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Red Alert 2: Yuri's Revenge - Building Multiple Structures 

tgSacred
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In this video we are trying to achieve a build time of every unit to match this of a conscript. Building multiple specific buildings can help you with that but how many are needed?
A unit worth of 2.000 resources needs 12 structures to be built. This means that you need:
12 barracks to build a Chrono Commando as fast as possible
12 Shipyards to build an Aircraft Carrier as fast as possible
12 War Factories to build a Battle Fortress as fast as possible
12 Construction Yards to build a War Factory as fast as possible
Any unit worth more of 2.000 resources will require extra structures.
Harriers are affected by the Airforce Command and since their price is 1200
it needs 10 Structures.
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23 авг 2019

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Комментарии : 360   
@punnboat9817
@punnboat9817 4 года назад
Just imagine the announcement for Kirov when you build them at maximum speed. Like "Kirov reporting, Kirov reporting, Kirov reporting" every sec. It would be epic.
@tsiripas
@tsiripas 4 года назад
Just the last second, I decided to remove this part because it wasn't useful. xD
@MrThomasCWest
@MrThomasCWest 4 года назад
It is epic, though at the time, I hadn't really thought about multiple buildings producing units faster, thus was left wondering where my Kirovs were at. After expirementation I was able to keep up with them. Airforce command bases do the same thing with fighters, too.
@LazyAndFabulous
@LazyAndFabulous 4 года назад
If my base is at the beach I can feel safe because of Aegis cruisers
@h2o_spez
@h2o_spez 4 года назад
sadly with trainer fast consctript troops makes game spawn 1 each 2-3 sec all othere was maded just disaper
@ALPHABARLOG
@ALPHABARLOG 4 года назад
I tested it, sounds like "KirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovReportingtingting"
@Yusuf-ld2vi
@Yusuf-ld2vi 4 года назад
the fact that this guy still makes vids about this game just goes to show how timeless this masterpiece is...❤
@hunterblackwidow
@hunterblackwidow 4 года назад
Red Alert 2 series to Red alert 3 was so fucken* weird story wise.
@Moshthun
@Moshthun 4 года назад
Yep, shows the quality of the game. Westwood put a lot of love in this game.
@yorusuyasoul69420
@yorusuyasoul69420 4 года назад
Lan party with my friends almost everyday with this game in 2008 lol 😂
@khoatran1772
@khoatran1772 3 года назад
Ra2 IS the masterpiece of tactical game
@ScorpionXII
@ScorpionXII 3 года назад
Been playing this game for 20 years. I had it installed on 6 different operating systems.
@dachers1238
@dachers1238 4 года назад
Seriously been playing this game since it came out and never realized that number of production buildings affect unit production time. Thank you so much.
@jcdenton2187
@jcdenton2187 4 года назад
Map: Has 3 ponds. Also Map: Yeah this is a great to allow shipyards to be built in!
@JohannesDGradenko
@JohannesDGradenko 4 года назад
LOL at the Conscript-disguised Spy at the beginning!
@Februaries
@Februaries 4 года назад
Finally a youtube channel that tackles old forgotten rts gem
@MrDeeb00
@MrDeeb00 4 года назад
for real, how much this game holds details and secrets? that's unbelievable!
@MrDeeb00
@MrDeeb00 4 года назад
@Duy Lê this game is immortal and for sure ahead of its time...i wounder if it's going to ever die one day...
@azwrathfrost
@azwrathfrost 4 года назад
I remember Tiberian Sun has the same mechanic.
@MrDeeb00
@MrDeeb00 4 года назад
@@azwrathfrost Interesting...
@InvasionWW
@InvasionWW 4 года назад
just some ppl suck at playing games
@zezorefat360
@zezorefat360 3 года назад
ترو يا احمد الديب
@0xVENx0
@0xVENx0 4 года назад
9:45 careful buddy! mummies are stealing ur crystals on the right! never mess with the mummies
@user-yo8ab1ys9e
@user-yo8ab1ys9e 4 года назад
I’ll call Rick O’Connell!
@actuallyaveryniceguy1771
@actuallyaveryniceguy1771 4 года назад
Friend:What's up with all these construction yards? Me:I wanna build my superweapons as fast as conscripts. Friend:.....
@CnCDune
@CnCDune 4 года назад
You can only build a SW once tho :P
@user-le1dy9jd8r
@user-le1dy9jd8r 4 года назад
You can try play with French. Its kinda hilarious when Grand Cannon pop up *almost instantly with 10+ Conyards.
@netbotcl586
@netbotcl586 4 года назад
superweapons? you mean Wunderwaffe?
@CnCDune
@CnCDune 4 года назад
@@netbotcl586 No idea what they're called in german, but I think so. The nuke is kind of a "wonder weapon", wouldn't you agree? :P
@pokiller01
@pokiller01 4 года назад
Friend: So that your superweapons are like completely scums?
@cptmacmillan1111
@cptmacmillan1111 4 года назад
Darn, I wanted to see Kirovs being built at Conscript speed. "KiroKiroKirovKiroKirov Reporting"
@jabbajane1124
@jabbajane1124 4 года назад
Imagine that in a normal game, the enemy would be scared shitless
@violetchan6402
@violetchan6402 4 года назад
*K I R O V R E P O R T I N G*
@Bullminator
@Bullminator 4 года назад
*Bombardiers to your stations*
@shaoronmd
@shaoronmd 4 года назад
We used to do this on a custom map with tons of resources. They ended up coming out of multiple war factories because the kirov animation was so long
@CnCDune
@CnCDune 4 года назад
@@shaoronmd You mean because the Kirovs were too slow for the Factory's doors to close quickly enough :P
@blackavant9405
@blackavant9405 4 года назад
You know i don't look at graphics that much but Red Alert still holds up with some games nowadays.
@JoseT1212
@JoseT1212 2 года назад
Literal decades of playing this game (only got back into this last week) and had NO idea this was a thing. Thank you!
@bgtcsjm
@bgtcsjm 2 года назад
yep, me too. i was wondering before why opponents (even the bot) build multiple structures. Now I know why.
@roycesv9880
@roycesv9880 4 года назад
Finally, I didn't understand why others players build so many factories until now
@Wee2Yang
@Wee2Yang 4 года назад
I know,right?I thought the A.I. is just making backups...
@CnCDune
@CnCDune 3 года назад
@@Wee2Yang Actually, whenever the AI has multiple factories, they function like the Cloning Vats, but for the respective TechnoType. If you're particularly unlucky and the AI gets another ConYard from somewhere, it'll start building everything twice.
@TheAdditionalPylons
@TheAdditionalPylons 3 года назад
Imagine losing your Nuke silo and rebuilding it before the flying debris from the destroyed one has even settled yet
@visorlive5735
@visorlive5735 4 года назад
*In all my years of playing, I didn't know that. :D*
@KaptainMekaPere
@KaptainMekaPere 4 года назад
Me too!
@xnewkingx
@xnewkingx 4 года назад
I only thought the maximum time reduction is only 4 of each building🤣
@Ed-yj1ep
@Ed-yj1ep 4 года назад
If I remember correctly I think it also works on C&C 64. I remember leaving the game running for hours to harvest the resources necessary to build mammoths in mere seconds.
@InvasionWW
@InvasionWW 4 года назад
yes because you re noobs
@GlennChrono
@GlennChrono 4 года назад
I didn't know about this...
@kranianus5559
@kranianus5559 4 года назад
Red Alert 2 Yuri's Revenge is a gigantic experimentation RTS game at this point that is still going on for a long time. That's something not many other RTS games or videogames in general had done.
@CnCDune
@CnCDune 4 года назад
Important to note: the buildings you build don't have to be side-specific. Instead of spamming only Allied Barracks, you can make things prettier by adding Soviet and Yuri Barracks into the mix. 9:37 shows it nicely. It also shows a bug: when producing units and checking which "Factory" to kick the unit out of, only Factories of the same ID are checked (if a Allied War Factory, ID GAWEAP, is set as primary building, only GAWEAP buildings are checked). A little third-party "patch" known as the Ares DLL fixes this. What should be tested is whether or not multiple Naval Yards impact vehicle production from the War Factory and vice-versa. It looks like we're dealing with two types of "Factory" to the player, but both are listed as being a vehicle-factory in the code, the only difference being one is "naval", and the other is not.
@anhquansei
@anhquansei 4 года назад
Rafiz not really. I thought so too until i saw unit being manufactured from another factory. So if you produce too fast unit will come out of whatever factory availabe.
@Tucher97
@Tucher97 4 года назад
When I learned that multiple barracks will train units faster, I felt my mind being blown but damn the AI is brutal, sort of wish it was an optional difficulty setting for RTS around 2010, aside from BS tier difficulty
@Templarfreak
@Templarfreak 4 года назад
2 values other than the cost of the unit contributes to the build time. 1. BuildSpeed=.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item] 2. ; production & power effects MultipleFactory=0.8 ; Ick. This is now a straight discount multiplier that is cumulative. ie at .8 you get 1, .8, .64, .512 instead of 1, 1, 1.25,etc ;gs factory bonus for multiples [1=full bonus, 0=no bonus] (def=1)
@Templarfreak
@Templarfreak 4 года назад
actually apparently vanilla RA2 already has the ability to adjust infantry, air, and naval costs via Industrial Plant mechanics. My bad.
@RD2rush
@RD2rush 4 года назад
For I surprise by the chrono legendary max speed.. for real quality video ❤️
@stanpotter7764
@stanpotter7764 4 года назад
You sir, are awesome for making these videos. I've been having "Yuri fests" at my house since about 2003. 1 to 3 per year, with a couple exceptions during divorce or really busy years like a move and house renovation. In fact I just bought 9 new machines (new to me) that are much faster than my old ones but still cheap. Got a fresh install of XP on all of them and Yuri installed and the Clonezilla image created. Time to dust off all the monitors keyboards and mice. Ready for this October! :)
@adonis1168
@adonis1168 4 года назад
I was doing the same then I started to play on cncnet and got way better than my friends. Now its not a challange
@stanpotter7764
@stanpotter7764 4 года назад
@@adonis1168 Ha ha! Well 1 of my biddies is like twice as good as the rest of us, so we often play teams 4 against 3 or we get to pick his country. Works out pretty well. Cheers.
@Hamentsios10
@Hamentsios10 4 года назад
It's great to see this fully explored. I knew about the holdback if build too fast but now we know more. Great survey!
@casekocsk
@casekocsk 4 года назад
Wow... I didn't know building multiple of same structure makes building unit faster...
@horakawala
@horakawala 3 года назад
18 Years after seeing my dad playing and tried it for myself, never thought that this mechanic was exist. oh god...
@icer1249
@icer1249 4 года назад
little C4 knocking at ya door. still 1 of the best lines
@LadBooboo
@LadBooboo 4 года назад
Haven't played RA2 in years. Man now I feel like playing
@Strikerz0r
@Strikerz0r 4 года назад
Just a tiny little bit of C4 knocking at your door :)
@PrinceKassad95
@PrinceKassad95 4 года назад
Shake it baby!
@ulughanergin305
@ulughanergin305 4 года назад
Maan this is incredible! Also, YOU are incredible.
@youssefashraf2804
@youssefashraf2804 4 года назад
So much joy comes to me when I watch your videos. Keep such ideas and videos coming, Love you from Egypt ❤
@tsiripas
@tsiripas 4 года назад
Thanks a lot!
@difficultbastard
@difficultbastard 4 года назад
This guy is dedicated.
@jvcastillo995
@jvcastillo995 4 года назад
I love playing this and I didn't know that you can fast up the building and creating time. Wow! And I am still in love with the game's graphics.
@Fazzers
@Fazzers 4 года назад
Very very useful for a few maps with near infinity ore/gems. Very informative, keep it up!
@MrThomasCWest
@MrThomasCWest 4 года назад
I have only recently began experimenting with the number of structures for the time reduction, even though I have played the game for years. Just found this channel earlier tonight and have learned a few things I didn't know about this game. Thanks, mate.
@tsiripas
@tsiripas 4 года назад
Invader Zim you’re welcome my friend
@heshamsayid7528
@heshamsayid7528 4 года назад
Man your videos are so useful... Thank you man 👍😊❤️
@shaoronmd
@shaoronmd 4 года назад
We used to play with a custom map with tons of resources. It got to the point where we were launching out kirovs at about 1 per second. The animation of a kirov coming out of the war factory was so long that they end up coming out from multiple war factories.
@KILAH4716
@KILAH4716 4 года назад
We can do the same for Air Force Command Centers with Harriers and Black Eagle Jets, but you can get an easy reference from the other buildings. Good idea for a video. :)
@dhiasendi8498
@dhiasendi8498 4 года назад
Great effort ,Thank you
@SteamSkyLight
@SteamSkyLight 4 года назад
Another game by the former Westwood devs, 8-Bit Armies/Hordes/Invaders has the same mechanic. More production buildings will put a *x bonus over your main factory for every x factories you have.
@Harmonizer66607
@Harmonizer66607 10 месяцев назад
Thank you so much for the tip, It is somehow useful.
@MoistWontons
@MoistWontons 4 года назад
Today I learned that I wasted potentially hours, nah scratch that, potentially years trying to fill the map with grand cannons... when I could have just built 17 construction yards.
@baderammory7086
@baderammory7086 3 года назад
Dude, I don't know if you're reading this your content is always great. However, there is one point you should have pointed out, some units if you maximized the training speed you will have less troops than what you have trained. E.g guardian GI
@major-1168
@major-1168 4 года назад
I love it when multiple war factories allow your vehicles to come out of more than one war factory
@youaskme6748
@youaskme6748 4 года назад
Thank for spend time to explain
@theocyberskunk4815
@theocyberskunk4815 Год назад
According to the wiki, the cummulative production in vanilla Yuri's Revenge is decreased when you construct more production buildings. For example. Building a second barracks will produce units 20% faster, but a third barracks will change that bonification from 20% to 36%, so the multiplier will be reduced 4% constantly until it reaches 4%. Newer barracks from this point will only improve construction speed to 4% until all unit production speed matches to a conscript. Producing a Chrono Commando requires a bonification of 88%, so 12 Barracks will be required. In the mod Mental Omega APYR, this feature was nerfed, because building a second barracks will produce units 15% faster (instead of 20%) and the third barracks will change that bonification from 15% to 28%, so the multiplier will be reduced 2% constantly until it reaches 2%. Newer barracks from this point will only improve construction speed to 2% until all unit production speed matches to a conscript. If in Mental Omega APYR all vanilla units wasn't changed their production cost and speed for balancing purposes and the Chrono Commando were available, it would require to construct a total of 18 barracks to have the same bonification of 88%, the same as vanilla game. In both cases, since it requires a lot of resources, it would be preferable constructing just 5 production buildings, since its bonification would be 60% (56% in Mental Omega), and it would be enough to change the course of the battle.
@CallofDutyBlackOps28
@CallofDutyBlackOps28 4 года назад
1 barracks: a little C4 Knocking at your door... 5 barracks: A little C4 knocking at your door... 11 barracks: *A l--- A l--- A l--- A l--- A l--- A l--- A l---*
@fifa990
@fifa990 3 года назад
Awsome video!!
@sniperdubey
@sniperdubey 2 года назад
There's a reason Seven is accepted as the best number for war factories. Fast enough that you can amass your army quickly, slow enough that you can control which factory they come out of. It's also a great speed for expending money at, as too fast can ensure you never have enough funds.
@musclesglasses5790
@musclesglasses5790 4 года назад
I didn't hear these building sounds for about 15 years. Nostalgia tsunami.
@KostellOnY
@KostellOnY 5 месяцев назад
I'm playing ra2 for like 20 years and never knew that. I always thought building multiple barracks is just for you to choose where to spawn your units.
@hemandy94
@hemandy94 4 года назад
I thought you were going to include the build time per number of buildings. Ex. 3 secs/ conscript at 1 barracks etc.
@Ed-yj1ep
@Ed-yj1ep 4 года назад
Seems like too much to do.
@InvasionWW
@InvasionWW 4 года назад
now every noob in this game knows 0.01% secrets of this game thanks to the genius youtuber, god how i used to love keeping my own secrets and smash the opponents and starts to yell and cry
@StarFyodperor
@StarFyodperor 3 года назад
"A product of a tortured brain..." and "Your feeling of helplessness is your best friend, savage" really do apply here... :D
@blackfire1471
@blackfire1471 4 года назад
nice tactic, its gonna be helpful!
@neocomp92
@neocomp92 4 года назад
This kind of comparison needs a Spirit of the Law treatment of Excel Spreadsheets in order to truly see the benefit of having multiple buildings. It does seem like a flat bonus that is proportional to the original cost of the unit/building, but it is difficult to see in this video.
@SU76M
@SU76M 2 года назад
Graphs would be better.
@darthtiberius3716
@darthtiberius3716 4 года назад
i've played this game for over a decade and this is new to me keep making moar videos oldfags will love this
@Ed-yj1ep
@Ed-yj1ep 4 года назад
Seems like mostly no one knew about this. This also works on C&C 64. I just got the origin collection since my discs are all scratched. Gotta love the Shake it baby!!!! 😀
@legolegs87
@legolegs87 4 года назад
Ideas for tests: 1. how hill advantage affects damage/range 2. how durable are different garrisonable structures 3. cheapest ways to kill an apocalipse tank 4. test the walls :D
@tsiripas
@tsiripas 4 года назад
Some good suggestions!
@JohannesDGradenko
@JohannesDGradenko 4 года назад
Testing the Walls is good! Amazing to see the durability of the Walls in each faction.
@Remcoder
@Remcoder 4 года назад
Also, how do promotions affect the attack power of garrisoned units? And, is there a difference between garissoned GI's, Conscripts, and Initiates?
@DickPenisecki
@DickPenisecki 4 года назад
That's one ballsy conscript.
@Kiwijr2579
@Kiwijr2579 4 года назад
Wow, I had no idea that units and structures could get produced faster if you had multiple production buildings :o This game is so awesome! :D
@CallofDutyBlackOps28
@CallofDutyBlackOps28 4 года назад
the funny thing, is that this apperently has been a series wide thing sense the first C&C. so much, in fact, that if you lose your Costruction yard, that you might as well stop producing things. the construction yard speeds everything to basic function, which i get what they were trying for, but a game like that? it really kills.
@CnCDune
@CnCDune 4 года назад
@@CallofDutyBlackOps28 ? Can you re-confirm this? Production/build speed is tied only to: -the amount of Factories that build the unit type you want (Barracks for infantry, Factory for tanks, Airfields for planes and Construction Yards for buildings); -the unit's price (it takes 0.7 minutes at game speed 3 to build a unit/building costing $1000, and the other build-times are calculated); -whether or not you have power (production is slowed when low on power, they even tell you that whenever it happens on your end); -unit-specific BuildTimeMultipliers (which AFAIK are only found on the individual factions' main battle tanks in the vanilla game).
@CallofDutyBlackOps28
@CallofDutyBlackOps28 4 года назад
@@CnCDune I mean have you played the original C&C?
@CnCDune
@CnCDune 4 года назад
​@@CallofDutyBlackOps28 Played? Yes. As much as I should have? No, of all C&C games, I played RA2 the most. Without Yuri's Revenge, that is. But what does that have to do with anything? My problem is that I don't really see where you're coming from when you say "the construction yard speeds everything to basic function". How does that happen when the ConYards never delivered even one point of power in any WW-made C&C or Dune game? We know the production speed is dependent on a few factors, but whether or not you have a ConYard is not one of them (unless you're building buildings, of course. Then having no CY effectively reduces the build speed to zero). Which brings me to my request: Is it possible for you or anyone who ventured into the original C&C (both multiplayer/campaign and code) that confirm or deny this?
@CallofDutyBlackOps28
@CallofDutyBlackOps28 4 года назад
@@CnCDune replay the first C&C. Sell your construction yard. Try building a unit. Tell me if the speed for researching a unit comes to a crawl.
@kevincoronadorivasplata4549
@kevincoronadorivasplata4549 4 года назад
Thank u for the info. friend.
@djmarkim4924
@djmarkim4924 4 года назад
very good thanks
@mplewp
@mplewp 2 месяца назад
& its on steam now Glorious
@monolith9613
@monolith9613 3 года назад
Imagine if all kirov just says 'kirov reporting!' and some will stuck at the other war factory
@schyproscollbrande1706
@schyproscollbrande1706 4 года назад
Me building my base peacefully and fortified my building. Making armies and tanks. Then A RAPID SCARY VOICE FROM SOVIET I KEEP HEARING AND THEN. You've been defeated. Soviet: "KIROV REPORTING"
@LCTesla
@LCTesla Год назад
that's one reason I like rocketeers: it's so easy to max out their build speed by building a few barracks.
@crazy031089
@crazy031089 Год назад
What hotkey do you use to select the ready building before construction?
@agrippa5643
@agrippa5643 4 года назад
Good job
@watchdog471
@watchdog471 Год назад
Nice
@bonnolog
@bonnolog Год назад
After 20 yrs I did not know you could build units faster with more buildings. dang.
@Sajjad.A
@Sajjad.A 3 года назад
Fun fact, when the AI have multiple construction, the function independently, but behave the same. In other words, If they have two barracks, they can train two soldiers at once. If they start with 5 contraction yards for example, they'll build 5 power plants first, then 5 barracks, then 5 ore refinaries, and so on. Also, when you destroyed one of their construction yards, they'll build 5 new contraction yards from the ground (just like other bases). If you let Yuri mind control a construction yard while the don't have the grinder, there's a high chance that this phenomena will happen. In conclusion, having multiple bases doesn't make they're building/training faster, instead, it help them build/train multiple buildings/units at once
@UFRAttila
@UFRAttila 4 года назад
Awesome, but I still have a question left. What if you have 4-4-4 war factories from each faction and you try to train grizzly, rhino and lasher tank one after the other? Will they be trained 12 or (indivdually) 4 WF speed?
@tsiripas
@tsiripas 4 года назад
It doesn't matter to which faction the building belongs, only the quantity matters. So it would be 12.
@ReapingRose115
@ReapingRose115 4 года назад
It's a tactic that is seldom seen a lot of the time outside of experienced players. Two Allied Barracks' you basically can get GIs fast out the gate Sure they're expensive but GIs are overall the best all rounder basic infrantry compared to the competition, and in an early game rush or small maps, you can really run someone down with a large group of GIs. Deploy them folks and boom.
@ehabeid6710
@ehabeid6710 3 года назад
Gonna go back to play it again..😁
@jeanmichel8919
@jeanmichel8919 4 года назад
Ok so 17 conyards.then 12 barracks then 13 subyard.and 13 War factory.ok thx
@marksayosmejia7251
@marksayosmejia7251 4 года назад
The myth buster of ra2
@abutharaziz
@abutharaziz 4 года назад
10:45 legend has it that champ is still on the run since his independence day)
@GenesicShinZyraelKai
@GenesicShinZyraelKai 4 года назад
so many people didn't know this back then??? and here I thought it was pretty much a well known fact and common sense... O_O
@zaferhayta
@zaferhayta 4 года назад
OMG I've played this game for years and i did'nt know that!!
@InvasionWW
@InvasionWW 4 года назад
laughs in Tanya laugh muahahahahahaaaa
@LeRealModeusFan
@LeRealModeusFan Год назад
Thanks to this video I able to defeat Brutal AI easily Back then I can't even beat them ;v;
@Pellkot
@Pellkot 13 дней назад
Is there any benefit at all for multiple battle labs?
@iin_seth2079
@iin_seth2079 4 года назад
Now it's explain why in the middle of the game, it take short time to buid base, I always have 2 base (sov and all or sov and yuri
@NXE212
@NXE212 2 года назад
I remember when i accidentally realized this as a kid, never knew the limit until now so back then i just random guess when it is enough.
@sandiY53
@sandiY53 3 года назад
wow nice video
@zaryl2k
@zaryl2k Год назад
But by having let say 5 war factories, it can only produces 1 tank out of it at a time yes? Let say i have 3 WF at Location A and 2 WF at Location B, Location B i set as Primary. So when i build IFV, it will only come out at Location B from only 1 WF at a time right? How do you exactly make the IFV to simultaneously come out all 5 from 5 different WFs at the same time?
@loading...7583
@loading...7583 4 года назад
Westood, how bad we need you back!
@Rbum4
@Rbum4 2 года назад
The build time of anything only depends on the cost of the unit/building and number of buildings can produce that unit/building. So it does not matter if it's buildings, naval, infantry or vehicles. cost 1000 -> 9 buildings. cost 1500 -> 11 buildings. cost 2000 -> 12 buildings. cost 2500 -> 13 buildings. cost 3000 -> 14 buildings. cost 5000 -> 17 buildings.
@adrianalconis4720
@adrianalconis4720 4 года назад
Now this i like
@EisenDrache125
@EisenDrache125 4 года назад
SO MUCH NOSTALGIA!
@rashidisw
@rashidisw 4 года назад
I remember when under low power unit build speed is also lowered, would multiple buildings can eventually offset the low-power speed penalties?
@tsiripas
@tsiripas 4 года назад
I need to test that.
@Wee2Yang
@Wee2Yang 4 года назад
Damn!Never thought this is true,so I never attempted it...Thanks for the sharing!Do you play Red Alert 2 from Origins?
@tsiripas
@tsiripas 4 года назад
Thanks, I have bough a collection of all CNC games but I use my old discs.
@mangotako2679
@mangotako2679 4 года назад
@@tsiripas the mark of a true legend
@vietnamabc2290
@vietnamabc2290 4 года назад
@@tsiripas "Warning! Military software detected. Top Secret Clearance required."
@teeraphatkullanankanjana2517
@teeraphatkullanankanjana2517 4 года назад
1.If we low power then the production will be slower right? Then how many production structures your need to build to gain maximum speed back? (In case lost MCV and you build more 12 same production structures. ) 2.Can industrial plant affect to production speed?
@EvoSwatch
@EvoSwatch 4 года назад
Its like 15 years since i started to play this game, and i didnt even know multiple buildings = faster training time.
@raoufsheeka6428
@raoufsheeka6428 4 года назад
I Needed That
@joshuagabrielcatindig7607
@joshuagabrielcatindig7607 4 года назад
So, it doesn't matter what side of a production building you have, only the quantity matters?
@tsiripas
@tsiripas 4 года назад
That's correct!
@CnCDune
@CnCDune 4 года назад
But you'll have to be careful: YR and RA2 have a bug where only the buildings with the same ID as the primary building can produce units. So if you have 10+ Soviet War Factories (ID is NAWEAP), and only one Allied War Factory (GAWEAP) that you set as primary, then new units will only exit out of that one Allied Factory. And with the speeds you get with 11+ Factories, you'll be refunded a lot. A third-party "patch" known as Ares DLL fixes this by making the game use all Factories that can produce the unit(s) you're building (or more accurately, spawn units at all factories they're allowed to exit out of).
@f1r3-y_l1on2
@f1r3-y_l1on2 4 года назад
Huh, somethings I actually knew! Actually kinda surprised people didn't know about this but I can't remember how I found out tbh Edit: lmfao, that ending gag was class haha
@arielmartinez8911
@arielmartinez8911 4 года назад
Can you give me the link that you can use all buildings?
@SilverGospel003
@SilverGospel003 2 года назад
i have been playing at a disadvantage all this time Damn it
@AceNeyros
@AceNeyros 4 года назад
That's... actually a very good thing to test as a suprise. Thanks. Also shows, that cheats aren't the only thing that make vehicles arrive constantly. P. S.: Like a Boss... until first shot from them. P. P. S.: What's next though?
@ljpalorcruz1147
@ljpalorcruz1147 4 года назад
Fun fact, when AI has that number of barracks, war factories or construction yards, they will instantly build a single building multiple times as many as their producing base 😂😂 for instance, they can clone Tanya or Yuri Primes depending on how many barracks they have 😂
@reviathan3524
@reviathan3524 4 года назад
I never knew about this until now.
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