Remix is a Red Alert 3 mod.Created by knightvvv. like ,subscribe, leave a comment. to support us, go to / knightvvv to download for free, go to www.nexusmods.com/commandandc... to join the community,go to / discord
Wow, if there is such a fierce battle on misson 4 already then I can’t imagine what awaits us in the future. Probably the final missions will be Mental Omega style on Mental difficulty
The Amphibious mode only works if Natasha's feet are detected by the RDS, the Red Detection System, the Superior AI that prevents Capitalists and Imperialists from the use of such a technological masterpiece.
Nice Update! but Hospital no longer passive heal all infantry is really bad. Infantry in this mod (In current version) is Too weak and this will make them hard to use.
While that is true they do explode into a fine red mist. The ai in this past update are unhinged. Can’t play anymore becuase ai makes a large army in 3 minutes while I can only make 3 units
@@lordsialuslegion417 before the current Patches I play FFA with hard bot. The current Patches I can only win with normal bot since the bot has cheat income.
@@justice5212 I played normal before the current patch fine but after it was impossible for me. I can play hard on normal red alert just fine but I can only play easy on this patch. Stopped playing because of frustration because I know I can do it but yet I can’t. Cheat income explains a lot
So… Remix Krukov has access to all of the Soviet War Machinery during the Geneva Operation, huh… Hope that Natasha’s Pilot Snipe Ability is intact- the Soviets will need to capture those Allied Units, including their Aircraft Carrier, Assault Destroyers, Athena Cannons, and Mirage Tanks- if they are to capture Geneva
Hello, @knightvvv7032 and the developer team! Since the new video is out, and the Nexus page doesn't have a review comments section, I would like to ask this here: The Bullfrog in Soviet Mission 1 is invisible, and the Hammer Tanks have the glitchy attachment on them in Mission 2 (all stolen upgrades at once). I haven't checked the rest, but the Japanese Missions till 3 are fine, except for the Akulas and VXs, but that's not the mods fault. Is there a conflict with my game (vanilla latest patch), or is it because the mod campaign is still work in progress? The video is yet to be watched, so maybe I will get an answer in that, but if it's otherwise, then I will not delete this comment and wait for an answer. On the other hand, skirmish allies spam the Zeuses 3 times faster than the player can, I finally build one and/or spawn one, and three appears on top of my base in the meantime. This is especially annoying when playing against Lisette. What can I do to repel, or is it something you overlooked in the AI editing process? Thank you for the answers in advance! :)
всё круто, но мне кажется, что давать тесла-танки игрокам рано. ведь в 8 миссии их презентуют, как инновацию, а тут он уже доступен. а так спасибо за ваш труд