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Realistic Cloth Simulation in Blender (tutorial) 

Max Puliero
Подписаться 19 тыс.
Просмотров 45 тыс.
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How to make realistic pants in Blender by using the cloth simulation.
No addon required.
UV to Mesh geometry-node ↓↓↓
github.com/gugenstudio/UVtoMe...
Edge Flow/Set Flow addon ↓↓↓
github.com/BenjaminSauder/Edg...

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3 ноя 2023

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Комментарии : 65   
@BrianLife
@BrianLife 8 месяцев назад
“7 years later”. Lol. Awesome.
@Xeranxies
@Xeranxies 8 месяцев назад
This is a really good example. Great work!
@AndreySokolovRu
@AndreySokolovRu 8 месяцев назад
Thank you, this is awesome! Always loved your cloth tutorials! Still remember the one from about 2018. It seems to be not on the channel anymore, but I repeated it so many times that it is still in memory. The only thing I could not understand was the reason of the trick with poke faces, so thanks for the explanation this time! Very exciting and inspiring tutorial!
@shamusmoore
@shamusmoore 8 месяцев назад
was that tutorial on the shirt? i cant seem to figure out how to do the shirt with all the details like buttons, collar, those things at the end of the sleeve, etc
@MaxPuliero
@MaxPuliero 21 день назад
​@@shamusmooreI deleted it a long time ago because it wasn't accurate on a few points. I should record a new one for sure.
@shamusmoore
@shamusmoore 21 день назад
@@MaxPuliero I would absolutely love if you did that!
@deoclicianookssipinvieira5858
@deoclicianookssipinvieira5858 8 месяцев назад
It is beautifully made! Thank you!
@garvamatic
@garvamatic 27 дней назад
amazing work! and great explanation
@HungrySquid715
@HungrySquid715 5 месяцев назад
One of the best tutorials I have seen on how to design and simulate clothes in Blender without addons. I followed your tutorial and did the entire process 4 times with increasingly better results. The process is definitely not quick between iterations; the one part of the process I would like to see more efficiency is after the UV to Geo step, is somehow automating transforming and rotating the flat cloth parts around the collision body without manually doing so every time. I don't mind creating the sewing lines as it's like a puzzle for me!
@RazielHerbert
@RazielHerbert 8 месяцев назад
It is beautifully!
@ruslandad365
@ruslandad365 4 месяца назад
This Lesson is Simply INCREDIBLE!!! THANKS A LOT!!!
@CGDive
@CGDive 8 месяцев назад
YES! Great workflow. Thank you for sharing!
@Kiwi-Araga
@Kiwi-Araga 26 дней назад
Hey! Using the geometry nodes and setting the factor to 1 will change the mesh size to 0 instead of flattening it in 4.1 Edit: I figured out. In the modifier tab you can switch between an attribute or a single value by pressing the plus-like button near the UV map.
@RomboutVersluijs
@RomboutVersluijs 8 месяцев назад
I believe because you used a certain number in unquadrify it cause the eeflow to rotate. Most times when you use uneven number or even, cant remember which one, it will eventually go back to the coorect flow.
@MaxPuliero
@MaxPuliero 8 месяцев назад
Sorry I don't understand what you mean.
@TheBigQQ69420
@TheBigQQ69420 7 месяцев назад
They're saying that when you poke the faces, then run tris-to-quads, it's changing the directional flow of your topology and that at enough iterations you'd have your original flow. Although I just glanced, that seemed to be the intention; not sure they understood.@@MaxPuliero
@cfernando41
@cfernando41 8 месяцев назад
Thanks for share, please more tips. 🤩
@LawrenceAaronLuther
@LawrenceAaronLuther 4 месяца назад
I was lying down feeling sleepy, but a whole video on pants simulation woke me up. I am a nerd.
@ZELFOR
@ZELFOR 8 месяцев назад
Thanks!!!
@ianek9794
@ianek9794 23 дня назад
Super useful tutorial but the whole process just makes me want to use marvelous designer 😂
@MaxPuliero
@MaxPuliero 23 дня назад
that's the whole point xD
@jack1313
@jack1313 7 месяцев назад
Really greaten tutorial, Made me redo some sim for a character I'm sculpting. I followed this guide and simulated some cargo pants with pockets on the sides and back; What would be you method of connecting pockets to the main pants of a shirt, because currently the pockets are connected to the main fabric geo which is creating 3 edges connect to a vertex. From look a refs I could just delete the geo in the pockets so it's like an extrusion to make it 2 edges connected to a vertex.
@MaxPuliero
@MaxPuliero 7 месяцев назад
It's a life of compromises.
@jack1313
@jack1313 7 месяцев назад
​@@MaxPulieroThanks, I guess you're never gonna see in there 😅
@RomboutVersluijs
@RomboutVersluijs 8 месяцев назад
What you mean by freeze transformations. I other apps this means you lock it, so it cant be moved. But you actually seem to apply the transformstions
@MaxPuliero
@MaxPuliero 8 месяцев назад
I meant "apply"
@harrysanders818
@harrysanders818 3 месяца назад
Applying transforms is called 'Freeze' in Maya, pretty standard term for this outside of Blender, so no need to smartass him on terminology.
@RomboutVersluijs
@RomboutVersluijs 3 месяца назад
@@harrysanders818 well sorry but, Maya isn't all. Freeze is really a temp thing normally
@shoutout3d550
@shoutout3d550 2 месяца назад
🙌
@shoutout3d550
@shoutout3d550 2 месяца назад
Max - brilliant work.
@nijamshaikh6975
@nijamshaikh6975 2 месяца назад
Can u make sofa couch cover tutorial for me please 😇
@RomboutVersluijs
@RomboutVersluijs 8 месяцев назад
I didnt understand why you first make it flat with the geometry node sstup and then out it back. Is that because you want it to wrap around using thr cloth physic. Same as how marvelos design does it? Ps i think i remember an addon which does the same, that was before geometry nodes. I believe it usrs the iv map to make the mesh flat
@RomboutVersluijs
@RomboutVersluijs 8 месяцев назад
Have you also tried but without that step using the gm node setup. I wonder if it will make that much of a difference
@MaxPuliero
@MaxPuliero 8 месяцев назад
Yes, Textools makes the UV flat too. I highly abused that functionality before Geo Nodes :D
@MaxPuliero
@MaxPuliero 8 месяцев назад
@@RomboutVersluijs without flattening the geometry I got something okay but with a lot less folds, at least in my experience.
@RomboutVersluijs
@RomboutVersluijs 8 месяцев назад
@@MaxPuliero guess because it was already into shape. Wonder, if you pin top parts and use less friction, if the fabric moves better. .
@RomboutVersluijs
@RomboutVersluijs 8 месяцев назад
@@MaxPuliero so basically the same or is GN faster. Guess so, ive not gone onto that road yet. Still feels to impressive and bends to wards math skills
@captainpepsi353
@captainpepsi353 4 месяца назад
13:41 i dont understand how u added the geometry node onto the model (like i dont know how u were able to search for it in blender) when i drag and drop it on the model it wants to open another instance instead of applying the node onto my pants model EDIT: i found the solution :) all i had to do was create a new assets folder ( \Documents\Blender\Assets ) then place the .blend file in there and it showed up in the assets library
@Reaching1
@Reaching1 5 месяцев назад
wow, thats complicated.. No one seems to adress the part of closing the sewing lines in any tutorial ive watched. When using pants like this in animation, the sewing lines will split open. How do you close them? I always have the problem of overlapping geometry and literally thousands of verts. All by hand?
@MaxPuliero
@MaxPuliero 5 месяцев назад
Hi, well I select one of the sewing edge and I can select similar by amount of adjacent vertex (shift+G) then I merge all in one click.
@Reaching1
@Reaching1 5 месяцев назад
ok, thanks a lot, that somehow worked, but i had to edge select and use amount of faces around an edge and then merge by distance, but that worked.. didnt know about shift g. thanks for the tip.@@MaxPuliero
@chrisjansen1943
@chrisjansen1943 5 месяцев назад
Why would you separate the object just to sew it back together again? There's no need to do that.
@MaxPuliero
@MaxPuliero 5 месяцев назад
You are right
@hoachuhoa-up8tr
@hoachuhoa-up8tr 3 месяца назад
13:44 How can I added the geometry node onto the model
@MaxPuliero
@MaxPuliero 3 месяца назад
You have to add it to your asset browser
@BestMods168
@BestMods168 8 месяцев назад
i'm impressed that the wrinkles look way better than marvelous designer and blender sim is way faster than marvelous designer.
@MaxPuliero
@MaxPuliero 8 месяцев назад
Thanks! Blender is not bad indeed, but Marvelous Designer is easier, faster and intuitive.
@Rawdawgggg
@Rawdawgggg 8 месяцев назад
@@MaxPuliero I think should be said that your method actually allows you to quickly concept out the pattern, where as MD would require you to learn or get a bunch of patterns beforehand. I'm not a seamstress so this is infinitely more intuitive for a 3d guy 😂 Amazing workflow, probably best one i've seen so far for blender cloth and sew sim! Edit: if you had access to MD I'm wondering if it might be possible to just export the first bake in and simulate/adjust more folds in MD 🤔
@yosupajin
@yosupajin 8 месяцев назад
Man what MAX did is really good ..............but seriously you say wrinkles is better than MD? sim is faster then MD?................a pant like that inside MD is calculated in a second. btw, points of wiev..........what i see is the MAX's sukiru (スキル) (the skill).
@MaxPuliero
@MaxPuliero 8 месяцев назад
@@yosupajin I never said that
@MaxPuliero
@MaxPuliero 8 месяцев назад
@@Rawdawgggg you can totally do it.
@basiladeeb
@basiladeeb Месяц назад
Why didn't you just copy the whole mesh from the waist down and make it into a separate selection? Then you only need to make a few adjustments here an there after that.
@MaxPuliero
@MaxPuliero Месяц назад
Hi, can you tell me the time?
@DDDD-ew4wp
@DDDD-ew4wp 21 день назад
what is going on in 19:34
@MaxPuliero
@MaxPuliero 21 день назад
I re-quad the faces for better sin results
@clausbohm9807
@clausbohm9807 6 месяцев назад
"Since cloth simulation is not interactive ..." Well I guess that means going back to Marvelous Designer or staying with Maya. So Blender is NOT good at everything!!!!!
@MaxPuliero
@MaxPuliero 6 месяцев назад
Totally, You should use marvelous if you have it. You should also stop using Maya tho :D
@clausbohm9807
@clausbohm9807 6 месяцев назад
@@MaxPuliero One thing, I love the Maya UI, it just seems more professional, yeh kinda superficial, I know.
@Fahnder99
@Fahnder99 26 дней назад
crazy. cudos.
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