least photography, as well as reference pictures were used in this. Dice could learn a thing or two from this.
@nickredmon6998
@nickredmon6998 6 месяцев назад
This map wields the full power of source engines style
@Ayaan1386
@Ayaan1386 3 месяца назад
This is so good
@OsomPchic
@OsomPchic Год назад
Say thanks to the algorithm you got a new subscriber!
@MrFirefox
@MrFirefox 5 месяцев назад
Wow this is crazy!
@GoldSrcAesthetic
@GoldSrcAesthetic 5 месяцев назад
This looks really good
@skyphoenixdown
@skyphoenixdown 6 месяцев назад
Proof you don't need all of this fancy lighting, materials, and raytracing. Just good ol' classic baked lighting and good textures like the old days.
@satriadewazuda2949
@satriadewazuda2949 5 месяцев назад
playing this using vr just wandering around would be amazing
@psyanah4542
@psyanah4542 5 месяцев назад
Cannot wait to play this in VR!
@Nightprideenclave_studio
@Nightprideenclave_studio Месяц назад
Now i want more part of new York
@ecbfilms001
@ecbfilms001 4 месяца назад
This just explained to me how accurate GTA III’s map was
@cry2love
@cry2love 6 месяцев назад
For you it's nostalgia for me Max Payne 1 vibes 😂
@bitwise4996
@bitwise4996 5 месяцев назад
add a some crowd to this, some cars, sounds and little fog, and BAM.
@SpaceNigs
@SpaceNigs 6 месяцев назад
The only person in the world who made a blue snowball sound okay
@kameros
@kameros 5 месяцев назад
“And my favorite-“ *sound of bones snapping* “Drink More”
@TheExpertVillV
@TheExpertVillV 4 месяца назад
this is my favourite map
@worlds_worst_tf2_player
@worlds_worst_tf2_player 6 месяцев назад
imagine if we showed this guy the 1:1 multiverse map right after he posted this video
@TiberiusTheLivingLegend
@TiberiusTheLivingLegend 6 месяцев назад
I think there's a mod that makes the graphics ULTRA realistic
@peaknostalgia
@peaknostalgia 6 месяцев назад
Shi I gotta do it
@khorvair
@khorvair 6 месяцев назад
What mod is it?
@TiberiusTheLivingLegend
@TiberiusTheLivingLegend 6 месяцев назад
@@khorvair not sure it's been months since I last watched a realistic Gmod video with all the mods to make the game look realistic
@NightRider024
@NightRider024 6 месяцев назад
If only this map was properly built with CSM support, all those realistic mods just add bloom and a whole lotta lens flares.
@Iz4kiTiago
@Iz4kiTiago 6 месяцев назад
You can make the game much more beautiful just by activating the overlays of the game itself, you can make some cool combinations.
@kipchickensout
@kipchickensout 5 месяцев назад
~refracting~ reflecting baked lighting, every source map basically
@socksonfeet8125
@socksonfeet8125 5 месяцев назад
With modern lighting this would still look pretty good.
@kappastudio4595
@kappastudio4595 5 месяцев назад
As someone who grew up in the north east in the 2000's this feels like a gloomy sunday were i would go to gamestop or something
@shirokuma2000
@shirokuma2000 5 месяцев назад
love this map
@zombl337og
@zombl337og 5 месяцев назад
pretty dope and funny how he avoided copyright 100%......must be monitizing this thru servers lol
@Web720
@Web720 6 месяцев назад
Actual GM_BigCity. The texture work really brings it to life and carries it.
@gaganmosegaard
@gaganmosegaard 6 месяцев назад
the cleaver referencer is amazing
@kuzter1737
@kuzter1737 6 месяцев назад
Thats so coool!!
@CuzCuzBoy69
@CuzCuzBoy69 5 месяцев назад
Someone should make a photo realistic map collection. As far as I've seen, these are all the photo realistic maps i could find: RP_NYCity Day RP_NYCity Night (My favorite) RP_SouthSide_Day RP_SouthSide RP_UnionCity_Day RP_UnionCity Frozen Lake Frozen Lake Night Atmospheric House RP_Leavenworth
@willythegman5509
@willythegman5509 6 месяцев назад
Such a great map
@TheRedMenaceProductions
@TheRedMenaceProductions 6 месяцев назад
goes to show you what good textures will do for a map
@buskutmymen
@buskutmymen 6 месяцев назад
This map reminds me of GTA IV Liberty City
@inferno7997
@inferno7997 5 месяцев назад
it is, the textures are taken from a mod called Ultimate Textures, and the lighting is ICEnhancer 3.0
@TurboLight
@TurboLight 5 месяцев назад
​@@inferno7997This is not GTAIV. It's Source Engine.
@p0staL-sf8ul
@p0staL-sf8ul 5 месяцев назад
Imagine teaching in the future, where you have to use Garry's Mod to experience the architecture of "old cities" of this era
@Xegethra
@Xegethra 6 месяцев назад
A lot of those business textures are taken from GTA 3 and The Warriors games. In which yeah, a lot of those were photographs of real places.
@GuysPlayHorror
@GuysPlayHorror 6 месяцев назад
would be a great map for L4d2
@nasgor22
@nasgor22 6 месяцев назад
If you go through the video progress bar with your mouse it kinda looks like google street view
@R4ndomUser567
@R4ndomUser567 6 месяцев назад
Respect for not caring about having the highest graphics lol. Its annoying when someone would be mad for having 59 fps instead of 60 lmao
@elfelon9465
@elfelon9465 6 месяцев назад
THIS is the perfect map for darkrp
@JohnPaulBuce
@JohnPaulBuce Год назад
i love this
@bloodted999
@bloodted999 20 дней назад
The Night version of this map is like 10x better. Especially because of the reflections and lighting
@WeatbixZ
@WeatbixZ 6 месяцев назад
This made me redownload gmod
@calebginsberg5224
@calebginsberg5224 5 месяцев назад
Takes me back to 2008
@SirFunky
@SirFunky 6 месяцев назад
"no this is not unreal engine 5" yeah i can tell☠ dont gotta tell me twice
@3ofSpades
@3ofSpades 5 месяцев назад
That looks like the New York at about 2 in the morning if everyone left their doors unlocked.
@R3TR0--93
@R3TR0--93 Год назад
hope they do boston next
@klaud7311
@klaud7311 3 месяца назад
imo, nothing beats southside in terms of asset usage. Every inch of that map looks like a real place, and it never looks janky.
@MrAsianPie
@MrAsianPie 5 месяцев назад
Now that most of the RAGE engine is open source, imagine how realistic it would look if the building were also fully modeled.
@DeliciousCake_
@DeliciousCake_ 6 месяцев назад
8:40 i believe this mirror and the one on gm_construct just use a camera and a material to display what the camera sees, like the rt camera
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