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Record Motion and Facial Capture Data as Unity Animation Clips 

Dollars MoCap
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15 сен 2024

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Комментарии : 8   
@Emptrix
@Emptrix 13 дней назад
Does this require the character to have blendshapes or bones facial rig? Can it control the character's face with both?
@dollarsmocap
@dollarsmocap 13 дней назад
Our unity plugin assumes the character is driven by blendshapes.
@Emptrix
@Emptrix 12 дней назад
@@dollarsmocap Any plans for a plugin that supports facial rigs/bones instead of blendshapes? From my understanding, blendshapes are easier to get accurate expressions but they are less flexible than bones in a sense that bones can work on multiple models (we can reuse the animations and share them across different models where else blendshapes are vertex index dependent and it isn't possible to share the blendshapes across different models). Correct me if I'm wrong but from what I see, this is the case. Imagine having to make 52 blendshapes for each character model, while a face bone/rig setup can be just snapped onto any humanoid models, and it will work.
@dollarsmocap
@dollarsmocap 12 дней назад
​@@Emptrix Hi, you are correct, sir, but since most of the character generation solutions(Character Creator, Daz3D, MetaHuman Creator, VRoid Studio, etc.) use blendshapes to control facial expressions, we currently have no plans to officially support bone-driven facial expressions. Sorry about that.
@lilili4668
@lilili4668 5 месяцев назад
Thanks for your tutorial. Do you know how to fix the issue where face records are empty in preview? and facial recording is not working
@dollarsmocap
@dollarsmocap 5 месяцев назад
HI, we are not sure about the problems you are facing, please consider contacting us through the contact information on our website and provide a detailed description of your issue. Including screenshots or a video recording would help us identify the problem more quickly. Thank you.
@Geo_melhor
@Geo_melhor Год назад
How Open ?
@dollarsmocap
@dollarsmocap Год назад
Please be more specific, sir.