This series is honestly such a good resource. When I started with reaper I was super overwhelmed with all the stuff you can do, but these videos helped break it all down into bitesized chunks so I could tackle it and develop an efficient workflow. Thanks!
Right click and drag. Wow. If I'd watched this when it premiered I would have saved hours of multiple clicking so many different items!! Thank you!! EDIT: The rest of this was awesome too, eye-opening and time-saving, cheers Akash!
I'm embarrassed to admit that for so long I'd just use the time selection and render things out individually XD This is gonna save so much time! Thank you so much!
Enjoyed these so far. I've been using Logic and Live for as long as I can remember and many of the features in Reaper are things I've often wondered about. Seems great to be used in conjunction.
Super helpful! I have a bunch of stock sounds that need a little magic added for my game, and this will help me quickly create variations. Definitely using
Great video! Render Region Matrix is a divine gift! As I love tweaking Reaper I automated the process of rendering assets even more! My workflow to create game audio assets is an SFX Print track that has multiple children tracks where I layer different sounds to create my assets. Since I always use the same track to region render I have inserted a script into my render shortcut, that will basically tell Reaper to set the render region to this SFX Print track for every children. Love it! Then for naming purposes I insert a marker with a name for each asset and my wildcards are marker_regionnumber so region are automatically iterations of the same asset. So when my assets are done, I create my regions, hit render, render and assets are ready. Unbelievably fast. (Also I hope I'm explaining this correctly ahah) Something that I don't really do though is to set my channel output to mono. I had completely overlooked that, I just noticed that I exported vocal takes into stereo... How important is exporting to mono when the asset is 100% mono would you say? I mean of course it makes sense but what if you end up with stereo files, does it bother you a lot? Because it takes more space and all? It makes sense as well in a 3D environment as things are a single source, but I usually don't find it too much of a problem as I play with the spread parameter a lot. Most big sample libraries provide stereo files all the time. What is your take on this? Thanks!
Generally, if you're implementing in a game, stereo files for mono sources (voices, footsteps, etc.) is a mistake that should be avoided. It takes up more space, and pans and positions strangely in the game engine. Avoid it! Those libraries give stereo files because you can turn a stereo file into a mono, but turning a mono file into a stereo just doubles the mono signal.
@@AkashThakkarAudio Thanks, I'll keep that in mind! So do you usually turn a stereo file using the "turn into mono (downmix)" or choosing the left or the right channel? I'm wondering now.
I've had to really rely on things like Soundflow & namechanger to help me complete tasks involving lots of exporting, rendering, and renaming of files in batch when taking on game dialogue editing projects in pro-tools. Reaper really does succeed where pro-tools fails in so many ways. I'd be curious to see what kinds of approaches people are coming up with when it comes to more advanced automation workflows. I'll still be forced to default to Pro-Tools for more conventional film audio projects, but I am curious! I think after watching this series, Reaper will replace Ableton as my secondary DAW.
Thank you for your video, I'll soon watch this whole playlist as I find it very helpful, especially to set an efficient approach early on. Speaking of which, is there a fast way to rename all regions? Because it can get pretty long to rename 20 or 30 effects, especially if some of theme are different versions of the same (for example sword_hit_001, sword_hit_002 and so on)
Thanks a lot for that, I've switched from Live to Reaper for SFX for a game, so much easier, saves a lot of time. Still will be using Live for making beats (the midi capture is golden feature)