Can you convince Knight to remove the yellow borderline from selected units??? No one ever liked this in Red alert 3.. I have seen another Chinese mod called Generals2 Remastered to have them removed, and it makes the units look way better and makes the fight look way more clear... Can u please ask him to consider this?? And tell him thanks for all his efforts all those years!
Would be cool if you add in a 4th faction like the Yuri or Foehn Revolt as an inspiration from RA2 Mental Omega mod, just ask for permission from it's creators. Also add in more neutral capturable buildings from Mental Omega mod, like a fortress where 20 units can garrison on, neutral defense buildings, neutral utility buildings, and even a neutral building that gives you a way to put buildings surrounding it and etc... making base expansion faster.
Amazing and you guys still want to give more, if it wasn't for how much time each optimization requires you could give the Mental Omega Mod a run for its money
Ikr, only real use of their flak guns at this point is to more effectively target aircraft and infantry, and there are units that are way better at it anyway
So I love this mod for red alert 3, it fixes issues I have with the game and I love it, just want to let you know something that you might be aware of and that is that the game crashes a lot. This of course could be an issue on my end but I wouldn’t know how to fix. Also I would love to get a steel fortress in the campaign so is there any chance that this mod could work fully for the campaign.
When in single player mode and playing the pve "Artificial intelligence" when I start it it says "Please set according to picture" while it just shows me a purple square. Help please!!
Not sure if you already found the answer.. but this is from the mod description: If you are using Steam RA3, the shortcuts will not work. You still need to start RA3 through steam. To start Remix with Steam, you need to set the startup options for RA3 in steam,add - UI to startup parameters,Then run Remix through the game browser。
It's not a bug. It's a feature. Submerge units are invisible in the map allowing some sneak attacks when the enemy uses the map often to check for enemies