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Reclaiming My Soul: Why I Quit Making F2P Social Games 

GDC
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In this 2014 GDC Next session, Telltale Games' Caryl Shaw presents a personal journey through the world of F2P social games and back, showing what lessons from one end of the games industry can help the other, and what bad practices need to be left behind to improve games as a whole.
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6 окт 2024

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Комментарии : 316   
@tomsalati1027
@tomsalati1027 3 года назад
Just FYI, she is now the VP of development for Double Fine Productions!
@jasoncook6608
@jasoncook6608 3 года назад
upvoted, try to get this comment higher up since it seems to be a common question in the comments.
@GameNinja13
@GameNinja13 3 года назад
Hopefully this means that Double Fine can get more games out!
@austinwarden9148
@austinwarden9148 3 года назад
This made me let out a big sigh of relief, as soon as she said I work at Telltale now I said out loud "Oh No!"
@shhhvcnear
@shhhvcnear 3 года назад
Wow thanks. Man, she keeps hitting it out of the park with her new jobs LOL - she'll never read it but I give my congratulations
@keithsimpson2685
@keithsimpson2685 3 года назад
That is a nice spot to land
@shyrory
@shyrory 5 лет назад
"I work at telltale games now" RIP
@stormy5377
@stormy5377 4 года назад
Rajmund Csombordi to be fair, the walking dead series was one of the only games to literally make me cry, and oddly enough, I’d gladly pay to experience that again.
@IDontDoDrumCovers
@IDontDoDrumCovers 4 года назад
@@stormy5377metal gear solid 2 and 3, the bigginers guide all made me cry
@IDontDoDrumCovers
@IDontDoDrumCovers 4 года назад
I wonder what she is doing now
@avalean
@avalean 4 года назад
@@IDontDoDrumCovers Double Fine
@Thornskade
@Thornskade 4 года назад
@@avalean Nice. Psychonauts?
@chinad34th
@chinad34th 3 года назад
I wonder if she's alright now, considering what happened to telltale games. I love how honest she was!!
@BionicMonkeys
@BionicMonkeys 3 года назад
Looks like she's VP of development at Double Fine, seems she's doing okay :)
@tteros5998
@tteros5998 3 года назад
@@BionicMonkeys Yup, seems like she worked at Amazon games right after for a little while, founded her own consulting company and joined Double Fine. That all sounds like an upward trajectory to me. :)
@chinad34th
@chinad34th 3 года назад
@@BionicMonkeys that's really good to know! Thank you!!
@MakeEverythingAwesome
@MakeEverythingAwesome 7 лет назад
I've been working on F2P games in the Asian market for 2 years and I can tell you it completely drained my soul. One notable thing is that for a game to be successful, all successful games must have the exact game data / settings (same level up cost/ figures). This is because they got in-game economics down to an exact science and know exactly when to extract the most money for players, generated the highest ARPU. Publishers have amazing operations teams that know exactly what is going on in game and frequently push events entice players to spend real money, followed by events that encourage players to spend in game money. Problem is that any innovation is unwelcomed and seen as a threat cause the operations team etc have to change to accommodate gameplay changes.
@codecoderr7495
@codecoderr7495 6 лет назад
I think innovation doesn't always get along with the usual work place. Unless you totally earned your workplace or the workplace was the correct for you. 99% of the time the workplace isn't anything but just the usual job you get paid so they can benefit from your talents and you make your income. The 1% is the hobby and I think there should go the "innovative" side. Experience (or lack of) is scary of new stuff. So, stick to the job, or move somewhere else. I think the "Nintendos" example she explained was the 1% and we all agree that it was the "programmer's dream", but about 99% of "innovative" and 1% of "real work". I can tell you the 99% isn't worth it if you can't do at least the 1%.
@MarioFlogar
@MarioFlogar 4 года назад
i wanna see the numbers, those scientific in-game economics you're talking about... where can i find them?
@numgun
@numgun 7 лет назад
Its really refreshing to see someone be honest for once.
@lemonslice2233
@lemonslice2233 7 лет назад
She seems like a very nice person. Conscience is the greatest asset.
@SPTX.
@SPTX. 7 лет назад
She doesn't look nice at all, she looks depraved as if karma had been badly eating away her rotting soul. That's also pretty much her introductory speech.
@alex_evstyugov
@alex_evstyugov 6 лет назад
If you find it refreshing to see a honest person for once, you should watch more videos of honest people. The world is, like, full of them.
@undeniablySomeGuy
@undeniablySomeGuy 3 года назад
@@SPTX. true, but she seems like she just wants to be able to be fundamentally kind, and she's just trying to get out of that bad situation
@SmashToBits
@SmashToBits 3 года назад
@@SPTX. you seem like a shit head, why would you say this? Is it because she has a conscience or because she looks like she might be..... bum bum bummmmmmmm a lesbian?
@Nyarurin
@Nyarurin 6 лет назад
And now AAA games have just as much p2w and lootbox gambling as f2p mobile market in 2014. *insert "Hallo darkness my old friend" here*
@brendancoulter5761
@brendancoulter5761 4 года назад
Then vote with your wallet.
@Tengila
@Tengila 4 года назад
@@brendancoulter5761 That doesn't work. Boycotting games _notoriously_ doesn't work. Making noise works sometimes, however.
@Biouke
@Biouke 4 года назад
@GermanAnimeFans Just like voting with your bulletin: When the majority just doesn't care. Boycotting only works on niches, not on the mainstream.
@Biouke
@Biouke 4 года назад
@GermanAnimeFans Oh, I totally agree with that. And I vote both with my wallet and bulletin. It's not a miracle solution but a step towards more widespread cultural change. My point stays valid, thought: It's the basics of power struggle. If your position depends on a small, homogeneous group it will be risky to go against it. If you can count on a large audience with widespread opinions it's more difficult to piss off everyone at the same time.
@ThisNameIsBanned
@ThisNameIsBanned 3 года назад
Cant really blame the game industry , more the people that buy that crap. Customers decide the future and they choose the decline and misery for themselves.
@falcon3792
@falcon3792 3 года назад
She works at Double Fine probably heavily involved in Psychonauts 2. SO it sounds like shes getting to work on her polished genuine creation! Great for her. Loved the talk, very honest she brought up MULTIPLE huge ethical problems for me in this industry that I have yet to hear many talks on. Though her points on data collection were a lil muted by the work shes done on Facebook, though it might not have been as common knowledge back then just how predatory facebook is.
@kdandsheela
@kdandsheela 3 года назад
Thanks for the update, friend! I'm sure everyone here is wishing her well!
@HenriFaust
@HenriFaust 2 года назад
We can't talk about the ethical problems in the industry, when we must spend all our time preening about race and gender.
@solitonmedic
@solitonmedic 7 лет назад
"When you do game development, you gotta love what you're doing or it's not gonna be genuine." This. This should speak for itself. So many games forgot what that means anymore.
@kusog3
@kusog3 6 лет назад
it's no longer all about the game developer's passion to make exciting games but how much the greedy CEO's can earn from a game.
@mygaffer
@mygaffer 7 лет назад
This dev, "I couldn't sleep at night knowing what kinds of experiences my customers were having with my f2p games." Other devs, "money, money, money!"
@yurigagarin9765
@yurigagarin9765 7 лет назад
Those 'other devs' aren't devs anymore, but cheap moneygrabbers in disguise. And If you look even a bit further than that, you realize that the world we're building can turn many of the first into the later.
@mygaffer
@mygaffer 7 лет назад
Producers are developers. Often they have previously worked on other development aspects before becoming producers, i.e. art/design/programming, and their work is important in development. Producers are developers.
@cryora
@cryora 5 лет назад
They're the cause of this ADHD generation.
@FraserSouris
@FraserSouris 4 года назад
Just about Every Dev hates doing this. It's the execs that are the money grubbers
@AkaiKnight
@AkaiKnight 3 года назад
@@FraserSouris there’s other jobs. If you’re smart enough to be a developer you’re definitely smart enough to get a different job
@PantheraLeo04
@PantheraLeo04 3 года назад
When she was talking about designing a game through A/B testing, I remembered a really interesting use of similar testing in game design. Zachtronics figures out the order of their levels by releasing a sort of beta with all the mechanics and levels that will be in the final game, but the levels are all in a random order for each player and the game will track a bunch of stats about each level. Then the development team can use that data to construct the proper difficulty curve for the final game. I may have gotten a few details wrong, but the overall idea is very interesting, especially since it can be really hard to predict how difficult a level will be in the sort of games they make.
@ngdevtwo5038
@ngdevtwo5038 7 лет назад
The "Feeemium" South Park episode on this was gold. Extra Credits covered it nicely as well. While I understand the need for having a job, I feel like making these cheap money-grab Skinner box clones puts the whole industry in a bad light, especially since mobile/casual segment will be many people's first experience with video games. And this is not a good representation of what the medium can be.
@d.l.918
@d.l.918 7 лет назад
NGDev Two And I think South Park was spot on about the dopamine addiction thing. As confirmed here a large portion of their revenue actually comes from the people who get addicted and they know that. It's really not that far from being a pusher.
@paulstaker8861
@paulstaker8861 6 лет назад
There's not a lot of space left to make quality games, and soon investors will lose their patience and abandon them for the massively more profitable world of gambling and mobile games. Mobile games are struggling too to hold investors to their side since gambling games make so much more money. If you really want to make genuine good games, go indie. But to go full indie you'll have to save up working 5+ years in the shit anyways. Welcome to the gaming industry. Have fun.
@ferdinandhansel3248
@ferdinandhansel3248 3 года назад
Ironically, Southpark has a cashgrab mobile game now
@NegraLi34
@NegraLi34 3 года назад
When you create a market where people can easily clone a game and put it up on the market almost for free for a chance to earn some quick cash (and in DOLLAR mind you, which is worth more than most currencies in the world), this is what you get. Blame Google and Apple and their money grabbing bloatware stores, it's not just "gaming", look for anything on their bloatware stores and you'll see the same situation.
@joaomarcoscosta4647
@joaomarcoscosta4647 3 года назад
@@ferdinandhansel3248 A self-concious cashgrab mobile game, that rips you off while commenting ironically on the predatory nature of mobile games! I'm sure that makes it better, right?
@youreperfectstudio7931
@youreperfectstudio7931 6 лет назад
One of the most important GDC talks ever! Really excellent candid account of real-world experience in a tough submarket.
@4otko999
@4otko999 5 лет назад
it's a pity she went work to telltale, they probably wanted all that expertise on baiting and luring consumers she had from working on mobile games. she looks like a really nice person, i hope she's doing alright and i wish her the best. very interesting talk, one of the bests.
@PurpleFreezerPage
@PurpleFreezerPage 3 года назад
I love the way you approached this talk. You weren't emotional/hyperbolic, you acknowledged the good side of the opposing argument, AND you stood your moral ground and made clear what you saw was wrong. I really wish more people spoke about morality like this.
@zbynektrajer2735
@zbynektrajer2735 6 лет назад
I am watching this video after lootboxes and premium currency became popular in triple A games and I am just laughing.The idea to run away from these practices in F2P mobile market to AAA games seems a little bit comical now.
@coraxcrowe7525
@coraxcrowe7525 3 года назад
Kill the AAA market. Go indie!! Caw.
@AppleSauceGamingChannel
@AppleSauceGamingChannel 3 года назад
That's a likely reason they hired her coming from F2P mobile games even. How to squeeze the know how on how to squeeze the whales out there.
@Schemilix
@Schemilix 4 года назад
Don't apologise for drinking water. Dry Mouth Noises are the bane of any talk. hell yeah water.
@juujuu1658
@juujuu1658 3 года назад
Love this talk. Actually I was struggling with all those ethic problems when working on f2p games and eventually decided to leave the industry. It has killed all my passion...
@iliaskaramanis2884
@iliaskaramanis2884 3 года назад
Even tho I liked this talk, I think it could have been even harsher. A lot of these games design around coversing their customers into spending as much time and money on them as possible first in I'd say quite cruel ways abusing our understanding of psychology. They'll plant intentional difficulty spikes and needless frustration to motivate you to pay to skip the grind. I think it's justified to condemn this completely.
@HereTakeAFlower
@HereTakeAFlower 3 года назад
We are already condemning them from the bottom up by cyberbullying people who play their games. _Association True Gamers_
@360dom360
@360dom360 7 лет назад
I think 2048 was more successful because the math was simpler for most people.
@MrDiarukia
@MrDiarukia 7 лет назад
Don't forget that Threes was only on iOS and cost money in a market where .99€ are too much for a game. (I don't fucking get it. One little pack of snacks is more expensive and lasts shorter and yet people are valuing mobile games less than that)
@360dom360
@360dom360 7 лет назад
Oh thats a very good point!
@desktorp
@desktorp 7 лет назад
that's because there are more 'mobile games' than anyone will ever need an they're all crap. It's called supply and demand. What is so hard to understand? Video games stopped being a novelty about 20 years ago. Why do people insist that they are universally worth money? They're not. Many games are so bad, you should be paid for playing them.
@adsilcott
@adsilcott 7 лет назад
I often see the Threes vs 2048 argument, and while I sympathize with Threes developer, having played both, 2048 is just more fun. It took the general idea of Threes and refined it down to a more addictive core experience. It also wasn't a cash-grab clone or 'fast follow'-- the first versions of it were free and even open-source. The developer didn't expect it to get so big, and he fully acknowledges Threes. So while I don't condone cloning games in general, this strikes me as more the kind of iterative expansion on a theme that naturally comes after a new mini-genre is developed. If anything it was the many *exact* clones of 2048 that were more annoying.
@blablabla5632
@blablabla5632 7 лет назад
adsilcott 2048 has a really simple problem: it's always the same. After 5 moves, the game can be beaten all the times by repeating those simple operations.
@jasonshortphd
@jasonshortphd 7 лет назад
You are deluding yourself if you think AAA, or even other games, don't use a lot of these same techniques. AAA games are all about DLC, engagement, season passes, etc, etc. They are a BUSINESS. And that will be about driving money to the company who paid to have this built. So that means the only type of game you can work on are indie experience games that are built solely for your own enjoyment. All of the other games are being paid for by some entity, and they expect a return on investment.
@MrBinks-un8ju
@MrBinks-un8ju 6 лет назад
It's not that they don't get a return. It's that they want the maximum return possible by any means necessary.
@lyleblue6739
@lyleblue6739 7 лет назад
ahh, 2014 when developers still cared about the user's replay experience
@FraserSouris
@FraserSouris 4 года назад
Bruh, People complained about 2014 just as much
@coraxcrowe7525
@coraxcrowe7525 3 года назад
"just as much" as Star Wars Battlefront 2,TLoU2, Cyberpunk 2077? Are you willing to bet?
@VieneLea
@VieneLea 3 года назад
@@coraxcrowe7525 Yes. Way more. You weren't there.
@theWebWizrd
@theWebWizrd 3 года назад
@@VieneLea You are just wrong about this. The whole industry has gone to complete shit one year at a time. Things have gotten way, way, way worse since 2014.
@gwentarinokripperinolkjdsf683
@gwentarinokripperinolkjdsf683 3 года назад
@@VieneLea I literally was there and no they didn't
@ivanatanassov6542
@ivanatanassov6542 5 лет назад
Quite eyeopening talk. I do F2P games but I believe we should focus on the passion and the whole experience instead of just monetizing... I try my best to focus on this and keep my soul! Thanks for the talk!
@BigScaryGames
@BigScaryGames 7 лет назад
I think most of the points here apply to all types of games, except for the bit about whales. I whole-heartedly agree with that - even the most successful "free to play" games are incredibly pushy, with entire features that are thinly-veiled money makers which don't add real value to the game. I very much prefer the "try before you buy" and "buy an expansion" models because they motivate game developers to focus on fun rather than manipulation.
@LittleRainGames
@LittleRainGames 7 лет назад
Man those UVW's in the background really tile.
@zaf4155
@zaf4155 3 года назад
A honest talk here. One of the most damaging credo bull**** I ever come to pass while working in this industry is: "It is not about doing what you want it is about loving what you do" (This is 99.99% indies developpers motto). This is exactly how to compromise - in the core meaning of the word - your professional call with the means to pursue it. "You are working in video games, So you are "living the dream" no matter how small. So you should be happy with what you got for a lot of people would love to be in your shoes." Out of this kind of compromise in 22 years I worked in video games, I merley got to work on a handfull of titles I was happy and proud to contribute to. The rest was pure garbage...And I estimate being lucky with this track record, as most of the great people I had the chance to work with have not been so fortunate. If you want to aim high: it is definetely NOT about loving what you do, it IS about doing what you want.
@HenriFaust
@HenriFaust 2 года назад
14:36 A/B testing has the same problem as using gradient descent. The most it can do is bring you to a local minimum and get stuck there, whereas the "magic product" that you're really after isn't likely to be located at that particular local minimum, but at some other local minimum. In effect, A/B testing is like developing tunnel vision. Its usefulness is in refining a design with which one must go forward, as opposed to evaluating different ideas against each other.
@erwinlommer197
@erwinlommer197 6 лет назад
Is the Q&A part of this video purchasable via microtransactions?
@ENCHANTMEN_
@ENCHANTMEN_ 3 года назад
It really is a shame that mobile games have become synonymous with bad f2p stuff. It has potential, but actual good games get buried under the crap.
@ENCHANTMEN_
@ENCHANTMEN_ 3 года назад
I feel like part of it is due to the expectation that apps be cheap. Apps over $3 are seen as pricey, which means that the usual business model of selling a completed game up front isn't viable.
@Zack-dk3pt
@Zack-dk3pt 6 лет назад
the mentality behind the people making games through this method is disgusting gaming used to be about entertainment, innovation and having fun now it is about how can i squeeze the most amount of money out of every single player with the least amount of effort and obviously from a business perspective this makes sense but from a consumer perspective it is destroying gaming. when a game that was created nearly 2 decades ago provided more creativity and content than a game now a days then you can clearly see the decline in gaming.
@Atestinal
@Atestinal 3 года назад
It's cool hearing about a dev's opinion on the F2P market. Not that she was saying that it's all bad, but that the elements that people find questionable she also finds questionable, and then some. The whole "creating "the best' minimum viable product" thing made me sad tho, in how it feels like more and more we're seeing it in the AAA space. I did noticed it here and there in the Xbox 360/PS3 era, but it almost feels like a given now.
@snufkin-w7n
@snufkin-w7n 5 лет назад
Pretty awful luck to end up working at telltale in retrospect.
@pokemnfan1
@pokemnfan1 3 года назад
Honestly, a lot of this isn't specific to F2P games. No matter what kind of game you're working on, marketing, market research, monetization, and acquisition are serious concerns that will distract you from focusing on the fun parts of your game design.
@mygaffer
@mygaffer 7 лет назад
The more we see how exploitative f2p games are the more I think they will end up being legally regulated at some point.
@EvenTheDogAgrees
@EvenTheDogAgrees 7 лет назад
We can but hope. Unfortunately, they'll just be replaced by the next scheme that exploits addictive behaviour to turn a quick buck.
@looneycrow7978
@looneycrow7978 3 года назад
Community run decentralized games would be nice.
@Ghorda9
@Ghorda9 3 года назад
that's just a fancy way of saying "indie"
@Elrog3
@Elrog3 3 года назад
Problem with mobile games.. Problems with f2p games.. Didn't seem to talk about any problems with social games, which is what piqued my interest since I've not seen that before. Oh well.
@nicolaim4275
@nicolaim4275 3 года назад
Many f2p games use 'social' elements to incentivize buying. It can be online social like with Clash of Clans trying to steal from each other or having a cool hat in an fps. It can also mix in offline competition between children to improve sales. This is what Fortnite seems to have relied on.
@ivannasha5556
@ivannasha5556 3 года назад
Number 5 is like 99% of why I don't like f2p. A lot of gaming companies are literally priming kids to become compulsive gamblers and drug addicts later in life.
@a2pabmb2
@a2pabmb2 5 лет назад
Nice, nothing like four minutes of black screen!
@KTSpeedruns
@KTSpeedruns 3 года назад
F2P isn’t very interesting for players when it seems like everything is called “Clash of []” or “World of []”. Thanks to developers like this woman who are recognizing the issues with the genre.
@VibrioidClover
@VibrioidClover 3 года назад
You are my hero I hope life has treated you well.
@TheFinagle
@TheFinagle 3 года назад
point 4 about getting an audience is not only unsolved, its getting worse because of the flood of clones of games and the pushed publicity of the mass produced games (see the gdc talk 1500 slot machines walk into a bar). The kinds of games that dont have trouble with finding or building a user base either have a huge built in following from being an old AAA dev (like Blizzard, Bethesda, ect) or get really really lucky with word of mouth publicity early on like Stardew Valley or Minecraft.
@EarlHare
@EarlHare 3 года назад
The audio sounds like there's a second track dubbed over the first but all the words are whispered gently into your ear. it's weird.
@tehshingen
@tehshingen 3 года назад
Her opinion on the Kim kardashian game is like my opinion on pineapple on pizza. “It’s a perfectly cromulent topping for someone else’s pizza, but not mine.”
@damsen978
@damsen978 3 года назад
Yeah as soon as she specified "mobile games" i understood everything instantly. So there's nothing wrong with f2p games, it's just mobile ones.
@mr.pavone9719
@mr.pavone9719 3 года назад
Her: "I'm Carol Shaw..." Me: She looks really young to be the creator of River Raid. (I know she spells it Caryl)
@erniemiller1953
@erniemiller1953 3 года назад
One of the things that game makers need to deal with is designers' politics..."I don't want to play "Kardashians", and I am not a fan of "Deer Hunter". These programmers who are motivated by making money to pay the bills, when they actively try to thwart the design of a game, are scum. If you are not motivated to make the company successful, go find some place else to work. The problem is, for employers, is that labor laws prevent them from asking a potential employee, "Are you ok making games for people who don't vote like you?"
@abonynge
@abonynge 3 года назад
Completely unrelated to the topic, but her voice reminds me of Elen Degeneres and all I can do while hearing this is picture Dory from Finding Nemo.
@GustavoSancho
@GustavoSancho 3 года назад
When the acronim sheet... I feel the pain!
@mr.nobodyx
@mr.nobodyx 3 года назад
what happened to the simple days of "play for free to try it out, if you want additional heroes and/or more inventory space you have to pay a monthly subscription"?
@macskasbogre133
@macskasbogre133 3 года назад
It was way less profitable.
@enzi_official
@enzi_official 7 лет назад
The F2P bubble has already been popped. Only games with "fair" models and very high quality survive now. The consumers and the devs themselves are tired of the model and the never-ending cycle of squeezing out more dollars. Games can be pure art, not catering to a specific demographic. Like art they just "are" and if people like it, it is a by product not something you wanted to achieve. The best games in history are made with a complete "fuck you" in mind and completely contradict what it means to have "fun". Doom, Silent Hill, Super Meat Boy/Isaac, Dark Souls are just some examples of many. Games are as deep as the human soul and when money is involved it gets tainted. Thanks for this talk! As others have said it's refreshing hearing an honest take on the F2P world and how stressful it can be on the mind. Far away from the usual "F2P is great" marketing talk.
@lordilluminati5836
@lordilluminati5836 6 лет назад
that's not true at all, the highest grocing games are still ones like candy crush that adjusts it's dificulty to manipulate you and clash of clan's P2W system
@randomstuff-qu7sh
@randomstuff-qu7sh 5 лет назад
Pay to win is still very much alive and well. I can also report the majority of mobile titles I've tried start out good, but quickly go down the manipulative rabbit hole of reaching for your wallet. If anything, the quality has gotten worse. It used to be the games tried to make you enjoy spending. Now it feels like a lot of them use pay to win to try to blackmail you into spending...especially these "strategy" games where the only strategy is the biggest spender wins unless they somehow seriously mess up. The lack of quality is also a big problem. It seems almost a hallmark of these cash grabby games where there are long standing, well known bugs that just never, ever get fixed. They constantly want you to spend, but seem to invest none of it back into the game and most of the new content is just more stuff to buy. Scary thing is that it must be profitable, otherwise it would have died out by now. I can only assume that using science to manipulate people into spending on garbage is more profitable than making a good game...much to the detriment of gamers everywhere.
@MrSongbird
@MrSongbird 5 лет назад
F2P is not a genre. It is a pricing model.
@nifftbatuff676
@nifftbatuff676 3 года назад
It can be as well a genre. The game loop is exactly the same among f2p games.
@MrSongbird
@MrSongbird 3 года назад
@@nifftbatuff676 Yeah, my Starcraft II matches do closely resemble Candy Crush Saga.
@nifftbatuff676
@nifftbatuff676 3 года назад
@@MrSongbird It is.
@megauberduber
@megauberduber 7 лет назад
Do achievements really help drive a community? I don't remember the last time I talked with a friend or posted online about an achievement. If there's a connection at all, it seems trivial. 🤷
@EvenTheDogAgrees
@EvenTheDogAgrees 7 лет назад
I personally hate achievements. They pander to that same addictive element in all of us (especially the completionist types) that F2P caters to, only without that direct financial exploitation the latter is defined by. When I beat the boss, or reached the end of the story, or whatever counts as "finishing" or "beating" the game, I should be done with it. I can play it again at my discretion if I want to. But I should not have this developer nudging me to spend more time on something I'm already done with because I still have 17 achievements to unlock.
@SPTX.
@SPTX. 7 лет назад
I hate it when an achievement pops up for trivial shit, like beating a boss or finishing the game. I hate it when they pop at all in a game I'm mentally invested in, it's an immersion breaker. And I hate it when they try (keyword here is "try") to be funny, especially when it doesn't fit the mood of the game; which something she boasted about.
@Nekufan1000000
@Nekufan1000000 3 года назад
@@EvenTheDogAgrees I feel the opposite most times. Finishing a game doesn't feel rewarding when, frankly, the game is designed to be completed. It's not like a competitive game where winning involved outplaying an equally, or greater, skilled opponent. It's just, "Here's the AI, it will do stupid stuff, be less stupid." Getting an achievement, even if it's inconsequential often spurs me to finishing a game just because it proves I did it. I don't need to talk to people about it or anything, just the fact I can see "You beat the game! :D " is enough. Without the achievement, I can just shelve the thing and move on. I've actually gone back to games I hadn't finished just because I saw I had like 10% of the achievements and went, "Why?" Often I was surprised that I actually liked the game, but for one reason or another, when I played it the first time I just didn't jive with it. In summary, different strokes for different folks. You can disable the pop-ups in every system I know of anyway, so it's not prohibitive if you don't want to see them.
@chromulus2225
@chromulus2225 3 года назад
@@EvenTheDogAgrees Depends on how the achievements are done. Best set of achievements that I've seen bring a community together was for Spelunky. Being a rougelike they did give basic achievements for beating the game and such, but they also had some that really challenged players to go them in special runs with the two big ones being speedlunky and no gold runs. Speedlunky was gotton for beating the game in under 8 minutes which really changes the way people paly the game form a safe and passive play style to a hyper risk taking one and it got a lot of people to try playing the game a different way. Same thing for no gold runs, it was a very hard thing to achieve and completely changed how you had to play the game, but it gave you something to strive for. While some people challenge themselves to beat some games like Super Mario without collecting coins, it's all self imposed, by giving a small nudge saying, "hey why not try playing the game like this" it can bring life back to a game and let players try things they never even considered before.
@EvenTheDogAgrees
@EvenTheDogAgrees 3 года назад
@@chromulus2225 Not sure if they create communities or bring them together, but yeah, that style of achievement is quite alright. It offers you a challenge to overcome. And indeed, there are people competing in speedruns, or stuff like Pacifist Doom. If you have the time to dedicate to a single game in order to master these styles, I can imagine it can be very rewarding when you finally get it right. My criticism was not directed at these achievements at all. Unfortunately, most achievements are of the style "you finished level 1", "you found your first coin", "you found your 100th coin", "you drank your first potion", "you beat a minigame", "you talked to the old geezer who's crucial to the story line and without whom you wouldn't advance very far in the game anyway", ... For an example of how _not_ to do achievements, look at Yooka-Laylee's achievements on Steam.
@bowi1332
@bowi1332 3 года назад
Seems like some PC game developers should watch this conference in 2021...
@stevenbishop8850
@stevenbishop8850 6 лет назад
Can't believe no one saw Scotty immediately. Sadness.
@mousermind
@mousermind 4 года назад
Star Trek doesn't seem to have as much staying power across generations as, say, Star Wars has.
@vohbovohborian28
@vohbovohborian28 7 лет назад
I think that achievements have actually helped make EU4 better by giving players who aren't really good with complete freedom some direction
@Fiercesoulking
@Fiercesoulking 7 лет назад
I'm not sure how GDC works but the recode seem from 2015 because she says 2014 was last year....
@unvergebeneid
@unvergebeneid 7 лет назад
At 2:44 she refers to another talk. Could someone point me to that talk?
@bestaround3323
@bestaround3323 3 года назад
So basically, to work in F2P social mobile games you need to lose some empathy?
@dr.eldontyrell-rosen926
@dr.eldontyrell-rosen926 3 года назад
All empathy.
@edwin11373
@edwin11373 7 лет назад
Maybe she should have gone into the water business because she sure is thirsty. ^^ But seriously, kudos to her for staying true to herself and more importantly caring for what she is producing. That's a passionate lady with a conscience right there.
@paulstaker8861
@paulstaker8861 6 лет назад
this is why we should just get into boardgames soon before it rottens up into another shitfest
@zeedar412
@zeedar412 3 года назад
Great talk.
@km5405
@km5405 6 лет назад
I hope you find a good job at a different studio.
@jimbones1916
@jimbones1916 7 лет назад
Must be some good shit in that water...
@the77th
@the77th 7 лет назад
I absolutely agree.... but here's an honest question....... do we blame the Company making the game for money OR do we blame the idiots stupid enough to buy $200 worth of Virtual Clothing for their Virtual Kim Kardashian ? 😂😂😂😂😂😂😂
@randomstuff-qu7sh
@randomstuff-qu7sh 5 лет назад
Hard to say. They wouldn't do it if it wasn't profitable, but when you consider how exploitive these games can be, blaming the buyers might be comperable to blaming a drug addict for being addicted...except that most know drugs are addictive but expect games to be innocent fun.
@briannafranklin1390
@briannafranklin1390 4 года назад
@@randomstuff-qu7sh Plus, I bet people playing those shitty dressup games and etc are probably little kids (they seem to be marketed towards children) with a big allowance. I doubt little kids have the knowlege or self-control to know they're being addicted
@coraxcrowe7525
@coraxcrowe7525 3 года назад
The company making the game for wasting the time of game devs who could've been working on a real, enjoyable game instead of a trap marketed at kids.
@AppleSauceGamingChannel
@AppleSauceGamingChannel 3 года назад
@@briannafranklin1390 The point would still stand that in that case, it's the sub par parenting for those kids that's at fault. Plus the terrible taste and interests of said kids
@Chuyu
@Chuyu 2 года назад
where the wrap up room video at :D
@Asthenar
@Asthenar 4 года назад
2:44 who is she mentioning? couldn't understand completely
@ArakishiTokugawa
@ArakishiTokugawa 3 года назад
what games did she make for mobile btw
@CorsairSoul
@CorsairSoul 7 лет назад
11:39 While i'm definitely a Whale, and it's something i'm not proud of, having spent probably hundreds of thousands of dollars on f2p games, and getting started earlier than most with the Asian f2p market. Still wish i Was part of the 1% of the real world though.
@360dom360
@360dom360 7 лет назад
If you are able to spend hundreds of thousands of dollars on a game, you are almost definitely in the 1% (or close to it)
@ActionGamerAaron
@ActionGamerAaron 7 лет назад
A 3DS and five games surely is cheaper than that and it's better entertainment. Just what were you thinking??? I want to dissect your brain.
@CorsairSoul
@CorsairSoul 7 лет назад
Not 'A' game, I'm talking about total cost over multiple games over the last 10 years or so.
@CorsairSoul
@CorsairSoul 7 лет назад
Already own a 3DS XL and... more than 5 games.
@SpuCodes
@SpuCodes 7 лет назад
In the real world less than $33K a year after taxes will put you in the 1%.
@gargamellenoir8460
@gargamellenoir8460 3 года назад
I wonder if she knew at the time that the GoT game would be garbage.
@victornaut
@victornaut 7 лет назад
Good advice: Make great games. Better advice: Don't release shitty games to app stores. Thank you.
@6StimuL84
@6StimuL84 7 лет назад
The lean startup, or the extortion model of game making, is why I never buy games on first release...and in the days of microprose and the old EA ...gamers making games, for Gamers I absolutely would....Not worth the risk any longer....
@rowlandbuck1699
@rowlandbuck1699 5 лет назад
She overestimates how many poeoplw watch Got. The most popular tv shows now, do not even 30% of the number of viewers of the most popular shows of the past. Mostly because there is so much available.
@OpenWgamer
@OpenWgamer 3 года назад
"I'm not the right demographic" I ask myself who plays these games at all?
@dr.eldontyrell-rosen926
@dr.eldontyrell-rosen926 3 года назад
@Joe people who think this crap is "gaming"
@rowlandbuck1699
@rowlandbuck1699 5 лет назад
I remember when achievements where put into world of warceaft. Talk about going overboard.
@JoeySav
@JoeySav 4 года назад
what's the problem with achievements in wow?
@ivanv754
@ivanv754 3 года назад
Fortnite and PUBG. PUBG was the original battle royale.
@exetone
@exetone 3 года назад
PUBG definitely was the original
@Levelworm
@Levelworm 4 года назад
Now look at the social casino guys...
@squishrabbit
@squishrabbit 3 года назад
Not surprised you decided mobile games weren't for you. You have scruples
@MagnusMegamind
@MagnusMegamind 7 лет назад
My favorite part is 25:53 -> 29:57
@vervth
@vervth 5 лет назад
Uh oh, wonder where she's at now since the shut down
@soshspotgames4380
@soshspotgames4380 5 лет назад
she was working at amazon on their new game engine team....not sure where now though.
@Vaith
@Vaith 3 года назад
reclaimed soul only to sell it for cheaper to a AAA company that does all the same shit as f2p social but worse and treats you worse. good job.
@misterstaple
@misterstaple 3 года назад
why does she hate making F2P games?? "displays cringy dating game" Me: oh
@3v068
@3v068 3 года назад
There are definitely good mobile games. They're just not my cup of tea.
@holderbee7811
@holderbee7811 4 года назад
Everything is a copy of something else + 1 thing better.. it's only a problem if you plan to rest on your laurels
@kamerondonaldson5976
@kamerondonaldson5976 3 года назад
so make an f2p antisocial game then.
@Nifava
@Nifava 3 года назад
Such a bad idea to grow a conscience overnight.
@JustSomeGuy009
@JustSomeGuy009 7 лет назад
I'm a bit confused by a comment at the start of this presentation. Implying that F2P in 2010 was "early and new". When I remember playing games like Maplestory, ROSE Online, and Runescape back around 2005/2006 that were F2P? Seemed like by 2010-2012 F2P had gone "mainstream" as a model which ultimately lead to a lot of shitty products from developers that were doing it for all the wrong reasons (and a lot of good ones as well). EDIT: Ok, this presentation title is completely misleading. This isn't about F2P vs P2P. This is about someone not wanting to work on bad mobile games that HAPPEN to be F2P or working on games that aren't "full experiences", or do the BUSINESS side (just wants to be an artist). These things exist in both P2P and F2P. Funny that she wants to go work on AAA games when lately those are the games that aren't shipping fully complete and functional games, which is exactly what she is complaining about in her 1st point. There really is nothing wrong with a game that ships a complete experience yet continues to evolve and ADD more content, which is the case with MANY F2P GAMES.
@ravenswoodgames
@ravenswoodgames 6 лет назад
Good talk, but so cringy. That swallowing noise... yuck... over and over. Can't someone run this through an audio clean up?
@ravenswoodgames
@ravenswoodgames 6 лет назад
because the swallowing noise? as mentioned in the OP?
@zephron28
@zephron28 3 года назад
I think self reflection for what type of game your are creating is something that is still lacking in the F2P space. For a time I worked for a company that made "Social Casino Games" as lead QA... I learned many things about what types of games F2P are and for the space I worked in they are very, very preparatory and exploitive. Gambling games, or "got ya" games in the F2P space are horrible to the players that "get got". I left that company after about a year because I could not stand playing casino games anymore and I was disgusted by the amount of money that studios make from their player base. In the end all the IPs for each genre get stolen by huge companies that have hundreds of millions of dollars and code farms to build a clone game and market the crap out of it.
@biggali
@biggali 3 года назад
wolf Amongus
@angelodira6193
@angelodira6193 7 лет назад
She was saying a lot about making complete games and not sending out garbage. My first thought was, "Well, don't work for EA or Ubisoft." Then I read the video note and who she works for..... Okay, soul reclaimed. Telltale is pretty darn good in this day and age!
@haxpor
@haxpor 6 лет назад
I stop around 5-6th time of her drinking water. Please if you're too thirsty, make it done before talking.
@billrich9722
@billrich9722 6 лет назад
People meed to learn to not smack their fucking lips during public speaking. Amateurs.
@nixiedreamstar
@nixiedreamstar 4 года назад
Sorry but is really hard to pay attention if you're drinking all the time
@Priesass
@Priesass 7 лет назад
First
@KamskiStudio
@KamskiStudio 7 лет назад
Second
@HugodaSilvaRibas
@HugodaSilvaRibas 7 лет назад
third
@jelleverest
@jelleverest 7 лет назад
fourth
@helloNotato
@helloNotato 7 лет назад
fifth
@fibbooo1123
@fibbooo1123 7 лет назад
Fourth
@charles281
@charles281 7 лет назад
"its not about the people that make the games its about the kind of games that are getting made" well if _the people_ would step their own game up they could break the cyclical nature of redundancy plaguing F2P. I have some unique ideas for F2P IP's. Im currently working on a budget of $200/month, give me some funding to step up and ill make you guys millions.
@charles281
@charles281 7 лет назад
Ive got the magic.
@AdaptorLive
@AdaptorLive 7 лет назад
You are joking, right?
@360dom360
@360dom360 7 лет назад
"Oh, you program? I've got this great idea for you. I won't tell you what it is yet, but you program it, and we'll split the profit 50/50" "Uhh, thanks. I'll pass."
@writershard5065
@writershard5065 7 лет назад
Everyone's got ideas man, I've got about five ideas for games in my head, three of which I'm conceptualizing. But that isn't enough to get you hired or funded. You need to prove that you can bring that idea to a reality. And you can only do that without any funding by adapting your idea to your constraints.
@charles281
@charles281 7 лет назад
Ideas are everything*. There will always be people with the skill to get things done but without proper direction their talents are wasted. Below is a video of the first project ive been working on which has been submitted to Epic for their Dev Grant. You all assume im looking for a hand out and I don't blame you, there is a plethora of beggars looking for change, giving "idea guys" a bad wrap. Sure, everyone with a brain has ideas; though the quality varies drastically. I ask everyone not to be so quick to judgement in any aspect of life, there are plenty of diamonds in the rough waiting to be discovered. drive.google.com/open?id=0ByGaH9gl_YgCSW9PSjdPMm9IOUE
@iFParasit
@iFParasit 3 года назад
women game more... no they dont they play mobile games these have little to do with gaming
@nicolaim4275
@nicolaim4275 3 года назад
The problem is that 'gaming' is such a broad term that it can be hard to say anything has little to do with gaming. If you limit your definition of 'gaming'' to genres such as rts and fps with extreme levels of competitiveness, then you might have a point, but 2d-platformers and puzzle games have never been as gender limited.
@bowi1332
@bowi1332 3 года назад
You wrote "they don't"; is it still true? What about PC and console gaming?
@LumocolorARTnr1319
@LumocolorARTnr1319 7 лет назад
this talk was not worthwhile imo. Learned nothing
@trapez77
@trapez77 7 лет назад
These gdc talks are starting to make me think game developers are nothing but chronic complainers
@Sebastian-hg3xc
@Sebastian-hg3xc 7 лет назад
learn from other people's mistakes
@trapez77
@trapez77 7 лет назад
Work is not supposed to always be fun, quit your Bitchin.
@ChBoler
@ChBoler 7 лет назад
It comes with the territory of being a problem solver. People who don't point out problems make bad programmers.
@ActionGamerAaron
@ActionGamerAaron 7 лет назад
+trapez77 No one implied it's fun... most everyone it the industry learns that lesson week 1. Bitching about the problems you faced in the industry can be invaluable for others to not make the same mistakes, so I welcome general experience talks like this with open arms. More content for me & you personally don't have to watch these if you disagree that they're worthwhile.
@KuraIthys
@KuraIthys 7 лет назад
But the whole point of GDC is to share your problems with others so that they can learn from them and hopefully not have to repeat your mistakes.. Remove the complaints and you also remove the utility of it. Most of it isn't about complaining about your job, it's about illustrating issues you can run into as a game developer. whether those are technical, legal, financial, business related or whatever. What you're whining about (yes, YOU are whining) is something that is innate to what GDC is, what it is for, and how it is even capable of accomplishing anything useful. Don't like it? GDC talks are probably not for you. Actually, given you are probably not a game developer (even a strictly amateur one) it's pretty obvious GDC isn't for you. It's an industry educational conference to share stuff about the processes of game development. Problems and solutions to those problems are the whole point of such a conference.
@Fiercesoulking
@Fiercesoulking 7 лет назад
I'M not sure how GDC works but the recode seem from 2015 because she says 2014 was last year....
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