@@DankTank374 Both already on the roadmap, but they won't touch it until the core game and it's mechanics are fully realized. In the day and age of 'eternal' early access titles this is a sound business decision, even from the players perspective.
Coop is (eventually) coming. Traditional multi-player (pvp) is very unlikely, as the devs have stated balancing would be nearly impossible, and trying to figure out how to allot tanks in a way that would make sense and be fun is difficult in a game like this.
War thunder has come a long way since I started playing in 2016 and your lucky to have it. The game is so good just wish they would add UI for sim and mix nations so it's not just China and Russia against every single nation.
Gaijin puts a LOT of love into their game. WT as a game is GOOD. The problem is that it's an online game with heavy focus towards GRIND in order to get as much money from the players. If WT was a single player game with campaigns, custom missions and multiplayer, it would have ZERO competition.
@@xXturbo86Xx They should hire you. You seem like you know exactly what they need to take off, and exactly when they need it. Send them an e-mail with your CV and you got yourself a job as lead dev in no time, champ!
@@xXturbo86Xx there not going to move to a new engine they know how to use unity and it's been doing them fine they have no reason too if they did they would have so a while ago too late know considering how far they have gotten in development
The AI shouldnt be able to see through thick tree lines. In a lot of missions they basically have xray vision and 1 tap me when i shouldn't be visible even on IR due to the trees being shined upon by the sun Edit: This was supposed to be a light hearted comment and not a foundation for a battlefield in the comments 🫤
@@Rokaize they have working on the a.i from the beginning my guy what else do you want them do ? if you are trying to make the A.I act like trained crew's when sometime stuff like that will happened at the end of the day they are controlled by the computer there not a human player
@@samargrewal929 What I also meant in my original comment is that for example realistically if you see an enemy tank, you get to sth which happens to normal foot soldiers: Hunter's fever. Basically you get an adrenaline rush by seeing your potential target, and a way to imitate that could be for ex. when they see you they will wait for 1-2 seconds before firing. This should also maybe depend on a potential difficulty setting, where the higher the difficulty, the faster the AI response is
they might have decided to not include it since the T-64A is already in-game also the number of T-72s built with the TPD-2-49 rangefinder was quite small and when the TPD-K1 entered service older T-72s started to be retrofitted with the newer sight
they could have been czech produced with laser rangefinders. Besides, the laser rangefinder is simply slapped on top of the old rangefinder, its not an entirely new FCS.
TPD-K1 laser gunsight-rangefinder began to be installed on original T-72s (obj. 172M) in limited quantities in 1976, and as standard equipment since 1978.
There are two things I'd like to see - but I acknowledge these are extremely unlikely. The first is some new objectives and models for them. Like a battery of 9K52 Luna-M (Frog-7) rocket launchers have been detected by recon - break through with all haste before they can launch! Or interdict a convoy transporting SAMs, over-run a forward command outpost and its forest of antennas, and protect our forward air resupply point from an enemy attack. I would also like to see the Developers create a resource package kit so they can license the engine to others. They are laser focused on 1985 Fulda gap, while so many others comment on how the engine would work for 1950s tech, or want to see the latest models of M1A2 and T-90. So make paralel production possible via the interested modders to have alternate games based on this engine. Yeah this probably involves a lot of lawyers, patents and copyrights so I wouldn't hold my breath - but seeing this tech for India-Pakistan conflicts, or some sort of Theoretical South American armored clash seems neat.
The first one seems like a cool objective idea. The game engine uses Unity, which is already a popular game engine. As for the theatre, fulda gap is the first one as they continue to develop the game core. There may be DLCs in the future that will cover different places.
Highly unlikely as they don't to focuse on real conflicts Also it's boring and not interesting All it would be is a glorified training missions since that's how one sided it would be If you want a NATO stompfuest play any version of the game before the Soviets where added and it was only the east Germans
@@mysteriumxarxes3990 the dev team is 10 guys, only 3 of them are full time and all of them don't have much experience in Unity or the time to do it also what makes you think the playerbase would increase because of it
No game has done what War Thunder is capable of YET, but give it some time and this will become Gaijin's competitor for sure. I'm just glad they're going to have some market competition. Maybe this will kick some sense into Gaijin and improve their game instead of milk it to death... Keep supporting the devs!!!
@@samargrewal929 It will, they have mods and 2ndly there will be COOP, when that releases alot of people are gonna drop that grind fest, pay to win vehicle crap and come to GHPC
if they did ww2 every tank would play like the T-55 in-game this means the verity of FCS's showed in-game and how the vehicle's that use would play differently to one another would be very limited compared to the current Fulda gap 1985 setting also ww2 has been done death while barely anything does cold war stuff
My issue with GHPC is it just feels disjointed. No tactics really. The enemy just rushes so does team AI. It needs more that’s more cat mouse hiding waiting style missions😊
@@samargrewal929 ah ok I was unaware of that actually. Ok well in that case I can understand they are still working on it and it’s forgiven. lol I thought the AI was just that bad.
All well and good but its just the same tanks on the same tiny map flighting the same repetitive battles. Steel Fury is a much better game at this point and it was released in 2010! The devs in Gunner HEAT seem to be putting all their efforts in the wrong place (building more tanks) when they should be focusing on expanding the world variety, adding troops and ways to create realistic battles not small skirmishes. At this point its not worth buying the game because after about 5-6 battles you've done basically everything there is to do in the game.
they have been working on infantry for the lest two mouths where just not ready also look at the roadmap forehead it's has expanded campaign on there and the game is in early access so ya of course the game is going be incomplete. do i really have to tell you that ? steel fury was not
@@samargrewal929 yes but there's one map even the last item on the roadmap multiplayer shows the exact same map so its basically a sandbox where you repeat the same mission on the same map just with different tanks. There isn't much strategy or planning or solid goals in the game other than drive to one area shoot tanks or BMPs with different optics or weapons and repeat.
@@magnusred2945 you got ticked bro pulled that out of know where and also it's complete BS there are no plans for AbramsX and the tank will likely never come to the game since the tank is likely never to be adopted just like most if not all technology demonstrator
it's the engine they have the most experience with as well as where the project started from the very beginning and there not going to change because of someone else's opinion and even if they did it would not be worth it