LOUDcarBOMB i like the characters saying things reacting to the situation for example when an enemy walks in the room you are in and he shoots a ppsh full auto on you but he misses all and you kill him your character might say: “ICH LEBE NOCH” (im still alive) that makes the game so unique
@Jardmang my favourite map was mamayev kurgan. Its awesome with this trench system that's well made and make you feel like you re actually in stalingrad
I love that this game included not very popular weapons, like the MKB, the G41 instead the 43, the AVT, and also the correct designation the Germans gave the PTRS when using the anti tank class
Its funny how theres so many weapons but it only ever feels like theres 2 because I never get to pick anything but rifleman and I can’t level up anything except for a mosin
This game used gun sounds recorded by Watson Wu for those who are curious: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AnZMnBUHGy8.html The audio you heard in the video from that link was from the camera, not those big fluffy microphones. Not sure who edited these recorded sounds.
Mkb42 was like the prototype name and model i think. They did manufacture them but in very limited quantities. Its weird that they even put it in the game
Yeah, Bloodbath was full of players, but I couldn't join due to the high ping, around 500ms. So I always play on Divided servers, they are also often full
Drop bomb control? I assume you're talking about artillery strike. The commander can launch artillery strike on the target, which was placed by a squad's commanders
Tanks are also weapons of this game. But in this game they are inconvenient. More info here: steamcommunity.com/sharedfiles/filedetails/?id=1559650477 If You want to help, add me.
Technically, you can always play as the opposing force in any Multiplayer shooter. Be it the axis force, the Soviet Union, or middle -eastern insurgents.
Compare it to animations from the first Red Orchestra, and You can see a clear downgrade in quality. Not to mention some stupid illogical issues, like... Why is TT-38 louder than P-38? It should be the other way around (cal. 7,62mm vs 9 mm).
Yeah, Tripwire games have always had weak and uninspired sound design and animation to me, except for maybe the KF games. I don't know why people over hype them to hell