I noticed in one of the Commander's challenge "double barreled". The description actually makes reference to the missile launchers as if EA found them unnecessary. Though one thing I do like about the RA3 design is that it can crush smaller vehicles and they make great base destroyers. But damn do they get murdered by infantry.
Share... the suffering! (I am happy that EA killed Red Alert 3 without forgetting the Desolator. My most favorite troop of Red Alert 3 since I was the age of 3! :D
Multi gner actualy hae things for every possible kind of infantry you cna put in them, which is neat. My favorite has got to be the archer maiden at which point, yes, the ultigunner will gain big glowly energy crosbow on top.
Man, I'm getting old. I remember I used to watch this video back when captions were still allowed and the uploader had placed some "pew pew" and "vroom" onomatopoeias over the bullfrog image :D
Wow, what a Frankenstein's Monster of a vehicle... I only ever played the first RA and basically eschewed the follow-ups (although I was briefly tempted to return when dolphins and fricking giant squids became playable units), but man, what is this thing? The shape implies heavy armor, as does the half-track design and the fact that there are very few breaks in the armored shell. There's only one forward viewport, which constitutes the entirety of the driver's ability to see his surroundings, aside from the ball turret, so even basic spotting and maneuvering must be a nightmare. The ball turret is also unusual; ball turrets were complex machines designed for a specific purpose (i.e. to protect the vulnerable bellies of level bombers) and any advantages they have over "standard" turrets are largely negated if they are mounted on top (here the delicate machinery that powers the turret is even exposed on the sides). Plus, look at all that framing! I bet you'd have better visibility after placing a laundry bin over your head. I'll go ahead and guess those are twenty millimeter cannons (maybe 23mm since Russians like to be different) rather than fifty-caliber machine guns. The front-mounted grill and shape of the nose imply that an engine is installed there, but the driver must be sitting right on top of the thing. So the large back deck is a troop compartment, perhaps, and also the only part of the vehicle where the armor is not well-rounded and presents a vulnerable flat face. I simply have no idea what the "armored tube" mounted sideways above and behind the driver could be. What could such a truck do? Carry troops like an old GMC M3 maybe? It looks to be much heavier, with a smaller engine, and packing light autocannons. Assuming it never met anything with similar armor and a better gun (which is pretty much every actual tank), and never had to get from point A to point B in a hurry (or see anywhere but straight ahead), it might actually end up being pretty effective.
+CoyoteCourtney ...you know, It's probably a good thing you never really investigated the Red Alert series; you're *massively* overthinking this. XD As the good Karagianis mentioned, it's called the Bullfrog: it's an "APC", by which I mean it takes in five or so troops and shoots them out a man cannon on the top (the "armored tube"); the infantry then parachute down. The top turret is an AA gun-- the Bullfrog doubles as the Soviet's AA ground and naval unit, pair with the MiG. If none of that makes sense, don't feel bad; it's from the third game. Y'know, the one that introduced giant anime mecha, floating fortresses, freeze rays, terminator robots, and subatomic implosion weapons in place of nukes. Also, *all* the time paradoxes. Yeah. I liked the game myself, but I see why some people had beef with it. XD
Haha, thanks for the reply. Trust me, I know I was ovethinking what was obviously a built-up fantasy jeep, and my commentary was in good fun. I never could have guessed that it was both an AA battery AND a catapult-equipped mancraft carrier all in one vehicle. That's way sillier than I was considering. But...there's no Russian word for bullfrogs, either; to make a flawed analogy, that's like the US Army naming a swimming APC "Nerpa." Thanks again =)
+CoyoteCourtney Military names are funny, (IRL) Russia will call it's units one thing, but NATO gives them their own name which is the one WE tend to use in films, games and such. Flanker, Badger, Gaskin ect are all NATO names, so Bullfrog would make sense.
US arny tanks never had names until the British started giving them names when the US started sending them tanks in ww2. Because all British made tanks had names, they chose to pick names for the various models of US tanks they recived. If not for the British choosing to name their US imports for historical US generals US tanks might still just have serial numbers like russian tanks.
"Apocalypse Is Here!" . those are the last words that any allied or empire player would hear if they were to fight me . my Apoc Tank rush has never failed me >:) EDIT: Why tf did my crusty ass 9 years ago think this shit was a good strategy? Apocs are expensive AF and cryocopters are my bane now.
Γιώργος Ρακκας My favourite was the start of the tiger general challenge, you know, general Ling. In the video you send a lot of tanks and she just superweapons them to death. What I did the first time: Esc Exit Game Shut down computer Fvck this sht
+Kastrenzo74 Personally I loved the art design of units from Red Alert 3, especially the Soviet ones. Sure, they were the most ridiculous and implausible weapons designs ever conceived, but I found them to be cool as hell. I believe they also took their share of inspiration from Bioshock "futuristic art-deco" style. Too bad the story was lacking, this game had potential.
At least the Soviet basic infantry became more realistic russian soldiers ( Conscript and Flak Trooper). The tesla trooper became looking like A Super Battle Droid from Star Wars lol.
@@tzCombot in the sovyet mission in the volcano if you capture the sovyetw war factory you can manufacture these. It is also provided on the beginning of new york mission.
The red analytics made the list of dislikers of Soviet theme: FMarshal Bingam, Emperor Yoshiro, Eva, Tanya, Prince Tatsu, Gile Price, Liza, Douglas, Takara, Kendzi, and 5 peacekeepers, 4 pacifiers, One Centurion Bomber and The CEO of Future Tech(joke)
Iron Raccoon Desolators are pretty powerful. Reapers are nice all rounders. Mortar cycles are nice accounts and anti infantry and cheap medium range artillery. Grinders are good anti tank vehicles
Iron Raccoon lmao they ain't cheap. Soviet stuff is kinda cheap comparatively. The Giga fortress is super powerful so the Rising sun only gets 2 other units, not 3 like the others. The future tech stuff is from a massive private firm so that's probably why it's so expensive. And you can't access any of it till later tiers
While they are cheap and quick-to-aquire (Mortar Cycle spam from the AI early on is particularly annoying), they don't have any late-game matches to the god-tier planes, which is a problemo. Plus, time and money aren't a concern when you can just turtle in your base for 10-20 minutes and build up 5 of the buggers. Try matching 5 Giga-Fortresses with MiGs. You can't because their airfields get evaporated and 20> Jet Tengus pop out of the shroud and mince your MiGs.
I have to agree with Nurgle in saying that while we didn't provide too much men we certainly provided the allies with ammunition and such if my memory serves correctly.