I think the whole point of this demo was to establish that being scary was its first priority this time around as opposed to motor-cycling over skyscrapers/boulder punching
Mainly because this might be horror, but it's Silent Hill/Outlast horror, not Resident Evil horror. You can't just slap the popular flavor of the month on your box and tell all your fans your going back to your roots. That's not how that works.
Resident evil was never truly scary , not in the Silent hill kinda way. Resident evil was more of the B-movie , cheesy lines , brooding atmosphere , and most importantly ammo conservation scary. Not knowing if you had enough to deal with the next threat ahead , if maybe using that magnum ammo on the last zombie was such a good idea, that was Resident evil not this. This is not returning too it roots, this is turning RE into Silent fracking hills. While Silent was/is a great series it is not RE. Silent hills was/is the deep physiological thriller where gun combat was not a big of focus and had deep story line , while RE was the equivalent of dropping John matrix in a zombie infested town/house with limited ammo and brooding atmosphere and I love it for that. Every gamer saying oh they just going back to their roots , really needs to play the earlier games. This was never what RE was.
I think the main argument made is that, while this direction isn't exactly great, it's still closer to being true to RE than the modern third-person shooters are. At least now RE, a series that is explicitly called 'survival horror', can at least call itself 'horror'.
thank you! finally someone gets what i've been saying! lol silent hill is a different type of horror than resident evil is. resident evil was never meant to be completely taken seriously, especially story wise. it's not meant to have some deep hidden meanings like the silent hill franchise. going back to what made resident evil popular to begin with is exactly what they need to do. rather than copy what everyone else is doing, be the leaders and innovators that they use to be! make everyone copy them! lol
Even though I've never played a Resident Evil game, I'm not a fan of this whole first person thing. It comes across as some generic horror game that you'd find on Steam for cheap. I immediately know what Resident Evil is when I see gameplay, but this game just kinda blends together with all these other horror games that RU-vidrs overreact too.
If that was true Mikami's The Evil Within would've been a First Person horror game. First Person bullshit was stupifyingly popular in 2013, when TEW's development started. He had all the time, yet he decided to stick to his guns.
Shanze S. And he did that flawlessly, TEW oozed with the old horror tropes (like, for example, The Keeper, who is basically Mikami's nod to Team Silent's Pyramid Head) and I absolutely adored it for it. I am really looking forward to a sequel, I loved the original game so much I have 80+ hours on my Steam copy of it.
the man who is doing the writing is the same guy who did spec: ops the line. So you can probably expect an extremely gritty depressing story with forced "humans are the real monsters!" symbolism.
Guilherme Duarte Most horror but not Resi and I'm much more worried about potential forced "humans are bad" symbolism that have been plaguing games as of late. spec:ops was filled with that shit an resi's crazy science would lend it's self to that sort of stuff
They already said, that 1) Hero from the demo is not the hero of the game 2) Development of RE7 began before Kojima shoved his P.T.. so if P.T. influenced the game, it wasn't like "man, now we have to make out game in first-person with a spooky house and supernatural".
Any company can say they made something before something else and even then it had time to change direction like alot of games. Its a very weird how its very similar to P.T in reveal and demo. And even if yeah its not doing P.T/Silents Hills, its still being like all the other indie horror games that are SUPER POPULAR...with LPs. But still its just a demo showing its "SCARINESS" and won't be the same for the main game...like another demo or more like TEASER that was PLAYABLE ;3 but yeah Demo doesn't really show that so nothing wrong with people feeling like weird about it.
TheGamingStalker xxx ok wait a minute mate if someone thinks a game who has bad controls, bad story and awful level designs good! no problem I just laugh at his face and go like many others but when they say creative... that's just blasphemy to creativity
Resident Evil 6 was a good game the only thing I hated about it was the quick time events but The game made you feel like an action movie hero the story was great...Only thing people hated about it is that its not an action survival game its just an action game
***** I agree. Other horror games have you running from what's chasing you, which is scary for a little bit but after repeated playthroughs it gets old REAL fast. I've played Amnesia and Outlast, after a while of playing I just started getting more frustrated. I never got that with RE and SH. I was always nervous with every action I took, whether it came to wasting ammo on zombies, burning bodies in REmake or just wandering around and being afraid if the zombie I had just killed was going to get up as a crimson head yet. Nothing was scarier, to me than having NO ammo when Nemsis was chasing me and having to face those Regenerators.
resident evil was truely unique survival horror and action horror series ruined by one of the most shitty fanbases in gaming who just couldn't accept innovation and that survival horror isn't the only genre of horror. RIP to a series that had a signature gameplay style unlike any other whether it was 1-3's emphasis on resource management or 4-6 emphasis on taking out foes in some of the most stylish ways possible with headshots and melee kills that's been turned into every other first person horror game ever made in the last 6 years. what a waste of almost 2 decades of unique ideas and innovation
I wouldn't say RIP yet, we still have the Resident Evil 2 Remake in development by the same guys/girls who did the Resident Evil REmake. I just hope they don't mess it up.
+ArsonistReaper i honestly just don't see this selling well at all. resident evil 4, 5, and 6 all did absolutely outstanding and are the best selling games capcom has ever across any game they've ever developed. the only thing that can save the series now is if the re2 remake were to have both a fixed retro camera and an over the shoulder because of how devisive the fanbase is now.
TeryonTheHuman It'll sell well because it's going back to horror and apparently, that's all it takes for some fans. Unfortunately. Horror or not, that didn't stop me from playing and loving 5 and 6. As for RE2 Remake, I agree with you. It may have been a mod, but Resident Evil 4 worked really well in a fixed camera angle perspective.
+ArsonistReaper it'll maybe platinum at 1 to 2.5 million, but it'll never come close to how the 6-9 million 4-6 made per game. the survival horror market just isn't as big as the action market they were in with 4-6. those games were able to blend action with horror in a way that couldn't be replicated easily it was something unique and that's why they did so well to the point where capcom struggles to ever get their games to sell that high again. and as far as the re2 remake as goes as long as they give me the option to player with over the shoulder cam like I'd prefer and do away with those stupid ink ribbons that's all i care about. Those are the only 2 things that would put a wrench in my enjoyment.
TeryonTheHuman I wouldn't necessarily say that 5 and 6 were blending horror together with action very well, but they were still fun to play. I personally believe 4 was the only game that was able to mix the third person perspective and horror well, it kept the oppressive atmosphere that made the past games scary while having great action. Even the credits told a creepy and ominous story about what the village was like before Saddler came along. I wouldn't mind if they kept the ink ribbons, since that helped create a tense feeling when trying to ration supplies.A good remake fixes problems the original had, while adding in new things for returning players.
Capcom just tries to imitate what's popular these days. That's what ruined Resident Evil in the first place and DMC... and pretty much every single one of their franchises.
I stated in my RE7 video that if they wanna do a real, next gen, gun survivor, Id be stoked, shooting hunters, and solving puzzles will be awesome. But no.... lets wander around in a boring clone of outlast.....
Oh snap! I didn't realize that was you Brett Hicks. I watch your videos. I know damn well you wouldn't like this new style. I just want a return to form for Resident Evil. Still to this day the REmake is my all time favorite game in the series. I don't mind them trying new things but only if it supplements the original style. I'd even be happy with the original concept they had with RE4 before they changed it.
LuffyBlack i couldn't agree more. so many people are saying that this game is not RE, but they give RE6 so much shit, even though it wasn't' even that bad. I think RE7 is just a new and different take on the franchise and the forthcoming games are gonna be amazing. if you shit on RE7, then go play RE6 because RE6 is a RE game.
I understand why some people would hate Resident Evil 6 (I personally enjoy RE6 too, though it is *far* from perfect), but i was honestly pretty disappointed to see _Capcom's P.T._ instead of a new Resident Evil game, as well as how much praise Capcom got for cloning Outlast and PT. I'm almost certain Capcom made this game just to shut up their fanbase, as well as get all sorts of money by reeling in the Lets Player crowd and the Amnesia-style of horror. Let's face it; they're nothing but greedy pricks willing to appease to fans and a wider demographic for the sake of profits and screwing over the consumer. Why else would RE6 have 4 different Campaigns, and Street Fighter 5 be specifically designed for Fighter Competitions and eSports? (no Story/Arcade mode, lack of features in general)
+Drakenseng you like that series ? I enjoy the first one think it's pretty okay seems more like a RE4 sequel than 5 was but 2 is so meh actually playing through it right now and it's just okay .
Why is it nobody ever mentions Resident Evil Outbreak Files 1 & 2? They offered a unique horror experience that not even Left 4 Dead could match. If you played either game for yourself, then you'll know what I mean when having teammates online was a scary experience within itself, especially when you were split up or lost your way and being alone in a dangerous environment. It made for some tense journeys that were, at some points, downright scare-jump worthy! It's just too bad that Resident Evil 4 got all of the attention with it's action-focused gameplay, look how that went for RE5 and RE6...
Because nobody remembers Outbreak. I remember the Elefant Boss in #2. But overall, the PS2xboxGC times are getting lost. We have a new gen of consoles, a new last gen and new, young players who don't know what a Prince of Persia is for example. Outbreak was cool, but came way too early. Barely anyone had his PS2 hooked up to the internet, broadband DSL internet wasn't that common in 2003. Thirteen years! Yeah, it's been a while. We're old fucks, Lewis.
I can see this shit getting good reviews purely because of Capcom trying something "different" and people longing for that Silent Hills PT that will never be, but a Resident Evil game, this has nothing but the name. Not hyped about it.
I was never a fan of "playing it safe". When you play it safe, you hold back on your creativity which makes for a bland product. In this case, a bland game that made little sense like RE7. This is why I adored RE5+6 so much: Capcom wasn't "playing it safe" with those, and they turned out great. Sure you can argue they're not "horror", but none of the RE titles were scary. You have to scare easy to fall for RE's brand of "horror". But what you can't argue is that these games were the product of Capcom trying something risky and new while keeping the lore, characters, and story of the series alive which is what I LOVED about them. Taking a risk may not always work and it will eventually result in a bad product, but that's not what taking a risk is about, taking risks allows us to work towards a higher goal than we would if we always took the safer route. You can't grow from mistakes if you never make them. (And NO, Re5 and 6 were not mistakes, if you ask fans of action games that like Resident Evil and aren't nostalgia-slaves of the series, they'd probably love them.)
@@LordRezo RE7 is the game that played into trends, not 5 and 6. I don't have to agree with your subjective views. I have my opinion and you can go somewhere else if u can't deal with it.
I'm not blaming capcom this time, that happened because of the shitty fanbase who cried they want a horror game, not an action game. Now you got what you want, happy? I don't think so
I can assure you, the fans didn't want this. The fans are mostly crying because RE6 turned out pretty badly. I enjoyed the game personally, and didn't mind too much, but I guess I'm in the minority. Anyways, I don't know why they wanted to switch to the first person perspective, but I'm not gonna pass any judgement yet, gonna wait for the full release. I'm just hoping they don't muck up RE2, and make a remake that's worthy of the name :) Really want to return to Raccoon City, and to the police station.
+KamikazeeGecko I'm absolutely sure that the fans dident want this, but that's what they ask for with all those cries for a 'survival horror' game. Re6 was a great game because it was fun to play, they dident even looked at the gameplay all their complains are that the game is not scary at all and that it's not a survival horror game.
As someone who played all RE games, yes, played all including Survivor, Dead Aim, Outbreak, ORC, REV, Gaiden, Mercs and Chronicles. This is the direction that I would rather take than those action fuck fest that we've been getting for few years now.
Same here about survival horror. I generally don't like games that make you just run away from the danger. But rather manage your ammo and stuff. For me, Resident Evil 1 is still the best survival horror game out there. Silent Hill comes close second. That's the stuff I want to see. You know, I wish they would try to do 2 player horror styled Resident Evil. Where you still have ammo and guns, but you would have to be careful and enemies would be pretty powerful (but you could defeat them with right tactics and using your bullets right).
That's probably what pissed me off about people praising a ''bold' approach developers went with RE7. It's not creative, innovative nor bold for the series to take, it gives me the feeling that they're trying to cash in on other first person walking spookfest simulators since the VR is the talk of the town at the moment but it makes it a bit too generic and derivative. And people say the series has to evolve and move away from tank controls and fixed camera angles but we hadn't got those for more than a decade and it makes that style of game very misrepresented which makes first person horror games over-represented. If people want a VR experience with first person jump scare simulators they're just gonna go ahead and play Outlast or Layers of Fear with an Oculus Rift since most games may be supported by that device but we want Resident Evil to be Resident Evil. RE7 doesn't need to copy other games of the genre to regain the trust from fans or fame. It would have been a bolder move from Capcom to return to the classic style of the series in my opinion since we hadn't have that style for years. And that really worries me about the development of RE2 remake if they plan to ''modernize'' it. And it worries me about the future of the series if they plan on going for the first person route. Who knows, RE7 might even surprise me or prove me wrong at the end. Since the writer of Spec Ops The Line is in charge of a story, I hope he doesn't go all out oozing with pretentiousness or horrors of mankind or some crap because that's really not what Resident Evil is about.
501god Dan I'm sure it is, but WE HAVE seen RE7 b4, it's not some new and original idea, hell, tbh, I agree with what Brit said, it would've been WAY more interesting to see a old Resi-style game, instead of Silent Resident Evil Outlast Hills 7
I think shooting being clunky is one of the core of the older RE games. Going back to roots, you need to play it like the originals using bullets as a way to stun enemies instead of damaging them.
Turn up the controller speed 1 notch and turn off controller acceleration, that seemed to help me slightly. Have finished RE7 recently, really enjoyed it, but i found the puzzles and all kind of easy. I did play on normal mode as i had not pre-ordered and could not start on Madhouse mode, but overall i felt the experience while good felt sort of simplified for the VR crowd. There was never really any point during the game i ever felt lost and had to think where i had to go to progress. However, as Capcoms first attempt at a First Person Horror game, its very good. The atmosphere is very tense during the entire game and im really hoping they will continue on making more RE games which are first person, but i hope they put slightly more effort into the puzzles.
"tight aiming in RE6" LMFAO! Controls were easily the worst part of RE6. Like I said before, RE6 really couldn't choose between being a deliberate horror game or a stylish action game, and the sluggish and awkward controls illustrate this point perfectly. Anyway though, I do actually agree with you for the most part on RE7. Even in RE1 there was a pronounced emphasis on combat. One had to choose between fighting or fleeing, and since one didn't have enough bullets to kill everything this created a very tense experience. The only change RE4 really made is that one had enough bullets to kill everything, but there was still tension since one had to shoot carefully and accurately since bullets weren't that plentiful. That and RE4 controls still made one have to make a choice between standing and shooting or running away, also increasing tension. RE7 so far just looks very uninspired. As some have said, it's gone from Gears of Evil to Silent Evil.
Don't care about perspective, but Resident Evil IS: Zombies and Other B.O.W.'s ✔ Dark Ambience ✔ Atmosphere that can make you feel helpless ✔ A game that requires you to play conservatively and pick your battles ✔ Resident Evil is NOT: le sp00py XDDD gaymzzz twitch and let'splay bait ≠
Its safe,in a unexpected way. Im glad that capcom is taking it to the extreme, res was 50% horror 50% action,the series has gone more action, 6 was pure action,and 7 looks like quite pure horror
The explanation for the supernatural elements in the prototype versions of RE4 was that they were hallucinations caused by Leon being injected with the Progenitor virus. If the supernatural elements persist in the full game, something similar is probably the explanation.
Horror games have to not give you too much freedom as the latest entries Re5/6 have been doing. The feeling of being free and able to avoid danger whenever you want is what makes a game not so horrifying. Specially that normal mode difficulty in re6, after playing "no hope" difficulty I found after going back to normal that it is ridiculously easy, it was holding your hands through the whole game. Now if they take all of the options of fighting back and all of the freedom, we end up with a game that looks like outlast or maybe clock tower. They need to find a balance and deliver an amazing game, the thing is they are probably too greedy of a company to try new things out, they are afraid to risk, just look at how they copied P.T (not that its a bad thing). Just goes to show you how safe they want to play it.
Great points. My biggest fear is that this Resident Evil might end up being just another First-person-youtuber-bait horror title. Another problem with their approach is that for example, Silent Hill 1-3 had simple combat systems and the resource management is more forgiving than RE1, but the world of Silent Hill is extremely surrealistic and the writing is probably the best of the genre so you'll always be intrigued by the world even if the gameplay doesn't convince you, but the world of Resident Evil is more predictable and the writing isn't it's biggest strength, and the newer RE titles rely on tight combat and over the top action to keep the player entertained. REmake has tighter game design and better enemy/resource placement than Silent Hill but Mikami isn't working with Capcom anymore so I'm not really sure if this next Resident Evil will deliver since this won't have the intense action of newer titles, a classic RE game needs really tight game design to work, this type of FP horror title is an over saturated genre and I can't remember when was the last time that Capcom made a game with good writing. Tl;dr I want a good game, not another generic horror title that get a free pass because it's returning to it's roots or whatever.
Dude I'm just REALLY excited for the Resident Evil 2 Remake so I can have my typewriters back ;u; to me they're one of the series main staples. I was so Salty when they took them out in 5, it's like taking out herbs, it just removes a chunk of the charm of RE as a whole. I know everyone likes to bitch and moan about the limited save feature, but RE4 kept them in but added unlimited saves, RE5&6 could of still kept them while just giving unlimited saving. For me, the removal of typewriters marked the start of the departure from the original soul of Resident Evil.
Seems like there's a few people out there trying to copycat P.T. The thing that I will never understand about bandwagon hoppers when it comes to making something, is that they can never actually try to copy what made the original good. P.T. wasn't good because it was just first person in a dark house. That shit's been done a million times. P.T. was good because it was presented PERFECTLY. The way the scares were setup from the level design, to the lighting, to the sound design, was perfectly designed to create apprehension and fear. An example of this is having the door at the very end of the hall close as you approach it, and be locked if you try to open it. It builds apprehension, because now your only option is to look behind you, and you really, really, don't want to look behind you. Not to mention the fact that going through the exact same place makes it even better. It's familiarity. You can't get distracted by something different in the level design, only the lighting, or the elements that have shifted or moved. You're not thinking about "where am I going" you're thinking "what's going to happen this time" and that's what you SHOULD be thinking. Fuck, horror is more than rusty shit, or sticky shit, or dark shit. It's fostering an environment of apprehension and anxiety. To make the player or watcher get close to saying "fuck this I'm out." Copy that, not the setting, place, characters, time, or event. Jesus.
Hopefully the actual Resident Evil 7 game will actually be Resident Evil, unlike what this demo is suggesting. Capcom is utterly clueless at times, just loved how they were quick to point out how the demo has pretty much nothing to do with the actual game. Then why release a teaser like this if it does not reflect the actual game? P.T. was a unique case, didn't mean you had to copy that, Capcom. I didn't even find the demo the least bit scary as it never felt like you are in any kind of danger unless you specifically trigger the punch out ending. Alien Isolation was by far better and I hope RE7 takes after that FPS horror game than the stuff Outlast and Amnesia do. Frankly, a reboot might be in order for Resident Evil ala Wolfenstein the new order or Doom 2016. The Canon is way too overstuffed at this point and I'd love to return to the simpler times of being Stars going up against umbrella.
after playing 4, 5 and 6 I thought 7 would be something amazing but this doesn't feel like resident evil anymore..they rained the whole series ..so disappointed 😢💔 resident evil was my favgame
you have a talent, my friend. you can make gross assumptions about a demo for ten minutes before you even have had your hands on the game. "This is the farthest departure the series has taken, trust me I played the demo"
It was a divisive move at the time, and I can totally understand the skepticism but this game ended up saving Capcom from the shit that, I hate to say, RE6, SFV, DmC, MvCI and SFxT weren't helping. Without RE7's success we probably wouldn't have gotten the remakes, or hell, even Devil May Cry 5 in the form it's in today which is pretty ironic.
If it was set camera angles and ink ribbions again, I would be stoked for 7 even with the same mechanics that the demo shows right now . The feeling of being restricted movement wise in a over saturated sandbox industry would be a risky but interesting move and an even closer return to it's "roots" in my opinion.
Well, the game is out now, I guess you could make a video about the game now, and compare your opinions of the game with the ones from this video. The game seems to get a lot of positive feedback, but I don't plan on buying it yet, I'm sort of sick of the first person survival horror for the moment and I don't plan to pay 50€ for something that I may or may not enjoy. I think I'll buy it when it's on sale since I've already bought enough horror games at much lower prices.
Thanatos388 We don't know if he was decapitated. It was never shown clearly what damage the rockets even did to him. And considering he came back from the dead once, there's still some ambiguity about the situation.
Resi 7 is the exact opposite of playing it safe. It's a series going back to its horror roots but in a completely different fashion from the previous games, without any apparent connections to the established lore and at the risk of not meeting people's expectations. Even though it clearly got inspiration and motivation from PT. It was a pretty big gamble for a company that for years didn't have any clue of what their fans really wanted. It makes sense from our point of view but for Capcom it was a complete shot in the dark.
I'd love a return to the original trilogy style, with typewriter saves, fixed camera angles and resource management. It'd be nice to have a focus on one main location as well, like the RE mansion or the RE2 police station.
I'm still utterly upset about DMC5 not being confirmed. Another RE? oh whatever, it doesn't matter how much I bitch about the change of directions I know I'll still play it and somehow, probably, maybe, possibly enjoy it like I did with every RE after 4. Can we get DMC5 after this?
Tell me about it. For the most part I was bored out my skulls watching most of the conferences. Even Sony, who I thought was the best, couldn't save E3.
Eli Whitaker Agreed but even then not many things at Sony's Conference were good. Best news that Sony's Conference had imo was the Spider-Man game coming out and Disney/Marvel's plans for future console games.
Whoa, whoa, are you implying Resident Evil Revelations is mediocre? It's easily the best modern RE game. I'd even go so far as to say it's the game RE4 should have been.
hehhlittle too much praise ther..it's good, if it'd been better graphics, longer and a bit more like the last 5 mins on the Dido would say it should have been RE6..
+JXZX1 Opinions, tho I did like that part too, guess I meant the Dido section should have been longer...it was a dark, barnacled wreck and that room with the Veltro dead where the lights go down? I was like wow.
Bucketninja Yeah, and that 40% was good enough to make up for the other 60%. I kind of view the good modern RE games like this: RE4 may be the more fun game, but RE:R is the better Resident Evil game.
I feel Capcom still could've made a great horror Resident Evil with the controls & mechanics of 6. Just give it a great atmosphere, Soundtrack, Disturbing lore, And clever enemy design, And that would be the full package, Kind of a whole new take on horror. Restricting the players' movement is a cheap way to create suspense, It's up there with jumpscares.
Capcom has stated that the full game will be in the first person perspective. Not too happy about that, I hate playing FPS games because of the default FOV it usually has on consoles.
is thare any game in VR thats let you also walk around untill now all the games i have seen dont let you move and you only telaport from one place to another
"for horror to return, to it's rightful residence." I can't just act like that wasn't the most discrete although nicest set up of wordplay I've heard in awhile. NICE VIDEO !! also I love that there's still some push for Capcom's success . Before this video i wasn't too happy about this game until you mention you remember what universe ur in. I know this wont happen but i couldn't help but think like wouldn't it be bad ass for the near end sequences the bad guy to be chasing you until someone like HUNK kicks down the door hands you the Killer 7 and yall run out shooting everything in sight. I just need some sort of flashy kill, just one . Resident evil has always delivered something flashy and cool to see like Wesker. or the Leons knife fight.Plus i need the main character to be a CHARACTER. Not me to role play the situation and find out my character's backstory cause this camera man thing isnt really cutting it.
RE7 sucks and still is not proper RE. First half of the game was awesome and felt like a love letter to RE (but not actual RE). Second half was slow, boring, and felt exactly like RE revelations. Had the game been equal all the way through without gameplay deteriating moments like SAW scenes, hide & seek, railoroad black blob men killing it would have gotten a 7 or an 8 out of ten for me. Now as it stands, the game as a whole get a mere 4/10
In hindsight, most of TGBS's concerns are tackled and are present. Great game, though I miss the perfectly sculpted, sexy and handsome/beautiful men and women like Chris and Ada, people here are ugly as sin, great game though and awesome gameplay, totally shits on any 'horror' game that is actually just a walking sim for casuals like Outlast and Amnesia or a jumpscare puzzle game like FNAF.
Resident evil 7 plot is set after Resident evil 6. I find it strange how a camera crew team goes to investigate a abandoned house of a missing family, instead of zombies or viruses somewhere else. All set aside, My theory on the plot of how this might of happened. Saw the Trailer, played the Teaser, I'm thinking that Umbrella has secretly planted a newer strain of a virus ground, near where the Bakers live. It somehow spread and made it's way infecting the Bakers, or it could be some creepy Girl that is affiliated to Umbrella. My unearthing question is, if you are infected from a zombie Virus, does your spirit leave your overtaken body? Meaning and pointing towards the paranormal ghostly entities you see in the house. You can see in the demo some hanged up doll, showing other unlucky people met there demise. The ghost sightings though is just one Woman..? I just think is the Jew virus creating a ghostly infected zombie that can manipulate the real and spirit world to lure people to there death? Just a theory, Thank you.
This game IS just Outlast and a VR tech demo. I prefer the classic RE's but I'll admit I still liked 4 5 and Revelations for being goofy and fun. They're just not immersive. This game doesn't look remotely interesting
Yeah fuck capcom for trying something new! (Sarcasm) Seriously though if you're gonna say this isn't resident evil well Resident evil 4 wasn't resident evil. Give the game a chance when it comes out and maybe you'll like the game.
Harry Banova A game based on a VR headset is hardly something a person who is mostly blind is willing to look the other way for. The only reason it's this way is because of the VR shit. So no, I won't give VR related shit a chance because it's designed AGAINST people like me.
The full game will have combat, herbs as healing items and more puzzles. RE1 is the main influence. It won't be like Outlast outside of the first person perspective and the more intimate setting.
5:50 "Who would be skeptical of ghosts and monsters if they were in the Resident Evil universe?" Lol. You'd think after the events of Degeneration and Damnation, where a fucking president unleashes BOWs on a whole country (both of those movies are canon), that the whole world would be trying to contain anything that has even the slightest reference to a BOW. Hell, we know Revelations takes place before those movies so the BSAA is all over the world by now, and yet you still have people hunting ghosts.
In my opinion I HATE RESIDENT EVIL 7 The only reason i hated it its like playing silenth hill instead of resident evil. The first person mode and slow moments are just like silenth hills. Capcom just out of ideas and tried to make the game like silenth hills.
Funny how this video aged, given that RE7 turned out to be a creative return to the franchise roots and not at all an Outlast wannabe it seemed to be from the trailers
For all the retro throwbacks indies insist on making, where the fuck is the SURVIVAL horror gameplay? So much first-person horror games and first-person survival games these days, yet I can't see any attempts to bring the two together again.
As a long time Resident Evil Fan, i cannot help but feel feel skeptical about this demo.I have played through this demo three times with different scenarios and keeps leaving me confused and angry wondering what the plot of this demo has to do with Resident Evil.. The only thing Resident Evil Related in this Demo was the photo of the Umbrella Helicopter! But everything else felt severely out of place in an RE game, there seems to be more of a focus on the paranormal, things appearing out of nowhere with no Logical scientific explanation at all! Any true Resident Evil fan should already know that RE has never had anything to with ghosts or the paranormal! But rather about Bio-Engineered creatures, each with a biological backstory behind them. Trust me i am trying so fucking hard to love this Demo but i cant help but feel that Capcom just might be Trolling and insulting the Intelligence of all of its Resident Evil Fans subliminally just a little..I mean when i first saw the trailer at E3, i did not even know it was Resident Evil 7 until the end of the trailer, i was that shocked and confused! but in all seriousness i really hope this game turns out good and they better explain the plot for everybody because right now i am at a loss for words. And the Demo was barely scary at all. It felt too cliche that it irritated me! i mean come on people this is Resident Evil not Outlast! And for the record no i am not one of those RE fans that just wants another generic shooting gallery! i actually want a true authentic return to Survival Horror!Its just RE7 looks way too different and the demo left a bad taste in my mouth for me personally. So i will unfortunately need to hold out on preordering until further notice =(
Thats debatable. If you meant by straight up being a First Person game then, yea it did that and did it well and it was a change from what it once was or how it originally began. However the real reason why the "Its a return to its roots" side exists is because resident evil is much much MUCH more than JUST gameplay. Its....style, a theme, Its the tone that is set. Example: You boot up RE1, game establishes some fucked scary shit is going on in those mountains. STARS investigates, take heavy losses from scary dogs, and proceed into the creepy ass mansion in the middle of the goddamn woods that you know is evil and scary. What is going on in this mansion? Find out and play. Scary thing obviously happen RE7: Wife goes missing, gets scary tape, gets ominous letter, goes to find wife in swamp, finds a scary mansion that is totally evil looking with cultish decorations all around, makes way into said creepy estate and finds scary video tape. Yadda Yadda yadda then BAM YOUR POSSESSED WIFE CUTS YOUR HAND OFF WITH A CHAINSAW AFTER YOU JUST PUT A AXE IN HER NECK. See it basically revolves around the setting this time just like RE1 with the story just happening in said setting. Which is why i agree when it comes up that RE7 is going back to its roots in horror, because a creepy ass mansion is where it all started. If I were directing RE8 the next setting would be a whole new town with TWO characters stories. Basically: Find the key points in RE2 that made it such a great game and apply those ideas with a fresh coat of paint. No more government conspiracies, no more military ops, no more overblown science. Just grab a normal RESIDENT of the town thats a cop, firefighter, doctor (basically a respected occupation that people look up to) and have them stumble into "Raccon City pt 2".
I am not sure why they didn't take what worked in Revelations 1, and just tone down the ammo and and increase the need to survive. I thought Revelations 1 is the direction they wanted to take. It looks like RE7 wants to shift towards more horror than action instead of trying to balance both like RE1 and to an extent RE4. Always thought the scariest aspect of RE was being resourceful and limited saves, which gave you the fear of dying because you don't know what comes around the next corner and can take your progress back a lot. They should focus more on what makes a gamer afraid more than what can you make pop about and go Boo! PT is great in it's own right, but it was more an interactive experience than a game. RE is a blend of action and horror. Don't know, will just need to see more before I say too much. It could go in a good direction, and even be a good game. I am just afraid it will not be a good RE game.
This video, in hindsight, illustrates perfectly the problem with how you critique things: you jump to conclusions with no information and rather than wait or do some fucking research, you just put out an ill informed video anyway just so you can be first to the punch So unprofessional, it's why you STILL cant hit 100k
But...he made a video praising Resident Evil 7 after he played and admitted he was wrong. The fact that he admitted he was wrong makes him better than about 95% on the internet who usually double down on denial.
i kinda wished they'd tie up loose ends before introducing even more plot elements. what do jessica and raymond want with t-abyss? whats the deal with Natalia and Alex? what ever happened to Billy? id like to see what Rebecca's been up to. who are "the family" that organization that simmonsaurus rex was apart of? whats jake up to? so many things that need clearing up.
That's a bit irrational. DMC5 is likely in development, so the direction God of War takes likely has no bearing on it. And they already took DMC into a drastically different direction with DmC, which people largely rejected. Be eased by how Dead Rising 4 looks. It's not doing a drastically crazy new direction, and seems to be what fans wanted out of it, even bringing Frank West back (again).
You shouldn't be. Just look at Square's Nier Automata. The new God of War would've dominate the character action/hack n' slash genre but they went on with generic over the shoulder third person survival game.
The problem with QTEs is that too many terrible developers were using them. Shinji Mikami is a really good developer so the QTEs in RE4 did not stand out (as much.)
I have this golden rule about video games: - When making a original video game you, as a developer, can do LITERALLY what ever you want with it. It is yours, it is your creation and it is your vision that counts. - BUT the moment you try to expand this game into a series you are basically STUCK in the constraints of the original game, you have basically no right to change it drastically, you can only improve what you already have. Because it's not yours any more - you have created something people find endearing, engaging and fun in a unique way and now they depend on you continuing to do what you were doing the first time. There are gaming series that stick to their guns from the very start, not going out of their way drastically: Basically any fighting series, Yakuza series, Musou games, Doom/Wolfenstein, and so many more. And there are others, who instead of dying with dignity, staying same as they always were up until the end got changed and altered: Resident Evil, Metal Gear Solid, Devil may Cry and so on... There are people who depend on certain gaming series to bring them back the same fun they had years before, those people depend on them, love and cherish them not because of the name, but because of the tone, the character and style. I am a Silent Hill fan, I know loss way too well, but what happened to it is better then watching it degrade with no end in sight.
While I respect your opinion, I honestly think that it's also wrong. Not every series that stuck to their guns from the very start didn't do well; Call of Duty being a prime example. Just because a series starts out with a particular style doesn't mean it should stick to that style for the rest of it's existence, what matters is if the gameplay and narrative elements that made the series popular in the first place are still there. For example, while I don't have anything against Fixed Camera Angles, I also don't think they were some revolutionary form of camera work. For one, the style is very limiting in terms of gunplay and level design, and while they do make for some great pre-rendered graphics that pushed beyond the hardware limitations at the time, those same limitations no longer exist, so why keep using a workaround that is no longer required? So when RE4 made the shift from survival horror to action horror, was the problem because of the camera shift or was it because the rules and mechanics of the game dedicated it to be action-horror and not survival horror like the originals? Because giving RE1, 2, and 3 OTS or FPS controls would not have changed the fact that they were still survival horror games, and giving RE4, 5 and 6 Fixed Camera Angles would not have changed the fact that they were action-horror games. Your example with Silent Hill, the reason the western games flopped was because they had been trying to recapture the spirit of Silent Hill 2 (Clueless dork goes into haunted town with dark secret, confront dark secret, win prize) which is wrong. Granted, if Silent Hills actually developed into a full game with the narrative of the P.T demo, it probably would've ended more of a Silent Hill 2 clone (In terms of Narrative) than RE7 ever did.
Fans are practically never to blame for a game series going down hill, You can't point fingers at the fans for buying Resident Evil 4 more than the GameCube Remake. But you can totally blame Capcom for turning every game into an action shooter, trying to appeal to a larger demographic rather than having the integrity to still to their roots in any way just because being critically praised isn't enough. (Also not implying Capcom shouldn't have made Resident Evil 4, I love it like everyone else and it is an important milestone in gaming. But it wouldn't have hurt to try for some classic survival horror in-between Resi 4 and the trash that came later )
I guess you ended up eating your words on this one, huh? :P According to the development time line this was in development during PT's development and it was just a coincidence that they looked so similar however there is always the chance that could be corporate spin and shameless false number charts. But seriously the skepticism was crazy in the lead up to this game. I loved that demo and was gripped by every addition they made to it up to the games release. It turned out to be one of my favourite games of all time!
whenever I think of first person and Re, gun suervivor is the first thing that pops up in my mind. this feels more like it should have been a spinoff, rather than a mainline game.
It's funny to look back on this and realize how valid the narrator's concerns were. I mean, RE7 is a solid game, and it's certainly far more enjoyable than spooky walking sims like Outlast and Amnesia... but, until RE2make came along and actively displaced it, RE7 was also my least-liked RE game, because it's trying too hard to cash into the Amnesia/Outlast market and it shows. I also really don't like the shift in the graphical style; I just think it looks ugly and bland compared to what we had before. Give me RE2002 over RE7 any days when it comes to aesthetics.
Still yet to get around to doing that new Rachet & Clank review eh GamingBrit? Guess it must speak volumes about the game if he's not made a review on it for more than 2 months now, didn't realise it was that terrible to be honest!