One of the first reusable game engines came from an unexpected quarter: a group of British software engineers working in the research arm of a Japanese camera company. You've probably seen their work without knowing it, and if it weren't for their engine, the PS2's game library would look a lot more barren.
14/11: Apologies for the blurring on parts of the video. RU-vid told me that I needed to anonymise somebody who appeared, but didn't identify which part was the issue! I had to use their automated tool to blur every detected face that wasn't pertinent to the story. I still don't know if that's enough, but if you're still in this video and don't want to be, please email me: retrohistories@gmail.com, and I'll fix it.
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Footage:
Evolution of PlayStation
• Evolution of PlayStati...
Unreal Engine 2004 tech demo
uploaded by alecTHElion
• Unreal engine 3 tech demo
Chinese Paladin 5 Prequel Gameplay - boss Battle Dragon (HD)
uploaded by Rangris
• Chinese Paladin 5 Preq...
Criterion Games new IP! - EA Conference - E3 2014 - Eurogamer
• Criterion Games new IP...
Working in Games: YGD visits EA Criterion Games
BAFTA Kids & Teens
• Working in Games: YGD ...
Just The Job - Video Game Sound Designer
Criterion Games
• Just The Job - Video G...
Working in Games: Environment Artist, EA and Criterion Games
BAFTA Kids & Teens
• Working in Games: Envi...
How to Make Games: EA Criterion (#3)
BAFTA Kids & Teens
• How to Make Games: EA ...
Photo of RenderWare founders courtesy of Mel Slater at UCL
Music from these game OSTs:
Burnout by Steve Emney and Stephen Root
Sub Culture by Versatile
Airblade by Steve Emney and Stephen Root
20 сен 2024