@@NotyouagnI mean I would like it if they added better graphics after they perfected the game. It would be the first actual game that has an attractive look but the game is actually good. It couldn’t hurt it also gives the game a very immersive feel to it.
@@theguywhoasked2597i suggested damaging visual like a dark purple aura around someone’s screen whose stuck in gravity field or just something like that. I feel like it would be really immersive and cool addition for the gamr
bro rellgames is like the Rockstar games of roblox they literally look at every thing and every detail as an old follower of their work they have improved a lot and I am truly happy with what they continue to create I love rellgames the entire rockstar games of roblox 🔥🔥
Imagine that if you are fighting on a house or inside of any estructure with objects like boxes, chairs, you can throw your enemy and the object breaks, it would be a really good detail
Race buffs suggestion: You dont have buffs like fishman=more health or mink=faster run, you get your buffs based on the type of body/animal/wings/fish you choose Like: Tiger (minks) shark (fishman) hawk (skypian) and muscle (human) will have a bit more m1 dmg Monkey (minks) flying fish (fishman) kiwi (skypian) and thin (human) will have longer dash or a bit more stamina Bear (minks) whale (fishman) pelican or ortrich (skypian) and fat (human) will have a bit more hp They should also have slightly different models like whale, bear, fat human and ostrich are slightly bigger. Tiger, shark, muscular human and hawk will be the normal size. Monkey, flying fish, thin human and kiwi will be slightly smaller. All minks should have fur All fishmans should have fins (exept flying fish cuz it has to have little wings) And all skypians are basically humans but with wings related to different kinds of birds
But the real problem is if they do add this then there will always be a race superior then other races and hence everyone will choose it I think they should add some passive ability like mink have a higher chance of finding treasure or faster when they are in the jungle or something like that
for zushi, I think that when you lift the rocks, it would be really cool if they sort of float up and down instead of staying still. Keep up the good work!
That allo transform looks amazing, but the sudden snap between standing still and running animations looks weird, having an animation in between those two to blend them together would be sick. Edit: They ended up blending the two animations together so they aint janky anymore les goo!!!
@@ACCESSACADEMY-sp3kh Gravity has a very good combo. Do this: 4 M1 (knockback), Gravity pull, 3 M1, Gravity Field, 3 M1, Gravity Push, Any of the meteor moves (knockback can only be evaded twice bc knockback is 50% of ur bar) Its an ez combo cuz u dont need to ladder lol
Actually do this: Q spec block break, 4 M1 (knockback), Gravity Pull, 3 M1, Gravity Field, Ladder, 3 M1, Gravity Push, Meteor Slam, Dagger Mirage (Can be evaded and parried but only evaded twice because knockback takes 50% evade bar but you can still parry.)
Recommendations after watching 1. add boat momentum so the boat doesnt just instantly stop when you drop sails 2. add the ability to control how far down your sails are to change your speed like in sea of thieves 3. i think this was in the first movie but just in case not make the speed of your boat effected by the wind too 4. i think gravity could look a bit better effect wise, i also feel that the meteors may be a lil small 5. sounds are a bit off, some moves are too loud and other things are too quiet. there is also like no background noise but im sure you are already working on it 6. idk if its just me but the Q specs seem very stiff when dashing forward it just seems off please note that i only watched the video once so i may have overlooked one of these things btw if your future videos either turn the game down or your mics up please, sometimes its hard to hear you guys
boat momentum and gravity effect thing is being worked on im 90 percent sure, they already just fixed how the allosaurus animations didnt blend when moving
I'm kinda glad they did that with the block breaking combo but my god this is amazing, and I just realized the brown bar at the bottom shows the hits, that will make combos so much easier
the thing im most anxious about regarding the game is responsiveness. I don't want a game that feels clunky to control and move around in when controlling a bigger model like the zoan forms. Having super sleek fast paced and responsive combat is super important imo, as shown with pixel piece's failure.
@@r0m1ncraft4 yeah my statement has nothing to do with shindo life which i didnt think was that bad honestly, its just the amount of things they have packed into the game causing clunkiness is what i mainly meant
The fighting is so much more fluent and unique compared to any other combat system I've seen on Roblox, I'm also enthralled with just how crisp the sound effects are. Please keep it up
Yall should make unique mechanics and synergies when certain weapons are paired with certain fruits. What if they don't buff each other directly but provide an alternate style to use instead. If it's too op just make it purely aesthetic Like chop + the dual knifes
imo I think they shouldd not, It will remove the players capability to be creative in making their build. Everyone will just get the weapon with unique synergies with fruits rather than using their brain to create a build that suits their playstyle
The more I watch new videos of this game, the more I want movie 2 to come out. But I'll be patient because I know they are cooking something fire. LET THEM COOK! 🔥🔥🔥
@@brogaming1864 only just saw this now, do you only play roblox games lol, that's literally AC black flag ship combat, holy war is inspired by the exact same thing. They're friends with holy war dev too and helped on it so ofc they're gonna share things
this looks so good rellgames not messin around. One idea I want to suggest is being able to customize your transforms like changing the color of trex skin/eyes/coat to give people a sense of individuality and to prevent a bunch of the same looking forms running around, a feature like this is implemented in Shindo life where u can customize ur tailed beast colors so I can see this idea coming to light. Can't wait to play
I've been a BIG fan of RellGames because of Shindo Life because of how great Shindo is but now after seeing RellSeas, This is gonna be a Masterpiece. Keep working hard. This hard work will surely pay off and it will be surely the best one piece game. Love yall ❤
Its nothing that crazy but, For zoans i think it would be cool If when you use a move that you character use his arms or legs, The body part changes to the zoan form, like if you use a kick based move from allosaur, your legs turn into allosaur legs
I think this would be cool, but I think it’s probably unlikely unfortunately because the only person who can turn selective parts of their body into parts of their zoan fruit is Marco, so it’s unlikely for most zoans but will likely be the case with Phoenix.
I hope it has a hybrid form too or maybe you have to awake the zoan fruit to have it also I see the t rex has clothes I hope I can change the clothes or take it off Also nice video I'm been waiting for this since movie 1 came out thanks for your hard work to make us entertain : )
I think it'd be a cool idea to make weapon skills/m1 paired with fruits like gum+sword = stretchy swing (more speed and range), this can also for work for dash and geppo where for example a dinosaur fruit will summon parts of his zoan to give some sort of boost to the skill
This really is incredible! A small suggestion, if Allosaurus doesn't have one, you could add the two solid crests on the head, each one above and in front of each eye, as this is one of the distinctive features of its species and the meaning of its name (Different lizard) came from this detail
great video and quick suggestion: You guys should make some animation with the environment like tree leaves swaying depending on the weather and the clouds moving. etc
y'all should make fighting styles but for swords like specifically a katana iaido - more speed, less damage (stance: grabbing the katana's handle while it's still in its sheath) kendo - less speed, more dmg (stance: your average katana stance, like holding the handle with 2 hands)
I'm conflicted because i want to play it so badly, but i am so excited to see a roblox devteam/game takes it's time so we gets something amazing. Game is looking insane i can't wait for release.
the best thing about these devs is that they are presenting what they have, allowing public viewer opinion. This way they can make changes to improve before the game is even released
If you guys want I suggest when you use the axe hand first ability in the air to make it have 2 version the ground will grab the enemy run with them and slam yo down to air will grab their enemy and leap with them and where ever your mouse is aimed that's where you land depending the range
its seens like a fun combat not gonna lie, i like how moves are not world enders they are just moves, and dont have a big aoe or incredible damage, they looks fine
Nice work,cant wait, just a suggestion but could we have more depth to fruits and haki, like using soul tree systems for those mechanics only or smth so like your soul tree or whatever changes your perks or things that are done to ur fruits moves or adds a move in exchange for another,also like for haki can it be a big thing especially having advanced haki like later or smth,so haki soul tree is different so yes it changes perks and all but this also increases better chances of swords/weapon users to become better and more skilled and strong,something like that this makes everyone more unique and gives everyone diff builds from the other players, so if u fight someone using the same fruit as u or smth it feels like your fighting some one who sort of doesnt have the same fruit as you even tho they do,js cuz one or two moves are diff this adds more uniqueness and depth in the Rellseas world. aswell as the clothing mechanic on models like dont get me wrong the models look Awesome like for real the attention to detail is Just spectacular,the only thing that bothers me slightly is that ur wearing ur own custom clothes in base now suddenly u transform and these clothes are completely different or u can say where did the clothes come from???So all im saying is maybe we can add customizable clothes on our models or js remove the clothing smth like that now these ideas i listed are crazy i know and they would probs make the game take even longer to release,but ik This game gon be peak when it drops so if it needs to take even more time to get more peak content and details then im down to wait.
I feel like everyone is expecting whyyyy to much from this game and all your doing is just giving pressure to the devs and if they don't add some things y'all will say it's trash when it's peak
@@Rip_akira08 I literally said it's just a suggestion,And idk who is u guys I'm not you guys I'm me,I've been playing these dev's games forever And I Dont trash talk games if a game is bad I give it a try if I don't enjoy it I dont play it,but cuz I've been playing Rells games if they dont take my suggestion in that's fine I'm still gon play the game and enjoy it
i like rell seas alot cuz they put the same effort for all fruits instead of just putting a lot of effort to good fruits then put minimal effort to bad fruits
When i was talking to my friends at school about an idea of a combat system for roblox, i had the exact same idea of the recovery system but a lil diff. My system works by the amount of points you put into the recovery stats. The more stats you have in recovery, the faster you recover from hits. The recovery speed depends on the amount of points you put into recovery and the type of attack that you are hit with. When recovering from an attack, your avatar will play an animation. The specific animation that plays depends on the type of attack and how long it lasts depends on how much points you put into recovery. You also get better recovery overtime just by getting hit with the same attack. Say if you have only one recovery stat, you will stay in an animation for 5 seconds after being hit with a normal attack where as with a heavy attack (attack types range from the amount of damage and damage type that is inflicted) you willstay in an animation for ú seconds and you will be pushed back. With higher recovery stats, you can implement the counter attack system. There is two types, head on counter attack and movement based counter attack. With the head on, you will take the hit and for half a second you can attack the opponent back if you are close to said opponent. With movement based, you will play an animation where your avatar moves with the attack while also attacking back. Specific attacks correcpond with specifc counter attacks. Do remember that counter attacks only work when you are close to your opponents but there is other counter attack type too but i am to lazy to write for now.
You should make it so that you can ride zoans if they are in ur party or crew Very cool update tho cant wait for release you two are putting everything into this 🎉
Gravity would look super cool if the animations were a bit more dramatic. Not saying to copy gpo but whenever i got hit with their gravity ground press, the screen would be a faded black color that feels very immersive to me. Would be cool if you could implement that into the game. Woild work for other fruits as well not just gravity. Like a slight blinding ring when geting hit by pika move or sum. Great dev team tho!
Wonderful game, everything is looking better then some one peice games really makes it feel like a adventure from the looks of the environment and not just a grind for fruits, bounty, levels, and styles
This game saved my life. My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old. When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiralling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand... my working hand... my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide. After learning of the severity of my self-inflicted damage, I was borderline suicidal. Keep in mind that just a few months before this, I was the happiest man with no history of depression or anxiety. I have never had fits of rage, or been one to break down and cry, but I was in a low spot that just really buried me from being able to see the light on the other side. Having nothing better to do, I searched for a game I could play, ONE HANDED while I recovered. I somehow stumbled upon this game and read some of the reviews. I decided that it had to be worth a shot... I must admit, I didn't beat the game, or play nearly as long as some of you. In fact, I may have only played this game a day or two.. With that being said, after doing so, I had a new found joy and hope for life. I was able to put behind me the pain and suffering that had been cast over me. I was able to experience other peoples joy and happiness. I was able to see the fruits of my "labor". I relaxed for 5 minutes to this music long enough to realize that I was going to be okay. After coming to that realization, I turned the game off, and I went back to work. It hurt my hand like hell but I was motivated. I stopped feeling so damn sorry for myself, and I became the father I needed to be in that moment, not the weak boy I was behaving as. Today, I am close friend with my kids mother. We don't fight, or argue, or say hurtful things to each other. We are parents, and friends. I now have 3 kids. My third child is, wait for it, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my own separation, and we just stumbled in to each others life unexpectedly. We have been in a relationship for a year now, and are very happy together. Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Great video and very explanatory the pvp talking about the dino fruit you can add maybe an animation attack that would be like her super "attack" in addition you could add mechanics for mountain scale or grab places to make big jumps for those who have watched naruto know about the Chibaku Tensei that is in the anime you could add in gravity something like a paralysis
I'm really hyped and hopeful that they will work with other fruits because most fruits we see in one piece games are just logia or paramencia (mostly the commons one we see) but hardly any zoans
@@kmf2853 yes but most of them were just buddha,phoenix, dragon and leopard. this is the first time i've seen a game added a decent t-rex fruit ( king legacy t-rex is trash tho).
Fax there will litteraly be so many combos you can come with like the directional m1 tilt multiplies the potential of combos by like 10 with just three items they showed in this one there is hella combos i could make
XDDD its will be the best anime game on roblox and if i good know this game will be dont have much pay items like its not Bandit beater soo i big w and is not Goofy game like blox fruit soo that why is not cash graber
I think being able to get black blades after using a weapon enough with enough haki mastery (if thats a thing) , instead of certain weapons like yoru or shusui just being black right off the bat, would be reeeeaaally cool
What i like the most in RELL games that they not make games like 1 lvl else island 100 lvl and etc. They makes games that you can really feel your a pirate(rell seas) or ninja(Shindo life) you makes all your own, free play map, and about rell seas they product about to be epic, its first one piece game that you finally can become a pirate, even without fruits.
Great but for T-Rex ( Not saying it's actual name ) the Q-specs a little floaty and the hurt anims in air pretty weird but I cant do something like that and even though this is still pretty awesome! Edit: I also cant wait for boat customs!
I love how this game is very well balanced on the effects.(not trying to d ride bloxfruits; their effects are nice but they just have wayy to much detail to the point where its just unnecessary lag and not really needed). This game, although it doesn't have too much detailed effects, its in that green zone where its still visible, playable, and nice looking at the same time.
The potential this game have I honestly believe we cant grasp yet I just hope these amazing mechanics works with each other and some things dont end up feeling useless because they are weaker than others
Watching the videos it feels like it gives people a chance who aren’t as high level, it feels more skill based but ofc anyone whose stronger has a higher advantage. But I get what you mean
something iv always wanted to see in a one piece game is mostly just a logia fruit is limited by its users imagination, imagine if you were able to change its base weapon (example kizirus sword to a light hammer, light axe, light spear, change the moves ect that would be dope to see in the future