I enjoyed your videos however I have a suggestion! I would love for you to make a paid course or patreon so i can learn level design in unity more formally. Thanks!
@@SetaLevelDesignI think maybe a pre made course with English subtitles could work just as well & would perform well on patreon or RU-vid, you could even get a free site to do the translation of your voice into English text for you, & lay it over the video automatically! I feel that the language difference shouldn’t be a barrier ❤ people love your designs
This is really amazing. I don't know how you do this, but you are one of the most inspiring people . If possible, we want a video that talks about how to get the idea, how to choose the appropriate assets for the idea, how to search for them, how to imagine the idea, and how to implement it. We want a detailed video from beginning to end, titled the complete reference.
@@SetaLevelDesignI agree fully with this guy we all love the tutorials, getting into your headspace when creating would be a great source of inspiration for tons of your fans. I’d love to see a video like this
as always nice skills but I am somewhat mad. There is so much weird flickering going on it looks a game from the early 2010s. As soon as you block the "sun"/gloal lighting the lighting gets bad in Unity. It is bc of the lack of light probes? Or maybe asset quality? RU-vid compression?
In this case, the problem is that there are many parallel lines that are close to each other, so when the camera moves it can be seen as flickering. It's also a bit of my fault because out of habit I set AA to SMAA instead of TAA which works much better in such cases, unfortunately I didn't have time to record the final effect again :/
@@SetaLevelDesign You are right, AA should be the problem (lac of temporal component), not global lighting (I thought it was some kind of light bleeding). Thank you!
From what I remember, only 5 lights are realtime here, 2 of them have additionally disabled shadows, and the next 2 (those on the sides of the caves have very low shadow resolution, all the rest of the lights are baked:)
Thx:) About 2-3 hours for searching, checking and converting assets + figuring out what the scene should look like, then 3-4 hours for creating the scene, and finally about 2-3 hours for creating the video (searching for music, editing, recording the scene, etc.) So creating this a video from scratch to the video itself takes about 10 hours of work:)
@@SetaLevelDesign I see, I was wondering regarding the scene creation itself, because I am a programmer and want to expand my skills, just wondering what time is required to create a scene on your level, i guess for me it will take a few days, thanks
@@simeonvasilev4074hey i know this is a little late but just read this & wanted to say that it becomes faster after your 3rd or so time. Just hang loose when you’re working on one and it flows well. (Time also flies as you get into the detailing, making it feel shorter than reality) Trust me knowing the shortcuts and where things are within Unity is the only slow bit at first.