I have to admit everyone we played with the rules I learned from earlier playthroughs from the promo videos during the kickstarter stage, since then the rules have changed dramatically hence why we got a lot of rules wrong in this video, when we record the next scenario playthrough I hope to get the rules more down to a 'T' Thanks again for pointing this out to me, it helps me make better videos ;)
I just got my boxes today. the game is fun but i find the rule book is not that well written. i don't know what the red dice are for. i think its for bosses. I played 1 solo game on my own and co-op game for 2 players for scenario 1a and 2a and we played it that opening doors and going through them cost 2 actions, zombies attacked on their reaction as soon as they reached stepped on your square. some of the tensions cards are a bit confusing such as the no escape card. the rulebook also seemed vague on the differant tyupe of weapon requirements and enemy cards Kinda wish they did another demo video after the games shipped to help people who got them
I appreciate the playthrough, mistakes and all. I believe the boardgame comes out retail in late January so the fact that SFG doesn't have an updated playthrough by now is unfortunate though, mostly since as I've heard; some of the rules have changed. Thanks again for the video.
@16:29 your mate shoots the zombie so the other zombie should move through the open door in the other room as those tiles are linked via the open door. Page 13 on out of sequence reactions. Then I think it will also move again in the reaction phase? 🤔
Andy Honey that’s correct. They made a few mistakes with the rules, such as opening and walking through doors as a single action when it’s actually two now. Also pushing enemies off when taking damage. And you’re not limited to 2 attacks on your turn, you can use all 4 if you want to.