REPLAY - A Video Game Session Goes Very Bad in this Terrifying 4th Wall Breaking Horror Game! Read More & Play The Full Game, Free: www.freegameplanet.com/replay... #REPLAY #REPLAYGame
A little backstory: After a long and busy day, you found this old looking game on your way home, it seems interesting so you take it with you. The controls seem fairly simple. You decide to play it tonight... Also, it may not be obvious, but on the left side of the player (near the bucket), the bottle label says "acid" (an important little detail in the story)
Thanks for playing this man interesting horror concept Kinda hard tonimagine someone using a joystick nowadays unless your are past your twenties (kinda)
"Also, it may not be obvious, but on the left side of the player (near the bucket), the bottle label says "acid" (an important little detail in the story)" So were we the player high on acid and just tripping really bad?
@@attibar5548 Haha, I guess he could be high, but I mean the other type of acid! It's what was in the bucket on top of the door at this point in the game 04:37
@@AlphaBetaGamer So since at the end of the game “REPLAY” turns to “REPAY” does that mean the guy was getting revenge on the player for melting his face off?
@@bezel95 Yeah! That's my take on it anyway. I think the guy was a thief who broke into houses and the protagonist set up a (rather brutal) Home Alone style booby trap. He's now come back for revenge.
Yet more proof that competent sound design tends to matter a ton when making a good horror game, no matter how short or long. When simple footsteps can be unnerving, you've done well.
ESPECIALLY if the game is set up as a horror game with ambiance and first person view. You need to hear every crack, every footstep, every blow of the wind between the trees, and also the direction it comes from. Good sound is very important for good horror.
So similar to the recent Silkbulb Test- where you stand/sit in front of a screen answering questions and able to look around. Weird things happening of course.
These are getting pretty meta; won't be long before there's a game about someone who's playing a horror game about someone else playing a haunted game. ...And I'll still watch it!
This reminds me of this one creepy pasta called “Toter’s Maze” where a guy plays a seemingly innocent puzzle game but then the “protagonist” ends up in the same room as he does and gets killed when he finishes the level
It's fine for what it is, a little creepypasta-y dev muscle stretch, but honestly the 8-bit game is a lot more unsettling than the jumpscare-reliant framing narrative that makes it clear the protagonist is unrealistically rooted to the floor (or possibly a telekinetic treestump, explaining the lack of visible hands but raising even more questions) and compelled not to just GAME OVER the jaunty coin-collector into the nearest pit when things start getting weird. Just going into these cheerful little houses and finding them at first platformer-plausible but then stranger and stranger inside, like the one with the pit, until one doorway is clearly the room as seen from behind you...
You would think the player would've stopped playing after the door spontaneously opened (at the EARLIEST), but nah. Idiot had it comin' at the end. That said, I like how you react to some of the events (a headshake, for example). Short and sweet game too!
This idea to have something that keep your attention make me some back and forth between unstressed and stressed. And that's hit me very well. I hope to see anothers games exploit this idea. Thanks for the video :)
The cool thing about this was the creepy way you creep around people's houses when inside.. realise it's a game where you're a criminal breaking & entering lol
There's a video where one girl plays an innocent-looking game, until the furniture arrangement in the game - the bed, the closet, the dressing table, the TV table - is exactly the furniture arrangement of the bedroom the girl was in. Unaware of the game, the girl proceeds to play. An event happens in the game. Minutes later the same exact event happens in real life, at the same spot in her room as in the game. She started to freak out a bit. Later in the game, a terrifying event happened in the game. She was so scared at that point. I can't remember anything happened beyond this point.
the „monster“ was a human before acid was poured into it becoming that abomination and the players was torturing it by controlling it in game but its back for revenge as for „repay“
I think the key to that lies in the bucket and the bottle of acid on the left hand side of the player. I think a thief once broke into the player's house and the player did a Home Alone style trap placing a bucket of acid on top of a door (you can see it at 04:37). Now the hideously disfigured thief is back for revenge (it's also why the "L" disappears from the title at then end to leave "Repay").
Bro that idiot had it coming to him at the end of the game because he just kept playing instead of turning the game off like when it was a the earliest to show it he kept playing and when it started becaming obvious/weird like when the door opened or the dead body he still kept playing and when he saw himself in the game he still kept playing and when he saw the monster in his room he still kept playing and when he went saw his parents in the game and heard them getting murdered he still somehow kept playing and when he heard the monster walking to his bedroom in the game and in realife he still unbeliveble somehow ket playing and then the monster ran in his room and killed him. That was his fault,he got himself killed by the monster he was controlling. If that was me I would have turn off the game I starting notice and maybe called the cops.
Me and my friend wanted play a scary game and we played this in the dark at like 12 am and we turned it almost all the way up mf made me play it and it actually was creepy