Btw... can you perhaps remove parts where you make "mistakes" like need to write something then you remove it after? because its kinda confusing, sorry.
This is insane! But You should know how to begin with this game First You should make health and melee system with Ui and then you should make level and stat system and then You can make the fighting styles, fruits, swords and guns Last thing You can design the islands and make the sea system, and sea system should include: Damage player when touch the water if the player ate a fruit and the sea must be infinite so there is no distance limit for the sea like blox fruits
Look if the inactive animation is r15, the same thing happened to me because the animation I made was for r6 so Roblox goes crazy and that's why this happens
9:04 I got a problem. When i pressed play and i equipped the fists. The animation didnt pop up even tho i put all the scripts in the right place.But i got a problem on my output named "Players.[my user].Backpack.Fist.Handler:14: attempt to index nil with 'Idle' " How do i fix this?
i keep getting the same error over and over again for the combo thing "LoadAnimation requires an Animation object" even tho my script is the same as yours.
18:08 i have a problem that everything was working well before i added those combo script. After i added the combo script thing the animation won't work after that even tho in the script there's no error. Can you help me? Pls answer my question
Make a table with number values and make a ui that shows those values to the screen add buttons for it to add and subtract and caculate the stats based on their effects like: health, damage, etc... you either make a loop with it or just multiply it with a base number.
When ever I try and do the cooldown it wont work the attributes are in the right place anyone know how to fix this? this is the script "local rep = game:GetService("ReplicatedStorage") local Damage = script:GetAttribute("Damage") local Cooldown = script:GetAttribute("CoolDown") local Tool = script.Parent local Animation = rep.Assests.Animations.Fists local Player = Tool.Parent.Parent local Character = Player.Character local Humanoid = Character:WaitForChild("Humanoid") local loadIdle = Humanoid:LoadAnimation(Animation.Idle) local loadPunch = Humanoid:loadAnimation(Animation.Punch1) local Cd = false Tool.Unequipped:Connect(function() loadIdle:Play() end) Tool.Unequipped:Connect(function() loadIdle:Stop() end) Tool.Activated:Connect(function() if Cd then return else loadPunch:Play() Cd = true delay(Cooldown,function() Cd = false end) end end)" and there is no out put errors
check if ur game is a r15 game or a r6 game if it's a r15 game you have to make a r15 animation, if it's a r6 do the opposite and also set the animation priority to idle, if it still doesn't work then it's a skill issue
Hey VLD if you see this, everything in my script is correct and no errors on the output But my Idle Animation is not playing do you know why? And don't just heart me, Reply to me
Players.pizzaboy21433.Backpack.Fist.Handler:17: Expected function call arguments after '(' - Studio - Handler:17 whats going on in both of these Downloading asset failed for asset id 17792922752. Is the asset id correct and is the asset type "Model"?