How to unlock the rebels: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9e0ZEh3fP-0.html My rebels campaign: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7zipK5P3Zuc.html Rebels Micromanagement video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gK4aQdvdHOw.html
Technically Germany is just Forrest and Swamp land and Great Britain is basically worthless in this period so those countries are not alone in that historically speaking.
1)you need to spread greek culture to recruit greek hoplites( eg from massilia to lugdunum). Unit from massilia enters lugfunum -> lugdunum is greek. End turn or save and load the game. And Lugdunum becomes greek. You are able to recruit greek units right now 2)rebel armies die when they lose a battle. Be careful
Of course, the biggest disadvantage of the rebels that you forgot to mention here is that any defeat annihilates all armies you had that partook in the battle.
The closer the capital, the less likely corruption is. Kinda counter-intuitive lol. With government officials closer, people are more aware to pay taxes. You can shift your capital to all 30 cities and see what gives the most predicted income.
@@male_maid5951 i was explaining the total war way. Modern day has no solution. Rich people are too rich and will defend their money (they have the means to defend it) and the government is too large and clumsy to properly put the money to good work.
Armenia is such a weird faction in RTW. They just take Phraaspa and from there on they either: A, Do nothing or B, go on to yeet Parthia, Scythian and start munching on Seleucid (this is rare however, happened only 3 times in my play throughs).
Not really difficult. In my opinion, Phraaspa is a trap, taking it gets you into immediate conflict with Parthia and they will come at you with a stack of 2 cataphracts and several horse archers. It's much better to ignore it and go deal with Pontus since it opens the whole Turkey up for taking and Pontus initial army is the easiest to deal with, just kite everything with horse archers and finish off with cataphracts and general
Good faction review, I always wondered how the rebel campain works and how to win with them, the way you explained it was very well done. What you said about the militia hoplites breaking over nothing was funny, my favorite faction are the seleucids so I can definetly relate to that. I just started a new seleucid Campaign today and was once again reminded of the "exceptional bravery" of those militia hoplites.
Thank you, yeah I have a long and difficult history with militia hoplites haha (particularly on VH difficulty), they really can't be relied upon on a regular basis
You should probably have mentioned that those amazon chariots are absolute goddesses in autoresolve, and it is almost always better to autoresolve battles with them than to fight battles manually with them (fighting battles manually with them tends to result in them accumulating more casualties than they would gain in an autoresolved battle).
Thanks for this. Tried it out and it's a genuinely fun campaign. Stakes are very high all the time because you lose your whole army if you lose a battle, which really makes every engagement feel high-risk. Deciding which units to keep vs disband and which settlements to write off is an interesting problem as well. Feels almost like the WRE campaign in Barbarian Invasion, but more extreme. On the tactical side battles are more interesting because you're on the back foot more often, and varied unit types means a lot of variety in battle styles.
I really enjoy playing as the rebels, is really unique and every turn can be a surprise with the spawing armies. It can also be pretty fun and challenging in barbarian invasion or medieval 2.
I was just playing this morning as the Brutai without any mods and I had a Rebel diplomat come to me and ask for trade rites. I've been playing this game for probably 15 years and I have NEVER seen that before. I had not altered any files or anything.
It can happen, usually very late game when you have most of the world conquered. Btw, spqr and rebels are immune to riots. Their settlements cant rebel no matter what
Also a good way to spot all the useless pirate fleets spawning all over the place. You'll sometimes have to capture a random settlement and build a port just to have a place to disband your boats.
Pretty interesting to see that Rebels can recruit, spies diplomats and assassins. I modded some files which enables rebel spies and diplomats to spawn throughout the world.
Very cool! Thanks for the video. There's one thing you didn't mention here (I think you mentioned it in the rebels campaign video). You can't recruit at all in Barbarian settlements regardless of what buildings you have, so most are not worth fighting for (except Massila, which is Greek for some reason). You can recruit Eastern, Greek, Egyptian, and Iberian troops in settlements with those cultures, but nothing beyond second level troops and not all settlements can recruit every first/second level troop (for instance, none of the settlements in Spain let me recruit ships, and only Carthage let me recruit second level Iberian cavalry). I'm not sure how the game determines which troops you can recruit in each settlement (what the building tells you is often not accurate), and sometimes it changes if you lose and then reconquer one. After retaking Massila from the Gauls I couldn't recruit anything, and some Egyptian settlements let me recruit chariots with a blacksmith and others don't. One crucial thing I found was that some Egyptian and Parthian settlements (like Jerusalem and Suza) let you recruit horse archers, which are probably the most useful unit you can recruit, so taking those if you get the chance will make things much easier (once you have horse archer production you can clobber the Seleucids and put up a good fight against Armenia, Parthia, and Egypt). I played a VH/VH rebel campaign after watching your video on how to make them playable, it was super fun! I focused on the Aegean, Middle Eastern, and Southern France/Epirus/Northern Italy (a couple large armies spawned in Italy early on and I was able to take and hold two Gaul settlements and one of the Julii's). I ended up conquering the world by around 245 BC. Now I'm trying the campaign again where I don't allow myself to do anything (autoresolve all battles too) for the first 5 turns. It's super challenging--I managed to hold on to some Aegean settlements and expand a bit there, but have lost pretty much all my northern and African settlements and have had to consolidate my forces and retreat in the Middle East (I'm planning on heading east and trying to take Selucia and the Parthian settlement east of it to get out of the way of the Egyptians--once they approached Bostra with a 20 stack army on turn 7 I knew I couldn't fight them :). One last annoying thing is that the better you do early on, the less other factions fight each other. In my first rebels campaign no one was ever at war for the entire game except the Romans with the Carthaginians. In the second campaign some factions have taken all the surrounding rebel settlements (I only have a couple settlements left west of Athens, and I don't think they'll last long), so hopefully they'll start fighting each other soon :).
Hey Lugotorix, great to see you channel growing. I've been subscribed since the Greek Cities campaign, and really like the fact that you keep putting up RTW vids, even in 2019! I just had a question, what are your PC specs? I've tried to play the Steam version of RTW on my laptop, which has decent specs, and Windows 10. When I play it, my campaign map has a frame rate of 10! Dunno if you can help, but thought I'd ask anyway.
Hey man, thanks for the kind words and the support. I have a laptop that doesn't even have that good specs tbh (i3 core). The problem with RTW is that it was designed to run off old pcs with a single core, so sometimes having good specs is a bad thing for playing this game. There are several things you can do though. One thing is download a file called d3d8.dll (search it on google). This removes certain assets like the trade ships which really slow the campaign map down (only problem is that sometimes it causes graphics problems, if so just remove the file). That file works for me and sped the game up greatly. Another thing you can do is play with the graphics settings (for example turning of shadows really helped me). Best of luck, and if you need more help let me know
@@lugotorix6173 Thanks a lot mate! That worked, so I'm going to go 'unleash hell'. ;) Keep up the content! I was a bit sad to see that you won't be doing full campaigns, but no worries, you do you bro. Any RTW (or any Total War) content is great to see, and I hope your channel keeps growing. Cheers!
Not having to worry about public order is a brilliant bit of balance for this campaign, it changes how you play a lot and would be nigh unplayable if you did have to factor it in
Actually pronounced Seleki(ee)ds. These Latin namings have hard C that pronounced as K. Just saying. Also just call it Anatolia. It's more fitting name. It's like idk 1000 years before Turks will come to that region?
i have a theory why hibernia is the capital of rebels. if im not mistaken it is the most north westerly rebel province in the game, so if you were reading the map like a book hibernia would come first. no idea if its true
Ahh yes, I remember it was a crisp 2013 day, Looking at the files... I WONDRR WUT HAPENS WHEN I MOVE UNPLAYABLE INTO PLAYABLE -2013 Tophatman Great vid as always but... why give up the settlement with the Amazon warriors
Haha that must have been a great day. Did I say that? I like the amazon settlement, there’s a mine and it’s very rarely attacked. I would move the troops out of there because they’re more use elsewhere, but I wouldn’t forfeit the settlement
Hey Lugotorix, great Video thank you so much! There was one thing you forgot to mention about the rebels, which is those rare times where there’s a “gladiator revolt” and you end up with a settlement full of Velites Gladiators and the “Yubtseb” elephants (Bestbuy backwards!). How effective are the elephants and the gladiator units?
You also just randomly get settlements with powerful cheap units evey once in a while except Rome, that city never loses to public order for some reason. Like i was once playing in south, then i noticed one of the northern German cities was mine now, inside i had like gold armor silver weapon naked fanatics and some other good units.
Why the unplayable factions are set as "unplayable", especially when they are some of the most ineresting campaigns, is quite strange. I love playing the Dacians.
because they could have the capability of crashing the game and that's something they cannot afford to allow but in the other hand it's so easy to add them back they know if anyone wanted to do so they could
@@rsoleighton5608 "Wasn't Spartacus a communist?" Yeah Karl Marx used his teachings when writing Das Kapital and Communist Manifesto. Completely braindead
@@rsoleighton5608 Impossible to describe anyone from the ancient world as a communist. Communism is a modernist ideology and a response to the contradictions of capitalism. Spartacus predates both the modern period, modernism, and capitalism. Yes, the ancient world had markets but not all societies with markets are capitalist and certainly not in antiquity.
I had no idea this is possible. I tried to play as rebels one time, but the game just crashed when i clicked the "start campaign" button. Too bad you didn't show how the diplomacy works :/
Have you seen my video on how to unlock the Rebels? Sometimes a bug can happen where if you move all the factions into playable the game crashes when you load, it's best to always leave at least one faction in the unplayable section. I hope this helps :)
Hm, I could swear when I tried this once it wasn't possible to build units as rebels... then again, that was in an older version of this game. And more than a decade ago.
i boost rebels in mods always, cause i think they are too week, btw rebels are not known as rebels back in the time but mostly just single controlled nations ^_^ so almost every city is another government / State - would've been more impressive to make everything into a new faction, same with German, Gaul tribes and having a Ting /Thing in Germany like the senat in Rome to fight larger enemies
It's hardly coding, it's super easy, just editing one line in a text file. Go to wherever your Rome: Total War is installed. On Steam you can go to game properties and click on "browse local files". This will open the folder Rome is installed in. In the Rome directory, click on data, world, Imperial campaign, you'll see a text file called descr_strat. Open it and you'll see the list of factions, rebels will be under unplayable. Cut the word rebels from unplayable and paste it in the playable section. Launch the game and rebels should be there.