I wonder if the scrin having seen one of their most feared be put on the retreat, (even if it was a small force) has caused some of them to think about at least enslaving such a species for warfare purposes.
The Traveler Sect Will Probably Try To Preserve Humanity If They Win After Seeing Their Combat Capabilites. And The Fact That Nod Worships Tiberium Will Make Traveler Prefer To Enslave Nod Followers As They Might Be The Only Ones Willing To Comply Even Without Mind Control.
NOD for sure, though if the GDI could convince the Scrin to leave them alone I could see both races turning worlds like Mars into mining colonies that both could use while Earth becomes the blue and white marble again
I definitely remember the reaper attack but i tried that mission on every difficulty and couldn't trigger it, the wiki also doesn't mention it. It's not in the console edition is why.
So basically, Reaper-17 were the Scrin's equivalent to the Nazis and the Waffen-SS' Dirlewanger Brigade during WW2: A military unit so brutal, violent, and mentally unstable that they were deemed as having crossed a line even by their own side's genocidal standards, resulting in even their own people preferring to pretend as if they do not exist.... Bonus points in that just like with the the Dirlewanger Brigade, Reaper-17 have a tendency to heads into battle high on the influence of drugs the entire time.
@@wulfmanlupin5864 Weren't the Dirlwangers also the ones that successfully took France though? The Red Army kind of just had the numbers to deal with anything Germany could do, short of some super weapon that would rival today's in power that never was even thought of at the time.
@@theironsword1954 The whole human wave assault is a myth perpetuated by German generals post war to cash in on cold war hysteria and to save what pathetic pride they feel they needed to keep.
@@coryfice1881 Or, hear me out, it was because German intelligence severely underestimated just how many people the Soviet Union had in reserves by(if I am recalling correctly) a magnitude of 6, and scorched earth meant they(Germans) had no resources and were stretched exceptionally thin by the time that the reserves were activated and were left defenseless, leading to it appearing like human waves of assaults. Given causalities that were ACTUALLY reported by the Soviet Union, it's no wonder it looked like large waves of human conscripts barreling towards them with no regards to their life, because there were a lot of soldiers, and they were a lot more concentrated than the attritioned German forces were. Either way, Germany's problem, not mine until the Cold War.
@@theironsword1954 I think you have to thank the successes of Germany invading France more on the army itself. The German army did most of the heavy lifting. The Waffen-SS did some. And what Dirlewanger Brigade did during the French invasion, I have no idea. I think they were still pacifying the Poland, but I might be wrong. But me not knowing sort of hints to them not actually being a big part of the fighting in France. I also blame the losses in France a lot more on the French and to some degree their UK allies. The leadership in France seem to have been more afraid of their own army than the Germans. And well there the army seem to have had issues to which lead to that. In short, they were unprepared for a war. They should have used their advantage and if they would have then I actually think they could have beaten the Germans in at an early stage.
Man. . . The Tiberium Franchise had so much potential to be a Military FPS, like Battlefield 2142, with each faction having its vehicules, weapons, equipment and gear. A fucking Shame EA killed it.
I dont get it, sometimes they refer to the scrin as machinery AI without reason were only foreman is an "actual person", on other times they have religion and opinions about the other factions?
its because the information we have as a player regarding the scrin come from different sources. Kane describes the species as "a cult of addiction in the guise of a species", he probably drew that conclusion based on the intel provided by the tacitus, an alien artifact from the 2nd tiberium war. GDI information about the scrin comes from tiberium scientists analyzing the action reports by soldiers and personel on the field. based on what they gathered, the scientists suspected that the units and buildings the scrin deployed were some sorf of bio-engineered machines. in short, they concluded that the scrin tech allows them to utilize living structures and near sentient weapons. finally we got to play as the scrin and found that there was at least one scrin operative in charge of the whole operation known as the foreman whose primary purpose was to mine tiberium. the foreman was supported by the mothership sentient AI and a small security force. as the conflict escalates, 2 more sub factions; probably under a different foreman, joined the fray. that's what i like about the cnc series, it gives you multiple perspectives on the storyline and factions. its what makes the game memorable for the players.
@@hang_kentang6709 yeah, but when you destroy the tiberium relay in GDI campaign they just turn off like machines so it gets somewhat confusing? I guess they wanted to leave the story a bit open but got lost in doing so. maybe I just don't remember correctly
@@milicoA no, you remember it correctly. if you play the GDI campaign, the scrins are described as biological machines breed for a specific purpose. it wasnt until you unlocked the scrin's campaign that the foreman is revealed to be the one overseeing the scrin's operation on earth. based on the information i pieced together from the 3 campaigns, i think that 50% of the scrin units are bio machines while the more advanced units are a product of bio engineering and tiberum augmentation. in other words, if you ever ended up enlisting in the scrin army, they wouldnt just give you training and weapon, they'll straight up rebuild you into a weapon. literally. regarding the relay, the scrin must have tiberium radiation to function. without them, their machines would fail and they'd die.
@@hang_kentang6709 1 confusing thing with all this tough, why have 1 power supply to an army? Seems kinda dumb to me, like that 1 building is like the power generator to the whole army.......
@@trueredpanda1538 its not a power generator, its a structure that regulates the flow of tiberium radiation to the scrin units. that's what the GDI tells us anyway. i suspect its also a communication tower to coordinate the scrin units. without the signal, the scrin units simply deactivate and dies. you are correct that it is dumb for a military operation to rely on only one of those structure since they are extremely vital. you'd think a military operation would deploy more than one relay for the redundency factor. until you play as the scrin and realise you were not commanding an army, but a mining team with a small security team attached to it. bear in mind, its only an invasion from the GDI perspective. everything on earth was supposed to be dead after a natural liquid tiberium explosion, it was after a while that the scrins realized Kane had tricked GDI into detonating a liquid tiberium bomb to simulate a natural liquid tiberium explosion thus signalling the mining team to start their harvesting operation. Kane set up a trap, both GDI and Scrin took the bait. that's what i like about the campaign, its full of layers.
I don't think the Scrin as a civilization is as formidable as the video implies. Of course they mastered interstellar travel and wormhole technology those are the most impresive acheivements they have but that's about it. They rely on opportunism and letting the tiberium eliminate their main opposition. They were stunned when they saw these lowly carbon base lifeforms use their precious ichor against them.
Well, that is until you consider the fact that the "invasion" Earth faced was actually a mining operation with a small security team attached. So the thing that wiped out several cities and almost brought the world to its knees was not even their army.
@@punic4045 Yes But They Did Have Reaper 17 Escorting Them. And Usually Scrin Send This Mining Forces Even If There Is A Hostile Presence Because They Have The Terrain Advantage Thanks To Tiberium. So You Have A Mining Force With The Most Cruel And Strong Among Their Kind Protecting Them With Tiberium Enhancing Their Forces, They Have An Intel Advantage (Even If They Tought The Planet Was Desolate Thanks To Tiberium They Still Knew More About Humanity Than Humanity Does About Them) And They Have An Experience Advantage With Planetary Invasions (Nod And Gdi Had Never Had To Defend Earth From An Outside Invader, Reaper 17 Probably Destroyed Hundreds Of Species) So They Begin Diversion Tactics (The Reason They Caused So Much Destruction) And They Have The Upper Hand For The Moment. Then As Soon As The Owners Of The Planet Figure Out What's Happening They Get Kicked In The Ichor Based Family Jewels And Retreat To Avoid Extermination. I Belive That It's Rather Understandable Why Only A Mining Force Did This Much Damage. But If They Come A Second Time Gdi And Nod Will Have A Better Idea On How To Repel Them.
That's a pretty narrow look at the scrin at large that's also ignoring the scrin's larger capabilities. The ion cannon, humanity's greatest and strongest weapon, did no damage against the scrin ships. The scrin's threshold towers, once completed, become virtually invulnerable to any kind of damage. And the argument "if they're so mighty, why do they rely on tiberium to extinct a planet first?" is completely backwards. It is precisely *because* they can just infest a planet with tiberium and eliminate the indigenous population without having to do anything else that they're so dangerous. If you, as a species, became so powerful, so advanced, that you could simply drop a ticking time that not only would eliminate your potential enemies in due time, while at the same time creating a new well of resources for you to harvest, without having to spend the life of a single one of your troops and all you had to do was wait, why the f would you not do that every time? The "fight me yourself, you coward. You won't because you know you can't win" is just the desperate last attempt of a doomed, inferior species, to bring a superior species down to their level and beating them with your experience. A smart opponent in this case would just let them choke on the tiberium to death (unfortunate, overseer and overlord proved they're NOT a smart opponent in this case)
@@floricel_112 to be fair to the scrin, Kane with the brotherhood did bamboozle them & GDI with the liquid tiberium bomb. while the scrin were unaware such a thing existed, GDI had no such excuse. the scrin had probably done this so many times to other worlds, that when they arrived on earth they were completely unprepared for the apocalyptic ass whooping GDI & nod was about to give them. a mining force does not a military make.
I recommend that you play or maybe watch Stellaris and try invading a Space Age primitive civilization. It will only take at least 2-3 army ships(enemies of roughly the same civilization tier require mostly 15-30 armies on a single planet minimum to subdue a reinforced, prepared one similar to Cadia in WK40k) of an interstellar empire to subdue a primitive civilization that's not even tier 1 at this point. That's how the Scrin are in the game, they basically only sent 1 army ship and a mining crew and almost won.
found out about that the reaper shard launcher upgrade are bit more powerful then the one's the other faction get. so reapers shard launcher's are more powerful then the ones the traveler sect and normal scrin get
Yeah, it should perhaps have been available a the nerve center and for cheaper. Reaper 17 has very much a walling type of playstyle of securing resources and then creating a deathball.
So the reaper-17 have been deployed on earth for distraction while the traveler-59 have been deployed for the harvesting operations... right? Correct me if i am wrong please... also i got a question: do you know where i can download the C&C 3 original campaign maps? Like i need these maps on skirmish maps or custom maps cuz i wanna configure the mission objectives so they can be more fun :) please tell me if you know where i can get the original missions maps Thanks! Edit: or do i need to access the game files on my PC and find the maps and copy them to the maps folder? Cuz I tried so hard finding the campaign files but couldn’t find any...are they like hidden or something cuz i also checked the hidden files and still didn’t find the folder... sorry if I’m asking for too much help but i really support your work and i just want a little help if possible:) And thanks again :)
Hi Zoner, I'm glad you enjoy the videos. Unfortunately, I don't know anything about accessing any of the map files on PC or where you could download them. You might have some luck asking on the forums over at cncnz.com/ Hopefully someone over there can you help you and apologies for not being able to help more to answer your question.
Jethild thanks I’m now typing on my phone when i get to my PC hopefully this site helps cuz you know editing the missions is so fun like for example: the nod mission on tiberium wars 14 downtown sedney you get to be nod and help gdi then destroy them and if you edit the missions you might get to play as the scrin instead of nod! I’m sure this will sound interesting if you think about your favorite mission
I think the Forgotten are interesting, but No String Prd did a video on the Forgotten. I’m not sure there’s enough info to warrant Jethild making s second video.
I just watched a few of your videos about the scrin and i find it realy entertaining as if im watching a documentary on.......AND now im subscribed. How cool is that.
The Cult Of Reaper Scrin's Enforcer Sect, The Masters Of Total Annihilation & Complete Eradication Reaper-17 The Most Violent, Aggressive, And Fanatical Scrin Sect Among All Sects Of The Cult Of Reaper.
Found yesterday, subscribed today, thx youtube. CnC3 is the first game I installed on my first computer. Thanks for quality reviving of memories of my youth =)
watched the CnC lore videos back in maybe 2018, idk from No Strings or this channel, glad to see its being followed up. Can't help I feel like listening Fredrik Knudsen here or Ahoy in No Strings, not a complain though!
Man they did Reaper dirty they gave them some of the best lore for the faction in general then do squat about it. I mean only 2 special units that sum up to original but better and take away 80% of what makes scrin fun makes no sense i mean double down on them if they can do it wirh the general's DLC game they can do it with this one. I mean make all the units special units for at least the important ones like the ravenger or the devourer tank and idk give them s special MCV and do a Black hand and take away there airfield. I wouldn't be so made if they made special original units or not given us some great fascinating lore just to blue Ichor us.
5:30 One change I wish some of the modders could make is that you could automate the process. That you can click on tiberium absorbtion and then it will go walk to the closest source and absorb it. I very often find myself not using the absorption ability cause it's not worth the micro invovled.
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I think all 3 are deadly in their owns ways. Travel 59 is deadly because it focuses mainly on turning other beings into slaves and covert operations to sabotage the enemies ability to fight. While relying on fast raiding fleets. Traveler 59 is more of the covert ops scrin faction and intel gathering while oppressing the free will of their prey. Regular Scrin is deadly because they are the most well balanced Scrin faction and can adapt to any type of threat more effectively than the other 2 factions and probably the faction the Scrin leader ship uses the most to gain re time knowledge of the enemy and how to adapt to the changing threats accordingly. Because if one attack fails they will use that time figure what is the best way to defeat the enemy and the second attack may not be what the enemy expects and would over come the enemies defenses. Reaper-17 is the deadliest by far simply because their prime goal is to eradicate anything that is a threat on site. They are incapable of rational thought or reason meaning that surrendering to them is most likely not possible as they don't believe in letting the enemy survive as prisoners or if they do than it would be the Scrin version of a Nazi Death Camp or Russian Gulag. But Reaper 17 is a cult that is addicted to Tiberium. As Tiberium can induce more rage than any known man made substance. Which is why I don't want to be the opposing side to Reaper 17 They are just in state of pure rage and the zeal to fight to victory or death. While other Scrin forces may retreat when shit hits the fan. Reaper 17 for sure will stand their ground making them an effective rear guard for other Scrin forces that are forced to retreat when shit goes side ways lol.