@@senior_duck968 can you? What division do you play in, if you play champs what rank do you get? Because I’ve got 19-1 three times this game and Rank 2/3 most other weekends and one of the reasons I’m not consistent is the fact that finishing is so bad and inconsistent.
Thing is with ea is that they have realism and arcadiness in the opposite parts of the game. The meta should be more realistic based on passing and movement rewarding the player for their vision and ability to build up and it should be arcade in things like dribbling/defending. If I tackle properly or time my skill move right, while it may not be realistic, I should always win the ball/beat my man.
Maybe with worse cards there’s a smaller window of opportunity to make the correct tackle or dribble but if I time it right with mbappe or a 47 rated bronze it should work
@@luthergnade7246disagree, stats matter. If you have a player with 50 tackling they shouldn’t automatically make a great tackle bc you timed it properly.
Exactly right. The base mechanics should be realistic (i.e., passing and movement), but things like timing a challenge can be more "unrealistic" if you tackle perfectly.
@@luthergnade7246 Kinda how penalties work. If a player has bad pens, he won't just randomly miss the goal, but you the circle that is going around the ball when you are taking pens is moving faster, therefore making it harder to time it right
thing is, people always want realism but dont realise how many mistakes happen in the actual game of football. Misplaced passes, keeper errors, missing open goals, wrong ref calls are all part of the game. But when that does happen people always complain about dda or scripting. It shouldn't be realisitc if they don't want these things in the game.
FC24 with assisted controls is 0% realistic. It's a football version of ping-pong, in which you get rewarded for finding a hole in a defence and sending a through-pass. There is no middle game. Movement feels robotic. Gameplay is so fast that only a hyperactive 6 y.o. could enjoy it. For me, there is no fun in it. I also don't care about FC being an e-sport game. It's supposed to be a football sim game and I would like the gameplay to resemble actual football match. This thing is only playable with fully manual controls.
Fifa would massively benefit if it was 2 seperate games. One focusing on online and esports and the other centered around career mode with the more realistic feel. What they have been doing is mixing those 2 up, so you end up with a game that doesn't reward good play against other people but is also totally unrealistic when you try to take a team and manage it. Constant flicks, stupid looking skill moves and all the fut nonsense do not belong in CM, while randomness and not rewarding good play does not belong in a mode where you have Sam Kerr and Pele linking up to score for a team with Lyon's badge and Marseille's kit named Cockfc69 for the sake of "realism". Just pick a route and stick with it
Every sports game would better if it was like this but it will never happen unfortunately. It’s impossible to try to make a fun simulation game while also catering to online play, this ends making the game horrible in both modes.
As a career mode player, fuck that lol. “Realism” to EA is scripting the game, that’s when the bullshit starts, by them trying to replicate the beauty n randomness of football by forcing you to miss open goals/miss tackles
There’s nothing wrong with realism. FIFA is not realistic at all i have never seen in real life defenders literally run away from the ball and refuse to mark attackers. The game has some underlying fun features but the core gameplay makes it unplayable, I just had a game where it was 1-1 and nothing happened in 20 minutes then guess what happens in the 93rd minute with +1 time given, I tackle the ai the ball ricochets off my player and exactly to the ai leading to a through ball and of course my defenders not reacting and a goal. Mind you this is all happening in the 93rd minute with only 1 minute added. Why is the game not over?
I'm glad that i find your channel. You have a high level of criticism about FIFA. To me, you are continuing the work that Valerio (Italian Stallion) used to do in YT when he was more present. Cheers from Brazil!
Nothing about Fifa is realistic bro, that's what is actually killing FIFA. Defenders run away from attackers, the goal keeper can't save the simplest of shots, world class players can't even complete a short pass. Everything about it is AI assisted unnecessarily so at that. So I disagree bro.
The finishing last year was basically perfect, don’t know why they adjusted it. I don’t entirely agree with the idea that finishing should be the same amongst all players otherwise there’s no point in buying players with good shooting. If a shot is green timed with a player with high finishing in a great opportunity though, it should always be a goal.
For me, being able to move the keeper adds another layer of contest between both players The defender can choose, does he move the keeper to defend near post of far post? Then the attacker also has to choose if he shoots near post of far post, somewhat similar to a penalty
@@WalterOlivos disagree tbh. Because of how inconsistent the finishing is and the bad input delay FIFA games have, having a mechanic like GK movement is just not needed.
I don't agree with all the stuff you pointed. We already have games (6-7) (6-5) imagine if the players didnt miss chances based on their stats, idk man. Imo the e-sports in fifa should be all *Manual Controls* ! That would reward the best player way more than the current state.
It's more about rewarding good plays. Those high scoring games typically have finesse/trivelas, not 6 or 7 1v1 opportunities. Manual controls would be a bit better
I’d take a more realistic game except that’s absolutely not the case for FC 24, it is arguably getting less realistic for two reasons: 1. Animations: EA seems to believe that adding more animations equates to increased realism. However, the reality is that these additional animations often lead to bizarre scenarios where three of your players inexplicably collide with each other, giving your opponent an easy goal. This situation occurs far too frequently, not to mention the issues with overpowered playstyles. 2. AI: that was one of fifa’s major assets, but Instead of improving on it, it is getting worse with each release, and it impacts the gameplay experience. EA is trying to place the burden of controlling all 11 players w with their movement on and off the ball on a single gamer. So “realistically” you’re expected to replicate what 11 players would normally do on a football pitch using one controller.
True. More animation also means if you press a button the outcome will get inconsistent or less predictable. It just doesn't feel good. I think they made a big mistake with the Playstyles. At first I liked the idea but if you see how it really works it's just not good. Defenders without a specific Playstyle won't do a certain animation anymore. They are just bad. Even with good stats.
It’s all for the money at this point. Players who are new to the game will see nothing wrong with it and drool over the Hypermotion technology and all that. I’ve been playing since FIFA 12 and I don’t think I’ve raged over matches as much as I have in the past 3 years. There’s a difference between losing to a good opponent who’s simply better, and losing because my defenders turn into 2nd graders any time Mbappe has the ball or any time my opponent decides to full press with Madrid or PSG
Been watching clips from fut 17/18 and it’s amazing how much more fun those games were. Graphics and animations were less realistic but they were so fast paced, snappy, end to end with so much space on the pitch. It’s crazy how year on year we’ve gotten less fun games and you’re right, I really think it’s due to the emphasis on realism.
I couldn’t agree more tbh my friend usually destroyed me at fifa but when am playing well nothing makes me go more insane than losing to a travela shot from half way through the field because game likes him more atm.
I feel like when it comes to the punishment/reward side of the game, using precision finishing really gave me that reward, when I miss it's my fault and when I score is my credit. Wish more aspects of the game were like this. Great video!
he mentions esports but esports is one of the things that have ruined games like fifa and cod. these games use to be fun now they are a grindfest and so unenjoyable
The ability to successfully complete any action in any given scenario in fifa, should relate directly to that players attributes and physical stats. This is the realism that the game needs. A center back should miss a 1 v 1 5/10 times even when you the player do everything right not because he’s a center back and that’s realistic, but because he doesn’t have the in game attributes and or physical stats to make the most of the situation. Otherwise what’s the point of the finishing and attacking positioning stats?
It’s not anything close to realistic. Players in real life don’t just stand still and let defenders mark them without any effort lol. Attacking AI is completely rubbish.
Id argue they dont watch football to know what realism is. For real tho, playing this game, quite clear to see the devs dont watch footy. No patterns of play, just run down the wing. Or use 71 depth and have auto press all game without any effect to stamina? Realism where every finesse or trivela goes in? If u watch real footy, you will know that Ea dont. Id be happy if my players could just run without being stuck in the mud. Dont even get me started on the refs
I honestly thing that game just needs more settings, Look at it this way, if the game added settings for SINGLEPLAYER only to make it more realistic that would be awesome. Leave the competitive game to be competitive, just like controller settings you have the competitive settings you are forced to use. Do the same ingame options that the game has preset settings for Multiplayer gamemodes set as competitive and let the people who play singleplayer tweak there game to make it more realistic. Like some have said, PES does this really well with how there game is and making you be able to set all your controls to fully manual and such, give the people more freedom to make the game feel better for singleplayer and watch the player count grow.
FIFA'S of old had finishing right. You were rewarded regardless of the rating of your player if you did everything right. That's why you could take a silver team into D1 and compete. This game is all RNG now. You aren't playing the game against an opponent anymore, you are playing against their AI robots.
What realism??????? FC 24 and FIFA 23 are very unreal. Players sliding through the field, the ball always going inside their feet(look at replays), players doing impossible passes that would probably break their feet. You can include the strange animations players do, the shitty replay system made by EA, players faces are ugly as well. Realism is what football games NEED
What has been killing FIFA in recent years is the lack of realism, the speed of the game is too fast, players have too much pace, pinball passing, too much dribbling and "skill" moves. FIFAs 10 to 16 were so good because they were more realistic, better gameplay.
Any dipshit who say that must be forced to play a dark souls but their character random gets tired and can't roll, maybe have them randomly drop their sword and shield cuz they've been sweating yaknow, realism.
I remember ItalianStallion used to call them Realism Andy’s 🤣 Honestly clueless people who’ve never been out of division 7 in their life. An esport cannot be realistic it has to be more of an arcade game to have any form of skill gap but the difficult bit is sticking to basic football principles, which need to be in the game
I agree but the more arcadey mechanics in this game are also garbage except maybe the new trickster skills because they are at least fun to use although unrealistic for the most part.
@@morpheus_313 Exactly and that’s where EA have completely messed up, they’ve made the mechanics utter garbage like El tornados, flick ups, croquetas, ball roll scoops and elasticos. To win a esport football game it should simply be who attacks better using quick pass and go moves utilising good attacking ai
as someone who likes a less scoring more realistic /simulation approach i think it is better to add more sliders and more focus on them so that every player type gets to adjust the game according to their desire
Yo why you gotta do my man Zhengkai like that bro😂 I agree with you 100% though, realism is not what gaming is meant to be, if I wanted that i'd go outside and actually play😭
I've been watching your vids as they come out for the past 3-4 vids, and you've earned my subscription and my notifications are on for your channel. I started playing this game last year and pre-ordered FC24 because they hyped the game up a lot but it genuinely is one of the worst online games i've played. I packed TOTW Mbappe but have no desire to play the game as the gameplay is horrendous, even LS with Mbappe feels like a tractor. I'm looking forward to your future videos!
i think "realism" is okay in normal kickoff or even career mode, to make it less of an arcade and prevent scording 6 goals a game. but in ultimate team or competitve online gaming, randomness should just not be a thing.
Players only support this so called “Realism” when its in their favor. This company/game is so far from that realistically speaking. 3 months in and still no Huge Update, they give no hope.
The realism that Fifa needs to add is no precise first-time passes/shots when your back is facing the targeted player/area. Also the rng of tackles and skill moves needs to be adapted somehow, because you should 100% get rewarded every time you properly read and tackle someone or when you time your skill move or just your movement with the LS perfectly. You should get rewarded, but in fifa, only rng decides if you are getting rewarded or not.
Loving your fifa uploads, I've played since FIFA 96 on the Mega Drive/Genesis. 24 is littered with issues; patches will inevitably follow. Rinse repeat for the next iteration in September 25.
I agree with you, the last good fifa even with all the glitches was FIFA 19, after that…inconsistency in gameplay,random stupid things, DDA, delay, slowness, GAMBLING, scripting etc.. But this years is not football anymore, is not even “realistic”, me and so many friends of mine stopped playing this because is not worth it anymore
Missing shots is not random. Wanting realism is not wanting random misses for no reason. In real life players miss because they make a mistake, and it should be the same in the game. Realism and skill gap is the same thing, i dont understand why the community is so dumb about this
Ironically I just finished watching one of my gameplay recordings, I realised that even if you execute a play really well there no longer is that guarantee that it will turn out as intended bcz apparently they added too much "randomness" in the gameplay it ends up being counter-productive to your good buildup play, in the past it was better bcz u where only punished for making errors of judgement and general mistakes of yo own, Now its frustrating bcz you'll literally try to play football work real hard to open up yo opponent only to get fucked over by some illogical random event which 9/10 times ends up in a counter attack and end up conceding a shit goal from an opponent who has zero skill and proceed to griddy on you......... really its sucks big time
So keepers should never save on on ones? I dont understand this "should be rewarded argument". This is what causes "meta" and skill move spanning that works everytime. If there was no randomness the game would be the most boring to play ever. EA:s problem is the unfair use of DDA and scripting.
I like to compare FIFA and it´s „realistic mechanics“ to games like CS GO. I mean it´s clearly unrealistic to run around with a heavy sniper and no scope the fu*k out of people, buuuut it´s a competitive video game, so if I got enough skill to to do this, yeah then I am able to do this… every fu*king time, there is no thing like „oh damn he hit like 2 no scopes in a row, now the third one have to fail“ no as long as I do everything right, it will be a no scope headshot kill, whatever, because its a video game. and so it should be in FIFA if I did everything correct, I should score or get a pass right etc.
This summarises everything so well. Upto Fifa 23 I could dribble, make intelligent passes, score different kinds of goals. It rewarded me for my creativity, effort, and experience. But Fc24 is way too random. I do not even know what will go in the net, what the keeper can save, what will be blocked etc. Even when I score, I am not intrigued by it because it feels like luck honestly. That is not how a game should be. Imagine, mastering the moves in God of War, and then then the big boss kills you with something random every time. How annoying would that be? Or in GTA, an enemy attacks you with a random weapon you have never seen before. It is that annoying. If I make the effort to get that one on one, reward me, and punish the opponent for that.
Literally, one game i score a red timed finesse from outside the box, next game i miss a green timed one on one where my opponent moved the goalie to the wrong side
Very interesting video and thanks for explaining people why ultra realism can be bad for those games. From someone mainly playing racing games, yes, in this domain, more realism (if the game aims to be a sim) is what we want, but for other sports, no. I'd say FIFA should take the example of NBA 2K about that rewarding stuff you said. In 2K despite ultra realism, you're rewarded if you do everything perfect. A bad shooter can score a three pointer if you manage to hit green. Also from my point of view, when I ask for realism, I mean everything that goes around the actual gameplay. Like the scoreboard, the crowd, the stadiums, etc. To me, realism in sports game should be about the immersion in the environment rather than the physics itself.
there should be game styles in the game, people that want a more slow-paced realistic game, choose that setting and match with the same opponents, and people that want to bring in back the Winning Eleven game style can just choose that mode and run from side by side of the field and scoring goals from 40 yards out
Completely disagree mate .....I don't care about eSports players .....I want my game to be as realistic and as random as possible it should be harder to score a goal with a lesser shooting than a higher shooting player referees can make mistakes and tackles doesn't guarantee you winning the ball goalkeeper howlers all of these make game more interesting exciting unpredictable raging and I want it to be more realistic even on the extent of misplacing simple passes ....haaland missing open goals ....VAR drama I want to live football as it is in real life
I agree mostly, but do think it should be a mix of both videogame and realism. EA struggles with the execution of this for sure. I dislike the Greentime mechanic, cause we already have stats on the cards to decide that outcome - Or so I thought. "But it is a skill you can use for extra accuracy and stuff" some would say. And I would answer "Yeah, like aiming correctly at the goal"... I like goalkeeper movement, as I am sure, I would complain more over goalkeepers I would have no control over what so ever. I could flip this one and call that a "Skill Issue". Anyways, in general we agree, and nice video. :)
To add to the point about "souls like" games. It actually HELPS against the argument. Souls likes like Cuphead or Hollowknight are hard by design, but the reason why people play them is the reward factor for mastering a game and beating the obstacle in front of you. Imagine if at the end of a boss fight in those games there was a "random chance" that the boss would respawn or regain health or the final blow would "miss". That's what's in happening in FIFA right now, it doesn't reward you for knowing the game.
Fifa and realism? FIfa / EAFC is the worst football franchise ever, people are doing impossible skills, they are dribbling whole team with one player etc. I don't know even how someone can play stupid football game like that. I guess most of the players are from america since they know nothing about football
I actually like realistic games when they're souls like, lore games where the intent is to be as hard as humanly possible and challenge the players in a beautiful open world. But not in Fifa, yes I do love the realism too it but not too realistic. I am glad someone else still calls it Fifa, I tried calling it FC24 it felt wrong so I just call it Fifa 24 and one of my mates didn't like it, he can eat...
I have no idea what is real about running around in circles looking for through balls to a winger to hug the line and spam cutbacks.. this player base is unreal 😂
Me 2 lad, i dont get theese stupid suggestions that the game has to be more arcadeish than realsitic,since they added hypermotion i liked the game more.
What exactly are you talking about? You're making an argument that no one argues. When people say realistic gameplay, they're simply asking for it to resemble football more like real life. Not instances. They're pretty much asking for sim
Depends on what you are playing mate. If you are playing career mode offline, then you can just tweak the game to make it kinda realistic. In online it shouldn't be. There shouldn't be any chance or luck to the game. It should be skill based
My problem is that when you play on a higher difficulty in league 2, the AI players automatically become perfect and rarely make mistakes or miss shots. Passes are always perfect, it’s just so stupid.
I need to have a serious 1on1 conversation with the guy who thought adding the "stumbling for 3h" animation i mean wtf is that why is that 1 of the 11000+ animations that got actually approved, it shouldn't be so difficult take the smoothest animations if anything (unfortunately almost all sports games are now animation based but i don't need 11k+ just the best ones) and make them dribbling stat based,
My take on finishing: Inside the box, finishing is garbage. It shouldn't be 100% goal, but it should be buffed a little. First time shots, tap ins, are HORRIBLE, they need to be buffed greatly. Out side of the box, shots are way too OP. But they are meant to be OP, to counter passive, park the bus defending. As for the realism, it should not be realism simulator. If it were, no one would be playing, after having an opponent who would be passing around the back for half an hour.
the real problem with this game, is the ai auto defence, that act faster than humanly possible, with all the interceptions and auto tackling, this is what forces people to use the meta glitches just to score lol, all because they making it a arcade game for unskilled players to get a few wins, so they buy packs.
Yeah I’m pretty sure They’re using the hypermotion stuff for promoting it as realistic and that’s it. All the randomness in the game is just broken mechanics not because they’re pursuing realism which they’re not. They just use it as an excuse.
Was watching the Real v Napoli game yesterday and for the love of all humanity dont ever make a game that much realistic. Bad referee calls, open net misses, dead defence in the second goal for Napoli... if this keeps happening in FIFA/EA FC i will literally try and find some EA developer just to scream at his face for at least an hour straight!
I actually like the realistic aspect of the fifa ,the last fifa I played was 2013 and still remained my favorite to this day ,the only thing I see wrong with the fc 24 is just gameplay like why do I have to tackle the opponent 50 times before the ball goes loose and goes right back to opponent,like just the defending and attacking ai is so stupid
I want the game to be more realistic in terms of graphics and how players moves (animation) and cutscenes.... The gameplay is really ok if you know how to play and how you make your tactics, and yes, the tactics are also have to be improved to make accurate what you want your players to do in different situations.
Player movement (ice skating), breaking laws of physics, ball moving weightless - that's what not realistic in FC24. Player missing chance or referee giving wrong decision is not what we mean when we say we want realistic game.
What EA has done and probably the term we're looking to use is "selective realism". The game is trying to be "realistic" with all the animations while at the same time there are unrealistic parts/features of the game such as GK movement. I like my football video game to be arcadey hence "unrealistic" but if we're about to add more "unrealism" into them, I think we need to agree that "unrealism" like GK movement is stupid and is not acceptable at all. On the other spectrum, some realistic features are stupid and are not acceptable also. These are constant pressure, pressuring up high and gegenpressing (press after possession loss). I know it's trying to keep it up to date with real modern football and it's realistic but it can be abused and make the whole experience worse. Realistic or unrealistic, all the game mechanics/features that are stupid and make the whole experience worse must not be in the game. Things like missing an open goal, dropping back AI defending, double four low block, GK movement, constant pressure, clunky movement, unable to make a simple 5-yard pass, two-tackle tax, iso-play, ultra defensive formations being OP etc etc, we have to agree that all these must be kicked out from the game. We all have to agree that "selective realism" is bad.
@@tobymarx-dunn2332 its my weak mentality when my gk makes a mistake or when the ref gives a non existent pen? Sure. Eafc is a well known balanced game. I didnt play videogames for 15 years btw so i probably dont know whT i am talking about. Nice observation you brainwashed
I’ve been harping about this for years on the EA forums for both FIFA and NHL but people just don’t get it and especially the ones making the games. YOU CAN’T HAVE A REALISTIC GAME THAT LAST ONLY 10-15 MINUTES!! The point being is that certain aspects of the game need to be based in reality. Most importantly there needs to be a skill gap, reward and punishment for doing the right and wrong things with the controller. In order to produce realistic score lines and a realistic amount of scoring OPPORTUNITIES, a sport video game has to overlook some aspects of realism. EA has this concept correct in FIFA 12 and prior games. FIFA 13 was when the bobbly, randomized bounces really started to infect the game. This was done intentionally in an attempt to mimick “realistic” gameplay. While it may have to a TINY extent, the gameplay has been plagued by much worse things like: - well timed tackles going back to the opposing player - several rebounds in a row falling right at the feet of attacking players - nerfed skill and dribble moves - random error on simple passes All of these things used to separate the better players from the worse players. This has to change. If FIFA 12 was opened up in online play again I would be playing it all year long, daily. And I haven’t bought a FIFA title since 2017.
Thing is that fc realism is just "hey this could happen in real life let's add that" even though the running is basically sliding on the floor while efootball is perfectly balanced
I still prefer realism, but I still have not gotten that from ea. Players move unrealistic after they score a goal. You think they would fix that by now 😢😢😢
It was better when Pes focused on Realisim and Fifa Focused on gameplay...but now it almost feel like Ea is trying to copy pes soo bad, i can't stand it nomore
Chasing realism is what send PES down the gutter. Green time shot is bullshit too. In Fifa 18, No one got pass me with those silly dribbles that everyone is now doing on the wings. I use to be the Rudiger of FIFA. Like the 1st leg of the UCL when he was on Haaland like white on rice. Nowadays my players just move out the way.