if a movie is made based on original game it would be better like this, while this is mostly inaccurate but the opening section felt so real and scary, this opening minute showed how scary the mansion would be if that happened in real life, this would be such a fantastic movie if done in this manner.
***** as much as i like how the remake remastered looks this looks much better. i wish they had remade it like that this has more detail what they did was kinda lazy. i mean it's not as lazy as code veronica hd but still they could have remade it from the ground up it would have taken longer but i would have been great.
Why does this pachislot trailer get hundreds of likes, and only around a dozen dislikes, but when Metal Gear was turned into a pachislot game, the whole world lost its collective shit?
Because Capcom didn't spit in the collective faces of everyone involved with Resident Evil by being fuckheads and switching to pachinko machines indefinitely, among other things.
Wrong. It's a pachinko machine with a built-in slot machine. Up until very recently, gambling in Japan was illegal, so slot machines were illegal as well. Pachislot is used to incorporate gambling with the simple game of pachinko. Pachinko is a game where you buy a bunch of steel balls, feed them into the machine, and set them loose. By letting you decide how hard the balls are released, it circumvents the laws against gambling by imitating a game of skill on the surface. Once the balls are out though, it's just random luck to try and recover the balls to send them back out a second time. You can also earn more balls as you wrack up points. The more balls you have, the more points you can potentially earn for more balls. If you run out of balls, you lose. If you win more balls than when you started out, you can turn them in for prizes. You can then sell the prizes for money, circumventing anti-gambling laws by not making money directly off of winning the game. In the case of pachislot machines like this, the built-in slot machines act as the controller, determining whether or not characters perform well. Bad outcome? Spin it again at the cost of more of your balls. Since it's only effecting the outcome of what's happening on-screen, it's still not considered gambling.
That statement is completely wrong, and you should have been aware of that five years ago. The first game was all about playing smart with limited resources, deciding when to fight and run away, meticulously managing a VERY limited inventory space, solving deadly puzzles, and doing so all while under the threat of death if you fail. Every step you took, you had to be aware of the consequences twenty paces ahead. Do you stop and waste a valuable shotgun shell on this big enemy, stopping in your move to run away? Or do you allow it to continue running after you as you sprint for the door to the next area? If you shoot and miss, it'll be upon you, and likely kill you. If you just keep running and don't shoot, it could catch up to you and maul you to death before you reach the door. You are constantly forced to decide between fighting and running away, and if you aren't careful, your smartest decision could still get you killed. The series was always about tension, stress, and constantly making the player second-guess their own decisions as a way to keep things intense. One mistake- especially on a no-save, no healing playthrough- would mean the difference between feeling like a god, or going all the way back to the start menu. If you want to throw a game under the bus for shifting into the action genre, point your finger at Outbreak File #1 and File #2. They introduced moving and shooting at the same time in order to keep the pace moving relatively quickly while playing online cooperatively with other players, coordinating to take down enemies together rather than be isolated and claustrophobic.
I never even knew this existed. There's so many games and spin-offs of Resident Evil that I can hardly even keep up with it all. I just recently played Resident Evil Remaster and I figured that was the only version of RE1, but apparently not?? What the hell is capcom doing making alternate stories and experiences with canon entries to the franchise? What's true and what's not? I LOVE the series but it needs cleaned up, ESPECIALLY after that horrible unspeakable 7th title. Eww.