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Redeeming Lost World's Ragequit Zone 

bickuribox12
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Sonic Lost World is home to a lot of ideas, but one in particular stood out to me. Today I'll be taking a deep dive into Lava Mountain Zone 2, one of Sonic's hardest levels to date, and detail a side of it that oft goes unexplored.
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29 сен 2024

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Комментарии : 578   
@Faceless_time_traveler
@Faceless_time_traveler 2 года назад
There's something I really like about how the video is presented . It's serious but sarcastic at the same time , I really love it
@twobrosincorporated
@twobrosincorporated Год назад
That’s just his style, and I like it, too.
@Luvly_capri
@Luvly_capri 9 месяцев назад
It gives the jokes way, more surprised, and impact
@cyberstar108
@cyberstar108 2 года назад
The sonic videos that’s you’ve been putting out recently has been top tier. I also love the bits where you do a quick 1 second gag and then immediately transition to the next section.
@Froge0
@Froge0 2 года назад
This was literally my favourite stage when I first played last year. It's nice hearing someone praise it.
@VarsVerum
@VarsVerum 2 года назад
Haze you should make a discussion/video essay on Sonic Utopia perhaps :o
@markkoops3614
@markkoops3614 2 года назад
bruh i watched your video before this didnt expect you here
@aldmeripatriot7703
@aldmeripatriot7703 2 года назад
I've almost completely forgot that I started watching you because of Rotmg.
@wasabisniffles
@wasabisniffles 2 года назад
HOW ARE YOU INSIDE OF ALL MY INTERESTS ASDJAOSDASODKAS{PDAS hehe, good to see you around vars, cant wait for the next smash episode!
@hansuri401
@hansuri401 2 года назад
wtf
@hansuri401
@hansuri401 2 года назад
also hi cars
@twaggytheatricks4960
@twaggytheatricks4960 2 года назад
Once again, really appreciating the in-depth analysis, humor, timing, presentation and delve into level design knowledge. I'm also wondering if Bickuribox is indeed that wondrous Toon Monster, AKA a Yu-Gi-Oh reference, but only because I happen to know and love those. That said, I do hope that'll you have more hot takes like this one! Keep it up♪
@ABlob
@ABlob 2 года назад
I let my friend try this game after probably years of not playing Sonic, after playing Sonic Generations first, and he didn't rage that much at this level. It's Lava Mountain 1, the boss rush planet, that's where he went nuts and it's all because Sonic's respawning animation and the ground disappearing for the next phase. They aren't in-sync, so he often fell into instant death lava because he wasn't staying still on the spot where Sonic lands after his auto jump. And then he quit the game at Lava Mountain 3 because, when he beat the final Zavok fight, the game still goes on for a bit so Sonic fell into the abyss with Zavok, and he got a game over from beating Zavok while not paying attention to where Sonic should land afterwards. So dumb...
@heraclessanchez8307
@heraclessanchez8307 2 дня назад
Tbh all of Lava Mountain's three Main zones are one heck of a difficulty Spike. Zone 2 is the only one with instakills but that doesn't clean off 1 and 3
@jasoncampbell3558
@jasoncampbell3558 2 года назад
Nice to see you're still kicking and doing more review styled videos on other games. I have yet to play Lost World, it looks pretty fun despite how different it is compared to other Sonic games. But I think we're all used to Sonic changing things up to see how they go by now. Heck, I honestly kinda miss when they did that more because it means that anything was possible. Tho while I haven't played Lost World, from what I have seen it seems to be one of the few Sonic games that emphasizes more on the platforming elements rather than speed. And honestly, I find that interesting and would love it if more Sonic games would try that. Sonic's platforming has never been bad, but there's very few instances of it being challenging or too interesting. At least, in terms of his 3D/2.5D Outings. Of course blasting through a beautifully designed level is awesome, in fact it's one of the reasons I still enjoy games like Generations. But putting more challenge and variety into the platforming is also interesting. You get different themes, different unique challenges, variety in visuals and design. It's honestly refreshing to see Sonic do this approach. Of course people will say he's just copying the Red Plumber, in fact I think that's what some people said at the time this game came out on the WiiU originally, but to me your idea doesn't have to be original, so long as it's executed well. The Plumbers done it before, so why should Sonic be treated any differently? But of course this emphasis on Platforming comes at a cost to the general speed Sonic is known for. Now of course it's not impossible to do, in fact Sonic and other games have done it before. But it's obvious it's more difficult to make interesting platforming challenges around a character moving super fast without making the game either too difficult or too easy because of the speed. But honestly, if the challenge is there, and it's still fun, I'd say it's worth it. I guess what I'm trying to say is, I don't mind Sonic moving a little slower, despite how blasphemous that is to say as a Sonic fan, if it means I get a good platformer out of it. So long as it's fun and feels good to play, it doesn't bother me. This might change depending on if/when I play Lost World. But I would like to see another or more Sonic games take an approach to focus more on Sonic's platforming aspects. If it works, it works. If it doesn't, it doesn't. You won't know, until you try, right? Another great video dude. Hope to see more like this from you, and maybe more that covers other games or series as well.
@jasoncampbell3558
@jasoncampbell3558 2 года назад
Another thing to note, but I like how one thing people always like to poke at when it comes to this game is the fact you have to press a button to run as Sonic. Basically you have to press a button to make him move faster. But if I may say, doesn't the Boost games do basically the same thing? You press a button, and Sonic can move faster to get through a stage. I'm sure there are some technical differences, and again my view might change when I actually play Lost World. But I like how people complained about this game making you push a button to make Sonic move faster. When there were four Sonic games prior that fundamentally introduced a mechanic that lets you do the same thing.
@Animator_Alex
@Animator_Alex 2 года назад
I completely agree with basically everything you said. This is one of my favorite levels in Lost World (not a high bar but still).
@heehomgee4671
@heehomgee4671 2 года назад
Lost World is actually one of my guilty pleasures, and it makes me happy to see something about this absolutely strange game.
@heehomgee4671
@heehomgee4671 2 года назад
@Burst Gaming Because you like the Indigo Asteroid
@Zejgar
@Zejgar 2 года назад
16:36 All those years ago, the whole stage just clicked for me the exact moment I discovered that the final gate can be cleared without relying on the red rails. The rest of the game is full of moments where it expects the player to play one way and one way only, and punishes the player for not utilizing the gimmicks, but for this one moment, it allows the player to ignore the red rails, and keep going full speed ahead, as long as the player is skillful enough to pull it off. If memory serves me right, the level can be overcome without landing on any red rail once, even. I never leave the green rail in the final section of this level once I land on it, and it feels so rewarding. Doublejumping over the final gate in Lava Mountain Zone 2 is my favorite moment in the game, and is enough to make the level itself my favorite as well. Thank you for making this video.
@HeavyMetalSonicRM
@HeavyMetalSonicRM Год назад
This colorful, cartoony style is what they should have stuck with. Weird 2D and crappy bosses aside, I really enjoyed Lost World.
@GhostlyIvy80
@GhostlyIvy80 2 года назад
I highly recommend the 3DS version of Lost World if you haven't played it. More challenging bosses, much more satisfying physics, a substantialy better implementation of the Wisps, and most importantly, more focused environments and gimmicks. There's also a lot more rail grinding and Silent Forest Act 2 is completely built around it.
@jacobbeach2035
@jacobbeach2035 11 месяцев назад
It only took me about 15 minutes but boy was it a challenge. I got 5 game overs.
@borederlands5387
@borederlands5387 2 года назад
I spent so long on this level having no idea you could even change your jump momentum with left or right, when i randomly noticed that i beat it in a few more tries
@emishimaru-sama6449
@emishimaru-sama6449 2 года назад
5:39 looks like a reversal version of Sonic Adventure: It goes faster the longer you hold on jump or something :o
@skittsplus5808
@skittsplus5808 Год назад
This was always my favorite Lost World stage, and I was honestly surprised to learn that it was so hated. I was honestly surprised to find out that people considered it so hard to begin with. I found the level challenging for sure but never ragequit worthy, unlike some other levels in Lost World that made me want to die.
@mikejr7727
@mikejr7727 Год назад
This man skill issued and entire community.
@zayjaxthefirst3309
@zayjaxthefirst3309 2 года назад
I liked playing through the two stages ngl Whenever I got bored, I would just hop on that those lvls or the final boss
@NemXX2
@NemXX2 2 года назад
Aha! I love the game actually. It's no adventure, but it's better than everything boost. I love the music on that stage. I repeated it over and over until i learned to do it without dying and how beautiful it is.
@beatziegraham6928
@beatziegraham6928 2 года назад
If ya really wanna rage quit, play the 3ds version. I did. The 3ds version also has a hard mode when you beat the game, and it also has a few notoriously hard and annoying levels like the snowball puzzle level and the asteroid whisp casino level.
@GooberInternet
@GooberInternet 2 года назад
Wait, We're NOT talking about the Crisis City missions in Generations? Or Crisis City in general?
@spiderfren
@spiderfren 2 года назад
this zone is what sonic was SUPPOSED to be. literally the reason why people love green hill zone, it allows you to go fast. now, the series isn't THAT bad, it has lost its' speed and, the whole point of the classic games. sonic games like generations allow you to do what sonic was meant to do.
@ages9105
@ages9105 2 года назад
Same reason I love Sonic Heroes
@HeavyMetalSonicRM
@HeavyMetalSonicRM Год назад
The chicken or the pit?
@jakob8901
@jakob8901 2 года назад
Very good video!
@ilhanovic5219
@ilhanovic5219 Год назад
Isnt S:LW just Mario Galaxy with Sonic?
@vongolaxi7611
@vongolaxi7611 2 года назад
I'm really looking forward to a video on sonic unleashed, which i think is very overhated( werehog stage = bad apparently), and personally my favourite out of the 3D games after colours.
@elmark3550
@elmark3550 2 года назад
Unleashed is by far the game where the biggest amount of the hate it gets comes from people not knowing how to play it
@ChillavaKirby
@ChillavaKirby 2 года назад
Wait is there really a community disdain toward what was probably my favorite level in the whole game? Actually no wait looking through the comments it looks like a lot people are on the same page. Where did this idea even come from?
@Snooploops97
@Snooploops97 2 года назад
Ah yes...Super Sonic Galaxy.
@miniaturejayhawk8702
@miniaturejayhawk8702 8 месяцев назад
Lost world is basically sonic desperately trying to copy mario tbh...
@superiorgamedude
@superiorgamedude 2 года назад
Hold up, you can bounce in this game?!
@mythosinfinite6736
@mythosinfinite6736 2 года назад
Part of the reason I don't like Lost World is actually indicated here; the physics change to suit the level design. This is a problem in a game like Sonic, which is about mastering the controls and physics to master levels, because it means I can never fully trust Sonic's abilities. An action that can clear a pit easily on one stage, can just as easily spell out my death over a pit of the exact same size in another stage. It's intended perhaps as a form of scripting to make things easier, but in reality, it prevents me from ever really trusting the game.
@jaxmc3547
@jaxmc3547 2 года назад
> the physics change to suit the level design Wtf if that's true then that's NOT good game design. The first thing you have to know before designing levels for your game is that you're supposed to be trying to suit the LEVELS to the physics, not vice versa
@thrasher9534
@thrasher9534 2 года назад
@@jaxmc3547 I'm pretty sure the physics doesn't change unless I'm missing something because there's no difference
@goddessyamato5238
@goddessyamato5238 2 года назад
No u literally just told us how suck at the game so therefore it’s bad
@RemixerUltimate
@RemixerUltimate 2 года назад
Really gave yourself away on this one.
@RemixerUltimate
@RemixerUltimate 2 года назад
@@jaxmc3547 the physics don’t change to suit the level design.
@Dasheble
@Dasheble 2 года назад
I really like your style of videos. Subject’s on point, smooth voice to listen to (nice volume mixing too) and the jokes always hit home. You earned another subscriber!
@bickuribox12
@bickuribox12 2 года назад
Much appreciated 👍
@Deadchannel42267
@Deadchannel42267 Год назад
@@bickuribox12 brick ur a box 11
@NoName-zl1yp
@NoName-zl1yp 2 года назад
Really enjoying the sonic videos bro. Been here for a while and like that you’ve dived into these game analysis videos. Keep up the great work
@LightningCayo
@LightningCayo 2 года назад
Never saw this as the “rage quit” zone, I always enjoyed Lava Mountain Zone 2, felt like a nice challenge before the last two main zones. The music helps, nice and chill. Does stink that the game has a large gap between Tropical Coast Act 2 and this.
@bickuribox12
@bickuribox12 2 года назад
Agreed
@DrSwazz
@DrSwazz 2 года назад
I thought the large gap was nice. Sort of like a return to familiarity. Levels like these would be overdone in concept if there were too many of them. That's what makes them stand out.
@orangeslash1667
@orangeslash1667 2 года назад
@@bickuribox12 The reason that Sonic Lost World is inconsistent is because the producer confirmed that the feel of the game is inspired by Alice in Wonderland. If your a fan of Castlevania I recommend the Castlevania collection.
@fireclips7399
@fireclips7399 2 года назад
@@orangeslash1667 Yeah i mean, Sonic Lost World and Alice in Wonderland both have constantly changing areas that the main characters visit.
@Pufftarot
@Pufftarot 2 года назад
I love the water grinding levels, such a chill break from the game
@quinndepatten4442
@quinndepatten4442 2 года назад
the point about sonic lost world lacking consistency was crucial. i especially liked the example of how the stage is frustrating because of that. Theres something to think about here and consider when making a game. I'm taking that one to the bank with me.
@sonicgamer999-
@sonicgamer999- 2 года назад
“One of the worst levels in sonic history”. Pal the entirety of mystic haunt zone begs to differ (also I actually like lava mountain 2 as well, thanks to the momentum entirely changing, playing it after going through the rest of the game in a single sitting almost gives you whiplash as the game slingshots you from it’s usual rigidity into a brief moment of fluidity that is amplified by the previous absence of such)
@sashiboop
@sashiboop 2 года назад
Honestly, after Sonic 06 I think Lost World is EASILY the sonic game with the most potential for a remake of sorts. All of the pieces are there, if you just made the physics more consistent and free across the levels and actually design the levels and worlds around building off of central mechanics instead of scattering them about I think it could actually be a pretty fun time. Maybe refine the parkour system and give it more chances to shine? Even with its largely unsatisfying gameplay and laughably bad plot even for a sonic game Lost World always had some weird charm to me, whether it be my love for geometric design, the fun crossover side modes, or just growing up on the galaxy games, some part of me really wants to love this game, and I hope I'll get the chance someday
@autosaver
@autosaver 2 года назад
It’s a shame every area you can use parkour, there’s always invisible springs that play the game for you. It’s like they didn’t trust the parkour system was going to work out.
@JadenFox9
@JadenFox9 2 года назад
Lost World doesn't need a remake, just take the gameplay and turn it into an original ip
@nightcorelucario2218
@nightcorelucario2218 2 года назад
I really liked the parkour system. Was a bit janky but I think given some polish in a follow up game and incorporating it into the fast pace of other Sonic games would have been good
@sullyfera9014
@sullyfera9014 2 года назад
I thought the 3DS version of Lost World had better speed and parkour physics. Really enjoyed blazing through the game. And in 2D, Sonic's spin dash goes zooming. I don't think the 3DS version is talked about enough, same with Colors DS.
@OnlySayori
@OnlySayori 2 года назад
e
@fastboi2390
@fastboi2390 2 года назад
Highly Based. This is the Zone I replay the most whenever I revisit Lost World from time to time. Great video. All the points were spot on.
@bickuribox12
@bickuribox12 2 года назад
Epic comment
@D_YellowMadness
@D_YellowMadness 2 года назад
I've never liked instant kill hazards in a game where dying usually isn't instant. It tends to be too arbitrary. You don't die because of how badly you messed up but because of where you messed up. It's why I didn't like the spikes in Sonic 1 & why I didn't like Bloodstained: Curse of the Moon. I don't like messing up once & dying because my mistake sent me flying into a spike/bomb/pit even though I can get hit 25 times on the next try & be fine just because nothing that hit me was an instant kill. This level does look fun though, aside from a few cheap deaths.
@FlyingAce369
@FlyingAce369 2 года назад
A lot of the challenge in Sonic games goes out the window when you can just pick up your rings and keep fighting every time. At that point, it becomes a "can I run into this wall enough before I hit the time limit" game, instead of a "learning how to play and not just get hit" game, which is a different perception of the game.
@HOTD108_
@HOTD108_ 2 года назад
How else would you add difficulty to a level that takes place entirely on rails? Without the instant death bombs, this level would be just like the rest of Lost World; boringly easy.
@DooDooWater9732-n5z
@DooDooWater9732-n5z Год назад
Levels like these are skill checks. If you struggle with instant death traps, you just suck.😊
@cobaltprime9467
@cobaltprime9467 2 года назад
It reminds me of that one Sonic Unleashed Level where you have to beat the Eggman Land Act 1 start to finish within the timer. I hated that level. Most of those timed levels just cut a section of the level they’re based in. This one was the whole thing and it’s hard.
@elmark3550
@elmark3550 2 года назад
Are you talking about the Wii version?
@Eli-akad
@Eli-akad 2 года назад
@@elmark3550 it was on the 360 version too I remember this problem my first few times playing it
@elmark3550
@elmark3550 2 года назад
@@Eli-akad but Eggman land has only one act on the 360 so it had to be another zone. It did have multiple on wii
@Eli-akad
@Eli-akad 2 года назад
@@elmark3550 he never said there was more that one zone. The first portion on eggman land has no real checkpoint til u get to the werehog section if I believe. The beginning portion as regular sonic has to be done in one go or u have to start the whole section over
@elmark3550
@elmark3550 2 года назад
@@Eli-akad just replayed 360 Eggman land and none of that applies I think they definitely have to be talking about the Wii version. Also they didn't say there were multiple acts but why would they say act 1 if there is only one.
@megasoniczxx
@megasoniczxx 2 года назад
I think the only real issue with this stage is that they didn't give you another one just before it mixed in with the regular gameplay loop. I personally never had any issues with this stage but looking back, I can kinda see how it would've been seen as unfair to people just due to it being a pretty sudden curve ball coming off everything else so I think reacclimating the player to it while throwing some cookie crumbs in there on how it all operates in the levels beforehand would've been a good idea.
@SalemKFox
@SalemKFox 2 года назад
Same I never had any issues with it, and Always thought of it as a highlight of the game. I forget that some people probably didn't adjust to the gameplay as fast I did.
@yoshisreal
@yoshisreal 2 года назад
Sonic Lost World has a lot of good ideas, but it suffers from its quantity rather than its quality. There are too many buttons to use for a Sonic game, and the levels relies on too many gimmicks. The game doesn’t know it wants to be. It has a mix of Mario Galaxy elements but also has a bunch levels with various different feels of controls, some feel sluggish while some actually feel responsive. Sonic Lost World is basically a game, a game with bunch of ideas Sonic Team slapped together without proper polish, which is just overall confusing for the player to get good at the game. But hey at least the music and the grinding stages are pretty good… I guess.
@lupinthenerd439
@lupinthenerd439 2 года назад
>a game with a bunch of ideas sonic team slapped togheter without polish So basically every 3D sonic game ever created. (Ps i disagree with this knowledge that you can't be good with the game, at least the 'Main' style of the game)
@undeadbatman9762
@undeadbatman9762 2 года назад
@@lupinthenerd439 I wouldn’t say all, but ok.
@thatitalianlameguy2235
@thatitalianlameguy2235 2 года назад
This is the physical manifestation of lost world's issues. Automation, inconsistent controls with so many one note gimmicks, and difficulty that jumps all over the place. This is probably one of its better levels tho. The only other one I liked was the big zavok fight. I replayed it less than two months ago. I don't remember any standout level design except for this, and that sky road level where you get locked into a path that moves itself by touching a single dashpad while looking for red rings. Not even the exploration is fun when it's so restricted and trial and errory.
@goddessyamato5238
@goddessyamato5238 2 года назад
U saying inconsistent controls u must just be trash
@thatitalianlameguy2235
@thatitalianlameguy2235 2 года назад
@@goddessyamato5238 it changes gameplay styles and wisps every 5 seconds. And the main controls are needlessly convoluted for a parkour system you barely use
@goddessyamato5238
@goddessyamato5238 2 года назад
@@thatitalianlameguy2235 it don’t change the gameplay style. And u can beat majority of the stages without the wisps
@KatsyFNF
@KatsyFNF 2 года назад
I found Sonic Lost World imo to be great, and I was fond of it. Wish they improved on the mechanics like the running since that was a huge issue, along with some other things.
@_CNT_
@_CNT_ 2 года назад
"The game is great, it just plays like shit"
@KatsyFNF
@KatsyFNF 2 года назад
@@_CNT_ The levels are literally mario but sonic-ified. I just liked the levels and how they work. But yeah, it's pretty shit.
@JustJohn43
@JustJohn43 2 года назад
I have always had a soft spot for this game, and the grinding levels are the ones that stayed with me. Thanks for pointing out some things I could never verbalise
@timtanium7074
@timtanium7074 2 года назад
Wow, this was an excellent analysis. I own Lost World on steam but so far have only played the 3DS version. I've actually played a LOT of the 3DS version, and have done a lot of speedruns for Any% and ILs. It's absolutely wild how different this version of the game is, I think this video has inspired me to give it a fair shot.
@heraclessanchez8307
@heraclessanchez8307 2 дня назад
What'd You think
@NoNamex1412
@NoNamex1412 2 года назад
I feel this stage would have been much easier if it had actual rail switching controls like in generations and colours
@gameraxle
@gameraxle 2 года назад
just recently beat lost world for the first time and surprisingly this was also like the only level i overwhelmingly loved. i feel like everything here came together perfectly and its just so endlessly fun and charming.
@bickuribox12
@bickuribox12 2 года назад
Lava Mountain Martyrs, unite!
@knoxianpanda
@knoxianpanda 2 года назад
Genuinely chuckled at your "it's a tuesday" joke lul
@bachilles3285
@bachilles3285 2 года назад
Even if I never played Sonic Lost World, I'd personally like another Grinding Stage in Sonic Frontiers. Though, I think the only way Izuka-san will allow that is if Kishimoto-san can find a way to port Parkour from Sonic Lost World into Frontiers.
@sonicrunn3r895
@sonicrunn3r895 2 года назад
Honestly, I think Parkour has a place in Frontiers if it is more open world. Allowing you to maintain speed by quickly vaulting over short bumps or instantly gaining some speed up a wall could be great to get around
@yesuhh6855
@yesuhh6855 2 года назад
I wish kishimoto got fired for not making horrible sonic games.
@bachilles3285
@bachilles3285 2 года назад
@@yesuhh6855 Black Knight is tolerable once you get used to the motion controls, and I don't think he even had any involvement in Sonic 4 Episode II. And you can criticize me all you want, but I actually enjoy playing Sonic Forces even with Modern Sonic's nerfed gameplay and level design. Everything else is accurate to that statement.
@sackboy1665
@sackboy1665 2 года назад
When I saw the title and what game this was, I was like "Oh it's the bomb cart level"
@Neoxon619
@Neoxon619 2 года назад
Honestly, I hope SEGA eventually comes back to refine the Lost World style. There’s some real potential here.
@ninjafrog6966
@ninjafrog6966 2 года назад
Good joke
@matthewmorrison3745
@matthewmorrison3745 2 года назад
@@ninjafrog6966 huh it's literally the adventure style without the physics lol
@BlackerSpaniel
@BlackerSpaniel 2 года назад
Honestly true
@heehomgee4671
@heehomgee4671 2 года назад
Yes! I’d love that so much.
@UltraSTH
@UltraSTH 2 года назад
Maybe in Frontiers?
@AutisticCynFR
@AutisticCynFR 7 месяцев назад
Sonic lost world is that game that just throws shit it you, sometimes i dont understand wtf is going on💀
@blackdot105
@blackdot105 2 года назад
The game 'exists'.
@jasoncampbell3558
@jasoncampbell3558 2 года назад
Would not mind seeing more games covered in this style. But if we're still on the subject of Sonic. Since you covered one impressive Fan Game, how about another. Sonic Robo Blast 2, a Sonic fan game was in the works since 1998 (I believe) and has come out to critical acclaim. It was made from the ground up in the Doom Engine of all things and has you controlling a 2d Sprite Based Sonic in a big 3D environment. I've tried to play it a couple times, but it's how Sonic controls that that throws me off. But I still think it's an impressive-looking and interesting game that I would love to see a critical mind like yours cover. If anything, just to see your reaction to the game, its impressive modding community, and the fan-made Kart Game. Oh, you bet your ass that's a thing! Someone took SRB2, a 3D Platformer made in the doom engine, and turned it into a Mario Kart clone themed around Sonic. With said clone ALSO having its own set of fan mods and content! Needless to say, it's worth a look. Thank you again for another great video and hope to see more in the future.
@BlueDrakma
@BlueDrakma 2 года назад
I love the style of these essays! Super chill and the jokes always hit
@pixet4432
@pixet4432 2 года назад
I really like these kinds of videos. Like you understand what you like and don't like and know how to express it. So much more compared to shallow "good" or "bad" or sometimes even downright nonsense that is just everywhere among fandoms. And actually very polite about it.
@jaxonsmith5575
@jaxonsmith5575 2 года назад
Great video. Your editing is really good. And you commentary is on point. Had me invested the whole video👍
@bickuribox12
@bickuribox12 2 года назад
Thank you!
@PopcornTB
@PopcornTB 2 года назад
Im really glad you've found a video style that not only gets good views, but you are also comfortable with and enjoy talking about. You deserve it 100%
@MorfsPrower
@MorfsPrower 2 года назад
I cannot stress enough how much I enjoyed both the Sea Bottom Segue levels. I had a blast just slicing the minecarts as I glided to glory.
@Serengetii
@Serengetii 2 года назад
I quite enjoy this ne w style of content you've been swaying towards recently. Definitely keep it up, gives a nice break from the realm content
@wasabisniffles
@wasabisniffles 2 года назад
My only 3d sonic game was sonic colors so I guess I might be out of the loop but what's up with wisps? I thought they were a pretty cool mechanic in colors, what happened?
@chaoscontroller4489
@chaoscontroller4489 2 года назад
They shoved them into everything after colors and now everyone hates them
@hs1798
@hs1798 2 года назад
They were only good in colors. Then they decided to include it into every game even if it was unnecessary
@MegaGlassguy
@MegaGlassguy 2 года назад
The wisps, fundamentally, generally suffer from being more of a fancy key rather than a real power up. A perfect example of this is the laser one, which looks cool but ultimately can be most of the time summed up as "did you get the laser wisp earlier? then here's another route for you, otherwise take the other road", it doesn't really take skill to master it and barely expands the gameplay, it just looks neat. Colors, where the entire design philosophy is centered around using the wisps, does its best in giving some depth to the exploration and challenge of using them, such as areas where you need to aim the laser correctly to bounce off walls, or the wisp being hidden and thus the challenge is to find them in order to access the new path. But in every game since, they seemed to have taken the fancy key allegory quite literally, and so the wisps, rather than being an exploratory tool, have turned into glorified timed-minigames you have to go through to proceed forward, most of which lacking in any form of depth, challenge or secrets and some being downright unnecessary, tedious and plain dumb (looking at you, Rhythm). They worked in Colors because the entire game was designed as a type of exploration based puzzle-platformer, but the devs clearly never bothered to sit down and think as to how they could incorporate them in a more traditional platformer, and just copy-pasted their concepts without adding anything meaningful to them.
@wasabisniffles
@wasabisniffles 2 года назад
​@@MegaGlassguy I definitely see how they can be looked at like keys now. That was a super eloquent writeup, ty!
@NOTCMF
@NOTCMF 2 года назад
Best not forget the ROTMG community :)
@kaiserboye
@kaiserboye Год назад
While I do agree with this video I can't get over the sluggish and slow movement in the rest of the game combined with cheap deaths. I can't bring myself to like or even finish this game even though I did finish the N3DS version which is much different in levels and somehow I feel like Sonic is more controllable.
@loafyleo
@loafyleo 2 года назад
Ngl this game had SOOOOO MUCH POTENTIAL
@ElectrikStatik900
@ElectrikStatik900 2 года назад
Whenever I see this game, the first thing I think is Super Mario Galaxy. I just don't like this game, it's too Mario-ish.
@Galeforce017
@Galeforce017 2 года назад
This video caught my attention hardcore. I don't remember this game at all, I played it once when it came out, but watching this level in motion with explanations on how it succeeds has impressed me enough to wanna replay it again, and see how I find it since I like other games like this level too. Honestly the game looks a lot better than I remember, mainly technically. I think I could actually come away finding this game kinda underrated, even if not still *that* good.
@dylanoshea5065
@dylanoshea5065 2 года назад
I've never played Lost world but just watching the gameplay I just felt the raw and challenging, though not entirely flawless energy of the level. Though I agree the placement of the levels sould've been more closer to each other rather than an entire, what six worlds away? To ensure that the players were more ready for whats to come instead of forgetting the entire premise. This is the first video I've watched on your channel and I gotta say, I mean how could I not? I love it! Your way of implementing constructive criticism and comedy together is flawless and it genuinely made me laugh. Definitely gonna watch more from you!
@soulglitcher
@soulglitcher 2 года назад
My man Bickuribox becoming a sonictuber!
@BreetonBoi
@BreetonBoi 2 года назад
This was a dope video and a really good breakdown of level design basics and fundamentals!
@SuperChrim
@SuperChrim 2 года назад
I'm glad I'm not the only who really enjoyed this level. I completely understood where all the criticisms come from, but it still felt really fun to play this, and I couldn't figure out why. For a while I just thought I was crazy.
@papermario6856
@papermario6856 2 года назад
To be honest, I found sky road act 4 WAY WORSE than lava mountain act 2. If there’s any zone I hate in Lost World, it’s that stage.
@Catbattle
@Catbattle 2 года назад
Loving the variety content, keep it up!
@hehe42069-k
@hehe42069-k 2 года назад
Im very surprised they even messed up lost world at all, i think they had some solid ideas, the direction seemed reasonable for the level designs but all these weird missteps mentioned in this video and others have mentioned boggle my mind, wasnt this game developed with in house nintendo devs? How did no one playtest this and think "HMM... this stinks a little.." lol
@Twisted_mettle
@Twisted_mettle 2 года назад
the in house devs prob sabotaged it
@TC7-Thecomplex7
@TC7-Thecomplex7 2 года назад
For me the biggest take away is the fact it's so obviously copying mario.
@nico-tendo261
@nico-tendo261 2 года назад
This was actually a top 3 level for me too and extremely fun with its need for quick reactions
@gamebearart7675
@gamebearart7675 2 года назад
When you watch a video, find out what it’s about and promise yourself you’re not gonna finish it, and then the video is so good that when it ends you want more
@Zshutt
@Zshutt 2 года назад
Dude I could listen to you talk about your breakfast. Your delivery, jokes, content, and very well thought out explanations of your points make ur vids impossible to skip. I'm not even the biggest sonic fan but I'm always excited to see ur uploads or ur takes on project 06. Keep it up !
@lilo19951995
@lilo19951995 21 день назад
i finally beat this level getting all the red rings and i realized sometimes ya just gotta take a hit so you can make that perfect jump over the awful bomb carts. lord god what a difficult level how would a child even beat this
@Safalmao
@Safalmao 4 месяца назад
heavy skill issue, lost world has bullshit, but you're just bad at the game, i never raged quit especially on a easy level like this.
@Protofall
@Protofall 2 года назад
The problem is these levels just don't belong in this game. The only thing its got in common with the rest of the game is "Its Sonic" and that it still feels like shovelware. Ironically, these levels would have been better with the physics of the rest of the game, you go way too fast and not enough jump height. Those bomb cart hitboxes are deceptive and it hard to react to such an unfair obstacle when you're constantly being pushed and prodded.
@dovahprince2053
@dovahprince2053 2 года назад
I wish I had the actual version, I got the 3DS version. It’s good cause it’s portable, but it was to hard for me compared to the original version. I got to play the Wii U lost world thanks to my neighbors.
@PhazonOmega
@PhazonOmega 2 года назад
This level (and perhaps the entire game) looks like it solves the key issues I've had with Sonic! I never liked not being able to see where I was going, or going so fast I could do nothing about it. Sega Genesis and Dreamcast were like this. I felt penalized for going fast. But this...this looks like you not only get enough vision of what's in front of you, but that it allows you to go fast in a way that still feels like you can control it. Sounds like it wasn't done great, but as someone who doesn't understand the hype behind this franchise...this seems very appealing!
@Eli-akad
@Eli-akad 2 года назад
I’ve played sonic games in the past and the one thing I never really like was the super fast aspects in certain games. I know it’s the gimmick of sonic but I’ve always had the same sentiment. When u master a certain level enough to where u can breeze thru it is satisfying, but for the most part I prefer to enjoy the game at an enjoyable pacing. That’s why I never really enjoyed timed levels in any game with a very strict time constraint, I hate feeling rushed.
@thatitalianlameguy2235
@thatitalianlameguy2235 2 года назад
Dreamcast? The adventures let you see everything by being 3d with no screen crunch
@randomenvelope
@randomenvelope 2 года назад
I thought lost world was meh, biggest problem were the 2d segments, was so bland and boring, and then of course they were experimenting with so many playstyles
@URFTBOUND4LIFE
@URFTBOUND4LIFE 2 года назад
In defense of the run button, it makes sense when considering the parkour mechanic which was the main focus in the game and Lost World focused more on precision platforming/exploration than any other Sonic game. Without it, it wouldn't really work if Sonic ran automatically when holding the direction button alone like normal due to Sonic running up walls being heavily focused in the level design. It functions like a sprint mechanic, similar to how Nintendo did with Skyward Sword and Breath of the Wild which works best in a slower paced methodical game.
@IdiotRebecca251
@IdiotRebecca251 Год назад
I literally beat this thing on my second try (got crushed by a wall at the end) I think people are just bad (I don’t like Lost World tho I actually kinda despise it)
@J4CKNO1R
@J4CKNO1R 2 года назад
man talks about grinding for 20 minutes ;)
@Spider-BritYT
@Spider-BritYT 2 года назад
Does anyone else agree that Sonic Lost World is pretty much a Super Mario Galaxy rip off??? 🤔🤔🤔
@SeanWootton
@SeanWootton 2 года назад
Not the worst sonic game ever but I still really don’t like this game & dlc levels are only thing is good about this game Also lava act 2 shouldn’t been a water rail level, I hate this & why I didn’t give a shit I didn’t beat this game
@JeremyBX
@JeremyBX 2 года назад
Well it's good that I was too poor to get a Wii U, you don't have to deal with this on the 3DS Version
@Schnort
@Schnort 2 года назад
This game is entirely meh to me. Somehow, you have enticed me to play it. I still hate the story and the dialogue.
@Inky5
@Inky5 Год назад
While I do love the wisps (childhood connection to them) I do like that there are none in this section
@gurvur
@gurvur 2 года назад
Just dropping by to say I love your voice, ever thought of bring a VA?
@technoeggnog
@technoeggnog 2 года назад
This video is the literal example of "It's a skill issue."
@Arcad3n
@Arcad3n 2 года назад
THANK YOU! I thought I was completely alone with this opinion. That level is so fun and satisfying! It’s pretty much the only level I replay from the game.
@_MDR4
@_MDR4 Год назад
Dis game is like a B tier for me 10/10 stage and we can atleast admit dat the ost is good :/
@DoctorlokiJaqueTheJolteon
@DoctorlokiJaqueTheJolteon 2 года назад
I see people dying to this and I can only think "Wow, no one played the wii donkey kong minecart levels"
@freezeblast4563
@freezeblast4563 2 года назад
Honestly what makes your videos really entertaining is the editing and your awesome soothing voice idk why it’s like asmr 😂
@_MDR4
@_MDR4 Год назад
Midnighowl and desert ruins zone 1 G.O.A.T.E.D
@noahcasini1685
@noahcasini1685 2 года назад
MY REVIEW OF LOST WORLD: I think it’s neat
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