i kind of want conqueror’s haki to be obtained by your play style rather than putting points into haki. like if you fight more challenging bosses while at a lower level, you’ll gain improvements to conqueror’s haki. or do more ambitious things to improve conqueror’s haki. this way seems pretty non-linear and lore accurate
Nope rell brothers ain't like that they will make haki extremely supper duper hard to obtain they literally said getting devil fruit will be hard just imagine how hard it will be obtaining conq haki 💀
@@Smiley34369 my idea is to have an ambition points system where if u do less ambitious things, u lose ambition, and the more ambitious things you do the higher ur ambition is. so if you’re lower lvl fighting higher lvl bosses, u get more ambition. if you’re higher level fighting lower level bosses, you lose ambition. this way, you have to constantly be challenging yourself and not rely on mindless grinding low lvl bosses and once u reach a certain ambition score, u get conqueror’s haki
someone has prob made this suggestion but i think with conquers haki they should make it if 2 players activate it at the same time they're conquers haki will clash and they're would be a bar and they have to click keys and depending on how high their will power stat is at the start of the clash the person with the higher will power will have more bar idk if this has been suggested before but just pushin my idea out there lmk what u think gibbrian.
i think an intresting way making ship fight more intresting and challenging is a gamemode that put like a ship vs a ship free for all and the winner can get a devil fruit or an item or progresion the reason i think making it a free for all gamemode would be better is becuase if its in maingame people in lower levels would just call a fraind to sommon a ship and let him destroy it and then he just get a fruit and that would make fruits ez to get which is obiesly not something people wants so making it a free for all game mode will make the game mode much more challenging however i do think it might be a bad idea i did not think that deep into it so ik it could be a bad idea however its just sound cool but lets be honest now that the game is about to release they defenintly wont had some big stuff like a all gamemode and im awere of it its just a cool idea nothing more
I think a ideal I have for conquers is like having to fight waves of enemies each time the mini boss and enemies get harder but conquers haki drops increases. It appears when you are near death and knocks out the weaker enemies. Also the game should have a skill tree like they have done in Naruto shinobi origin
Lowkey I think conq haki should be like an ability that randomly appears during a tough time for your character, specifically during like a really tough fight against an NPC boss or super strong player. And it has a higher chance of appearing depending on your spiritual/willpower stats
I think what you will do for cq haki 👑 is train will power and then there is a rare precentage for it to activate when you are in a life deathening situation like in one piece luffy almost died in enies lobby but his conquerers haki 👑 didnt activate
Lowkey the best way to implement conquerors would be either a stat check or its the most rarest thing your charcater can spawn with like how animal king works in deepwoken, or they can give i gatekeeped stats
What if everyone could get conq haki (very hard to obtain) but not be able to use it in pvp? Cuz the players should be people with very strong willpower so the stun from conq haki would not work on them. U should be able to coat it on your weapons and fists or legs. My opinion