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Reaper for Game Audio | Part 10 - Exporting 

Akash Thakkar
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12 окт 2024

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Комментарии : 39   
@joeh4042
@joeh4042 4 года назад
This series is honestly such a good resource. When I started with reaper I was super overwhelmed with all the stuff you can do, but these videos helped break it all down into bitesized chunks so I could tackle it and develop an efficient workflow. Thanks!
@brentwallace2942
@brentwallace2942 3 года назад
Im almost in tears with how much time this has saved me. Thank you for pointing out these features!
@AkashThakkarAudio
@AkashThakkarAudio 3 года назад
You are too kind. Honored to help!
@ajryangameaudio
@ajryangameaudio 3 года назад
Right click and drag. Wow. If I'd watched this when it premiered I would have saved hours of multiple clicking so many different items!! Thank you!! EDIT: The rest of this was awesome too, eye-opening and time-saving, cheers Akash!
@MikeBAudio
@MikeBAudio 4 года назад
I had know idea that it can make new folders on the fly like that 😅 Loving this series so far! Almost as much as I love reaper 🙏
@gtortilla
@gtortilla 2 года назад
Thank you so much for these videos Akash! They've made my transition to using Reaper much easier and enjoyable
@AkashThakkarAudio
@AkashThakkarAudio 2 года назад
Yaay that's the goal!
@Louis_Beri
@Louis_Beri Год назад
As always, this is so precious. Thanks senseï
@AkashThakkarAudio
@AkashThakkarAudio Год назад
Thank you too!
@thefreshtowel9815
@thefreshtowel9815 4 года назад
This may be the biggest time saver yet for me! Can't wait for the next one!
@blunderfx
@blunderfx 2 года назад
Damn Akash! I was basically pulling my hair out trying to learn Reaper and you have saved me
@Megollyen1
@Megollyen1 2 года назад
I'm embarrassed to admit that for so long I'd just use the time selection and render things out individually XD This is gonna save so much time! Thank you so much!
@ZeroesandOnes
@ZeroesandOnes 4 года назад
Enjoyed these so far. I've been using Logic and Live for as long as I can remember and many of the features in Reaper are things I've often wondered about. Seems great to be used in conjunction.
@joseamaro9363
@joseamaro9363 Год назад
I always love tea time with Thane!
@av3nger3
@av3nger3 8 дней назад
Really nice!
@randyh3761
@randyh3761 3 года назад
Super helpful! I have a bunch of stock sounds that need a little magic added for my game, and this will help me quickly create variations. Definitely using
@rolardnb
@rolardnb 4 года назад
Awesome mate!!!!
@Solcius123123
@Solcius123123 3 года назад
Great video! Render Region Matrix is a divine gift! As I love tweaking Reaper I automated the process of rendering assets even more! My workflow to create game audio assets is an SFX Print track that has multiple children tracks where I layer different sounds to create my assets. Since I always use the same track to region render I have inserted a script into my render shortcut, that will basically tell Reaper to set the render region to this SFX Print track for every children. Love it! Then for naming purposes I insert a marker with a name for each asset and my wildcards are marker_regionnumber so region are automatically iterations of the same asset. So when my assets are done, I create my regions, hit render, render and assets are ready. Unbelievably fast. (Also I hope I'm explaining this correctly ahah) Something that I don't really do though is to set my channel output to mono. I had completely overlooked that, I just noticed that I exported vocal takes into stereo... How important is exporting to mono when the asset is 100% mono would you say? I mean of course it makes sense but what if you end up with stereo files, does it bother you a lot? Because it takes more space and all? It makes sense as well in a 3D environment as things are a single source, but I usually don't find it too much of a problem as I play with the spread parameter a lot. Most big sample libraries provide stereo files all the time. What is your take on this? Thanks!
@AkashThakkarAudio
@AkashThakkarAudio 3 года назад
Generally, if you're implementing in a game, stereo files for mono sources (voices, footsteps, etc.) is a mistake that should be avoided. It takes up more space, and pans and positions strangely in the game engine. Avoid it! Those libraries give stereo files because you can turn a stereo file into a mono, but turning a mono file into a stereo just doubles the mono signal.
@Solcius123123
@Solcius123123 3 года назад
@@AkashThakkarAudio Thanks, I'll keep that in mind! So do you usually turn a stereo file using the "turn into mono (downmix)" or choosing the left or the right channel? I'm wondering now.
@danebutler4575
@danebutler4575 Год назад
I've had to really rely on things like Soundflow & namechanger to help me complete tasks involving lots of exporting, rendering, and renaming of files in batch when taking on game dialogue editing projects in pro-tools. Reaper really does succeed where pro-tools fails in so many ways. I'd be curious to see what kinds of approaches people are coming up with when it comes to more advanced automation workflows. I'll still be forced to default to Pro-Tools for more conventional film audio projects, but I am curious! I think after watching this series, Reaper will replace Ableton as my secondary DAW.
@ZZaGGrrUzz
@ZZaGGrrUzz 3 года назад
infinetly usefull thx
@simonegamberoni3022
@simonegamberoni3022 Год назад
Thank you for your video, I'll soon watch this whole playlist as I find it very helpful, especially to set an efficient approach early on. Speaking of which, is there a fast way to rename all regions? Because it can get pretty long to rename 20 or 30 effects, especially if some of theme are different versions of the same (for example sword_hit_001, sword_hit_002 and so on)
@AkashThakkarAudio
@AkashThakkarAudio Год назад
There is! It uses an external tool, but I'm making a video right now that's all about speeding that workflow up ludicrously fast.
@simonegamberoni3022
@simonegamberoni3022 Год назад
@@AkashThakkarAudio Awesome! Thank you
@edwardbennett4526
@edwardbennett4526 4 года назад
Awesome series you're doing I was wondering could you do Studio One?
@AkashThakkarAudio
@AkashThakkarAudio 4 года назад
Not a studio one user, alas!
@YourHaloCreations
@YourHaloCreations 4 года назад
Say you have dozens of regions. Is there a fast way to navigate through them? I know Pro Tools has a nice way of moving between markers.
@sapbucry
@sapbucry 3 года назад
Thanks a lot for that, I've switched from Live to Reaper for SFX for a game, so much easier, saves a lot of time. Still will be using Live for making beats (the midi capture is golden feature)
@AkashThakkarAudio
@AkashThakkarAudio 3 года назад
You're very welcome! Yeah Live is so so so so good for music making, but Reaper is God-Tier for sound design. Both are amazing!
@GrazianoCammisa
@GrazianoCammisa 4 года назад
Hey man, really love this serie! Can't wait for what's next... Just to speak: what audio interface is there? Are you using a MOTU?
@AkashThakkarAudio
@AkashThakkarAudio 4 года назад
Yup! MOTU Ultralite!
@GrazianoCammisa
@GrazianoCammisa 4 года назад
@@AkashThakkarAudio Tnx! I'm planning to buy a M4, what do you think about?
@footballgirl48
@footballgirl48 3 года назад
Hey I have the m2 got it 2 months ago and I love it I think it’s really quality
@xdbackwoods
@xdbackwoods 5 месяцев назад
5.1 vs stereo vs mono
@harshitaditya7147
@harshitaditya7147 4 года назад
Do you know hindi?
@AkashThakkarAudio
@AkashThakkarAudio 4 года назад
Only a little!
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