@lauraallard8999 An instance of photosensitive epilepsy is caused by repeating patterns of flashing. It can be a consistent pattern or an inconsistent pattern over a short time. Single flashes, i.e. nuke drops and "sudden white flashes" do not cause issues in people with any form of epilepsy. People with photosensitive epilepsy are taught how to identify what triggers it and avoid it before it becomes an issue. The only reason you see warnings on video games, etc. about it is to avoid liability. There isn't an actual reason for them to exist. Epilepsy warnings are redundant and reductive for two reasons: 1) If you don't know you have it... how will the warning help you? 2) If you do know you have it... the information provided is never enough to provide insight as to whether it will impact you, specifically.
A dare from me: try to beat the last soviet mission of Yuri's revenge using only crazy Ivan's, terrorists and demo trucks, I bet it's impossible. Also no nukes, iron curtain, or industrial plant 🙃
@@HannibalTheReal yes, eagis normaly spread attack onto all reachable targets, sends misile in sequance at every targe but if manualy targeted it concetrate fire. when elite it changes - it fires faster when firing normaly and when targeted manualy it send entire barage of rockets at that one unlucky target. elite kirov gets destroyed before barage even ends and quite few rockets self destruct in air cause target is already destroyed before they can reach it
Ahh yes, "Kirov reporting" then everyone started to panic, atleast when they started to know the game Also my only way to win "Red Revolution(?)" with 3-4 of them i.e before i learn how to defend the base properly
also don't blob more than 3 kirovs cuz they merge into a single column and you can lose 30 kirovs in a single attack and kirovs can drop their bombs on the move so you can just give them move orders and they can take down the defenses while other kirovs focusin on the other buildings
Number 3 and 4 chapter names should be in the other ones place I think it should look like this: 2:39 - 4. Distracting AA 3:05 - 3. Enemy War Factory Thanks for the video!
The ultimate Instrument of doom ... there is One more Level to that. IT is a little tricky. If you sell war factory it stays on ground yes. BUT if you dont sell it there is a time gap before it takes off (less then a second you can see a little jump in war factory). It works on Tanks too. If you activate the chronosphere in the Jump the physical/reality form is removed. It works like normal BUT you cannot target it, nothing can target it. The only way to hit it is Splash damage next to it .... Yea good luck with that in the air :D
tg: I want to make a video where the Kirov airship can blow up a building by dropping a bomb. Yours must cooperate well, right? All Buildings: YES SIR! Power plant: Wait what? What was tg talking about? Why are there Kirov? What I need doing?
There is another trick with kirov and this is selling the factory so its on ground, placing ivan explosive on it and then teleport it to enemy base. Some players can react on teleport and move the truck, but if you time it right and it falls down + kabom = fun
1:30 Ironically in WW2 airships were super useful in anti-submarine warfare because they could detect submerged ships and bombard them and there was virtually nothing the submarine could do to fight back.
But zeppelins were used to block incoming planes by connecting them with cables to the ground, otherwise they're useless in modern warfare. Too slow and too weak.
Somehow, I dunno. I like to see other people use Kirov but myself never use it for attack because I feel its flying speed like snail... I can't tolerate 😮 I see many pro player play original version of RA2, love Kirov so much!
I like how the one with the Chronosphere + Iron Curtain was Chronoshifted into a spot where there was no AA so we didn't get to see the Iron Curtain actually do anything except make the airship darker... :P
There was in fact a Patriot Missile in range, but the AI doesn't bother targeting and attacking iron curtained units, so nothing shot the Kirov until the Curtain ended, and the Curtain ended after the power to the AA was cut, so no AA fired at all. Very good placement of the chronosphere teleport, being so near those power plants (also why you should never group up your power plants in game)