thank you! You are solving a lot of my problems. I use fusion also. Please tell more tips about how to produce a good model for keyshot, especially to wood. thanks!
So much good info here, very helpful. I'm really interested in what you mentioned about best practices for modeling so that the uv maps stay in tact for keyshot. Would love to see more on that!
Another great video. one thing i have not seen you demonstrate is a more realistic work flow scenario where you have to, say, output 5 renderings with 3 different model sets (of similar models) with different staging and lighting. I find this kind of workflow complications with linking properties and managing mappings of materials where i struggle more than adjusting materials. If you could show how you stay organized in these kinds of situations, that would be super helpful and something people don't talk about since it's a little less 'sexy' maybe Also, I find colour to number interface is always tricky to understand. Couldn't it be more like a photoshop curve adjustment UI element? I can never wrap my head around TO this, from that...at least the preview helps. Anyways, good stuff
Noted, thanks for taking time to explain specifically what you're referring to. I'm working on an upcoming course that'll probably incorporate all of this.
I actually did UV unwrap the seatpan and viewed the results side by side. I can confirm that UV unwrapping made no perceptible difference. And I'm quite particular.
This may be due to how the surface was modeled. Sometimes the ideal UVs are created in the CAD surface. But often times you will find this isn't the case. That's when UV unwrap is needed.
Because when I imported the model, the surface on the edge of the wood was a different color. KeyShot separates different colors on the model at time of import.
To my knowledge, it's been in KeyShot's environment library for many years. Unless you accidentally deleted it, it should be there. Which version of KS are you on?
We'll see. Probably not with this series because we build out an entire interior for it which is tough to render, but I will do some animation tutorials eventually.
Hey guys, I use rhino for my models, does anyone how can I separate the c pane from the form without exploding the model or do should I create a planar view for the same and then layer it on top of the model?
I'm a bit confused about the question, but if you apply different colors on each body/part before importing into KeyShot, they will be seen as separate bodies. Hopefully this helps.
@@WillGibbons brilliant, it worked, what I thought was, would I have to split a model to separate it from the other faces or was there a simpler way of doing it, which is what you suggested
Hi Will, I saw in your devices that you are using an ultrawide monitor. 34". This ultrawide monitor works well with a 3D software? Like Creo, Solidworks and so on. I was imaging all the menus stretched...
Hey! It works just fine. Never had issues. It's the operating system that handles display scaling and your graphics card, not the monitor itself. If you have issues with these items, it's a setting you should be able to change in your OS or GPU.
Hi does anyone know how at 22:15 it follows the contours. Cause even after changing the angle up to 90 it doesn’t flow along the edges properly. Greatly appreciate any help.