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Red Alert 3 - Rising Sun Mission 9 Amsterdam - Hard Difficulty - No Battleships! 

Mathgodpi Extras
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This mission is, in my opinion, a bit too easy using Shogun Battleships, so to make it slightly harder I decided to refrain from building naval units. Clear out the initial allied force but leave the barracks up to stall the next phase of the mission. Use the extra time to clear out the enemy air base as shown, then return your units to safety and destroy the barracks. Build up your base quickly and get decimator ASAP. Take out the enemy construction yard to gain some air units, which you might need to take out the enemy aircraft carrier. The next thing you need to do is send choppers to destroy the power plants beside the proton colliders (but watch out for anti-air units trying to shoot you down!) After that, you'll win the mission easily with infantry spam supported by the King Onis. Decimate their power plants and move in for the kill!
You might remember, I did this mission back in 2010 ( • Red Alert 3 Rising Sun... ). But here's it done again faster, better, and in HD!
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Rising Sun Campaign Mission 9: Amsterdam - The Last Red Blossom Trembled. Command & Conquer: Red Alert 3.
Mission completed on Hard difficulty, version 1.12 of the game (newest patch). 100% completion, meaning all objectives, including bonus, complete. I also used no secret protocols/support powers, and didn't give orders to co-commander. However, I did use a superweapon (which could be considered a support power), so no 100%+. Could have won without superweapon, but it would have taken longer.

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20 авг 2024

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Комментарии : 1   
@s1nnur_
@s1nnur_ 10 месяцев назад
Knocking out the second base before triggering the mission progression, smart! I really love the character of the game. It's aged as well as Tiberium Wars / Kane's Wrath.
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