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Resident Evil 5 OWNS Remake 4! 

The Electric Underground
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Resident Evil 5 OWNS Remake 4! The sequel to my cough somewhat controversial review of Resident Evil 4 Remake has arrived! Today I am talking about my newfound love of Resident Evil 5 and how much this game absolutely owns Remake 4. After my review of Remake 4, I decided it would be interesting to continue on in the series and see how the fantastic beat em' up style action of Resident Evil 4 OG has evolved through the series. Many comments of my Remake review were dismissive that my appreciation for the original game's combat and design was only rooted in NOSTALGIA, but I think Resident Evil 5 and my love for it's design obliterates this claim (though my original video's arguments were very clear about this anyway).
What I expected coming into Resident Evil 5 was a solid but watered-down version of Resi 4, as that was my initial impression of the game the one time I played it on the Xbox 360. I thought it was fun and good, but was disappointment in the shift to a faster enemy pace and the lack of Leon's massive roundhouse (and of course the whole co-op AI). Little did I know that if I was more open minded towards Resident Evil 5's combat shifts, would I discover that the game is CERTAINLY my 2nd fav in the series and really not far behind OG 4 because of how fantastic some of the updated to the combat system of the game are. I didn't appreciate them a decade ago, but I appreciate them now.
What's interesting about 5 and Remake 4 are sibling games in that both of them are trying to accomplish the same goal: to live up to and hopefully exceed the original Resident Evil 4. I don't think either games manage to do so, but Resident Evil 5 came damn close and frankly stands on its own as an amazing beat em' up / character action game. Meanwhile Remake 4 is just a mediocre skin graft of Resident Evil 4's iconic IP onto a mediocre Last of Us inspired 3rd person shooter with gunsway, movement inertia, weak melee hitboxes, tanky enemies, and lazy level design (the graphics look generic and lame too).
If you want to play Resident Evil 5, YOU ARE IN LUCK because the game has many fantastic ports. I'd skip the 360 and PS3 versions and either get the PC Gold version (which is amazing and filled with incredible mods and performance) or even grab the Xbox 1 and PS4/PS5 versions which have Mercs mode unlocked at the start and also looks and plays well. Honestly, the Nintendo Switch version is a little choppy, but I have been playing the crap out of it in handheld mode and thank Capcom the mercs mode is unlocked right away as well.
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16 ноя 2023

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Комментарии : 541   
@MegatechBody
@MegatechBody 6 месяцев назад
Thanks for making this. It’s so nice when someone recognizes RE5’s greatness. It’s such a weird beast. It strips away a lot of the confines of the previous game and turns up the panic with its real-time approach to menu management and co-op centric foundation. It was initially widely celebrated and at one time was the highest selling Capcom game… but everyone says they hate it. It’s an under appreciated gem that deserves revisiting.
@DarkZide8
@DarkZide8 6 месяцев назад
I both love and hate Resident Evil 5 and I can tell you why. I love Resident Evil 5 because it is one of the coolest co-op action games ever. I dislike it because it is supposed to be horror. I haven't finished watching the video yet - but the 2 flaws he has addressed so far aren't flaws in Survival Horror settings. Pausing in a weapon menu is a very deliberate thing in old Resident Evils and Silent Hills because it slows down the pace. The other flaw - the map-reading - is another feature of survival horror. You are supposed to feel lost and a big part of those games is to figure out where to go and the challenge is to rely less on the map. So the mini-map in RE5 is an improvement for an action-game, but for a horror game it defeats the purpose of convuluted and complex areas that you have to navigate around. I kinda feel the same when he calls the menu-reloading an improvement. Yeah, it's an improvement if you are addicted to pressing buttons and like getting that rush and you wanna feel cool for finding a way to circumvent a problem by being a speedster in a menu. But it's less of an improvement if you consider that the purpose of reloading is to leave you vulnerable for enemy attacks. In both RE4 and Remake 4 you can't reload in the menus at all - you have to do it in-game.
@DarkZide8
@DarkZide8 6 месяцев назад
I absolutely fucking agree about the yellow paint in Remake 4 though. So fucking dumb.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes exactly Mega! I think the game is interesting combination of introducing some messy new mechanics, like the partner system, with some amazing new mechanics like the menu reload and all the real time elements, but over the years people have become more closed minded to the real time combat elements so it ends up getting looked over a lot, despite clearly being a fantastic game.
@cidfacetious3722
@cidfacetious3722 6 месяцев назад
I think if this was a spinoff title, there would be no hate. But because it’s a numbered title people expect survival horror and they didn’t get that all I got was action for me is the same as Final Fantasy 16 decent game far from great, but it was a massive disappointment because it was a mainline entry.
@jakeinfactsaid8637
@jakeinfactsaid8637 6 месяцев назад
Muh racism is the one I hear cited most. A shame, such a wonderful game.
@ZombiestFever
@ZombiestFever 6 месяцев назад
I think krauser is done very poorly in the remake he sounds like a play ground bully not a cool rambo villain
@ARandomClown
@ARandomClown 6 месяцев назад
some of my friends have only played the remake of 4 and not the original. when i ask them if they plan on playing the original, they say no because "i have already played the game once", despite the mechanics of the games being radically different
@SirKibble88
@SirKibble88 3 месяца назад
Get new friends lol
@Indigo_1001
@Indigo_1001 2 месяца назад
I seen many they only play the OG and refuses to play the remake cause “they already play it”
@kato2395
@kato2395 2 месяца назад
normie friends
@oxygenrailway
@oxygenrailway 26 дней назад
@@Indigo_1001 that makes sense. Why would you play the derivative if you already played the original. The opposite cannot be said
@JPNEETozaki
@JPNEETozaki 6 месяцев назад
The stomp move also adds a lot of complexity, because it implements positioning in a huge way. If you use the stomp on a downed enemy, it does nowhere near as much damage hitting their body as it does hitting their head, which is almost always an instant kill. Combine that with the menu reloading and it hads a whole new dimension to the combat compared to just slowly knifing them
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yes I started to notice in the more high level replays that the players would delay stomps to draw out the combo time or to abuse the s during enemy attacks and stuff, it's a really cool move with a ton of different uses, which is a style of design that I love.
@PsyGuy82
@PsyGuy82 6 месяцев назад
@@TheElectricUnderground Excella chaining Ouroborous explosions is truly glorious.
@kathleendelcourt8136
@kathleendelcourt8136 2 месяца назад
It's funny that remakes are made because of, and sell on, nostalgia but if you don't like them it's because you're blinded by nostalgia.
@sammypercy388
@sammypercy388 Месяц назад
gaslighting for mommy and daddy corporation. People dont want to admit how much they're being exploited and humiliated.
@whambulance8607
@whambulance8607 23 дня назад
Wow, I never thought of it like that but you're right!
@franciscor390
@franciscor390 6 месяцев назад
I love these hot takes, because they actually have great points.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes thank you very much francis! The whole goal of my channel is to create discussion around game design and mechanics and I think having some energy and hot takes makes it more fun and interesting than just having this more reserved academic tone that people gloss over.
@Wickedonezz
@Wickedonezz 6 месяцев назад
​@TheElectricUnderground i think your videos are pretty good and you make some good points The one thing is that sometimes you repeat yourself a bit id recommend watching out for that
@SpookyDollhouse
@SpookyDollhouse 5 месяцев назад
Everything big these days isn't "inspired" by classics but pastiches of the "idea" of classics as marketable "new current year modern" product. Love your perspective! It's hard to find anyone these days talk about this without getting astroturfed out of the discussion.
@BadAssMacmillan
@BadAssMacmillan 6 месяцев назад
I like the fact that they removed the menu reloading in OG RE4, it was a feature in the older games and even in the demo version of RE4, but they deliberately removed it later which was a good design choice IMO. OG RE4 is the only game where I have to think twice before reloading, I can't tell you how intense and fun it is to see a chainsaw enemy 2 feet away from you and then you realize that you have an empty clip and have to reload lol. Or when a large group of enemies approach you and you only have 1 bullet in your clip, should you risk yourself by entering un-cancellable reload animation? or change your weapon? or shoot one of the enemies and go for melee? or run away and change your position? it's honestly such an integral part of RE4's gameplay. It also made the faster reloading upgrade from the merchant much more valuable. I wouldn't say the menu reloading in RE5 is a direct improvement, it just a different style that is good in its own right, both are good for different reasons.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
I can't agree because, as much as I love OG4, having to constantly pause the game, over and over and over, to switch weapons (which you need to do to play effectively) is so obnoxious ha. It literally slows down the pace of the gameplay tremendously. On your point about having to think when to reload, I can't speak about the older resi games, but in 5 this is still absolutely the case. Resi5 makes reloading (menu or otherwise) highly risky because the enemy AI is sooooo aggressive ha. So what you do in 5 is you get an action that involves s, like a melee attack, and use that opportunity to reload. VS OG4 where you get a kick, run away, and reload. Both of them use pretty much the same process, but in resi5 the game is much more clever by allowing the reload during the animation of the kick, rather than having to make the player do the built in kick animation, wait for it to end, and then do the built in reload animation ... that is a lot of waiting around if we're being honest. Whereas 5 you get to be more active and do the menu reload during the kick animation, which feeds back into the melee mechanic so you get this beautiful flow of shot, melee, reload, shot, melee, reload, that just is not possible with the manual reload system.
@KrieGor27
@KrieGor27 6 месяцев назад
@@TheElectricUnderground I so agree with you. And also, even when you're "manually" reloading outside s, like you have enemies coming at you but you still prefer reloading through your inventory, despite the lack of animation, it really feels like you're actually reloading the weapon yourself, versus having the visual feedback but letting your character do it. You can even mess up and instead of reloading, switching places with two different items, and now it feels like you messed up the same way your character could have under pressure.
@FirstPlace97
@FirstPlace97 6 месяцев назад
The thing is, there actually is reload cancel in the OG RE4. In order to do it, you have to initiate a reload before an enemy action, be it an attack that lands or a simple QTE dodge sequence. No matter what weapon you have equipped, this cancel is faster than the manual reload animation, unless of course you have fully maxed reload speed. It's just another cool feature that can allow you to turn a disadvantage into an advantage, such as when an enemy grabs you from behind and you can shake the analog real fast to shake the enemy off and have a % chance of performing a finisher in tandem. RE5 does have a very cool and unique reload cancel, but RE4's design is also very smart.@@KrieGor27
@TipoIrritable
@TipoIrritable 4 месяца назад
@@KrieGor27RE4R > RE4.
@dingo535
@dingo535 3 месяца назад
gross@@TipoIrritable
@evolvedcockroach9046
@evolvedcockroach9046 6 месяцев назад
While I like RE5’s real time inventory, I still personally prefer OG RE4’s inventory. I say OG RE4 because the remake adds an items box which makes the inventory less important IMO (not a fan of this design decision in the remake). RE5's 9 slots work early in the game when there isn't too much stuff being thrown at the player. But later into the game it breaks down, because it really does not have the flexibility that made RE4's attache case so useful. I’m also not a fan of using Sheva as an extra items space, bit of a hassle to be honest. I mean, look at the weapon management of both games. You usually tend to carry two or three weapons regardless of which game you're playing. In RE4, that wouldn't be a problem once you passed the learning curve and "got" how you can maximize space. That's not the case in RE5, because those two or three weapons already take up a third of your total inventory space, and there's really nothing you can do to remedy that in-mission...an extreme removal of flexibility. Add in some ammo for those weapons. Again, in RE4, that's not a problem when you "get" the attache case. In RE5, different story. Each ammo stack takes up an inventory slot, which means even if you go bare minimum (two weapons), you're still looking at two inventory slots (one stack of ammo for each weapon) you basically can't do anything else with. Lack of flexibility in the inventory system. Then one or two healing items. Same thing here. You could carry a bunch of healing items in RE4 if you knew how to maximize space (i.e., got over the learning curve) yet the game didn't become too easy, because you still had to use those healing items eventually. In RE5, it's much more aggravating because like the ammo, those aid sprays or herbs take up entire slots. On top of that, the game doesn't let you combine herbs off the ground, which ends up further illustrating just how unintuitive, and user-unfriendly the inventory system is. Now, if you add everything up for RE5's inventory system (and these are conservative numbers, keep in mind), you've got 2 weapons, at least 2 stacks of ammo, and 2 healing items, plus whatever other utility items you need, like grenades. You're looking at 6 slots taken for just the bare essentials. That's 6 out of 9 slots you aren't going to be able to use. Figure another slot for a grenade, then you're looking at 7 slots out of 9 being used. For the same amount of items in RE4, it's safe to say that you wouldn't be using around 70% of your inventory space. And on that note, RE5 may have a simpler inventory system, but that doesn't necessarily mean it's easier, especially when the game becomes more complex (i.e., more items dropping, more enemies, etc). When the game becomes more complex, the inherent limitations of RE5's inventory become much clearer. RE5's inventory doesn't scale up with increasing complexity. RE4's inventory does. That's a big difference, and a big reason why you're less likely to run out of space in RE4. Because RE4's inventory scales. I do agree with your criticisms of the RE4 remake though (and remake culture in general), and there are some aspects that I prefer in RE5 such as mercenaries mode.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yes I think these are valid critiques of the resi5 inventory system, if played in the same manner of the rest of the games in the series. This is something I ran into myself actually, where I was like ... ok there is way too much stuff dropping and not enough room to carry it, even with the ai partner. But actually, if you view the game as an action game, rather than a survival game (which I don't think it even tries to be at this point), having to prioritize what you pick up and what you don't is actually really cool. Like for example, health items and bullets. As you go along, you start to realize, oh so there is a contention in the inventory where I can either play aggressively, and not pickup health items in favor of weapons, or I can play carefully and pick up health instead of ammo/grenades. i think this tension is actually really cool because it introduces a risk reward of if you want to play more aggressive, you are gonna have less health resources. I think it's really cool personally and cuts down on scavenging, which is something I'm not of fan of. Funny enough resi4 OG also has this dynamic as well with the inventory size, but I don't think it's balanced as well because you can cheat it by filling your inventory with small health items like golden eggs. I think making the item slots more standard was a better move.
@PsyGuy82
@PsyGuy82 6 месяцев назад
@@TheElectricUnderground Just watched 3 of ur vids, think ur a genius. So glad someone is using their mind and actually deconstructing these choices. 5 is my favorite game because i love action and co-op although as a single player experience 4 is a masterpiece. I love organizing the attache case in 4 BUT i think it has been purposely removed to streamline the game for co-op. You don't want to sit around and wait for ages while ur partner arranges their items. The limited spaces also incentivizes co-op play with ammo sharing, specializing in different guns etc, grabbing ammo specifically for you partners guns and having time in battle to pass it to them. Id argue the same can be said about the level design. I think the entire 1st third of resident evil 5 has some magnificent level design, kind of shocked you said it wasnt as good. All of Kikuju is interesting, different and fresh and is a pure roller coaster of excitement. Pretty sure you just get to the castle and then the zealots are the main enemy type in exactly the same way you get to the Marshlands and its the tribal majini. Also huge problems with resident evil 4 which you yourself have touched on with it being too easy. By the end of the game you have far too much ammo, guns and healing. You can pause time any time u want and heal, Leon is literally immortal. I also feel that the boss fights towards the end of 5 surpass 4. Wesker and jill, Saving Jill, Excella creature and the satellite laser, Trying to inject Wesker. Theres a very clear act 3 finale ramp up as the game reaches its climax. Also lets not forget the absolute glorious team up melee, special boss melee and Wesker counter and combo melee.
@TipoIrritable
@TipoIrritable 4 месяца назад
@@PsyGuy82RE4R > RE4 > RE5 for me
@TipoIrritable
@TipoIrritable 4 месяца назад
I definitely agree in the inventory part. I had to grab and drop things because the inventory was quickly filled with things; they give you so many options of weapons that you would have to get 4 and only a stack of bullets for each weapon if you decide that Sheva is the one who carries priests. (As I did in my play through) I really liked the decision they made in the Remake of 4 for the inventory, I thought it was methodical. Until now, I still prefer the remake of the 4 over the original and the 5. (I played the OG4 2 times, the 5 once and the RE4R once) I am much more attracted to the remake of the 4th than the original.
@Barrelrollz
@Barrelrollz 4 месяца назад
I agree about the tightness of gameplay in 4 and 5, but I also really like the micromanagement Tetris of your inventory in RE4. I (and some of my friends) found it immensely satisfying. RE5 nailed it with their menu for changing weapons, but lost that beautiful cache case. The Remake, if only on that front, seems to have found a somewhat happy middle ground for people like me.
@JPNEETozaki
@JPNEETozaki 6 месяцев назад
Hearing you talk about wanting to cover RE6 would be very interesting, especially in comparison to RE4 remake. It's the first numbered title that lets you move and shoot and also aim with a crosshair, which all later RE games switched to. It also is, in my opinion, the most mechanically deep mainstream TPS game of its generation, thanks to its freedom of movement and overall player mobility, along with all the tech there is to learn. There's different levels of melee stun based on where and how you attack enemies. There's also animation AND reload canceling via shoulder swap for increased rate of fire, the weapon swap trick, the menuing that you can do during animations to combine pills and drop items, etc. You can even aim buffer to have have an easier time with combos and counters. Mechanically it's great, but the game just does a horrible job of explaining how the player should actually use these mechanics, with the in-game prologue tutorial being absolutely horrendous.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yes absolutely JPNEET! I'm so excited to review and talk about resi6 next, it is happening for sure. Yes the shift from the beat em' up style combat of 4 and 5 to the 3rd person shooter combat of 6 will be interesting to discuss, and 6 has so much crazy stuff going on it will be really fun to bite into. I can tell you now that 6 is already a step ahead of remake4 because it is an individual game, rather than a remake, and also because it's shooting and movement don't have gunsway and inertia, so it actually feels good ha. But there is a lot more to talk about in 6 than only that.
@JPNEETozaki
@JPNEETozaki 6 месяцев назад
I think that it's a really interesting game to examine not just due to its mechanics that are sometimes at war with the game's setpieces and level design, but also how the game evolved over time. It has what I'd consider to be the most important set of patches in RE history, with the patches introducing adjustable FOV (!) and camera positioning with no impact to performance on base PS3/360, in addition to letting players bypass several QTEs. Later releases bumped the FPS up to a solid 60 and introduced the insane No Mercy mode for Mercs, which is absolute chaos, especially on the Mining the Depths map (constant chain explosions!). A solid framerate absolutely makes the game click much easier for people, compared to the mid-low 20s the base game hovered on at launch. I still have to say that mechanically, just like in a fighting game or a DMC-style hack and slash, once you see what other people are doing online in videos you really get a chance to see how you can do absolutely insane things in-game. vXArchonXv and Lex made some really good tutorial videos that helped a ton in explaining how many options you really have, and I know I definitely re-evaluated the game more favorably after I watched them. Funnily enough, a lot of contemporary reviewers at the time were uploading footage where they were playing the game as if it were RE4 all over again, constantly going through levels aiming, never initiating melee nor using the counter and movement mechanics. It's like playing Wanted: Dead and not knowing about guard canceling. Lately, some people have been calling the game the closest Resident Evil came to being full DMC, and to some degree I see it, especially given that you can literally air-juggle zombies as Leon with quickshotting his dual pistols. There's so much to discover with this game and it just really sucks that the game itself doesn't guide the player in at all, otherwise we may have had an action RE7 instead of all of these remakes.
@TipoIrritable
@TipoIrritable 4 месяца назад
The best of resident evil, it’s definitely RE4R. RE4R > RE4 > RE1 > RE5
@itanocircus2106
@itanocircus2106 Месяц назад
I felt very confused at how most tools and mechanics worked, the game did not convey them well to me at all. I played the Sherry/Jake, Chris, and part of Leon/Helena campaign and felt like I was mostly accidentally getting through it rather than making things click together for myself by intuiting how the game works. I’m considering replaying it and finishing up the Leon and Ada campaign and giving 6 a second chance since I enjoy action games more now than at the time and I hear 6 is regarded a little bit by some similar-minded people.
@VictorAugustus
@VictorAugustus 6 месяцев назад
Most games just flip the animation or invent some weird ambidextrous gun for left handed characters, but Sheva has unique and practical animations; there is a pretty good breakdown of that on "History of Handedness in Video Games" by Face Full of Eyes.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh that is sooo cool! Yeah I noticed sheva had slightly different animations and I never realized it was the difference in the hand she uses! That s awesome. I say this as a right handed, but highly ambidextrous guy ha. My family is full of left handers.
@GBDupree
@GBDupree 6 месяцев назад
One mistake you made at 29:22 - There are actually 2 body stomps, you were disappointed by the visceral effect of the stomps because you were using the bad one. The stomps are dependent on the position of the player to the enemy. There actually is a proper curb stomp with Chris (with a really satisfying pop), but only if you are positioned correctly near the head, otherwise it's a body stomp. This works the same as the standard melee being different depending on if you are behind or in front of the enemy (which you happen to show in the footage with Jill leaping on top of the enemy rather than kicking). Though, I think the head stomp always kills the enemy immediately, but has a chance for them to transform, while the body stomp will only kill if they are already nearly dead (otherwise it only does some damage, and the enemy gets back up) but I'm pretty sure it makes it so they never transform. Likewise, the forward-facing melee will not always kill, but helps with crowd control (like in RE4), but the back-facing one will always kill and prevent transformations but doesn't affect other enemies nearby. So, there is utility to the positioning of the player when doing melee, which is really great!
@JPNEETozaki
@JPNEETozaki 6 месяцев назад
Yeah, there was a massive expansion of melee in re5, with different attacks based on arm stun, head stun or attacking from behind
@GBDupree
@GBDupree 6 месяцев назад
@@JPNEETozaki There was even combos where both Chris and Sheva would attack together, though they are hard to get and there aren't many enemies that have them. the final Wesker fight has the most obvious one that everyone likely knows about, but its actually not the only one.
@cuttrogue
@cuttrogue 6 месяцев назад
@@JPNEETozaki Attacking from behind was already different in RE4. So was attacking a knee-capped enemy.
@JPNEETozaki
@JPNEETozaki 6 месяцев назад
@@cuttrogue How was attacking from behind different in re4?
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
That's interesting ha! I noticed that in mercs mode where I am the biker chris I got more exploding heads than in the campaign where they just sort of shuddered when you hit them. But I think you misunderstand my critique a little, I don't mean that I just want the head to explode, I mean I wanted like and explosion of blood Ninja Gaiden style ha. There is a bit of a mismatch in force between the animations of the kicks versus the stomps because the kicks send people flying crazy far but the stomps, even with the head explosion, seems a tad tame. I'd love it if when you did the stomps their bodies exploded and their limbs went flying ha. Same with Jill's doa knee slam, it just needs some more impact I think.
@robertkendo1481
@robertkendo1481 6 месяцев назад
RE5 mercs is the one game I always keep downloaded and routinely come back to play for a good arcade experience. There's so much to master and RE5's combat mechanics truely shine best here. However, I think its worth mentioning that RE5 Gold, (the PC version) is inferior to console versions of RE5 HD. This is largely because RE5 GOLD separates the DLC and base game characters by having Mercenaries and Mercenaries Reunion. The HD Console version combines both modes into Mercenaries United, which compiles all 18 characters into one mode. This means when you play with a friend you can choose more character combinations, such as Wesker & Excella, who have own unique melee combos that interact with each other. Noneless, this was great video topic and this channel always provides refreshing commentary.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yeah I did notice that about the gold version, and on gold you have to unlock mercs vs on the HD ports it's unlocked right away. Still though, the PC version of the game runs amazingly well and a lot of people are gonna prefer PC over console just because PC is awesome and all ha. I get what you mean though! I think both versions are perfectly awesome and maybe someday we can get best of both worlds and have that reunion mode added into the gold version (probably not, but would be cool).
@robertkendo1481
@robertkendo1481 6 месяцев назад
@@TheElectricUnderground I have RE5 on both console and PC, but end up playing the console version solely for Mercenaries United. Like you said, if RE5 Gold on PC added Mercenaries United it would be the definitive way to play RE5. Although I'm aware that its a really low priority for Capcom, and I'm just glad the game still gets online support. It's interesting you also mention how RE5 Mercenaries on console has all characters unlocked from the start. I never noticed that. There are quite a few minor differences between the versions, like different soundtracks and placement of the time bonuses around the maps. Regardless, either version is a great way to play. Keep up the good work, I appreciate your channel!
@unsavourylittlerunt
@unsavourylittlerunt 6 месяцев назад
I would say it's a mixed bag, because you can use mods to play as different characters but you can't access classic mercenaries on consoles. The scoring system, theme and enemy/bonus layout was different, and they did nothing to account for the fact that most og characters are weaker. For instance, BSAA Jill was still viable especially in co-op since building up time was more important, but now she's supposed to not only keep a full combo but also try to wait for as long as possible before you kill the sub-bosses for maximum points. I kinda wish it was like the versus mode select where you can choose between scoring systems (and everything else) with all characters available
@whambulance8607
@whambulance8607 6 месяцев назад
Bout time someone recognized how insane and unique RE5's inventory system is. How many inventory systems in games have a technical skill aspect to them? Not many, and yet haters are still convinced it's soulless and a step back from RE4's inventory.
@davidaitken8503
@davidaitken8503 6 месяцев назад
I like being able to access items and switching weapons in realtime. The problem I have with it is how much more limited it is. You can't carry as large of a variety of guns and grenade types with you and everything takes the same amount of space. That is why golden eggs used to be so valuable. They restored full health the way a large bass or spray canister, but took less slots. There used to be some strategy in deciding if a kill anything in one hit rocket launcher was worth the enormous amount of space it took up. Avoiding an enemies attack and using the long follow through and recovery of there missed swing to strategically reload a weapon used to be part of the natural rhythm of the game too. Just reloading with the menu defeats that purpose.
@HerbieChuckNorris
@HerbieChuckNorris 6 месяцев назад
I think I agree with you in part David, it's definitely limited compared to 4. I guess it eases up a little bit once you get infinite ammo guns and slots usually reserved for ammo give way for other stuff.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yep and this was a more recent finding on my own part actually. Because for a decade on I basically refused to play resi5 because it was a co op game and all that, but this past month I decided to drop my sort of vague prejudice for the game and really dig into it and I LOVED the game so much ha. I'm hoping my review will at least help highlight some of these cool aspects to other players.
@Enragedlime
@Enragedlime 6 месяцев назад
triangle left up square down square is such a deep and complex sequence that adds so much depth to the gameplay and totally doesn't remove any semblance of tension from said gameplay even though you can do it while making yourself invincible basically at will definitely
@dominod5640
@dominod5640 6 месяцев назад
@@Enragedlime It sounds you're assuming it's overpowered without trying it yourself. It's really not. You get a few seconds to manage your inventory during i-frames. Really great in mercenaries so you don't have to slow down the action. Also it is just objectively a more complex sequence of commands than just pressing a button to reload
@isaiahjohnson4694
@isaiahjohnson4694 6 месяцев назад
Another banger. I hope this video blows up. Resident 5 deserve more praise and less slander.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
it truly does! It's such an amazing capcom game that gets no love despite its many strengths.
@1theprince1
@1theprince1 6 месяцев назад
About the partner AI, capcom shot themselves in the foot by forcing scripts on it, in certain locations. For example, in the wesker boss fight, there's a script that force the AI to go after Jill, and this is a nightmare on pro difficulty since Jill is very dynamic and naturally an AI fighting her on its own is way too much. The AI can be used pretty effectively for chained melee combos. The 'Assault' mode also sends it to scout the stage, they'll collect items and even break crates provided the player is not too close to said items. On its own it's a great dynamic partner AI system that keeps the gameplay engaging by being unpredictable, grounding Sheva/Chris in gameplay. like if the AI were to stick with the player through and through, then most of the complaints wouldn't be as common. Re6 may have improved this system, but it also dropped the ball by downgrading the engagement factor by forcing infinite ammo and invincibility.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes for sure prince! I think capcom had some cool ideas with the partner ai, and they can work at times, but at other times you can feel the ai freaking out where it's trying to run scripts or patterns in places where it just can't get them to work.
@unsavourylittlerunt
@unsavourylittlerunt 6 месяцев назад
It almost felt like I'd written this comment for a second, I tend to bring up the same points including the scripted behavior override lol
@1theprince1
@1theprince1 6 месяцев назад
@@unsavourylittlerunt Glad to hear i ain't alone on this.
@solidariusgaming2854
@solidariusgaming2854 5 месяцев назад
Lol imagine trying to play RE5 on professional by yourself. Just find someone to play the game with and it'll be 1000 times better, pro diff is not worth the headache in partnering with the A.I. for it.
@unsavourylittlerunt
@unsavourylittlerunt 5 месяцев назад
@@solidariusgaming2854 When you're one of those who replay the same game a million times, new game professional with the A.I. (meaning fresh save file) is actually not that bad of a challenge, I'm sure I learned a lot about the game from that playthrough alone
@100hundert
@100hundert 5 месяцев назад
You just sold me on Resi 5! I always love how passionate and expressive you are about game mechanics 👏
@TipoIrritable
@TipoIrritable 4 месяца назад
RE4R have better mechanics than both RE4 and RE5. Also, better narrative, better premise, better atmosphere (Not músic tho, the remake sucks at that) better boss designs, etc. Made your own opinion.
@gstaghter8013
@gstaghter8013 2 месяца назад
@@TipoIrritablethe atmosphere in 5 is great. I love re4r but it has a lot of issues
@zagonzal
@zagonzal 6 месяцев назад
My buddy and I have put over 1000 hours of RE5 Co-op mercs in because it benefits from 5's system mechanics so well. It's my favorite RE.
@vehtty_
@vehtty_ 6 месяцев назад
I just came home from a rough day at work, & I am so happy to see this uploaded! Thank you for all your hard work Mark!
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
I'm sorry to hear you had a rough day at work my dude!!! I'm genuinely glad to hear though that my vids and reviews are a nice pick-me-up after a grind at the 9 to 5. I'm right there with you my dude.
@KnightElSneed
@KnightElSneed 6 месяцев назад
Yup, as a long time RE5 fan, this review was pretty much spot on. The mercs definitely makes the game. Also, here's a tip for the campaign: always thank Sheva and give her a rifle and a shotgun and she will kick ass. There is a hidden bond meter between you and your AI partner and her performance improves as it goes up. You can see if your bond is maxed by the idle animations. If Sheva smiles at you and/or gives you a thumbs up, your bond is maxed. One flaw of the game is the unforgiving PRO difficulty in singleplayer, it seems like it was designed purely with co-op in mind. Also there are two things I wanted to hear your opinion on: the horrible tacked on turret sections and the boring cover shooter sections at the final few levels of the game.
@MegaTroySmith
@MegaTroySmith 6 месяцев назад
How do you thank her?
@JPNEETozaki
@JPNEETozaki 6 месяцев назад
Yup, so many people stick her with just the pistol or the scorpion and don't give her any other weapons and end up complaining about her. Giving her the bolt-action rifle along with a shotgun for close quarters turns her into an aimbot. Professional mode basically being a one-hit mode (melee-wise) was also a bit funky, especially considering how easy it is for Sheva to die in the Jill & Wesker fight.
@JPNEETozaki
@JPNEETozaki 6 месяцев назад
​@MegaTroySmith press the partner button after she helps you by healing you or getting you out of a grab, after she does a critical headshot, or after you do a melee combo together.
@BadAssMacmillan
@BadAssMacmillan 6 месяцев назад
Oh god I absolutely hated the whole turret chapter with the vehicles and El Gigante fight. Why did they think that would be more fun than fighting him on foot like in RE4? The only part in RE4 where the mechanics completely change is the Del Lago boss fight, but at least that fight was very short and its concept is more interesting than the turret section in RE5.
@someonenobody2621
@someonenobody2621 6 месяцев назад
Cool I didnt know about the max bond idle animation. Sad that the game clearly didnt show that to the player, unless I am stupid and didnt see that.
@cd4playa1245
@cd4playa1245 6 месяцев назад
It’s pretty aggravating when newer gamers try to dismiss all retro games as being “obviously garbage” when the average modern game today couldn’t be more disappointing. Spider-Man 2 is an abomination.
@macmicro3778
@macmicro3778 Месяц назад
100% agree. Spider-Man is dog water
@viewtifuljoe99
@viewtifuljoe99 6 месяцев назад
Wow, all these years of playing and replaying RE5 and somehow I didn't realize you can reload weapons during the melee attack animations!
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Your not alone viewtiful lol, I didn't make this discover until working on the review and when I did, a light clicked on in my head and an army of violins played lol.
@viewtifuljoe99
@viewtifuljoe99 6 месяцев назад
@TheElectricUnderground The review probably would've been quite a bit different than if you didn't figure that out in time!
@PalaceMidasTV
@PalaceMidasTV 6 месяцев назад
RE5 is and always has been fun, even in 1 player. Not classic genre defining like RE4 OG, but it's just a fun time. The setting and feel of the game is completely different to 4, and the seriousness of the setting didn't stop it having wackiness, charm and the same good gameplay of 4. Having an AI partner is annoying yes, but people forget you play a lot of 4 with Ashley. But then it is better to just tell Ashley to stay somewhere I agree. At least Sheva has your six sometimes. The game feels more hostile and aggressive too. It evokes that dark grim era of gaming that seemed to be popular at the time, and it feels unique now.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yes i completely agree! I love the setting for Resi5 a lot actually. I think it was a cool move of the game to set it somewhere completely different than 4, rather than rehashing the same setting and vibe again. Bold moves. i think that's one thing resi5 should be more credit for (in addition to a lot of cool aspects of its design) is how bold it is. Versus remake4 which is just rehashing other games with no original or interesting bone in its body. Which isn't that big of a deal normally, there are lots of games like that, but it is when it decides to use the IP of such an amazing game like resi4.
@PalaceMidasTV
@PalaceMidasTV 6 месяцев назад
Absolutely. I think you nailed it there with that word, "boldness" is what's missing in game design now even literally right down to designs and logos.@@TheElectricUnderground
@jameson7276
@jameson7276 6 месяцев назад
RE5 is definitely still a strong game. I can't get anyone to play with me though. Very much looking forward to the much-maligned RE6 review, which I think is almost as good as RE4. Crazy how games used to be so content rich. On release RE5 and RE6 had more content than the RE4make does even now.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yeah finding someone to play coop can be a bit challenging for sure, the games needs like a proper discord server or something ha. That would be cool. I'm also very much looking forward to resident evil 6 review! I've started on it a bit already and I can say that it is far more fascinating than remake4, that's for sure. And for me, I will always favor and ambitious but at times flawed game like 6, over a stale, safe, derivative game like remake4.
@thonato295
@thonato295 6 месяцев назад
the true arcade boulder punching game
@dukeofhmph6348
@dukeofhmph6348 6 месяцев назад
Words cannot describe how much I love that scene
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Chad energy at max, and I love it. I m personally a huge fan of when resi gets crazy and goofy rather than the *serious* remakes
@Indigo_1001
@Indigo_1001 2 месяца назад
@@TheElectricUnderground My dude, what you fundamentally misunderstand about RE games is that RE5 in 2008 WAS pretty serious and with a very realistic authentic. But you are just blinded by nostalgia
@FirstPlace97
@FirstPlace97 6 месяцев назад
I disagree about the inventory system of 4 removing tension. Although you make a solid point about the real-time dynamic of RE5's menu, the key trait you describe is still somewhat present in 4. For example, a unique aspect of the reload system in 4 is that you can get reload cancellation during the QTE, functioning the same as you describe in 5. It's not something that you can rely on 100% of the time but it was a feature. You have to remember that RE4 is not considered to be a true purebred action game, as it is still part survival horror. It needs to have a pause here and there to let the player breathe, and it can do this while at the same time still doling out the punishment for not having those reloads before they put themselves in a position to get that head cut off by the chainsaw, which can still happen just as well in 4, even with menu pausing. Also, an oversight I believe is you have to consider that the goal of RE4's weapon upgrade system is to facilitate, over time, enhanced play (particularly reload speed upgrades which solve this problem almost entirely). I have to come to defense of (OG) RE4 because that is my all-time favorite game. You do make some good observations about what 5 does uniquely, though. I get your preference for non-stop real-time combat, which is something that a game like Elden Ring will punish you mercilessly for if you don't keep yourself organized, but I like the uniqueness of how OG RE4 handles the inventory. It's kind of like in DMC3, if you absolutely must use an item or check whatever it is you want, you can pause and venture through that menu to find what you need without worrying about taking damage. I don't consider the pause menu to be antiquated, rather a unique aspect of those games that can also be used as a bit of strategy to give yourself an added moment of decision-making.
@Snyperwolf91
@Snyperwolf91 6 месяцев назад
I completly agree . I prefer Ninja Gaiden black more than sigma not only because it is tougher but it also has that pause menu to get out of the hectic situation for a moment to use a healing item or change the weapon . Getting non-stop-action is awesome but if it is too much and you cant keep the control over the situation , this would cause an whipe out effect and it gets really frustrating and even tedious after a while .
@FirstPlace97
@FirstPlace97 6 месяцев назад
@@Snyperwolf91 Yeah, good point. Real-time mechanics are great and there is a time for the game to be oriented around them, but the pause menu kind of reminds you that you're playing a game and there is some degree of player manipulation that can serve you well. I do sort of think that a section like the Ashley sequence in 4 remake could definitely be scarier if having to find the right key on the key ring didn't pause time and was time-sensitive, but there are other sections in the game that make up for this. In terms of combat, a pause is good IMO. Idk I've always loved the inventory in OG 4 and to me it's just what it needs to be for that game, but other games can experiment in other ways. And another thing as far as pausing the inventory in 4 is, you have a bit of doubt as to whether you will have time to counter that chainsaw when you exit the menu to go for a stun shot. Sometimes you're in time, other times not, lol. That pause can create that added tension.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Awesome comment my dude! So there is no need to defend OG4 on this channel because this is like headquarters of love for that game. It's in my top 5 games of all time, easy. But as much as I love OG4 and I have played it god knows how many hours at this point, I do feel the strain of the inventory system. For example when I show footage of that game's combat, I often have to go in and literally cut out all the weapon swapping in the menu which is like 30% of the combat footage ha. Whereas in 5, the weapon swapping and reloading is baked right into the core combat gameplay. Like I said in my review, I think the inventory system of 4 is functional and well made with the idea of trying to preserve the older resi inventory system (which I don't care for to begin with), and I think OG4 did a great job with that task. But I think it's bolder, and more impressive, that 5 just went chad mode and said, ok forget the older inventory system completely, it's time for a real time inventory system that fits the combat better. That's a bold move and I love it. I do think your tip about reload canceling in 4 is REALLY COOL though! I'll have to give it a try!
@FirstPlace97
@FirstPlace97 6 месяцев назад
It's all good, bro. I respect your breakdowns. Tbh, this vid has inspired me to try RE5 at some point. I never got around to playing the full game because the partner system was a big turn-off for me at the time when it released (but it was, at the time, one of my most anticipated games ever in the aftermath of RE4, and somehow I missed out on it lol). The way you described RE5 here makes it sound like a hidden gem so I'm going to give it a try when I'm able to.@@TheElectricUnderground
@eponymous3784
@eponymous3784 6 месяцев назад
If it's just nostalgia then why do I prefer the original re4 when I only played it for the first time about a year ago?
@whambulance8607
@whambulance8607 6 месяцев назад
True I played the original 4 at least 40 times with the remake I never completed it twice.
@lebarak69
@lebarak69 6 месяцев назад
The nostalgia factor is straight up stupid, I played og re4 AFTER the remake, and I like it better in every way
@chunkymilk
@chunkymilk 14 дней назад
based.
@Midnight_Wesker
@Midnight_Wesker 12 дней назад
No it most certainly isn't.
@realamericannegro977
@realamericannegro977 11 дней назад
I still play old games regularly so I was able to peep something was off about the remake
@jackal2484
@jackal2484 6 месяцев назад
The biggest problem I had with re4 original is the camera being so close to the character and the camera being taken control by the game itself. Re5 has the same issue, but not to the same degree. also, strafing in re5 is god send, because when enemies gang up on you and start throwing stuff, you can walk sideway and reposition yourself more fluently without it feeling weird.
@TipoIrritable
@TipoIrritable 4 месяца назад
You had that camera problem because the game mechanics were slow.
@jackal2484
@jackal2484 4 месяца назад
@@TipoIrritable it wasn't slow by any means, but theirs curtain areas like saddlers fight where the camera was position weirdly. It's not that much of an issue, but it's there.
@Aripuni1
@Aripuni1 Месяц назад
@@jackal2484 the camera isnt the problem, but the game want you to manage camera and positioning and thats part of strategy
@dominod5640
@dominod5640 6 месяцев назад
Great video. RE5 deserves better reputation as a good action game rather than as a failed horror game. Agreed that the level design in 4 is just better though. 5 breaks up its action too much with gimmicks, like it's afraid of committing to the great combat it's created
@CrowScareify
@CrowScareify 6 месяцев назад
Super stoked for your 6 review because I love quite a bit of RE 6. Hated it on principal in college but tried it again in 2022 and really really liked it. I’m also glad you touched on the bosses! Bosses are a big factor of my enjoyment in games and I’m guessing that’s why I don’t love 5, is because the bosses are so mediocre
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes i'm excited to tackle Resident evil 6 as well!! It is such a meaty beast that hasn't been peeled back too much, I think it will make for a fascinating review. Games like resi5 and likely 6 are my favs to review because they have so much going on to talk about, with a mix of strengths and issues ha. That's my favorite type of release to talk about.
@AftermathRain
@AftermathRain 6 месяцев назад
​@@TheElectricUndergroundI hope you do RE6 some justice (just like you did with 5) instead of falling into the herd mentality.
@TipoIrritable
@TipoIrritable 4 месяца назад
I couldn’t even finished lmao. I played all the re games (except RE0) and my favorite game is the remake of RE4.
@TipoIrritable
@TipoIrritable 4 месяца назад
@@AftermathRainHe didn’t did RE5 Some justice, RE5 were never bad. (Gameplay wise, in Lore, what they did to Wesker was BAD)
@FFTHundoCommunity
@FFTHundoCommunity 6 месяцев назад
Playing coop in RE5 is a much better experience than even the original RE4. I replayed RE5 with my brother 5 times and it never got old.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yes the coop element of the game is so much fun. I'm thinking next time me and my brother get together we need to play some resi5 co op too ha.
@Rkader11
@Rkader11 6 месяцев назад
One of the only Old heads worth listening to
@megamax898
@megamax898 6 месяцев назад
I think the real time menu in RE5 was because it was a cooperative game. I think that's the main reason for that.
@rickyrain7773
@rickyrain7773 5 месяцев назад
They hated him because he told the truth
@TipoIrritable
@TipoIrritable 4 месяца назад
His truth* Re4R > Re4
@FangsofYima
@FangsofYima 6 месяцев назад
Based Sheva fan. I also like having my camera on the left so I play as her, and sniping enemies with the bow with the reticle modded out is satisfying. Some of the most fun had in a coop game too if you can find a rando to play with, especially without voice chat and relying on spamming the memey voice lines
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes the sheva fans we need to speak up because damn Capcom has erased our lady from existence, she should have been in 6 mercs mode at least
@user-hr4bo1zj1q
@user-hr4bo1zj1q 5 месяцев назад
Sheva's melee is more satisfying to me on a subjective level, however I do find that Chris's size is more difficulty to operate around as an AI partner.
@TipoIrritable
@TipoIrritable 4 месяца назад
@@user-hr4bo1zj1qDefinitely. I don’t like the punch and then have to smash the head on the floor. I’m more of a kick type of guy
@user-hr4bo1zj1q
@user-hr4bo1zj1q 4 месяца назад
@@TipoIrritable agreed, Chris feels a bit too much like "Hulk Smash!" Whereas Sheva has a more finesse quality to her move set.
@junpei6180
@junpei6180 6 месяцев назад
This reload buffering tech reminded me of doom eternal's quick switching combos where most of the combat was designed around animation canceling and chaining weapons with one another
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes there is a similar vibe! I need to review doom 2016 on the channel in the near future, as it is the rare example of a big western game that I actually really enjoyed ha.
@UltraredM
@UltraredM 6 месяцев назад
I've replayed RE5 probably a dozen times now with a few different friends and it's always amazing. It's one of the most fun co-op games of all time, beyond a doubt. I love the extra costumes and the roster for Mercenaries too.
@kirillholt2329
@kirillholt2329 6 месяцев назад
this needs to be heard by more so called "fans", I swear gate keeping is necessary, otherwise the audience becomes of those who never understood the appeal in the first place, I hated the 4 remake
@ResidentReveler
@ResidentReveler 5 месяцев назад
Great video. I agree with Sheva being the best RE Female. I had the honour to interview the actress in March 2023 on RE5's 14th anniversary. There are some mechanics in RE5 that you didn't mention. 1) Quick turning using Type B controls. 2) Pre-emptive aiming. 3) Except for scripted segments, shooting enemies when they're mounting a fence is always an insta kill no matter what gun you fire. 4) Rear head finishers cancel the mutations.
@megamax898
@megamax898 6 месяцев назад
Oh God RE 4 remakes mercenaries was the worst and laziest one yet in my opinion. It felt so messy. There'd be way too many enemies in my face and they would all just stand there because their AI is dead. It felt like it took no skill. and dying is meaningless because you still win yay.
@gstaghter8013
@gstaghter8013 2 месяца назад
Glad someone said it. It’s so poorly designed. It made me side eye the remake
@YarugumaSou
@YarugumaSou 6 месяцев назад
I really, really hope they won't remake 5 and 6. Not only will they cut more contents, they'll also ruin a lot of stuff in the name of "fixing" them. Not to mention, remaking their whole franchise? They're turning themselves into their own parody.
@sixx2683
@sixx2683 6 месяцев назад
I totally agree.. This remake culture has to stop. I hope neither 5 nor 6 will ever get remade but i don't think that's the case
@highpriest90
@highpriest90 5 месяцев назад
How is this a bad thing when the remakes have surpassed the originals? Sure, re3 remake missed on some aspects, but overall capcom has been amazing with these remakes and giving us fans what we want. Im all for these remakes 👌👌
@Galaxy40k
@Galaxy40k 6 месяцев назад
This is one of my favorite videos you've ever done. While I don't really agree with the conclusion on the games' "overall quality" personally, I think that all of the actual individual arguments are really well articulated and I agree with all of em. It's made me see RE5 in a bit of a different light and made me want to revisit it, see if something "clicks" now. I replay the OG RE4 annually, but I've only honestly ever played RE5 once....
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
I m so happy to hear that my dude! I was the exact same way until digging into the combat mechanics more, especially the menu reloading! Trust me fire up mercs mode, start menu reloading, and you ll feel the game click together and it will be awesome ha
@TheCyclicGamer
@TheCyclicGamer 6 месяцев назад
Nice video, but I want to say a few things. One thing you didn't mention in your video at all is the weapon swapping speed in comparison to RE4R and RE5. The weapon swapping speed in RE5 and even in RE6 is incredibly fast, the characters pull out their weapons immediately, you can even pull them out while aiming too and the characters will still be in aim mode afterwards as long as you hold down the aim button, the only downside in RE5 is that it stops your character from moving whereas in RE6 you can swap between weapons while still moving and even using the swapping in RE6 to cancel gun recoil animations like in DOOM Eternal. RE4 Remake on the other hand has the slowest weapon swapping speed I think I've seen in a game thus far, even with the D-Pad functionality added. Leon has to put away the weapon he's currently using first, and by God is he slow at it, before he pulls out the other one for the player to use, he even does this with the knife unless he's parrying. To my knowledge, there is no way around this, and it makes RE4R Leon even more clunky and unreliable than he already is without that feature. I play OG RE4 on PS5, so this idea may not apply to older versions of the game on less powerful systems, but when I was playing OG RE4, I was swapping between weapons very fast, even with the pause menu. I have a peculiar way that I set up my inventory system to switch between weapons almost as fast as quick swapping on RE5 with the D-Pad, so I don't suffer from that problem of having to pause the game to change my weapon like you have in OG RE4, doesn't even take me two seconds to switch between weapons. In other words, I'm able to swap between weapons faster in OG RE4, without D-Pad functionality, than I am in RE4 Remake, with D-Pad functionality. That's incredibly ironic to me. That being said, I do disagree with you on one aspect of both RE4 and RE5, and that's the quick menu reloading that you talked about. While it's cool, it does create a problem in that it undermines the weapon reload speed upgrade aspect of both of the games. If OG RE4 had this system, whether or not it was interactable during combat, the player would have zero reason to upgrade their weapon's reload speed, which is fundamental in RE4 because it makes choosing when to reload that much easier and eases the tension off a bit during combat. RE5 on other hand, when you discover the menu reload trick, you have no incentive to upgrade any weapon's reload speed, especially since RE5's weapons don't have exclusive upgrades like RE4's, which were only accessible if you fully upgraded all of your weapon's stats, including reload speed. Classic RE had menu reloading too, but it worked there because there wasn't a reload speed upgrading aspect in either of those games you had to deal with, plus it was the only way to reload your weapon without having to waste all of your ammo in a gun, to my knowledge at least.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh what an awesome comment! I love reading thoughtful comments like this So on the concept of the quick menu reloading undermining the weapon reload speed stat in the resi games, to that I say good ha! I hate that stat so much and generally despise the rpg weapon upgrade systems of these games, (just balance the enemy hp with rank Capcom, you did that in final fight, remember) so getting around the dumb weapon reload speed stat in my book is an extra bonus ha.
@TheCyclicGamer
@TheCyclicGamer 6 месяцев назад
@@TheElectricUnderground When I was young I despised the RPG systems of these games too but I now understand how vital they are in the replayability factor. Funny story, when I first played RE4 back when I was ten, I did not know what the word "Upgrade" meant, so I would always play RE4 up until the beginning of Salazar's Castle and get stuck there because the enemies were too tough for my weapons. It wasn't until I learned what upgrade meant that I finally started playing the game properly.
@user-hr4bo1zj1q
@user-hr4bo1zj1q 5 месяцев назад
While I do think that is a valid point in regards to menu reloading vs the reload upgrade system I would agrue that this is an element of player choice and not only increases player engagement but also keeps the action going and makes reloading a skill based element vs being just a stat. (Run on sentence) For me personally I love menu reloading as it makes the melee system even more satisfying and rewarding than it already is and since it is optional I don't see it as a flaw.
@brandonl.1061
@brandonl.1061 6 месяцев назад
I love the trailer analogy. I’ve never thought of it, but it applies perfectly.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Ha yes exactly lol. A few months ago I was dragging a trailer around for work and I had this mental image of playing resi4 and having to take those slow wide turns so Ashley wouldn't get lost.
@ZeroZingo
@ZeroZingo 6 месяцев назад
I found your channel a few weeks ago and really like your views on gamedesign. One of my favorite newish game are Returnal, I think it's really good, but it's not without flaws. I would really like to hear your breakdown of that game. Cheers!
@TRADESMAN-xt4ce
@TRADESMAN-xt4ce 6 месяцев назад
same especially the tower mode
@Camdavis11
@Camdavis11 6 месяцев назад
Yes, Returnal is easily the best roguelike game ever made
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh that's awesome Zero! Welcome to the channel! Yes i need to review that bad boy, no doubt, especially because of the bullet hell elements. I couldn't review it forever because my pc was weak and I didn't have a ps5, but now I have a ps5 so the review should happen!
@liamconverse8950
@liamconverse8950 6 месяцев назад
In the original 3 resident evil games having to rotate your character in time to kill the zombies trying to kill you definitely seems like an intentional design as this what makes it kinda scary. 4 turned it into more of a shooting game with the over the shoulder perspective but still feels mostly like the older Resident evils. Redoing the game to control like Fortnite somewhat trivializes the getting overwhelmed by zombies part
@SourClout
@SourClout 6 месяцев назад
You nailed so many great points this video. I feel like most ppl who played re5 didn't even know you could reload while performing certain actions. I remember I found out like 3 years ago when I randomly watch someone get a really high score on mercenaries on YT. This is why I want spin off mercenaries game based on mechanics like these. I can't believe the 3DS mercenaries game never got ported over to console.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes I agree completely. Most reviewers were so focused on talking about politics and the AI co-op, that they completely missed the amazing mechanical design of the game. So now the game has this growing reputation as being disposable, while for me it is easily one of the best in the series. Also I am going to be covering the 3DS version soon!
@KrieGor27
@KrieGor27 6 месяцев назад
The AI partner is also good at pursuing coop melee combos (the ones that start from a front or back arm stun). It's very useful to know how to have it do that when you go for a Knife Only challenge or a Default Handgun No Upgrade challenge, especially on Professional, because those melee combos do a ton of damage (as much as a fully upgraded magnum!). It's very good in Desperate Escape as well if you score this mode solo. About the stomp, it does make the head explode if you position yourself well. One thing 5 also has over 4 is this very expended melee move set and how varied it is. Some moves are better for damage, some for plagas cancel, some for crowd control... The hitboxes are extremely varied. Sheva can position herself between two enemies (one in front of her, one directly behind her) and hit both with a leg stun melee attack which is a very useful tactic in mercs, or she can hit everything in front and to the sides of her with a head stun melee attack, including lying enemies. Because she is so good at crowd control, a good player in mercs will weaken multiple grouped opponents before going into melee with her to gain multiple +5 secs at the same time. While Barry has a high crit melee move that cancel plagas on top of that, so he can just throw a flashbang and start racking seconds, but he has no crowd control capabilities with his melees. It will always be one by one. You could say he is more noob friendly but has less potential.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yes I forgot to mention the gang knifing! I did come across that in my campaign playthrough and it is so satisfying ha. You and sheva teaming up and knifing a zombie together, it is vaguely erotic too lol. On the headstomp point, l think I didn't fully explain this critique completely. I did notice that sometimes when i did the stomp the zombies heads will explode (I think there is an example of that in the footage), but what I was trying to say is that I wish the stomp animations were more visceral overall. Like not only with a nice popping head explosion, but like the zombies bodies exploded into a reign of blood and body parts. Because there is sort of a strange dissonance between when you get a stomp and it just is like a humanish level attack, vs when you get a melee kick/punch and you launch the enemies anime style. So I feel like the down attack animations all needed more force visually.
@fightaman7
@fightaman7 6 месяцев назад
I only played the OG RE4 ~5 years ago and it was the PS2 port and still it was one of the best games I've ever played. Even though I don't have nostalgia for it I still agree with all the criticisms of the RE4 Remake and would rather play OG RE4 or RE5 over RE4 Remake any day.
@BiohazardRay
@BiohazardRay 6 месяцев назад
Bring on Resident Evil 5 Remake lets go! Btw luv the Parasite Eve Police Station background music you got goin on there
@mariowario5945
@mariowario5945 4 месяца назад
what is the best version of resident evil 4 btw? where do you get your hd texture mods and widescreen?
@HPPrintervx4p5q
@HPPrintervx4p5q 4 месяца назад
I think that's just the steam or modern console version
@mrhanky5851
@mrhanky5851 5 месяцев назад
RE4 remake professional isn’t too horrific with the new game plus add ons if you’ve beaten it a ton. But the achievement for new game S rank professional without carried over items is f-ing insane. Like damn near impossible.
@PaulYuNow
@PaulYuNow 6 месяцев назад
Dude I just binged your resident evil videos. I LOVE your take on everything because I agree with you on so many things. Resident evil 4 remake was a disappointment in both gameplay and style and this video fairly judged resident evil 5. Love your videos man.
@tonyfinale.
@tonyfinale. 6 месяцев назад
I feel attributing RE4's reloading as 'forced downtime that doesn't need to be there' iiiiis a little missing of the point? Or at least we definitely value different things about RE4's design anyway! You having to find a safe moment to reload during a fight is part of RE4's tension and strategy! It's NOT just busy work! It's like the WHOLE GAME!! "Gun's not just about shooting, it's about reloading!!!" Remember??? ;) Sure, you can say: "ACTION GAMES SHOULD BE ENTIRELY FOCUSED AROUND REALTIME INTERACTIONS!", but RE4 is a weird tank control adventure shooter game thing! It's not exactly 100% an action beatemup! Why SHOULDN'T it have moments of slower, decision-makey goodness when its supposed to still partially be a survival horror-er? The reload antics tie right in with the clunky movement awareness challenges the game is all about! Don't undersell it as non-gameplay!!! Otherwise yeah RE5's wacky menu reloading is COOL, but I wouldn't call it a flat improvement. It's different! And probably not a perfect solution anyway because if they're willing to give you an instant reload option through a simple menu knowledge check, they might as well had the game do it for free because it's not exactly a natural CHALLENGE to perform that menu-ing. No normal player is gonna intuit that kind of thing! And if they do, it's almost like cheating! Are the slow moving enemies designed as if they know you can do that? Probably not!! I don't like 4make much either, but gassing up RE5 to this degree... hmnmm... Can't say I agree! We DO love mercenaries though!
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
I think your are missing my overall evaluation of resi4's combat and how that connects to the reloading (which I probably could have explained more), but resi4 is not a shooter, not in my book, it's a beat em' up style action game. So the way it works in resi4 is that in order to access your amazing moves, like your kick and suplex, you need a gunshot to get the stun, and then once you get the stun you can start up your offense. However, because of the reloading mechanic, you have to basically run away and hide for no other reason than to reload from time to time. Does this break the combat, no, but it slows it down for no reason. Because there is no escaping this fate. No matter how well you play, you are going to be forced to give up your offense and reload at some point. NO matter what. 5, on the other hand, by allowing the menu reload during the animations of your stomps and kicks, bypasses this problem. So it's a beautiful evolution of the melee + beat em up mechanics that simply does not exist in 4. Is 4 bad, no I love that game so much. But you gotta admit that the menu reload is just a really clever and well made evolution of the weapon system of 4. Both games still have reloading strategy and meta, the menu reload isn't free it still takes time because you cannot pause the game to reload, even with the menu, but it allows the player to accomplish two actions at once, and that's super cool.
@LakevusParadice
@LakevusParadice 6 месяцев назад
you know. this is such an unexpected but yet amazing analysis of this game. like this is a true abstract analysis of systems within the game and how they effect the players mind and how they actually percieve it. like the inventory system reload. which i didnt even know about. but to think someone at capcom actually inentionally thought about that and put it in the game is just next level to me i didnt even see it nevermind think someone else would invent it. but once again i agree with alot here especially that i think that re4 with re5's inventory system would be interesting to say the least in how it would effect the whole experience of that game. i think it may be something that would truly make re4 better than it already is. truly. maybe there is a mod out there that does exactly that. but i did have a question for you in the realm of "aesthetics" in how both games look. which do you think is better? the visual art of re4? or re5? they both have very different "styles" as i dont know how to describe re4 except as a oil painting and re5 looks more like a 2000's movie with its high bloom and deep black shadow color grading. but i was curious to know which you thought was superior in this department. as i think art or in how a game looks drastically effects how we perceive and feel about a game.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
You get it Lakevus! I feel understood :-) Yes my reviews are actually a bunch of super nerdy game mechanics analysis, but I try to package the discussion with more energy and fun so it does take people by surprise lol. In terms of overall art design, it's going to be basically impossible to beat OG4. It just is ha. OG4 is just perfect aesthetically, in least in my eyes. It's got everything and does everything right basically lol. So what I really appreciate about 5 is that capcom, instead of being lame and just doing a lame and bad rehash of OG4's style *cough*, they took the game in a new and interesting direction, which i think is really cool in its own right. So for me, OG4 is just the king of visual style, but resi5 is awesome in its own right.
@LakevusParadice
@LakevusParadice 6 месяцев назад
@@TheElectricUnderground interesting. Why do you think Re4 is the “king” of visual style? Especially compared to re5’s look? Which is much different than re4’s one I would associate with a painting than re5 which has more in common with a 2000’s era movie with its high bloom and high saturated colors. Christ re5 almost looks exactly like Blackhawk down the movie in its look and colors
@megamax898
@megamax898 6 месяцев назад
What does the scouter say about his sarcasm level Vegeta? It's... OVER 9000!! great intro.
@dukeofhmph6348
@dukeofhmph6348 6 месяцев назад
Resi 5 is one of those games that didn't impress me much when I first played it, and entered my memory as a pretty typical westernised third person shooter. Not terrible or anything, just a bit bland and generic, which from what I can tell seems to be how the majority perceive it. Anyway, I revisited it on PS3 back in August and was blown away by just how fun the game was, as well as just how wrong my memory of it was. I haven't got round to Mercenaries or anything yet, I've just been practicing a lot for a Professional S-rank run, and I really dig it. The quicktime events don't bother me much since they are at least sparingly used and are all concentrated in a few specific portions of the game, though their removal in newer versions is definitely much appreciated. I'm probably in the minority for liking the turret sections, but I like the House of the Dead vibe they have (especially the 2-3 boss). The similarities to 4 in the core game design (though of course 5 lifting the design of many of its enemy types from 4 definitely helps as well) had me making many comparisons to 4 Remake as well, and coming to many of the same conclusions. I'm quite surprised and impressed that they had the spine to keep building on 4's design instead of being just a western-style third person shooter, seeing as a lot of those design choices - the fixed camera, and not being able to move and shoot, for example - had already become quite unfashionable by that point (and sure enough, a lot of non-review press coverage was quite scathing about this). I wonder how much lower the outlets would have scored it if the game lacked the Resident Evil brand name?
@GBDupree
@GBDupree 6 месяцев назад
I think its funny that people disliked 5 for being "a generic western 3rd person shooter", despite the fact that there is no game that plays quite like it out there. Meanwhile the RE4 remake is getting high praise for abandoning its original design philosophies for... a generic western 3rd person shooter gameplay. Like I could buy a ton of games that provide a similar gameplay experience as the remake, but the only game that plays like RE5 is RE5 (even 4 isn't quite the same, and 6 is its own unique thing, and all 3 are something that can't be found anywhere else as well).
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes exactly! I had the exact same experience. Its like on the outside the game presents itself as a big Chad gears of war western shooter, but once you dig in you find it s a nerdy beat em up with a heart of gold 😊 🪙
@KopperNeoman
@KopperNeoman 6 месяцев назад
​@@TheElectricUndergroundNot that Gears of War lacks hidden depths once you dig in either. 😋
@jubjub6330
@jubjub6330 6 месяцев назад
I love this vid. I played through this game a bunch of times co-op with my Dad and its some of my fondest memories on the 360. I really struggled with the mashing QTEs on the harder difficulties though 😅
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
That's awesome to hear you enjoyed the vid my dude :-) The good news is that on the newer versions of resi5 they have a feature that removes the qte! Best patch ever ha.
@callofguti
@callofguti 6 месяцев назад
Nice video. If you really want to cover all the action RE games please don't leave out the RE Revelation Series. Most people doesn't even know they exist but I really feel that they were the games to finally perfect all the ideas introduced with RE6, at least in their robust assault modes which are a blast!
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yeah I m probably going to take a look at them after I finish resident evil 6 :-)
@wurm4676
@wurm4676 6 месяцев назад
5 was a huge seller when it came out and imo one of the better 2 player co-op games. 1 player is fine (except on Pro setting) but you get a lot more oof out of it with a buddy to do the whole campaign with.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yeah no doubt about it! I think playing the game co-op would be a fantastic top tier time. It's honestly a really cool idea. I didn't do a co op run for the review though just because I tend to focus on single player content for my reviews and I think it is possible for the game to have done the best of both worlds with some extra adjustments to the single player co op mechanics and AI.
@OmegaVideoGameGod
@OmegaVideoGameGod 6 месяцев назад
Oh my god, I remember back in the day people were saying how strange it would be that they’re remaking a remake based on game play 🤣
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yeah it's been made pretty clear that the motivation to remake a game is never to improve the mechanical design of the game, oh no. If that were the case remakes wouldn't be seen as like this huge fan event, but rather as like a periodic update to a game, like how with tekken there would be tekken 5 and then tekken 5 DR. In many proper respects, tekken 5 DR (and other similiar fighting game updates) are actually remakes lol.
@OmegaVideoGameGod
@OmegaVideoGameGod 6 месяцев назад
I know right capcom was always one of those companies who knew how to make money and make very good games.@@TheElectricUnderground
@iamabot607
@iamabot607 6 месяцев назад
Unpopular opinion, I prefer MT Framework over RE Engine. Something about the look. Granted Lost Planet 1/2 and Monster Hunter World use MTF, so I might be a bit biased lol.
@Chaso-1124
@Chaso-1124 5 месяцев назад
I have really grown to hate the RE engine. I saw the flaws with it all the way back on re7 and with each new game it isn't getting better
@Seyanoo
@Seyanoo 3 месяца назад
@@Chaso-1124what type of flaws?
@Chaso-1124
@Chaso-1124 3 месяца назад
@Seyanoo Within the first few minutes of re7 the outdoor visuals and car interior were the quality of a ps2 game The facial scanning just looks awful. Much worse than if they just made their own character models
@rozzy4819
@rozzy4819 3 месяца назад
@@Chaso-1124 Yeah about the RE7 intro, I think the reason for why that intro looks like shit is because it looks like they used some pre-rendered cgi video in the car windows and once you exit the car that's when the actual ingame graphics pop up. Really weird design choice to be honest.
@otaviobasso2507
@otaviobasso2507 6 месяцев назад
Don’t you think i didn’t notice the parasite eve soundtrack on the background. Amazing music choice for the video, also, amazing vid (again)
@HereticHydra
@HereticHydra 6 месяцев назад
Parasite Eve had such a magical ost. I think I replayed PE2 far more though.
@DonnieDisasters
@DonnieDisasters 19 дней назад
the yellow paint just shows you the element you can interract with. new games need it because the scenes have too many details du to the high amount of 3D assets. in old games due to technical limitation, it amount of 3D assetsnon screen was much lower that allows the player to easily see what element can be interract with.
@onceyougozach2607
@onceyougozach2607 6 месяцев назад
Ehh I still think the campaign of 5 is bad. After the first two levels the game kind of goes down the toilet. The mercenaries in 5 is way better than 4 remakes though. 6 is similar in that it also has really cool combat mechanics but is completely let down by the campaign scenarios, to an even worse degree.
@mariodoccia6129
@mariodoccia6129 6 месяцев назад
Sometimes mechanics aren't everything. RE5 has good mechanics but bad level design (plus the co-op garbage), so it ends up being inferior to 4R imo. 5 gets saved by Mercs.
@gstaghter8013
@gstaghter8013 2 месяца назад
Some of the great designs in mercs 5 come from the story area design. I think the mercs design in 5 has the best levels in any RE. I at least agree that mercs is a big part of the game
@onceyougozach2607
@onceyougozach2607 2 месяца назад
@@gstaghter8013 I actually just replayed 5 again and I think the campaign suffers from horrible boss fights, and the final chapter or two is quite bad. There are some trash enemies like the lickers that are a joke. It otherwise ranges from decent to very fun, and the mercenaries really is the best. 4 remake is a much better campaign experience
@gstaghter8013
@gstaghter8013 2 месяца назад
@@onceyougozach2607 I agree re4r is a better campaign experience. Although you can’t play the campaign with a friend. I’m hoping they keep the coop mechanic because then re5r will be my most played RE game
@FrMZTsarmiral
@FrMZTsarmiral 6 месяцев назад
Can't say I agree with this one, Mercenaries aside RE5 is that type of game I like to think about but then I play it again and end up remembering why I gravitate more towards RE4. While arcade-like design is my favorite, I don't think it is the only think that matters. RE5 clearly had some right ideas but it also has some atrocious execution way too often to overlook it.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
One thing I will say, and I def see where you are coming from, is that resi5 has a lot of really worthwhile depths to it. But like you say, the game doesn't often put it's best foot forward at first. I'll give you a tangible example. When I first played the campaign and even mercs, I was like, dear god this game is messy. But as I have been studying the game and replaying it, you do genuinely discover that there is a method behind a lot of the madness and that the layers of this game are well-made. It's just that resi5 basically tosses you in without any explanation of what's going on. For example one of the first combat encounters in the campaign is a full on cabin section onslaught ha. But once you really get the hang of the mechanics and combat, the rest of the game really starts to flow. Versus remake4 where it's not going to do that to you. It's a modern game and modern games are very aware of not overwhelming the player or asking too much of the player. So that initial play through is going to be more comfortable. But with 5, the more you play, the better and more engaging the game becomes. Whereas with remake4, the more you play, the more you start to feel the limitations and stale design. So of course it's very fitting that resi5 is widely sort of dismissed and remake4 is widely praised. Most gamers and reviewers only care about that initial play throuigh and then just move on to the next game of the month basically ha.
@kagemara277
@kagemara277 6 месяцев назад
@The Electric Underground Hi Mark, is there a way to get in touch with you? I would like to discuss something about RE and arcade design that’s also hugely unappreciated in another game and it might be a fun content for your channel. Let me know. Thanks
@jupiterpictureshow2234
@jupiterpictureshow2234 6 месяцев назад
Havent played RE5 since i was a kid. Enjoyed it, but have never revisited it for some reason. I think i may have to give it another playthrough soon. Great points
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes that is exactly my goal with this review, because I hadn't played it basically until working on the review, and once I started to dig into the mechanics I was like, WOW this game is mechanically incredible and no one talks about it in that way.
@sammypercy388
@sammypercy388 Месяц назад
I learn more in a 30 min video by you than I do in a 4 hour video by some essay youtuber. Good work
@RandomGamingDouchebag
@RandomGamingDouchebag 6 месяцев назад
I will say in defense of OG RE4's inventory system and reloading, there was a game of inventory management and placement along with crowd control where you could place weapons in your inventory strategically to switch weapons real fast if you wanted to mitigate how much time you spent pausing. Granted you're still pausing but the fact you couldn't menu reload meant it wasn't completely abusable and you had to consider your situation if you were trying to taking on a hoard of Ganados. If you wasted a clip of your shotgun and needed to switch to a gun to immediately keep firing away at an enemy, if you had just a pistol or rifle available and a group of enemies closing in, there's no guarantee you would get out of it unscathed so you had to make sure to save shotguns for extremely close encounters or use it sparingly to make sure you can get out of a situation to reposition yourself and either reload or switch to another weapon.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Oh yeah no need to defend OG4 from me ha, I'm that game's biggest fan. I do think the OG inventory works functionally, but it just cuts down on the pace too much. Like even in showing footage of og4 over the years, I'll literally cut out the menu weapon switching from the footage just because then half of the combat footage is looking at a menu ha. I think OG4 was still exploring and experimenting with the menu and weapons and found a functional solution, and then 5 analyzed the results and came up with a brilliant follow up idea. It is actually a fantastic example of iteration in game design. Vs remake game design where they just sort of used the OG menu, because it's a remake, and then tossed in this half-baked update of having an auto-sort feature. My overall critique of remake's design, which the menu example is a strong instance of, is this whole mentality of copying the surface elements of a game's design, without understanding their underlying causes and goals.
@RandomGamingDouchebag
@RandomGamingDouchebag 6 месяцев назад
@@TheElectricUnderground that's understandable, I was still in the middle of watching the vid as I was typing it out but I knew from the get go a majority of this video was remake vs 5. Admittedly RE4 is pretty darn easy when you get to grips with the controls and meta of crowd control and what enemies to prioritize and making the most of your weapons and grenades/flash bangs. My experience with nu-resident evil has just been with 7, Remake 2 and Remake 3 and while I think 7 is just sorta its own thing, Remake 2 felt alright but over time it feels a lot less interesting in comparison to what they've put out before. Not bad per se, just not as amazing as everyone proclaims. RE3's remake got mildly less praise but I don't think it's all that bad either, but with how fast it came out it definitely gave me the idea that Capcom is gonna be pushing out remake after remake and not really to recapture the magic of the original but pervert them by emphasizing fan service with a skewed perspective of the originals. I doubt they'll remake 5 or 6 but interestingly while I think the gameplay aspects of those games did some interesting things I liked, the story aspects and other less desirable aspects of their game design would probably benefit from a remake if the right people were behind it, but I'm just sick of remakes in general. I heard someone say something about how people want the original Dead Rising to be remade and remembering how they handled the series after 2 I know that would just be miserable. It'd be cool to put way more zombies on screen I guess but the gameplay and design of that game is so special, a remake would never be able to recapture the magic and do that series justice.
@MegaMar14
@MegaMar14 6 месяцев назад
5 rules, Sheva's A.I isn't even an issue.
@CC42_
@CC42_ 6 месяцев назад
You should be in game design as an action game designer. Seriously you have an amazing understanding of this stuff.
@rahndail3863
@rahndail3863 6 месяцев назад
Mind reviewing RE6 too? I've heard similar things from game lovers with good taste that it's super underrated, but curious your take. I haven't played it yet myself so can't vouch personally.
@GBDupree
@GBDupree 6 месяцев назад
Outside of a few issues, the gameplay is amazing! Its a great action game let down by middling to bad level design. The enemies aren't always the best but aren't the worst, with some fun ones in there, so that's why the Mercenaries mode is so good, since the level design is the one thing holding back the game and that's not an issue in Mercenaries. That said, there are fun sections of level design in the game, but the game has A LOT of levels so it can be tiring if you try to rush to beat the game rather than take your time (it has 4 campaigns, all of which are quite lengthy!). Also, some sections are shared between campaigns, with only slight differences, so you might end up playing them several times which sucks (but they aren't very common, there are like 2 sections in particular that overstay their welcome). It also relies too much on setpieces that obviously don't take advantage of the great gameplay. In fact, a lot of boss fights are basically dressed up turret sections unfortunately. That said, there is so much of the game that there is still plenty of time to enjoy the gameplay. As for the gameplay, my main gripes are the inventory being bad, like it works but its missing all the fun and strategy of 4 and 5 and is a scrolling menu so its clunky to use. And the basic movement is a bit weird to get used to, the characters basically run around as though its a 3d platformer but from an over the shoulder perspective (kinda like how RE4R works when running). This basically just means that the characters move fast and can move in any direction quickly, but it can be unwieldy feeling at first (but its not as bad as RE4Remake). The game also added a stamina system, and it kinda works and there is strategy to it, but I forget how it works exactly. It doesn't ruin the game, but there are times where it stops making sense and you'd prefer it not being there, and likewise sometimes you feel really good for maximizing using it properly. It's hit or miss for people. There is a few unique things that help to make it an expansive action game, like pressing the aim and shoot buttons simultaneously uses a pip of stamina to instantly shoot and stagger (but not the stagger that lets you melee, that'd be OP) the closest enemy without needing to aim. And if you hold the aim button it naturally transfers the animation to actually aiming at the enemy. There is even a context sensitive parry, except it only works if you aren't aiming and it's only for enemies that leap or grab at you, but if you are prepared you just press the button on screen (like how RE4 does melee) and prevent the attack from grabbing you. you also always have a button to melee attack on top of the context sensitive RE4 style ones (but the melee button attacks aren't as strong as the stun attack ones, of course, but they have utility). one character even is built around this with a unique weapon: His hands. He basically is a GodHand reference. I haven't played with him a much, so I don't know how good it is. You also have a dive that actually puts you into a prone position (a different one depending on whether you dived forward or backwards), and in that position you can still move and even roll around, and throughout the entire dive and landing you are able to aim and shoot, its crazy. There are tons of moves you can do and its nuts because its not necessary, but its cool and has its uses. Its a wild game that really doesn't play exactly like RE4/5, but also no other game is like it either. Its a surprisingly great game, but its held back by a lot, which is why people didn't like it at first, but if you really get into the gameplay, it has a lot to offer. Its unfortunate that it ended up being an RE game since that made sure that it was going to fail, and its gameplay left to die before its time. Its not exactly an easy recommend, if you really like RE5 despite being so different from previous RE games and didn't mind the lacking horror (though 6 did try a little bit to bring it back, poorly), then I think you will enjoy it well enough. It may even end up being one of your favorite games, or just a lacking sequel to 5 with some good ideas.
@96SniperSnake
@96SniperSnake 6 месяцев назад
You complained about the bullet spongy plagas enemy type. You can prevent plagas by doing a coup de grace from the back. Neckbreak etc.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
I just learned about this last night funny enough ha. I'm working on some high scoring sheva runs in mercs and was like, ok how does sheva deal with these suckers ha. Yeah the more I learn about 5, the more i discover how many cool aces it has up its sleeve, but I think it could also do a better job communicating some of this stuff to newer players ha. So I am willing to amend that critique somewhat but with the addition that it should be a bit more clear about these deeper mechanics for newer players. I have been playing the game hardcore for weeks now and only picked up on this last night while trying to hit like massive mercs scores.
@hngdman
@hngdman 6 месяцев назад
30:45 I know RE was always a body horror series but I was not prepared for something so disturbing.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Lol!!! Once you see it you can never unsee the terror, but you also cannot look away 😂
@shortycruz4232
@shortycruz4232 6 месяцев назад
Have you made a video on death stranding? I would really like to get your take on that game!
@MrFuggleGuggle
@MrFuggleGuggle 3 месяца назад
RE4 will always be one of the greatest video games of all time in terms of action, and gameplay. But I do honestly feel in my bones that it's not a great 'Resident Evil' game. It's not terribly scary, because there is so much action and you get so much ammo. Horror games should be scary, and there comes a moment where - even if it's our first time playing it - you're playing RE4 and you're having a great time, but you're probably not feeling the 'roller coaster' and 'horror' fear factor that the series was originally built on. Horror comes from feelings of isolation, claustrophobia, impending dread, poor lighting or darkness, unexpected moments of panic (jumpscares), and a limited ammo supply. Instead in RE4 after the first hour or three, you're roundhouse kicking and headshotting everything and picking up bullets like they're candy from a pinata. I also was never personally a fan of the QTE button mashing that was a product and 'trend' of its time - but that's just me. I don't like losing progress because I didn't mash enough or press L+R at the right time to avoid a boulder and die instantly. RE4 Remake I have my issues with, but, I still had an amazing time with it in terms of gameplay. The 'yellow paint' issue is annoying, but, it's also been a 'thing' in games since at least the Uncharted series - which Japan devs apparently really love, for better or worse. RE5 is great, but, I find that if you don't bring a friend for the co-op - it's a gimped and experience. Still love the BOULDER PUNCH though.
@wolf388
@wolf388 6 месяцев назад
In the past I didn't like Resident Evil 5 so much. But RE4 Remake's problems made me appreciate RE5 and RE6's gameplay much more. All these Arcade gameplay elements and precise controls make them feel much more like real games. Changes to gameplay, pacing and level design are not the only problems with RE4 Remake. What they did with its art direction is an atrocity.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Agreed wolf, they turned resident evil 4 from a beautiful arcade beat em up style game into this lame "immersive" rip off the last of us ha.
@wolf388
@wolf388 6 месяцев назад
@@TheElectricUnderground Nowadays it is extremely rare people discuss mechanics, game design, invincibility frames, hitboxes, etc. In the hype industry, character facial expressions and drama are far more important than everything else that makes a game fun and timeless.
@dathip
@dathip 6 месяцев назад
RE5 mercenaries ALONE both original AND mercenaries reunion just OBLITERATES RE4 remake's mercenaries, its not even funny. RE5's mercenaries has not been beaten by its subseqent installments(RE6, RE8, RE4 remake). I pray RE5 remake maintains its aggressive mercenaries gameplay like they did in the original, because re4 remake is a major letdown personally.
@Oenizei
@Oenizei 6 месяцев назад
I still think the inventory system in RE4 was a way to keep some of the survival horror elements of the older games, it is there to make the player think about how he will engage in combat, same thing goes for stuff like not being able to walk while aiming and the other limited controls, i think all of this was a design choice to keep the traditional survival horror gameplay while giving more focus to the action, RE5 wasnt trying to be a new take on survival horror, instead it embraced the action of the previous entry, but because of this change in direction, the gameplay had to be worked on to work better (which was the right move, if RE5 had the same gameplay as RE4, it would be a nightmare), my point is that both games have different design choices which reflects the direction they wanted to take, RE4 wanted to bring more action and combat to the series while trying to keep the survival horror aspect on it, while RE5 is a full blown action game focused on combat with a gameplay designed for that.
@user-qb6ps6kv3y
@user-qb6ps6kv3y 6 месяцев назад
Both of the mechanics in re5 you originally discussed, the menu and maps, are in service to the co-op aspect of the game. Can't be pausing the screen in co-op. I think pretending that Capcom designed the menu reload buffer based on them not changing it in gold is hilarious.
@btrapskills5997
@btrapskills5997 6 месяцев назад
The biggest problem in og 4 LBH is that Leon doesn't have the option to keep his jacket such a disappointment
@HereticHydra
@HereticHydra 6 месяцев назад
Ai partners can break crates you just have to command them to attack, which means that they're running around the entire stage by themselves just breaking crates & grabbing loot. I find the ai to be competent up until professional mode where they're completely useless since they die in one hit.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yeah apparently the AI will do this ha. In all my gameplay i didn't witness the ai breaking creates, but apparently they will at times. Overall though i do wish the game had a system of more distinctly controlling the AI so that you weren't always having to baby sit them . Like at first I got super excited when I saw the two sub commands and thought, oh ok here we go, now the ai will just follow me around Ashley style, but no ha. The ai seems to have a mind of its own constantly and so I had to call them back to me about every ten seconds ha.
@8bitDNA
@8bitDNA 6 месяцев назад
Love your passion on these very esoteric subjects!
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Thank you my dude!!! Yes that is absolutely what I'm all about (non ironically) discussing niche game design mechanics and concepts, but in a manner that's more interesting and provoking than just sounding like an academic. I think it's absurd that the loudest voices in game reviews and discussions are the ones talking about story and stuff like that. Mechanics need to be taken a lot more seriously.
@blondfoss
@blondfoss 6 месяцев назад
I absolutely love RE5, it's the only game close to 4's gameplay to date. 6 threw the core gameplay out the window and the franchise never looked back. After watching your video of REmake4, you get exactly what made RE4's gameplay so much fun, and RE5's. Many completely miss the point and just think streamlined generic shooter gameplay = better. Its ""limitations"" and ""dated mechanics"" is what made RE4 and RE5 so addicting and replayable. Sure I could self impose and do things like not move while shooting in RE6 or REmake 2/3/4, but the game is not designed for that, the enemies and bosses aren't, hell even the level design isn't. Gosh, I could praise this game all day. I know RE5 gets a lot of flack, specially with its AI (Honestly the AI never bothered me that much since I had control of her inventory.), but the core is so addicting, it's still the best coop game to date, the levels are so cool, it has Peak Wesker, Mercenaries, Mercenaries Wesker, Sheva, Huge Mclarge Chris, Boulder Punching, the awesome bow that would let you pull insane shots from far away without a reticle or laser. So much fun...I'm going to reinstall this game. Amazing video, tysm for making this RE5 video. It's a breathe of fresh air seeing RE5 get praise, and talking about things people usually shy away from.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Yes this is why I am so proud of my review of remake4. Because for a lot of people viewing that review, it is an introduction and defense of the beat em' up style combat of resident evil 4 that a lot of players were not aware of, at least in terms of what exactly the game was doing and why they liked it so much ha. With resi5, it is a similar case, but because the combat moved into a more technical style with menu reloads, extra melee moves, and a real time menu, it's an ever more complex game to explain mechanically ha. So the poor game hasn't really been done justice in reviews because in order to understand what 5 does so well, the reviewer needs to understand 4 too. And the sad irony is that this review will be a fun time to talk about the combat of 5, but likely the time when this discussion will be seen as relevant is when remake5 comes out lol. though it would be kind of funny if remake5 ends up being a better game than remake4, that would be interesting.
@StupidAnon-gn8ih
@StupidAnon-gn8ih 5 месяцев назад
I didn't get into Resident Evil until later in life, so they can't make that claim with me. RE4 Remake is shit. RE6 is a better game than RE4 Remake. Original RE4 is a great game. Capcom needs to stop chasing Western design trends.
@TipoIrritable
@TipoIrritable 4 месяца назад
Nah. You’re definitely trippin. RE4 Remake is the best Remake ever made, and it’s better than the original. RE4R > Re4 > RE5 > Re6 A destroyed castle being colourful it’s an horrible choice, glad the followed the wester design.
@ResidentReveler
@ResidentReveler 4 месяца назад
RE4R plays like a watered down version of RE6. 6 is better than 4R in almost every way
@jamess854
@jamess854 4 месяца назад
​​@@ResidentReveler Even though it's definitely subjective, I also agree. RE6 has masterful combat mechanics. It's the most fun game in the series in my opinion. The story isn't anywhere nearly as awful as people make out to be either. It's not the greatest story in series, but it's still in the B movie territory that all RE games are. A lot of people hate 6 because they picked it up but unfortunately couldn't pick up the combat. I see this all the time on twitch. People playing the game for the first time, and then giving up after a few hours because they try to play it like all other RE games. And it's way more fun that RE4R. RE4R looks pretty, but the dull unfun deadly serious story. The scuffed gameplay and complete misunderstanding of what made the original Great. It's an okay game, But I wouldn't want to play through it again and again.
@collectiveranking
@collectiveranking Месяц назад
@@jamess854Ok, so let me explain why re6 is a terrible game. Imagine this: you read a book, where the beginning has a really good start and get hooked in, and it seems to be all fun in games. But you realize that the first boom is stretched out WAY to much, and that ONE book only solves 10% of the plot, and makes 3 other bad books with stretched out stories, and once when the 4th book ends, the plot of ONE small book is done. In lame man’s terms: each campaign of the game is around 15-30 hours long, which is the average completion time of most re games, and you have to play FOUR of them, and each one only solves like 15% of the plot. It’s too drawn out, too boring, nothing like resident evil, and most of all, crafted without care.
@jamess854
@jamess854 Месяц назад
@@collectiveranking Okay let me explain why I find it very difficult to understand what you're saying: Spelling and grammatical errors all over the shop. Incorrect information on the length of each campaign. Completely skipped over the game's incredible combat system. Making the mistake of thinking the most important thing in a RE game is the plot. Do people really play RE for the story? It's been nonsensical since 1996. And I love it.
@TheCompleteMental
@TheCompleteMental 3 месяца назад
I kinda liked the old menu, since it did give that actual pause but it also built up tension trying to decide what to do, like a strategy game. Only with a deranged chainsaw-weilding shotgun-proof zombie maniac bearing down on you. I also thought the way re4 did a size-based limited menu was incredibly fun. More compelling than RPGs, at least. Likely because survival horror inventories focus on limited space instead of cramming and much stuff as possible into your character's invisible backpack. Minimaps are a no-go from me, generally. I like minimal HUDs. That being said, a button to bring up a minimap would be the perfect middle ground.
@ResidentReveler
@ResidentReveler 5 месяцев назад
I have a PC that can handle RE4R at 4K ultra settings. And RE5 looks better. It has cleaner contrast, sharper character models, and solid lighting.
@Chaso-1124
@Chaso-1124 5 месяцев назад
Visual clarity is very important. These remakes of 2, 3, and 4 are extremely lacking when it comes to visual clarity
@ResidentReveler
@ResidentReveler 5 месяцев назад
@@Chaso-1124 Indeed. RE Engine games look like a greyed out mush. Look at Chris's RE5 skin from REverse and compare it with his actual RE5 character model.. Reverse doesn't look like it released 13 years after RE5.
@collectiveranking
@collectiveranking Месяц назад
@@ResidentRevelerWhat in the actual fuck is clarity, and want you to GIVE an example of this in RE engine games. I swear, you people like to huge nitpicks on the simplest details, and like to act like professionals in gaming making and game designing, and making games “look good”, when you are a person with no experience making a game, and can’t even spawn a block on unity or unreal engine😂. As some one who is a game developer and designer(also I am a student, not professional, so take what a say with a grain of salt) I can tell you that people like you ARE dead wrong about games. I know I’m not a professional either, but damn.
@megamax898
@megamax898 6 месяцев назад
Yeah the pausing in the original game broke the flow of combat but at least on PC for me the Remake didn't make this better because the weapon wheel would constantly give me the wrong weapon and I don't have that issue with weapon wheels on other games.
@Ocelot93
@Ocelot93 6 месяцев назад
I specially love the typewriter on the background for Resi videos
@sixx2683
@sixx2683 6 месяцев назад
Re5 is a much more fluid experience than re4 remake.. Gameplay wise
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Absolutely! And it has some genuine depth, especially with the new melee mechanics
@Frank-yb2hw
@Frank-yb2hw 14 дней назад
I hope you read this, brother. So you know how you talked about the secret quick reload mechanic in RE5? There's a secret quick look mechanic in RE4 and 5 I noticed your footage didn't take advantage of (this doesn't apply to PC). If you tilt your camera in a direction, and then aim, your character will immediately snap to that angle. Learning how to do this increases your looking speed 2-3x. It's absolutely instrumental for high levels of play.
@magicjohnson3121
@magicjohnson3121 6 месяцев назад
I’ve always loved this game granted that i’ve only played it in co-op so I never had the ai problem. I think it’s like RE4 on steroids. Always stick what you think and ignore the crowd.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
Absolutely! Resi4 on roids is a great description ha!
@LuluDZulu
@LuluDZulu 6 месяцев назад
this video format is extremely useful for me. Rock on
@Your_MInd_is_A_weapon
@Your_MInd_is_A_weapon 6 месяцев назад
14:00 I get the idea of marking areas like this but it comes at the cost of removing rewards for exploring and experimenting with the game and it completely obliterates immersion. Yes it removes some possibility of frustration over getting lost or not seeing where to go next. But i would say it comes at a too high of a price and this definitely should be a option that can be turned off and is turned off by default. Also level design today is usually so streamlined that the white and yellow markings are most of the time if not all of the time completely pointless. It's not like 3rd person games are made with classic tomb raider levels of obscure level design anymore.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
I love being told where to go, trust me, I m the king of wanting the dev to tell me exactly where to go all the time. But how it s done in remake is just the dumbest idea ever, especially when the question has been solved with ng2's ninja sense or resi5's real time mini map. There is no need to literally paint yellow lines Capcom, it makes the game look absurd ha
@wolf4640
@wolf4640 6 месяцев назад
My fav RU-vidr! Thank you for your honest thoughts ❤
@Cold_Zero_The_Wise
@Cold_Zero_The_Wise 6 месяцев назад
My main issue with 4 R is that i cant have laser sight on all my guns, second would be enemies take to long to catch on fire a d react to attacks but inversly leon reacts to any little thing and he stays reacting for a while.
@ResidentReveler
@ResidentReveler 5 месяцев назад
And the laser sight is poorly designed. It's not a properly synced projection like in RE4,5, 6. It's just a floating texture that bends towards the center crosshair.
@atromin9323
@atromin9323 24 дня назад
Solo RE5 campaign is not even close to how amazing it is as a coop game, i played it twice solo and hated it, then played it coop and it became one of my favorite games ever. Aside from being a walking inventory and medic, the AI is pretty decent with a Sniper rifle thanks to it's perfect accuracy. I like both inventory systems (talking about OG4, haven't played the remake yet). Managing your items and organizing them is like a fun minigame on it's own, i also liked having the space to carry more weapons for more variety and not feeling like your nerfing yourself for carrying something like the mine gun instead of something more reliable. The inventory in 5 made me feel a lot more limited during the campaing having to abandon lots of items and weapons, sticking to two or three during the entire campaing for being reliable and having the ammo for them. Also in the coop campaing you're even more limited because each player "mains" a few weapons so they don't have to share ammo except maybe for pistol ammo (even then one of us dropped pistols later in the game) and while you could trade weapons between chapters you're giving away a weapon you like and upgraded based on your playstyle when it's probable your partner might have prioritazed upgrades differently or would have prefered a different weapon of the same type instead. It's not a big deal, it doesn't really hurt the game, it's just restrictive in a way that's not interesting. I think the Re5 inventory really shines in Mercs mode since you don't have to worry about finding new stuff or having to share your ammo and weapons. Tl;dr: OG4 inventory is fun for campaing, Re5 inventory is fun for Mercs
@tournaline3448
@tournaline3448 6 месяцев назад
Gonna fire up the PS3 and run through it again. I remember how intense and how much of a genuine challenge it was at a higher difficulty. Another great vid, Mark.
@TheElectricUnderground
@TheElectricUnderground 6 месяцев назад
That s awesome to hear tournaline! Armed with the knowledge of menu reloading your gonna have a lot of fun
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