I would really love to see a longer video where you break down and explain everything you're doing. So much going on so quickly it's impressive but hard to keep up with as a beginner trying to absorb the technique.
Hello, I've been watching your videos for a long time, they motivate me, I can't even imagine how much time you spend on processing videos, but what you do is just cool )
Well if you can find high quality model or 3d scan u can use the texture for you character. You would have to match the uvs for ur mesh so it can fit the texture but if u can use Wrap 4D or zwrap you can do it easily.
@@VishalVerma-sj2si you can watch vface + wrap texture tutorial to understand this more indepth. Although vface and wrap costs money i think u can find other workaround
Desolé d'etre si vague, mais tu peux trouver des map height, normal, color etc, gratuitement en 8k sur internet en cherchant! Apres si tu es vaillant tu peux le tenter a la main! Ou alors la version ultra rapide c'est de bake un modele hq sur le tiens!
I wish you made a course or tutorial, wehre you teach how to modle and rig characters to make them game ready (like with hair and cloth) every course out there just make characters with short hair, so they dont have to bother adding any movement to hair etc.... please bring grace uppon us and teach us your ways. I just want to be capable to do what you are doing ... I admire your skills and knowledge sooo much
Hello i have a question for you, i ve been doing a female face for 2 weeks and i want to cover it with albedo map. But whenever i try to edit the uvs for albedo, for each edit (even selecting a uv vertex) my ram costs a half gb. I searched about it and i found out the reason is multires modifier. But you re using multires modifier too. What could be the problem? btw your art is awesome keep up the good work
Hi FlyCat, I'm actually new to Blender, and I'm looking to upgrade my Blender's skills, I can see that you are good at blender sculpting and modelling human figures, that's exactly what I wanted, so thinking of joining your patron, want to make sure all the content in your Patreon are in normal real-time or normal modelling speed?
Hello, I'm glad you find my videos helpful. The videos I share on Patreon are all in normal speed. Please note that I don’t include any commentary in the videos.
Love your channel has really helped me with blender I was wondering how you were able to do your hair was it an add on or a brush I'm always having trouble with hair on my models can you point me to the right direction?
I want to create a face using blender. In my head, I can picture what he looks like but I can’t describe the features. Would u say using sculpting or modelling is better?
Fantastic work my friend! If you ever have time to spare definitely consider making a Blender Character Creation Course, I'm fairly certain it would sell like hotcakes just because your workflow from start to finish is that good just watching all of your Timelapses!
👍👍👍 Very cool. You should make detailed tutorials on Gumroad or so. What bothered me is her neck seems long. Not sure what reference did you use. Anyways this's epic creation.
This is just my personal preference, not a comparison of which is better. Bsurfaces is also powerful in retopology, but I find PolyBuild more convenient to use.
FlyCat: 1.Add a cube, 2. add a subsurf, 3. some minor corrections, 4. Anatomy correct head is ready! Me: 1. Add a cube, 2. Add a subsurf, 3. add a LOT of scuplting corrections, ... 768. Anatomy incorrect troll's head is not yet ready after 3 days of sculpting I liked logo intro music, please keep it
It's really good but I think you should work on the hair part more and make a new hair. The hair part could have a more realistic structure. Maybe a braid.
You've baked both albedo and displacement, but then you've fixed the textures separately. It doesn't really matter if the parts fixed don't match albedo and displacement, right?
this is freakin amazing. I have a particular question though - how do you deal with the edges of the eyes where they meet the eyelids? they look pretty soft here and usually a hard edge is a dead giveaway that its cg, or am I mistaken?
Thank you! I didn't use any special techniques for this. I just snapped the vertices of the inner edge of the eyelids to the eyes. It might be the shader that's making it look that way.
Do you have long paid tutorials with commentary? I checked gumroad but couldn’t find that 😢 I would pay quite a bit to learn to sculpt even some what close to this