@@samuelma7709 also have somd stressfull "fond" Memories of defending some inches of that ground, moving under fire, artillery, hugging face to earth, bullets whizing by, bodies falling soft, reloading my rust dagtyev until out of ammo... Damn
Oh man same, I remember playing RO1 and seeing the announcement for RO2. I was super hyped for it and it did not disappoint. Played the balls out of it and loved RS2 and the Western mod that died quite quickly.
At start they didn't know if they wanted a realistic or acadish ww2 game, the red orchestra we have now come from a mod added as the standard later ^^ And it's damn perfect in between arcade and realist
This just doesn't get mentioned enough. It feels so good while also beeing perfectly fit for the pace of the game. Even bolt action rifles are competetive and fun to use.
Having everything be as depressive as possible is a nice contrast to real life where everyone always acts as good two shoes with perfect lives etc... Give me a oppressive atmosphere. I loooove this series.
@tristanmiskwa6830 every generation after ww2 has thought that. Not saying it isn't possible and everyone should def be alert but we also have a tendency to obsese over spotting war or big things like that
I think the ADS system would be good in rs2 if everyone had it. Its way more immersive and realistic as opposed to have rear sight and front sight directly in the middle where you want it to go. it rewards taking time and makes pushing way more difficult
Ehhh I’m partial to it but at the end of the day I think it just doesn’t correlate to real life enough because it is so weightless and weird feeling which makes it even more infuriating because it’s uncontrollable at points Like the fact you have to drag your aim to the edge of your screen to turn is the real problem and there’s really no way to fix this in the game. Arma tried to do something about this where you would bind a button to turn your body without having to do this but it just horrible. You simply can’t overcome this limitation with a mouse and keyboard that feels as natural as real life
I've been playing the last 8 years on weekends, and the fact that the same ~200 people are playing together is just a bloodbath - new players get consistently grinded
Took me months to learn the maps and get to lvl 99 on high ping and against people way better than me, but I now have map knowledge and can do reasonably well on most maps. I still hate Pavlov's House tho
RO2 had perfect gameplay. Fast respawns and smaller maps kept the combat at a constant fever pitch. You really feel like you're in the most heated moments of Stalingrad. Games like Hell Let Loose see you spending a lot of time running around and getting into small skirmishes, it just can't compete to this level of intensity.
bro.... RO1 was SOMETHING ELSE!! i can still hear the PPSH rattling off......or the grenade explosion sound and then 3 men scream AAAAAAHHHHHHHHHHH . i really miss playing tanks in that game....
Love to see more videos out about this game coming out these days. Us RO2 boomers are still here, still playing pretty consistently at the very least every weekend. There's a reason we've stuck around for so long haha
@@Tantwo If you get the chance, I can also highly recommend Rising Storm 1. Same basic mechanics as RO2 set in the Pacific. Precursor to RS2 with similar asymmetrical gameplay
i think ro 2 is the most brutal portrayal of war out there. I mean sure, in spec ops you commit war crimes but you always have plot armor and survive so many gunfights. Not here tho.
In Spec ops their intention is Very clear, but in red orchestra these depictions are on the details, in general it's pretty much Just a simple simulator
The set pieces in this game are incredible. I feel like each part of the map is like its own little dedicated area that has this campaign quality to it. It's quite remarkable.
Never before did I believe I’d watch myself get shredded by an MG34 from a completely different place than I originally thought (I genuinely thought you were in the building behind you)
This game is haunting. When I learned of this game from some RU-vid recommendation of the campaign waaaay back, it was basically my first ever exposure to the Eastern Front. Having only ever played CoD 2 Big Red One, COD 3, Medal of Honor, and such as a child, I literally had not known the Soviet Union was a thing or their role in the war until that point. Years later when I first actually played RO2, I remember playing the 2nd campaign mission and listening in horror as one of the very long death voicelines played as I hid in a corner, of some poor Soviet sop I shot gurgling his lifeblood out. It just would not end. Cue a trip down the Eastern Front rabbit hole from obligatory curiosity. Too bad I missed the heyday of RO2, I love the freefloating aim system and the atmosphere and the viciousness of the fighting and tanking and just everything. I have yet to play anything that can quite capture my consciousness the way RO2's Stalingrad does. Paradoxically, its also one of the FPS's im better at. Mkb 42h is busted and artillery is gay though. I swear to god it homes in on you.
this game is probably the best hardcore shooter. i would argue its got better gunplay than even squad. squad would be a better game if it had 500 players all fighting
Man I remember this custom map for RO1 back in the day where it was basically a huge steppe that took 15 minutes to drive across at top speed, with each side having Tigers, Kvs, etc. I am kicking myself for not playing RO2 very much, because I do remember in 2011/2012 there being full Australian servers and I never really played it all that much, I did play alot of the original RO when that was a thing though.
RO was way ahead of its time, it would so fit in with games like hell let loose etc. I remember RO1, you run, you die, you spawn, random bullet and die. 2 was so much fun even a lobby of mixed bots and players is enjoyable as the bots do have a decent AI
Being part of the Beta community was great, never before or after have I've been part of a better game community. The developers really worked together with the community. Tripwire
The game was BRUTAL. I remeber in a match , when I was a Russian commander in a infantery map. We were losing ground quickly until I order the whole team to be on the edges of the capture zone. I waited until the Germans were concentrated on point Delta. When the Germans were close to capture the point , I radio for Katushas artillery. The enemy team suffered casualties , After that , I order the team to retake all the ground . We won the match because the Germans were outnumered and could not win the match.
I wish Rising Storm in this game would still be alive. To this day that was my favorite first person shooter experience. HLL or Squad 44 are just not the same
I personally LOVED the box aiming system it was outstanding and brought a seperate skill to hipfiring so you can aim well while aiming but also git gud at hipfire aiming too instead of RNG
Let me just take a moment to emphasize MANUAL BOLTING specifically, as such an important feature for immersion that a lot of current tactical shooter games lack. It actually gives you the feeling of firing a weapon that is manually cycled and not semi-auto: usually in an FPS game, a pump shotgun pumps automatically each time you fire, making it feel (from a gameplay/control standpoint, not visually) just like a semi-auto shotgun, only with a longer animation that plays between shots. Frankly, I wish more games did it, not just multiplayer tactical shooters: Red Dead Redemption 2 did it with their single/pump/lever/bolt action guns, and it greatly contributed to immersion in that game's setting, for me. Buying a magazine fed (semi)automatic pistol actually felt like a step into the future because of it, rather than a sidegrade like pistol vs single action revolver feels in most games. And don't even get me started on the Auto 5...
I really hope we get "black orchestra", which is a project to bring all the WW2 stuff from RO2 and RS1 into RS2's engine which has better aiming and less clunky gameplay
I remember this game 12 years ago. I think I remember playing it and it is a tactical game where you have to think quick and move cautiously as you make your through the map. It's also similar to another game called Heros and General.
I used to play this and the original RO all the time. It definitely paved the way for a lot of modern titles. Some maps were much more dynamic than others and sold the game mechanics really well.
Everyone knows everyone in this community. Can recommend going back because there is a full server every day and full RS1 server every weekend and then some
This game is the top ever reached. It has evrything: style, realism, authenticity, gameplay, brutality, also the fantastic visual rotatiom of the camera that gives you the feeling of have a gun in your right hand. I particulary apreciate the sprint, fhe soldier keep the gun in only one hand. These are the smal dettails that summed all up make the game. I hope in squad 44, but this is in another (death sadly😢) level
I wish there were more games similar to ro2 when it comes to its depressing world and general chaos in multiplayer. I also feel this is also the most realistic eastern front game that i have played in a way as both the Russians and Germans utter absolute hatred towards eachother which i feel is in a way extremely forgotten as people dont know how horrible the conditions on the eastern front were or how much both sides hated eachother. I really like how the devs put alot of effort into research It actually feels like you are fighting for your life in this game wether its attacking an objective or defending the objective. The fact that your character also screams in pain when they die or get hit adds to it even more
Nice video! Personally I could never get into RO2 because of the aim down sight mechanics and the game feels pretty soulless compared to Red Orchestra Ostfront, I have over 2000+ hours in the RO1 mod called "Darkest Hour: Europe 44-45" and honestly you should check it out, it's insanely good game despite it's age and the mod still have active playerbase and full server every day.
Darkest Hour is the most fun and equally brutal WWII game you can play imo, it hits every note for an immersive combat experience, and it's somehow fun.
one of the best games along with world at war (music in the background) same they did not add more factions we also need a game with modern conflickt with those mechanics
I havent played this game for a long time but I remember alot of the names who I played with and some are now my friends. Some I even see on rising storm vietnam which is nice!
something i really "liked" in this game is when your team gets a lot of casualities or are being suppressed, your character and your teammates will mutter to himself stuff like "I wish they would just get it over with and kill all of us" and other depressing stuff. also, being able to sight your rifle with an iron sight up to 1200m which will never be usefull, but it's possible to do so like irl. also the campaign was a nice little thing to have. and as a final note, the gun leveling system was really nice to have, love that it seems like you get more familiar with a gun the more you use it.
I’ve been playing this game on and off since its release, when I was really little 😂 brings back a lot of great memories, and screenshots. Good to see someone highlighting it even now
The original insurgency mod for Half Life 2 had the same "freeaim" mechanic implemented and was pretty good. RO1 as well. I really enjoy it, and like the bullets come out of the barrel and aren't attached to your body. It's similar to that new game Bodycam.
with the slow deaths it can be easy to trade kills, I love the fact that there are times were things don't kill you right away but it can also lead to frustrating times xp
This game still fills up on the weekends. Come join us on the bridge jumpers server for a great time. The EU Pacific server fills up from 12-4pm EST on the weekends.
I am so happy this video popped in my feed!Remember the old times.By far one of the best games out there,the realistic gun play,the feeling,the atmosphere where unmatched as well the gameplay!Someday i will make a good pc and i want to be back.
surprised you didn't mention HLL when talking about similar games. HLL kinda felt like a larger scale revamp of this game... although, i think this game is still arguably more bleak and gritty. Great game.
I always loved the aiming and gun handling in this game. You build up enough muscle memory after around 10 hours that it feels very natural (not easier, but more organic). The atmosphere is incredible. I put a few hundred hours into the game when it came out, and I kind of regret that I never got into the tank crew part of the game (didn't want to take spots away from more experienced tankers who were really into that stuff).
I've always had set the voicelines for english in my team and native for the enemy team. This builds the immersion as I'm more fluent with english and feel those english speakers are "my guys" and the other, unfamiliar language, is the enemy. The other thing building the immersion was the slow death mechanics were you coudln't help yourself with bandage and slipped slowly into darkness BUT still could shot your gun. Unless someone finished you off. Remember kids - it's better to put an extra bullet into your enemy because someone trying to survive the Stalingrad Kessel won't go down without a fight. Been bamboozled so many times by this mechanic.
I still hop on every now and then. It's rare I find a single server close to full, but half is enough. It was such a beautifully fun, extremely tense, exhiliarating to win game. The manual bolting and gun handling changed how I play every shooter. I love the gun handling. It does feel extremely natural after you play more and it feels wrong to play FPS' without it after.
Was on yesterday running only a Mosin on Bridges of Druzhina, I managed 47 kills but not without being spawn sniped by an MG-34 sitting 300m away several times and watching the poor level 21 run into a falling mortar shell.
You nailed it on the head with your description. I don't know what urged me to buy the game when I was just barely getting into PC gaming, but I'm glad I did. Only played ~50 hours of multi-player but it still left a mark on me, which lead to me buying RS2 as soon as that came out, as well as impatiently waiting on any new news for '83.