How do I render shadow as separate image in order to use it as separate photoshop layer as well? Shadows mostly need to be set as multiply etc layer instead of normal and it may need tweaking opacity, because in most cases it will have color mixing issues with background image.
Hi, thank u so much for the information. I have a problem I need to export mi render to put it into a white background presentation and when I do it I can see how the png has not only the shadows in the floor it has a lot of shadows in the ambient and that makes my presentation wears rare. Colud you pls help me? I am getting frustrated 😢
I am having a problem of getting a grey outline around my shadow. I have discovered that whatever colour you have the albedo with vray sun it colours the shadow of the matte, which is a problem.
Hi Mr. Professional, just wondering does this also works with vray lighting? Example I would like to export the lights reflection onto the ground as an alpha channel. Great tutorials as always! Thanks
@@JosephArceLogodesign interpret footage settings in After effect. Something about that. It’s been a while, I forgot. But it was something very simple. Change some settings in the file attributes. 🙏
Hello! thank you for your video. It happens to me that when I do this some parts of the geometry render well, and other parts it takes it as if it were an alpha as well. So when I place a background, some areas of the geometry come out incomplete and let me see the background through them and other parts appear fine. Help :( thank you very much!
Great work but I'm trying to remove a floor but keep the reflections. This is great for shadows but will the same principle stand for reflections using 3ds max and vray?
Most of the time this works, but sometimes in vray some parts of my model become translucent. eg If I have metal on an object it sometimes becomes tranparent.
All the vraywrapper options that you see me do in the video are also available in the vray properties tab. I even show this in the video. So if you don't have Vray 5 but are still using an older version then go ahead and use the Vray Properties tab to get the desired result
Would be much easier to click right on the object (plane), go to Vray properties, active matte and shadow, and put the alpha contribution to -1.0 Keep it up buddy!
I do believe that i showed this in the video as well :) Basically the wrapper material is just a secondary place where you have quick access to those options.
SufyanGuitar With wrapper material you can bake unwrapped texture consist of couple objects in one mesh (floor and 2 chairs for exmpl) by assigning wrapper mtl to floor and any other mats to chairs. And this couldn't be done by checking matte in Vray properties, cause all objects in this one mesh will be matte and invisible at baking texture. It was my problem until i found this tutorial! :)
I literally said that some people do this in photoshop and it's wrong :) Don't get me wrong i'm not trying to be an ass and tell you that it's bad what you are doing, but simply when you have a model that has a more complex shadow like from a multi angled light source you simply can't go in and paint those shadows and achieve that result.
@@Capeau Well not really as he does have a point. If you are going for a simple and quick approach and you don't really care about the final result you can by all means do the shadow in PS, but if you want a realistic shadow cast by the actual lighting scenario in your scene then it's not a very valid way of doing it
@@Capeau All i am saying is always keep positive and simply think that the guy who is leaving the comment means well. That way you put out positive vibes out there and you try and help people feel better about themselves when they read the comments. I also do my best to keep the comments clean from hate and spiteful comments that aim at bringing people down.
@@Capeau You weren't, i was generalizing about the comment section of the channel :) You'd be amazed as how many messages i have had to remove where people would call other people nasty comments only because they asked a question.
I think he’s wrong, it’s not the easiest. If you’re using 3Ds max, you have good skills and fantastic tools at hand to make things real. Why would you not bother with using the wrapper and instead try to make a fake shadow in 2d using photoshop?. Even for this simple chair, that shadow is pretty complex. There’s keeping things positive, and there’s his comment right there that is misinformation for newbies.