Fuel requirements vary depending on the type of rules your flying under. Given that this planes ceiling is well in Class A, your gonna be IFR (if your really pushing the realism thing). If your flying VFR, its fuel to make it to the destination +30min at cruise performance during the day and +45 at night. IFR fuel requirements are enough to make it to the destination, then the alternate, then +45min at cruise performance. The exact verbage can be found in 14 CFR 91.167 in the Federal Aviation Regulations. Or for VFR, refer to 14 CFR 91.151 Hope that helped!
"Let's keep it realistic". Flaps down at 200+ IAS and ~4000 fpm descent. God damn I love this series. Wish you had done so much more of the career stuff.
Also, the TBM climbs really well in FLC (level change) mode (on the autopilot). In this mode, you basically select an altitude and a speed (using the altitude knob and vertical speed selector), and the aircraft will aim to reach that speed either by pitching up or down. This will make descents very economic as well, as you can pretty much just descend on idle thrust. The TBM is an amazing aircraft.
Except when you go to idle for your decent, you get an annoying woman yelling at you -- "LANDING GEAR! LANDING GEAR! LANDING GEAR!". Chill, lady!! I'm at 27,000 feet and 70 miles from the airport still!!
The pito tube is part of the pitot-static system. The pitot tube reads ram air pressure and static reads static air pressure. This system sends air pressure to your airspeed, vertical speed, and altitude instruments. The pitot heat keeps the hole in the pitot tube from icing and losing airspeed indication.
TAS is the sister to IAS (Indicated Air Speed). IAS is basically how quickly the air is moving over the wing which means if there is a headwind or tailwind it can skew the number. TAS takes wind into account and subtracts that out. So if you were in a tiny ultralight and had a 40 kt headwind you could in theory hover in place because the speed of the wind over your wings is enough to generate enough lift to get you in the air but you wouldn't be moving forward. So your IAS would be 40kt but your TAS would be zero. The reason they show both TAS and GS (Ground Speed) is because if you are climbing or descending you are not moving 100% forward. You are moving partially forward and partially up or down. TAS is just the absolute speed at which you are moving. GS is how fast you're moving in only a forward direction. So if you have autopilot on and are perfectly level they will match up.
An ELT, an EPIRB - Emergency Position Indicating Radio Beacon (used on seagoing vessels) and a PLB - Personal Locator Beacon (meant to be carried by someone traveling to remote areas), transmit the same signals to the COSPAS-SARSAT satellites orbiting Earth; the better ones have their own GPS receivers built-in so they can transmit their location as well as a locator beacon signal.
On the top pane (ctrl-5), above the ext light panel, there's a cabin light switch to make the cockpit a bit more visible at night. Took me ages to find it too.
A lotta comments from me here now as well. Don't mean to spam but yeah :P We have several units of measuring airspeed, the four most used ones are IAS, CAS, TAS and GS. Sometimes these are also abbreviated as KIAS, KCAS and KTAS. The K just denotes it's measured in knots. IAS = Indicated Airspeed: This is the airspeed that the pitot-static system of the aircraft measures based on the air molecules that are measured hitting your aircraft. CAS = Calibrated Airspeed: IAS corrected for instrument and position error (the positions of the static port of an aircraft can produce a slight error in the measurement of airspeed). TAS = True Airspeed: This is the actual speed of an aircraft relative to the air mass around the aircraft. GS = Groundspeed: The speed of the aircraft relative to the ground below. In addition to these four, we also have EAS. EAS = Equivalent Airspeed: CAS corrected for air compression at supersonic speeds.
The reason Seattle looks like it does is that FS is streaming the 3D data, which is over 10gb for the city. If you do a manual cache of Seattle or other dense cities, it vastly improves the look of the game. Unfortunately, the manual cache is broken at the moment as after one use, it gets extremely slow. So I'd recommend adding as many cities as possible into your first cache.
TBM has a set of videos regarding things like the use of inertial separator, and the β-range (taxi-range) designed for taxi. I think the reason you had trouble turning, is simply because 25 knots is too fast to taxi. Should have used that "taxi" zone on you throttle levers.
Oh and the more mundane the better. Some heavy planning and detail with the OnAir company. I'm not sure if everyone would like that, but there's nothing like it out there. May really catch on.
Please make these videos happen as often as you can. I love watching this stuff makes me want to buy the game solely to do this. I’ve never been interested in Flight Sim until this “career mode” with On Air has been introduced to me by you. Makes me wanna watch these all the time
Just because an airport doesn’t have an ILS doesn’t mean you have to fly direct gps. You would still use a world hi chart and just pick a vor/gps approach. Just a little note from a licensed dispatcher.
Yeah, Inert Sep is basically just a separator in the engine intake, to protect the engine against FOB (foreign objects) or ice. Should be used on the ground during winter ops, flying through clouds etc, to mitigate any internal damage to the engine. The downside to it is that because it's in the engine intake, it limits the power the engine can generate.
Great way to think of TAS. That’s one of the most common student errors with students and airspeed understanding. Especially with estimating winds based on ground speed. Most people compare indicated with ground to estimate wind. When in reality it’s the difference between TAS and ground speed.
Lift is a function of air density and air flow speed. At high altitudes low density, you need higher speeds to achieve the same lift hence TAS is the actual airflow speed. It that takes air density into consideration to calculate it. IAS is the speed you directly measure and its the speed that you would have at standard conditions. It is the most important speed for the plane because its what generates dynamic (air) pressure that is necessary for the surfaces to generate lift.
Thanks! This is just what I've been looking for. Returning to flight Sims after a couple of years with the new FS2020, this gives me that l little extra interest in spending more hours at the Yoke. Love your video. More of this would be good. Maybe even just one to show what the other airline managers look like.
Inertia Separator is used closer to ground...it redirects dust and crap away from the engine but is harder on fuel economy so you wouldn’t use it in flight other than take off, taxing, and landing.
The CI or cost index is basically the principal that the higher the CI the lower and faster the plane flys and the lower the CI the higher and slower the plane flys. The CI is the planes operating cost with crews parking slots and such divided by the fuel cost. This is for fuel efficiency the higher the fuel to spare the more it can be wasted such as a higher CI the less fuel that can be wasted is a lower CI these are some of the most important principles in fuel efficiency.
I would like to add something that really helped me :) You can actually purchase/rent any plane and then hire AI/NPC to fly it back to you :) You do it through "Workorders". When you hire someone you decide where he starts. Figured you tell him to start whever your newly purchased/rented plane is at :D
As you gain altitude the air is thinner, and there are less air molecules entering the pitot tube, causing the ASI to read a slower speed (kts) than the actual speed (tas). When you factor in the windspeed and vector you can calculate groundspeed.
TAS (KTAS) is True Airspeed in simple terms it is your airspeed traveling thru the air including wind, mass, of the air. Pretty much everything that affects the plane in the air would be counted
I just sub. I am most interested in the virtual airline aspect. It really does give a “why should be we bother” to the flight sim. Hope you keep them going
TAS, IAS, GS: IAS = Indicated Air Speed - the speed determined by the difference between the ram air going into the pitot tube and the static port. The higher you go and/or the hotter the air temp, the less dense (refered to by pilots as "density altitude") the air entering the pitot tube is going to be. This indicated air speed will not be accurate but is what the wings are actually able to work with. It is the speed indicated on your speed strip in the glass display. TAS = True Air Speed - IAS compensated for density altitude and temperature, but NOT compensated for head or tailwinds. GS = Ground Speed - Self explanatory and basically TAS compensated for head or tailwinds.
*Flying over Ellensburg and Wenatchee, a one hour drive outside of Seattle* "Oh So are we Nevada" xD I cracked up. Thanks for flying over my beautiful city though, very proud of it.
ELT is Emergency Locator Transmiter I think it’s called. If you crash or do a dodgy landing it emits a signal that search and rescue can use to try and pin point your location
Really really loving this series. You seem to be having so much fun flying. I think youd really benefit from getting hold of some charts and using them, it would make your arrivals and approaches much more controlled and less 'Dive and drive' etc. Keep up the great work though, its awesome :)
I live in Seattle and it’s so interesting to hear your take on it. 100% accurate all around lol. Hills, sprawl, piers, and beautiful sights. Have you seen the Fremont troll?
ELT is an Emergency Locator Transmitter, it’s a ration beacon that goes off when you crash automatically or you can manually turn it on before you land off field so search and rescue can find you.
Been looking for some kind of career mode for the new FS2020, as I have always just gone along with my own made up goals in the past when flying FSX. I was split between this & FSEconomy, However after watching your videos, you now have me hooked to go with On Air, as it looks so much more user friendly, great UI and so much more in depth. Shame on the subscription element, as I would of preferred a one off payment, but with what I have seen from your videos I'm still going to sign up to the subscription as its exactly what I have been wanting. Keep up the good work Tobel!
It would be great if you could show how to manage a flight with more than one stop next time! Nobody shows how the more advanced missions are done, so I certainly think there is much more stuff you could show in this series.
To fly above 12500ft Above sea level, you have to either be controlled VFR in class Bravo airspace and above 18000ft is IFR only class A airspace, if you wanna be fully legal in your sim experience that’s something to take into consideration
Pretty weird that a Cessna 208 carries twice as much weight as a TBM 930 considering how crazy powerful the TBM engine is compared to the Cessna. A 'non-pilot' like me would think these things would be directly related. But I guess maybe there's wing types/shapes or lift characteristics that I'm not thinking about.
Hey man loving your On Air videos so far! Im currently on free seven day trial deciding whether to go for the subscription or wait for the Air Hauler 2...
make sure your settings haven't change. I had mine at high and for some reason when i checked the settings a few days after they were all set to low. i didnt touch anything.
watch out for transport for your player pilot, I had instant transport checked, but the game locked my player out of the game for the next two days.... and no way of canceling it. happy they offered a trail lol
Possibly, but it's a really long bit of flying with very little to show. "Change heading to 310, ascend to 13,000." "Change heading to 270, descend to 11,000". It's a bit boring.
on any aircraft you should not exceed 4000ft/min this is a bit steep but most passengers will not get too edgy on this path. 3000ft/mn is not unheard of
I’m trying OnAir now and it doesn’t seem to automatically load the cargo on my Plane in game, as it did for you in the first episode. Any ideas why? If i add the payload myself in game, the center of gravity is all messed up and I can’t save the load.
when planning your flight, right at the step where you are putting in the fuel in OnAir, you need to check the box with the cargo (given you are at the same airport, as the cargo is located at) and then, as soon as it starts tracking your flight in the game, it will put in the cargo automatically
The TBM is broken that’s why it’s so fast.. the prop torque should go DOWN when you climb, and it doesn’t. Also the GPH is not correct either it uses waaay too much fuel. Try to fly the mileage the specs say and you wont make it half the distance before running out of fuel. Auto Sep is the Inert Separator.. lol you use it during startup/ taxi / landing and climb or in icing conditions so rocks/ birds or ice don’t get into the engine.
Yeah I was actually reaching for their recommended GPH and it didn't make any sense. Which is interesting, cause it feels like Daher had a hand in setting up the checklist, so why not the balancing of the craft?
TobelPlays I edited my OP about the Inert Separator.. the switch is buy the lights under pilots MFD heres a video on it.. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-d9GBrKoY178.html
13:20 - Yeah I've seen this a lot. It seems to be the ai that can't figure out what the item is. It builds these deformities. I noticed it at the end of the runway in KSAN. It's a parking lot with car images and the ai seemed to try to build the car images into buildings. I hope they fix this in the future.
There’s a really funny picture on reddit of a aircraft boneyard and all the aircraft have been turned into buildings. So just a bunch of aircraft shaped buildings lmfao
Could u fly the bonanza for alot more episodes please. I love the bonanza irl and when Microsoft finally fixes the weight problems could u do alot more episodes in it. Get a custom livery for your airline perhaps?
hey man i really appreciate your content. but maybe don't try to explain things that you are entirely sure of :) there is a bunch of flight navigation tutorials on youtube.. maybe you should check some out so you understand the whole ILS, IFR things you try to explain :) oh and by the way, ELT is emergency location transmitter. If it's armed it will detect an impact and send out a signal on an emergency frequency and rescue will be able to locate it. it's also possible to start it manually with the switch you wantet to activate.
If I didn't ramble and guess, I'd have nothing to chat about. Personally, I have more fun talking about flight concepts and getting input from helpful community members to solidify that knowledge.
@@TobelPlays don't get me wrong it wasn't meant as criticism but it's cool for yourself too and makes the game more enjoyable if you get the concepts.. they aren't too difficult.
That is a bit of a bug. The turning on the ground. The planes with a turning nose-wheel should be able to turn more sharply. Like the TBM. I am sure they will fix it.
do you know how I can turn the MFD brightness down? the bonanza has an avionics brightness nob, but I cant find anything like that here, only panel brightness..